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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.3 by root, Tue Aug 29 08:01:38 2006 UTC vs.
Revision 1.7 by root, Thu Sep 14 22:34:05 2006 UTC

1
2/*
3 * static char *rcsid_loop_c =
4 * "$Id: loop.C,v 1.3 2006/08/29 08:01:38 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Main client/server loops. 26 * Main client/server loops.
39 */ 33 */
40 34
41 35
42#include <global.h> 36#include <global.h>
43#ifndef __CEXTRACT__ 37#ifndef __CEXTRACT__
44#include <sproto.h> 38# include <sproto.h>
45#include <sockproto.h> 39# include <sockproto.h>
46#endif 40#endif
47 41
48#ifndef WIN32 /* ---win32 exclude unix headers */ 42#ifndef WIN32 /* ---win32 exclude unix headers */
49#include <sys/types.h> 43# include <sys/types.h>
50#include <sys/time.h> 44# include <sys/time.h>
51#include <sys/socket.h> 45# include <sys/socket.h>
52#include <netinet/in.h> 46# include <netinet/in.h>
53#include <netdb.h> 47# include <netdb.h>
54#endif /* end win32 */ 48#endif /* end win32 */
55 49
56#ifdef HAVE_UNISTD_H 50#ifdef HAVE_UNISTD_H
57#include <unistd.h> 51# include <unistd.h>
58#endif 52#endif
59 53
60#ifdef HAVE_ARPA_INET_H 54#ifdef HAVE_ARPA_INET_H
61#include <arpa/inet.h> 55# include <arpa/inet.h>
62#endif 56#endif
63 57
64#include <loader.h> 58#include <loader.h>
65#include <newserver.h> 59#include <newserver.h>
66 60
75 * before player joins, and those happen after the player has joined. 69 * before player joins, and those happen after the player has joined.
76 * As such, we have function types that might be called, so 70 * As such, we have function types that might be called, so
77 * we end up having 2 tables. 71 * we end up having 2 tables.
78 */ 72 */
79 73
80typedef void (*func_uint8_int_ns) (char*, int, NewSocket *); 74typedef void (*func_uint8_int_ns) (char *, int, NewSocket *);
81 75
82struct NsCmdMapping { 76struct NsCmdMapping
77{
83 const char *cmdname; 78 const char *cmdname;
84 func_uint8_int_ns cmdproc; 79 func_uint8_int_ns cmdproc;
85}; 80};
86 81
87typedef void (*func_uint8_int_pl)(char*, int, player *); 82typedef void (*func_uint8_int_pl) (char *, int, player *);
88struct PlCmdMapping { 83struct PlCmdMapping
84{
89 const char *cmdname; 85 const char *cmdname;
90 func_uint8_int_pl cmdproc; 86 func_uint8_int_pl cmdproc;
91 uint8 flag; 87 uint8 flag;
92}; 88};
93 89
94/** 90/**
95 * Dispatch table for the server. 91 * Dispatch table for the server.
96 * 92 *
103 * to cast it here instead of a bunch of times in the function itself. 99 * to cast it here instead of a bunch of times in the function itself.
104 * flag is 1 if the player must be in the playing state to issue the 100 * flag is 1 if the player must be in the playing state to issue the
105 * command, 0 if they can issue it at any time. 101 * command, 0 if they can issue it at any time.
106 */ 102 */
107static struct PlCmdMapping plcommands[] = { 103static struct PlCmdMapping plcommands[] = {
108 { "examine", ExamineCmd, 1}, 104 {"examine", ExamineCmd, 1},
109 { "apply", ApplyCmd, 1}, 105 {"apply", ApplyCmd, 1},
110 { "move", MoveCmd, 1}, 106 {"move", MoveCmd, 1},
111 { "reply", ReplyCmd, 0}, 107 {"reply", ReplyCmd, 0},
112 { "command", PlayerCmd, 1}, 108 {"command", PlayerCmd, 1},
113 { "ncom", (func_uint8_int_pl)NewPlayerCmd, 1}, 109 {"ncom", (func_uint8_int_pl) NewPlayerCmd, 1},
114 { "lookat", LookAt, 1}, 110 {"lookat", LookAt, 1},
115 { "lock", (func_uint8_int_pl)LockItem, 1}, 111 {"lock", (func_uint8_int_pl) LockItem, 1},
116 { "mark", (func_uint8_int_pl)MarkItem, 1}, 112 {"mark", (func_uint8_int_pl) MarkItem, 1},
117 { "mapredraw", MapRedrawCmd, 0}, /* Added: phil */ 113 {"mapredraw", MapRedrawCmd, 0}, /* Added: phil */
118 { "mapinfo", MapInfoCmd, 2}, /* CF+ */ 114 {"mapinfo", MapInfoCmd, 2}, /* CF+ */
119 { "ext", ExtCmd, 2}, /* CF+ */ 115 {"ext", ExtCmd, 2}, /* CF+ */
120 { NULL, NULL, 0} /* terminator */ 116 {NULL, NULL, 0} /* terminator */
121}; 117};
122 118
123/** Face-related commands */ 119/** Face-related commands */
124static struct NsCmdMapping nscommands[] = { 120static struct NsCmdMapping nscommands[] = {
125 { "addme", AddMeCmd }, 121 {"addme", AddMeCmd},
126 { "askface", SendFaceCmd}, /* Added: phil */ 122 {"askface", SendFaceCmd}, /* Added: phil */
127 { "requestinfo", RequestInfo}, 123 {"requestinfo", RequestInfo},
128 { "setfacemode", SetFaceMode}, 124 {"setfacemode", SetFaceMode},
129 { "setsound", SetSound}, 125 {"setsound", SetSound},
130 { "setup", SetUp}, 126 {"setup", SetUp},
131 { "version", VersionCmd }, 127 {"version", VersionCmd},
132 { "toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize*/ 128 {"toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize */
133 { "toggleextendedtext", ToggleExtendedText}, /*Added: tchize*/ 129 {"toggleextendedtext", ToggleExtendedText}, /*Added: tchize */
134 { "asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies)*/ 130 {"asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies) */
135 { NULL, NULL} /* terminator (I, II & III)*/ 131 {NULL, NULL} /* terminator (I, II & III) */
136}; 132};
137 133
138/** 134/**
139 * RequestInfo is sort of a meta command. There is some specific 135 * RequestInfo is sort of a meta command. There is some specific
140 * request of information, but we call other functions to provide 136 * request of information, but we call other functions to provide
141 * that information. 137 * that information.
142 */ 138 */
139void
143void RequestInfo(char *buf, int len, NewSocket *ns) 140RequestInfo (char *buf, int len, NewSocket * ns)
144{ 141{
145 char *params=NULL, *cp; 142 char *params = NULL, *cp;
143
146 /* No match */ 144 /* No match */
147 char bigbuf[MAX_BUF]; 145 char bigbuf[MAX_BUF];
148 int slen; 146 int slen;
149 147
150 /* Set up replyinfo before we modify any of the buffers - this is used 148 /* Set up replyinfo before we modify any of the buffers - this is used
151 * if we don't find a match. 149 * if we don't find a match.
152 */ 150 */
153 strcpy(bigbuf,"replyinfo "); 151 strcpy (bigbuf, "replyinfo ");
154 slen = strlen(bigbuf); 152 slen = strlen (bigbuf);
155 safe_strcat(bigbuf, buf, &slen, MAX_BUF); 153 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
156 154
157 /* find the first space, make it null, and update the 155 /* find the first space, make it null, and update the
158 * params pointer. 156 * params pointer.
159 */ 157 */
160 for (cp = buf; *cp != '\0'; cp++) 158 for (cp = buf; *cp != '\0'; cp++)
161 if (*cp==' ') { 159 if (*cp == ' ')
160 {
162 *cp = '\0'; 161 *cp = '\0';
163 params = cp + 1; 162 params = cp + 1;
164 break; 163 break;
165 } 164 }
166 if (!strcmp(buf, "image_info")) send_image_info(ns, params); 165 if (!strcmp (buf, "image_info"))
167 else if (!strcmp(buf,"image_sums")) send_image_sums(ns, params); 166 send_image_info (ns, params);
168 else if (!strcmp(buf,"skill_info")) send_skill_info(ns, params); 167 else if (!strcmp (buf, "image_sums"))
169 else if (!strcmp(buf,"spell_paths")) send_spell_paths(ns, params); 168 send_image_sums (ns, params);
169 else if (!strcmp (buf, "skill_info"))
170 send_skill_info (ns, params);
171 else if (!strcmp (buf, "spell_paths"))
172 send_spell_paths (ns, params);
173 else
170 else Write_String_To_Socket(ns, bigbuf, len); 174 Write_String_To_Socket (ns, bigbuf, len);
171} 175}
172
173/**
174 * Handles old socket format.
175 */
176void Handle_Oldsocket(NewSocket *ns)
177{
178 int stat,i;
179 CommFunc command;
180 char buf[MAX_BUF],*cp;
181 object ob;
182 player pl;
183
184 /* This is not the most efficient block, but keeps the code simpler -
185 * we basically read a byte at a time until we get a newline, error,
186 * or no more characters to read.
187 */
188 do {
189 /* hack to disable old socket mode without creating too many conflicts */
190 if (1 || ns->inbuf.len >= MAXSOCKBUF-1) {
191 ns->status = Ns_Dead;
192 LOG(llevDebug, "Old input socket sent too much data without newline\n");
193 return;
194 }
195#ifdef WIN32 /* ***win32: change oldsocket read() to recv() */
196 stat = recv(ns->fd, ns->inbuf.buf + ns->inbuf.len, 1,0);
197
198 if (stat==-1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
199#else
200 do {
201 stat = read(ns->fd, ns->inbuf.buf + ns->inbuf.len, 1);
202 } while ((stat<0) && (errno == EINTR));
203
204 if (stat<0 && errno != EAGAIN && errno !=EWOULDBLOCK) {
205#endif
206 LOG(llevError, "Cannot read from socket: %s\n", strerror_local(errno));
207 ns->status = Ns_Dead;
208 return;
209 }
210 if (stat == 0) return;
211 } while (ns->inbuf.buf[ns->inbuf.len++]!='\n');
212
213 ns->inbuf.buf[ns->inbuf.len]=0;
214
215 cp = strchr((const char*)ns->inbuf.buf, ' ');
216 if (cp) {
217 /* Replace the space with a null, skip any more spaces */
218 *cp++=0;
219 while (isspace(*cp)) cp++;
220 }
221
222 /* Strip off all spaces and control characters from end of line */
223 for (i=ns->inbuf.len-1; i>=0; i--) {
224 if (ns->inbuf.buf[i]<=32) ns->inbuf.buf[i]=0;
225 else break;
226 }
227 ns->inbuf.len=0; /* reset for next read */
228
229 /* If just a return, don't do anything */
230 if (ns->inbuf.buf[0] == 0) return;
231 if (!strcasecmp((const char*)ns->inbuf.buf,"quit")) {
232 ns->status = Ns_Dead;
233 return;
234 }
235 if (!strcasecmp((const char*)ns->inbuf.buf, "listen")) {
236 if (cp) {
237 char *buf="Socket switched to listen mode\n";
238
239 free(ns->comment);
240 ns->comment = strdup_local(cp);
241 ns->old_mode = Old_Listen;
242 cs_write_string(ns, buf, strlen(buf));
243 } else {
244 char *buf="Need to supply a comment/url to listen\n";
245 cs_write_string(ns, buf, strlen(buf));
246 }
247 return;
248 }
249 if (!strcasecmp((const char*)ns->inbuf.buf, "name")) {
250 char *cp1=NULL;
251 if (cp) cp1= strchr(cp, ' ');
252 if (cp1) {
253 *cp1++ = 0;
254 while (isspace(*cp1)) cp1++;
255 }
256 if (!cp || !cp1) {
257 char *buf="Need to provide a name/password to name\n";
258 cs_write_string(ns, buf, strlen(buf));
259 return;
260 }
261
262 if (verify_player(cp, cp1)==0) {
263 char *buf="Welcome back\n";
264 free(ns->comment);
265 ns->comment = strdup_local(cp);
266 ns->old_mode = Old_Player;
267 cs_write_string(ns, buf, strlen(buf));
268 }
269 else if (verify_player(cp, cp1)==2) {
270 ns->password_fails++;
271 if (ns->password_fails >= MAX_PASSWORD_FAILURES) {
272 char *buf="You failed to log in too many times, you will now be kicked.\n";
273 LOG(llevInfo, "A player connecting from %s in oldsocketmode has been dropped for password failure\n",
274 ns->host);
275 cs_write_string(ns, buf, strlen(buf));
276 ns->status = Ns_Dead;
277 }
278 else {
279 char *buf="Could not login you in. Check your name and password.\n";
280 cs_write_string(ns, buf, strlen(buf));
281 }
282 }
283 else {
284 char *buf="Could not login you in. Check your name and password.\n";
285 cs_write_string(ns, buf, strlen(buf));
286 }
287 return;
288 }
289
290 command = find_oldsocket_command((char*)ns->inbuf.buf);
291 if (!command && ns->old_mode==Old_Player) {
292 command = find_oldsocket_command2((char*)ns->inbuf.buf);
293 }
294 if (!command) {
295 snprintf(buf, sizeof(buf), "Could not find command: %s\n", ns->inbuf.buf);
296 cs_write_string(ns, buf, strlen(buf));
297 return;
298 }
299
300 /* This is a bit of a hack, but works. Basically, we make some
301 * fake object and player pointers and give at it.
302 * This works as long as the functions we are calling don't need
303 * to do anything to the object structure (ie, they are only
304 * outputting information and not actually updating anything much.)
305 */
306 ob.contr = &pl;
307 pl.ob = &ob;
308 ob.type = PLAYER;
309 pl.listening = 10;
310 pl.socket = *ns;
311 pl.outputs_count = 1;
312 ob.name = ns->comment;
313
314 command(&ob, cp);
315}
316
317 176
318/** 177/**
319 * Handle client input. 178 * Handle client input.
320 * 179 *
321 * HandleClient is actually not named really well - we only get here once 180 * HandleClient is actually not named really well - we only get here once
323 * sock is the output socket information. pl is the player associated 182 * sock is the output socket information. pl is the player associated
324 * with this socket, null if no player (one of the init_sockets for just 183 * with this socket, null if no player (one of the init_sockets for just
325 * starting a connection) 184 * starting a connection)
326 */ 185 */
327 186
187void
328void HandleClient(NewSocket *ns, player *pl) 188HandleClient (NewSocket * ns, player *pl)
329{ 189{
330 int len=0,i,cnt; 190 int len = 0, i, cnt;
331 char *data; 191 char *data;
332 192
333 /* Loop through this - maybe we have several complete packets here. */ 193 /* Loop through this - maybe we have several complete packets here. */
334 // limit to a few commands only, though, as to not monopolise the server 194 // limit to a few commands only, though, as to not monopolise the server
335 for (cnt = 16; cnt--; ) { 195 for (cnt = 16; cnt--;)
196 {
336 /* If it is a player, and they don't have any speed left, we 197 /* If it is a player, and they don't have any speed left, we
337 * return, and will read in the data when they do have time. 198 * return, and will read in the data when they do have time.
338 */ 199 */
339 if (pl && pl->state==ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0) { 200 if (pl && pl->state == ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0)
201 {
340 return; 202 return;
341 }
342 203 }
343 if (ns->status == Ns_Old) { 204
344 Handle_Oldsocket(ns);
345 return;
346 }
347 i=SockList_ReadPacket(ns->fd, &ns->inbuf, MAXSOCKBUF-1); 205 i = SockList_ReadPacket (ns->fd, &ns->inbuf, MAXSOCKBUF - 1);
348 /* Special hack - let the user switch to old mode if in the Ns_Add 206
349 * phase. Don't demand they add in the special length bytes 207 if (i < 0)
350 */
351 if (ns->status == Ns_Add) {
352 if (!strncasecmp((const char*)ns->inbuf.buf,"oldsocketmode", 13)) {
353 ns->status = Ns_Old;
354 ns->inbuf.len=0;
355 cs_write_string(ns, "Switched to old socket mode\n", 28);
356 LOG(llevDebug,"Switched socket to old socket mode\n");
357 return;
358 }
359 } 208 {
360
361 if (i<0) {
362#ifdef ESRV_DEBUG 209#ifdef ESRV_DEBUG
363 LOG(llevDebug,"HandleClient: Read error on connection player %s\n", (pl?pl->ob->name:"None")); 210 LOG (llevDebug, "HandleClient: Read error on connection player %s\n", (pl ? pl->ob->name : "None"));
364#endif 211#endif
365 /* Caller will take care of cleaning this up */ 212 /* Caller will take care of cleaning this up */
366 ns->status =Ns_Dead; 213 ns->status = Ns_Dead;
367 return; 214 return;
368 } 215 }
369 /* Still dont have a full packet */ 216 /* Still dont have a full packet */
217 if (i == 0)
370 if (i==0) return; 218 return;
371 219
372// //D//TODO//temporarily log long commands 220// //D//TODO//temporarily log long commands
373// if (ns->inbuf.len >= 40 && pl && pl->ob) 221// if (ns->inbuf.len >= 40 && pl && pl->ob)
374// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2); 222// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2);
375 223
376 /* First, break out beginning word. There are at least 224 /* First, break out beginning word. There are at least
377 * a few commands that do not have any paremeters. If 225 * a few commands that do not have any paremeters. If
378 * we get such a command, don't worry about trying 226 * we get such a command, don't worry about trying
379 * to break it up. 227 * to break it up.
380 */ 228 */
381 data = (char *)strchr((char*)ns->inbuf.buf +2, ' '); 229 data = (char *) strchr ((char *) ns->inbuf.buf + 2, ' ');
382 if (data) { 230 if (data)
231 {
383 *data='\0'; 232 *data = '\0';
384 data++; 233 data++;
385 len = ns->inbuf.len - (data - (char*)ns->inbuf.buf); 234 len = ns->inbuf.len - (data - (char *) ns->inbuf.buf);
386 } 235 }
236 else
387 else len=0; 237 len = 0;
388 238
389 ns->inbuf.buf[ns->inbuf.len]='\0'; /* Terminate buffer - useful for string data */ 239 ns->inbuf.buf[ns->inbuf.len] = '\0'; /* Terminate buffer - useful for string data */
390 for (i=0; nscommands[i].cmdname !=NULL; i++) { 240 for (i = 0; nscommands[i].cmdname != NULL; i++)
241 {
391 if (strcmp((char*)ns->inbuf.buf+2,nscommands[i].cmdname)==0) { 242 if (strcmp ((char *) ns->inbuf.buf + 2, nscommands[i].cmdname) == 0)
243 {
392 nscommands[i].cmdproc((char*)data,len,ns); 244 nscommands[i].cmdproc ((char *) data, len, ns);
393 ns->inbuf.len=0; 245 ns->inbuf.len = 0;
394 return;//D// not doing this causes random memory corruption 246 return; //D// not doing this causes random memory corruption
395 goto next_packet; 247 goto next_packet;
396 }
397 } 248 }
249 }
398 /* Player must be in the playing state or the flag on the 250 /* Player must be in the playing state or the flag on the
399 * the command must be zero for the user to use the command - 251 * the command must be zero for the user to use the command -
400 * otherwise, a player cam save, be in the play_again state, and 252 * otherwise, a player cam save, be in the play_again state, and
401 * the map they were on gets swapped out, yet things that try to look 253 * the map they were on gets swapped out, yet things that try to look
402 * at the map causes a crash. If the command is valid, but 254 * at the map causes a crash. If the command is valid, but
403 * one they can't use, we still swallow it up. 255 * one they can't use, we still swallow it up.
404 */ 256 */
257 if (pl)
405 if (pl) for (i=0; plcommands[i].cmdname !=NULL; i++) { 258 for (i = 0; plcommands[i].cmdname != NULL; i++)
259 {
406 if (strcmp((char*)ns->inbuf.buf+2,plcommands[i].cmdname)==0) { 260 if (strcmp ((char *) ns->inbuf.buf + 2, plcommands[i].cmdname) == 0)
261 {
407 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1)) 262 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1))
408 plcommands[i].cmdproc((char*)data,len,pl); 263 plcommands[i].cmdproc ((char *) data, len, pl);
409 ns->inbuf.len=0; 264 ns->inbuf.len = 0;
410 //D// not doing this causes random memory corruption 265 //D// not doing this causes random memory corruption
411 if (plcommands[i].flag & 2) 266 if (plcommands[i].flag & 2)
412 goto next_packet; 267 goto next_packet;
413 return; 268 return;
414 } 269 }
415 } 270 }
416 /* If we get here, we didn't find a valid command. Logging 271 /* If we get here, we didn't find a valid command. Logging
417 * this might be questionable, because a broken client/malicious 272 * this might be questionable, because a broken client/malicious
418 * user could certainly send a whole bunch of invalid commands. 273 * user could certainly send a whole bunch of invalid commands.
419 */ 274 */
420 LOG(llevDebug,"Bad command from client (%s)\n",ns->inbuf.buf+2); 275 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf.buf + 2);
421 next_packet: 276 next_packet:
422 ; 277 ;
423 } 278 }
424} 279}
425 280
426 281
427/***************************************************************************** 282/*****************************************************************************
430 * sending. 285 * sending.
431 * 286 *
432 ******************************************************************************/ 287 ******************************************************************************/
433 288
434#ifdef WATCHDOG 289#ifdef WATCHDOG
290
435/** 291/**
436 * Tell watchdog that we are still alive 292 * Tell watchdog that we are still alive
437 * 293 *
438 * I put the function here since we should hopefully already be getting 294 * I put the function here since we should hopefully already be getting
439 * all the needed include files for socket support 295 * all the needed include files for socket support
440 */ 296 */
441 297
298void
442void watchdog(void) 299watchdog (void)
443{ 300{
444 static int fd=-1; 301 static int fd = -1;
445 static struct sockaddr_in insock; 302 static struct sockaddr_in insock;
446 303
447 if (fd==-1) 304 if (fd == -1)
448 { 305 {
449 struct protoent *protoent; 306 struct protoent *protoent;
450 307
451 if ((protoent=getprotobyname("udp"))==NULL || 308 if ((protoent = getprotobyname ("udp")) == NULL || (fd = socket (PF_INET, SOCK_DGRAM, protoent->p_proto)) == -1)
452 (fd=socket(PF_INET, SOCK_DGRAM, protoent->p_proto))==-1)
453 { 309 {
454 return; 310 return;
455 } 311 }
456 insock.sin_family=AF_INET; 312 insock.sin_family = AF_INET;
457 insock.sin_port=htons((unsigned short)13325); 313 insock.sin_port = htons ((unsigned short) 13325);
458 insock.sin_addr.s_addr=inet_addr("127.0.0.1"); 314 insock.sin_addr.s_addr = inet_addr ("127.0.0.1");
459 } 315 }
460 sendto(fd,(void *)&fd,1,0,(struct sockaddr *)&insock,sizeof(insock)); 316 sendto (fd, (void *) &fd, 1, 0, (struct sockaddr *) &insock, sizeof (insock));
461} 317}
462#endif 318#endif
463 319
320void
464void flush_sockets(void) 321flush_sockets (void)
465{ 322{
466 player *pl; 323 player *pl;
467 324
468 for (pl = first_player; pl != NULL; pl = pl->next) 325 for (pl = first_player; pl != NULL; pl = pl->next)
469 if (pl->socket.status != Ns_Dead) 326 if (pl->socket.status != Ns_Dead)
475 * 332 *
476 * A bit of this code is grabbed out of socket.c 333 * A bit of this code is grabbed out of socket.c
477 * There are 2 lists we need to look through - init_sockets is a list 334 * There are 2 lists we need to look through - init_sockets is a list
478 * 335 *
479 */ 336 */
337void
480void doeric_server(void) 338doeric_server (void)
481{ 339{
482 int i, pollret; 340 int i, pollret;
483 fd_set tmp_read, tmp_exceptions, tmp_write; 341 fd_set tmp_read, tmp_exceptions, tmp_write;
484 struct sockaddr_in addr; 342 struct sockaddr_in addr;
485 socklen_t addrlen=sizeof(struct sockaddr); 343 socklen_t addrlen = sizeof (struct sockaddr);
486 player *pl, *next; 344 player *pl, *next;
487 345
488#ifdef CS_LOGSTATS 346#ifdef CS_LOGSTATS
489 if ((time(NULL)-cst_lst.time_start)>=CS_LOGTIME) 347 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
490 write_cs_stats(); 348 write_cs_stats ();
491#endif 349#endif
492 350
493 FD_ZERO(&tmp_read); 351 FD_ZERO (&tmp_read);
494 FD_ZERO(&tmp_write); 352 FD_ZERO (&tmp_write);
495 FD_ZERO(&tmp_exceptions); 353 FD_ZERO (&tmp_exceptions);
496 354
497 for(i=0;i<socket_info.allocated_sockets;i++) { 355 for (i = 0; i < socket_info.allocated_sockets; i++)
356 {
498 if (init_sockets[i].status == Ns_Dead) { 357 if (init_sockets[i].status == Ns_Dead)
358 {
499 free_newsocket(&init_sockets[i]); 359 free_newsocket (&init_sockets[i]);
500 init_sockets[i].status = Ns_Avail; 360 init_sockets[i].status = Ns_Avail;
501 socket_info.nconns--; 361 socket_info.nconns--;
362 }
502 } else if (init_sockets[i].status != Ns_Avail){ 363 else if (init_sockets[i].status != Ns_Avail)
364 {
503 FD_SET((uint32)init_sockets[i].fd, &tmp_read); 365 FD_SET ((uint32) init_sockets[i].fd, &tmp_read);
504 FD_SET((uint32)init_sockets[i].fd, &tmp_write); 366 FD_SET ((uint32) init_sockets[i].fd, &tmp_write);
505 FD_SET((uint32)init_sockets[i].fd, &tmp_exceptions); 367 FD_SET ((uint32) init_sockets[i].fd, &tmp_exceptions);
506 } 368 }
507 } 369 }
508 370
509 /* Go through the players. Let the loop set the next pl value, 371 /* Go through the players. Let the loop set the next pl value,
510 * since we may remove some 372 * since we may remove some
511 */ 373 */
512 for (pl=first_player; pl!=NULL; ) { 374 for (pl = first_player; pl != NULL;)
375 {
513 if (pl->socket.status == Ns_Dead) { 376 if (pl->socket.status == Ns_Dead)
377 {
514 player *npl=pl->next; 378 player *npl = pl->next;
515 379
516 save_player(pl->ob, 0); 380 save_player (pl->ob, 0);
517 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) { 381 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
382 {
518 terminate_all_pets(pl->ob); 383 terminate_all_pets (pl->ob);
519 remove_ob(pl->ob); 384 remove_ob (pl->ob);
520 } 385 }
521 leave(pl,1); 386 leave (pl, 1);
522 final_free_player(pl); 387 final_free_player (pl);
523 pl=npl; 388 pl = npl;
389 }
390 else
524 } 391 {
525 else {
526 FD_SET((uint32)pl->socket.fd, &tmp_read); 392 FD_SET ((uint32) pl->socket.fd, &tmp_read);
527 FD_SET((uint32)pl->socket.fd, &tmp_write); 393 FD_SET ((uint32) pl->socket.fd, &tmp_write);
528 FD_SET((uint32)pl->socket.fd, &tmp_exceptions); 394 FD_SET ((uint32) pl->socket.fd, &tmp_exceptions);
529 pl=pl->next; 395 pl = pl->next;
530 } 396 }
531 } 397 }
532 398
533 /* Reset timeout each time, since some OS's will change the values on 399 /* Reset timeout each time, since some OS's will change the values on
534 * the return from select. 400 * the return from select.
535 */ 401 */
536 socket_info.timeout.tv_sec = 0; 402 socket_info.timeout.tv_sec = 0;
537 socket_info.timeout.tv_usec = 0; 403 socket_info.timeout.tv_usec = 0;
538 404
539 pollret= select(socket_info.max_filedescriptor, &tmp_read, &tmp_write, 405 pollret = select (socket_info.max_filedescriptor, &tmp_read, &tmp_write, &tmp_exceptions, &socket_info.timeout);
540 &tmp_exceptions, &socket_info.timeout);
541 406
542 if (pollret==-1) { 407 if (pollret == -1)
408 {
543 LOG(llevError, "select failed: %s\n", strerror_local(errno)); 409 LOG (llevError, "select failed: %s\n", strerror (errno));
544 return; 410 return;
545 } 411 }
546 412
547 /* We need to do some of the processing below regardless */ 413 /* We need to do some of the processing below regardless */
414
548/* if (!pollret) return;*/ 415/* if (!pollret) return;*/
549 416
550 /* Following adds a new connection */ 417 /* Following adds a new connection */
551 if (pollret && FD_ISSET(init_sockets[0].fd, &tmp_read)) { 418 if (pollret && FD_ISSET (init_sockets[0].fd, &tmp_read))
419 {
552 int newsocknum=0; 420 int newsocknum = 0;
553 421
554#ifdef ESRV_DEBUG 422#ifdef ESRV_DEBUG
555 LOG(llevDebug,"doeric_server: New Connection\n"); 423 LOG (llevDebug, "doeric_server: New Connection\n");
556#endif 424#endif
557 /* If this is the case, all sockets currently in used */ 425 /* If this is the case, all sockets currently in used */
558 if (socket_info.allocated_sockets <= socket_info.nconns) { 426 if (socket_info.allocated_sockets <= socket_info.nconns)
427 {
559 init_sockets = (NewSocket *) realloc(init_sockets,sizeof(NewSocket)*(socket_info.nconns+1)); 428 init_sockets = (NewSocket *) realloc (init_sockets, sizeof (NewSocket) * (socket_info.nconns + 1));
429 if (!init_sockets)
560 if (!init_sockets) fatal(OUT_OF_MEMORY); 430 fatal (OUT_OF_MEMORY);
561 newsocknum = socket_info.allocated_sockets; 431 newsocknum = socket_info.allocated_sockets;
562 socket_info.allocated_sockets++; 432 socket_info.allocated_sockets++;
563 init_sockets[newsocknum].faces_sent_len = nrofpixmaps; 433 init_sockets[newsocknum].faces_sent_len = nrofpixmaps;
564 init_sockets[newsocknum].faces_sent = (uint8*) malloc(nrofpixmaps*sizeof(*init_sockets[newsocknum].faces_sent)); 434 init_sockets[newsocknum].faces_sent = (uint8 *) malloc (nrofpixmaps * sizeof (*init_sockets[newsocknum].faces_sent));
565 if (!init_sockets[newsocknum].faces_sent) fatal(OUT_OF_MEMORY); 435 if (!init_sockets[newsocknum].faces_sent)
436 fatal (OUT_OF_MEMORY);
566 init_sockets[newsocknum].status = Ns_Avail; 437 init_sockets[newsocknum].status = Ns_Avail;
438 }
439 else
567 } 440 {
568 else {
569 int j; 441 int j;
570 442
571 for (j=1; j<socket_info.allocated_sockets; j++) 443 for (j = 1; j < socket_info.allocated_sockets; j++)
572 if (init_sockets[j].status == Ns_Avail) { 444 if (init_sockets[j].status == Ns_Avail)
445 {
573 newsocknum=j; 446 newsocknum = j;
574 break; 447 break;
575 } 448 }
576 } 449 }
577 init_sockets[newsocknum].fd=accept(init_sockets[0].fd, (struct sockaddr *)&addr, &addrlen); 450 init_sockets[newsocknum].fd = accept (init_sockets[0].fd, (struct sockaddr *) &addr, &addrlen);
578 if (init_sockets[newsocknum].fd==-1) { 451 if (init_sockets[newsocknum].fd == -1)
452 {
579 LOG(llevError, "accept failed: %s\n", strerror_local(errno)); 453 LOG (llevError, "accept failed: %s\n", strerror (errno));
454 }
455 else
580 } 456 {
581 else {
582 char buf[MAX_BUF]; 457 char buf[MAX_BUF];
583 long ip; 458 long ip;
584 NewSocket *ns; 459 NewSocket *ns;
585 460
586 ns = &init_sockets[newsocknum]; 461 ns = &init_sockets[newsocknum];
587 462
588 ip = ntohl(addr.sin_addr.s_addr); 463 ip = ntohl (addr.sin_addr.s_addr);
589 sprintf(buf, "%ld.%ld.%ld.%ld", (ip>>24)&255, (ip>>16)&255, (ip>>8)&255, ip&255); 464 sprintf (buf, "%ld.%ld.%ld.%ld", (ip >> 24) & 255, (ip >> 16) & 255, (ip >> 8) & 255, ip & 255);
590 465
591 if (checkbanned(NULL, buf)) { 466 if (checkbanned (NULL, buf))
467 {
592 LOG(llevInfo, "Banned host tried to connect: [%s]\n", buf); 468 LOG (llevInfo, "Banned host tried to connect: [%s]\n", buf);
593 close(init_sockets[newsocknum].fd); 469 close (init_sockets[newsocknum].fd);
594 init_sockets[newsocknum].fd = -1; 470 init_sockets[newsocknum].fd = -1;
471 }
472 else
595 } 473 {
596 else {
597 InitConnection(ns, buf); 474 InitConnection (ns, buf);
598 socket_info.nconns++; 475 socket_info.nconns++;
599 }
600 } 476 }
477 }
601 } 478 }
602 479
603 /* Check for any exceptions/input on the sockets */ 480 /* Check for any exceptions/input on the sockets */
481 if (pollret)
604 if (pollret) for(i=1;i<socket_info.allocated_sockets;i++) { 482 for (i = 1; i < socket_info.allocated_sockets; i++)
483 {
605 if (init_sockets[i].status == Ns_Avail) continue; 484 if (init_sockets[i].status == Ns_Avail)
485 continue;
606 if (FD_ISSET(init_sockets[i].fd,&tmp_exceptions)) { 486 if (FD_ISSET (init_sockets[i].fd, &tmp_exceptions))
487 {
607 free_newsocket(&init_sockets[i]); 488 free_newsocket (&init_sockets[i]);
608 init_sockets[i].status = Ns_Avail; 489 init_sockets[i].status = Ns_Avail;
609 socket_info.nconns--; 490 socket_info.nconns--;
610 continue; 491 continue;
611 } 492 }
612 if (FD_ISSET(init_sockets[i].fd, &tmp_read)) { 493 if (FD_ISSET (init_sockets[i].fd, &tmp_read))
494 {
613 HandleClient(&init_sockets[i], NULL); 495 HandleClient (&init_sockets[i], NULL);
614 } 496 }
615 if (FD_ISSET(init_sockets[i].fd, &tmp_write)) { 497 if (FD_ISSET (init_sockets[i].fd, &tmp_write))
498 {
616 init_sockets[i].can_write=1; 499 init_sockets[i].can_write = 1;
617 } 500 }
618 } 501 }
619 502
620 /* This does roughly the same thing, but for the players now */ 503 /* This does roughly the same thing, but for the players now */
621 for (pl=first_player; pl!=NULL; pl=next) { 504 for (pl = first_player; pl != NULL; pl = next)
505 {
622 506
623 next=pl->next; 507 next = pl->next;
624 if (pl->socket.status==Ns_Dead) continue; 508 if (pl->socket.status == Ns_Dead)
509 continue;
625 510
626 if (FD_ISSET(pl->socket.fd,&tmp_write)) { 511 if (FD_ISSET (pl->socket.fd, &tmp_write))
512 {
627 if (!pl->socket.can_write) { 513 if (!pl->socket.can_write)
514 {
628#if 0 515#if 0
629 LOG(llevDebug,"Player %s socket now write enabled\n", pl->ob->name); 516 LOG (llevDebug, "Player %s socket now write enabled\n", pl->ob->name);
630#endif 517#endif
631 pl->socket.can_write=1; 518 pl->socket.can_write = 1;
632 write_socket_buffer(&pl->socket); 519 write_socket_buffer (&pl->socket);
633 } 520 }
634 /* if we get an error on the write_socket buffer, no reason to 521 /* if we get an error on the write_socket buffer, no reason to
635 * continue on this socket. 522 * continue on this socket.
636 */ 523 */
637 if (pl->socket.status==Ns_Dead) continue; 524 if (pl->socket.status == Ns_Dead)
525 continue;
638 } 526 }
527 else
639 else pl->socket.can_write=0; 528 pl->socket.can_write = 0;
640 529
641 if (FD_ISSET(pl->socket.fd,&tmp_exceptions)) { 530 if (FD_ISSET (pl->socket.fd, &tmp_exceptions))
531 {
642 save_player(pl->ob, 0); 532 save_player (pl->ob, 0);
643 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) { 533 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
534 {
644 terminate_all_pets(pl->ob); 535 terminate_all_pets (pl->ob);
645 remove_ob(pl->ob); 536 remove_ob (pl->ob);
646 } 537 }
647 leave(pl,1); 538 leave (pl, 1);
648 final_free_player(pl); 539 final_free_player (pl);
540 }
541 else
649 } 542 {
650 else {
651 HandleClient(&pl->socket, pl); 543 HandleClient (&pl->socket, pl);
652 /* If the player has left the game, then the socket status 544 /* If the player has left the game, then the socket status
653 * will be set to this be the leave function. We don't 545 * will be set to this be the leave function. We don't
654 * need to call leave again, as it has already been called 546 * need to call leave again, as it has already been called
655 * once. 547 * once.
656 */ 548 */
657 if (pl->socket.status==Ns_Dead) { 549 if (pl->socket.status == Ns_Dead)
550 {
658 save_player(pl->ob, 0); 551 save_player (pl->ob, 0);
659 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) { 552 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
553 {
660 terminate_all_pets(pl->ob); 554 terminate_all_pets (pl->ob);
661 remove_ob(pl->ob); 555 remove_ob (pl->ob);
662 } 556 }
663 leave(pl,1); 557 leave (pl, 1);
664 final_free_player(pl); 558 final_free_player (pl);
559 }
665 } else { 560 else
561 {
666 562
667 /* Update the players stats once per tick. More efficient than 563 /* Update the players stats once per tick. More efficient than
668 * sending them whenever they change, and probably just as useful 564 * sending them whenever they change, and probably just as useful
669 */ 565 */
670 esrv_update_stats(pl); 566 esrv_update_stats (pl);
671 if (pl->last_weight != -1 && pl->last_weight != WEIGHT(pl->ob)) { 567 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
568 {
672 esrv_update_item(UPD_WEIGHT, pl->ob, pl->ob); 569 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
673 if(pl->last_weight != WEIGHT(pl->ob)) 570 if (pl->last_weight != WEIGHT (pl->ob))
674 LOG(llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", (unsigned long)pl->last_weight, WEIGHT(pl->ob)); 571 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
572 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
675 } 573 }
676 /* draw_client_map does sanity checking that map is 574 /* draw_client_map does sanity checking that map is
677 * valid, so don't do it here. 575 * valid, so don't do it here.
678 */ 576 */
679 draw_client_map(pl->ob); 577 draw_client_map (pl->ob);
680 if (pl->socket.update_look) esrv_draw_look(pl->ob); 578 if (pl->socket.update_look)
579 esrv_draw_look (pl->ob);
681 } 580 }
682 } 581 }
683 } 582 }
684} 583}

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