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/cvs/deliantra/server/socket/loop.C
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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.30 by root, Thu Dec 21 06:12:37 2006 UTC vs.
Revision 1.31 by root, Thu Dec 21 23:37:06 2006 UTC

86client::handle_command () 86client::handle_command ()
87{ 87{
88 bool skipping = false; 88 bool skipping = false;
89 89
90 while (!cmd_queue.empty () 90 while (!cmd_queue.empty ()
91 && !(pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) 91 && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0))
92 { 92 {
93 command &cmd = cmd_queue.front (); 93 command &cmd = cmd_queue.front ();
94 94
95 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 95 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ())
96 { 96 {
116 116
117void 117void
118flush_sockets (void) 118flush_sockets (void)
119{ 119{
120 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 120 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
121 if (!(*i)->destroyed)
122 (*i)->flush (); 121 (*i)->flush ();
123} 122}
124 123
125/** 124/**
126 * This checks the sockets for input, does the right thing. 125 * This checks the sockets for input, does the right thing.
127 * 126 *
144 for (player *pl = first_player; pl; ) 143 for (player *pl = first_player; pl; )
145 { 144 {
146 player *npl = pl->next; 145 player *npl = pl->next;
147 146
148 //TODO: must be handled cleanly elsewhere 147 //TODO: must be handled cleanly elsewhere
149 if (!pl->socket || pl->socket->destroyed) 148 if (!pl->ns || pl->ns->destroyed ())
150 { 149 {
151 save_player (pl->ob, 0); 150 save_player (pl->ob, 0);
152 151
153 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) 152 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
154 { 153 {
165 164
166 for (sockvec::iterator i = clients.begin (); i != clients.end (); ) 165 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
167 { 166 {
168 client *s = *i; 167 client *s = *i;
169 168
170 if (s->destroyed) 169 if (s->destroyed ())
171 { 170 {
172 clients.erase (i); 171 clients.erase (i);
173 delete s; 172 delete s;
174 } 173 }
175 else 174 else
183 { 182 {
184 client *s = *i; 183 client *s = *i;
185 player *pl = s->pl; 184 player *pl = s->pl;
186 185
187 //TODO: should not be done here, either 186 //TODO: should not be done here, either
188 if (!s->destroyed && pl) 187 if (!s->destroyed () && pl)
189 { 188 {
190 /* Update the players stats once per tick. More efficient than 189 /* Update the players stats once per tick. More efficient than
191 * sending them whenever they change, and probably just as useful 190 * sending them whenever they change, and probably just as useful
192 */ 191 */
193 esrv_update_stats (pl); 192 esrv_update_stats (pl);

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