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/cvs/deliantra/server/socket/loop.C
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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.31 by root, Thu Dec 21 23:37:06 2006 UTC vs.
Revision 1.32 by root, Fri Dec 22 16:34:00 2006 UTC

134#ifdef CS_LOGSTATS 134#ifdef CS_LOGSTATS
135 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) 135 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
136 write_cs_stats (); 136 write_cs_stats ();
137#endif 137#endif
138 138
139 /* Go through the players. Let the loop set the next pl value,
140 * since we may remove some
141 */
142 //TODO: must be handled cleanly elsewhere
143 for (player *pl = first_player; pl; )
144 {
145 player *npl = pl->next;
146
147 //TODO: must be handled cleanly elsewhere
148 if (!pl->ns || pl->ns->destroyed ())
149 {
150 save_player (pl->ob, 0);
151
152 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
153 {
154 terminate_all_pets (pl->ob);
155 pl->ob->remove ();
156 }
157
158 leave (pl, 1);
159 final_free_player (pl);
160 }
161
162 pl = npl;
163 }
164
165 for (sockvec::iterator i = clients.begin (); i != clients.end (); ) 139 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
166 { 140 {
167 client *s = *i; 141 client *s = *i;
168 142
169 if (s->destroyed ()) 143 if (s->destroyed ())

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