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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.32 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.38 by root, Sun Jan 14 21:20:51 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 5 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
46#include <arpa/inet.h> 47#include <arpa/inet.h>
47 48
48#include <loader.h> 49#include <loader.h>
49 50
50#define MAX_QUEUE_DEPTH 500 //TODO 51#define MAX_QUEUE_DEPTH 500 //TODO
51#define MAX_QUEUE_BACKLOG 5. //TODO 52#define MAX_QUEUE_BACKLOG 3. //TODO
52 53
53void 54void
54client::reset_state () 55client::reset_state ()
55{ 56{
56 if (!pl) 57 if (!pl)
86client::handle_command () 87client::handle_command ()
87{ 88{
88 bool skipping = false; 89 bool skipping = false;
89 90
90 while (!cmd_queue.empty () 91 while (!cmd_queue.empty ()
91 && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)) 92 && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left <= 0))
92 { 93 {
93 command &cmd = cmd_queue.front (); 94 command &cmd = cmd_queue.front ();
94 95
95 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 96 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ())
96 { 97 {
134#ifdef CS_LOGSTATS 135#ifdef CS_LOGSTATS
135 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) 136 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
136 write_cs_stats (); 137 write_cs_stats ();
137#endif 138#endif
138 139
139 for (sockvec::iterator i = clients.begin (); i != clients.end (); ) 140 //TODO: should not be done here, either
141 for (int i = 0; i < clients.size (); ++i)
140 { 142 {
141 client *s = *i; 143 client *s = clients [i];
142
143 if (s->destroyed ())
144 {
145 clients.erase (i);
146 delete s;
147 }
148 else
149 ++i;
150 }
151
152 /* We need to do some of the processing below regardless */
153
154 /* Check for any input on the sockets */
155 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
156 {
157 client *s = *i;
158 player *pl = s->pl; 144 player *pl = s->pl;
159 145
160 //TODO: should not be done here, either 146 if (pl && pl->ns && !pl->ns->destroyed ())
161 if (!s->destroyed () && pl)
162 { 147 {
148 client *ns = pl->ns;
149
163 /* Update the players stats once per tick. More efficient than 150 /* Update the players stats once per tick. More efficient than
164 * sending them whenever they change, and probably just as useful 151 * sending them whenever they change, and probably just as useful
165 */ 152 */
166 esrv_update_stats (pl); 153 esrv_update_stats (pl);
167 154
168 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) 155 if (ns->last_weight != -1 && ns->last_weight != WEIGHT (pl->ob))
169 { 156 {
170 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); 157 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
171 if (pl->last_weight != WEIGHT (pl->ob)) 158 if (ns->last_weight != WEIGHT (pl->ob))
172 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", 159 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
173 (unsigned long) pl->last_weight, WEIGHT (pl->ob)); 160 (unsigned long) ns->last_weight, WEIGHT (pl->ob));
174 } 161 }
175 162
176 draw_client_map (pl->ob); 163 draw_client_map (pl->ob);
177 164
178 if (s->update_look) 165 if (s->update_look)
179 esrv_draw_look (pl->ob); 166 esrv_draw_look (pl->ob);
180 } 167 }
168
169 s->refcnt_chk ();
181 } 170 }
182} 171}
183 172

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