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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.38 by root, Sun Jan 14 21:20:51 2007 UTC vs.
Revision 1.44 by root, Mon Apr 2 19:56:11 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 5 * Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Main client/server loops. 27 * Main client/server loops.
28 * 28 *
30 * 30 *
31 * loop.c mainly deals with initialization and higher level socket 31 * loop.c mainly deals with initialization and higher level socket
32 * maintanance (checking for lost connections and if data has arrived.) 32 * maintanance (checking for lost connections and if data has arrived.)
33 */ 33 */
34 34
35#define BG_SCRUB_RATE 4 // how often to send a face in the background
35 36
36#include <global.h> 37#include <global.h>
37#include <sproto.h> 38#include <sproto.h>
38#include <sockproto.h> 39#include <sockproto.h>
39 40
136 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) 137 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
137 write_cs_stats (); 138 write_cs_stats ();
138#endif 139#endif
139 140
140 //TODO: should not be done here, either 141 //TODO: should not be done here, either
141 for (int i = 0; i < clients.size (); ++i) 142 for (unsigned i = 0; i < clients.size (); ++i)
142 { 143 {
143 client *s = clients [i]; 144 client *ns = clients [i];
144 player *pl = s->pl;
145 145
146 if (pl && pl->ns && !pl->ns->destroyed ()) 146 ns->tick ();
147 ns->refcnt_chk ();
148 }
149}
150
151void
152client::tick ()
153{
154 if (!pl || destroyed ())
155 return;
156
157 /* Update the players stats once per tick. More efficient than
158 * sending them whenever they change, and probably just as useful
159 */
160 esrv_update_stats (pl);
161
162 if (last_weight != -1 && last_weight != WEIGHT (pl->ob))
163 {
164 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
165 if (last_weight != WEIGHT (pl->ob))
166 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
167 (unsigned long) last_weight, WEIGHT (pl->ob));
168 }
169
170 draw_client_map (pl->ob);
171
172 if (update_look)
173 esrv_draw_look (pl->ob);
174
175 if (askface.empty ())
176 {
177 // regularly send a new face when queue is empty
178 if (bg_scrub && !--bg_scrub && enable_bg_scrub)
179 while (scrub_idx < faces.size () - 1)
180 {
181 ++scrub_idx;
182 if (!faces_sent [scrub_idx])
183 {
184 send_face (scrub_idx);
185 bg_scrub = 1; // send up to one face per tick, unless an image was requested
186 break;
187 }
188 }
189
190 rate_avail = max_rate - outputbuffer_len ();
191 }
192 else
193 {
194 int ol = outputbuffer_len ();
195
196 rate_avail = min (max_rate, rate_avail + max_rate);
197 rate_avail -= ol;
198
199 int avail = rate_avail;
200
201 // if we can split images, transfer up to mss packets if possible
202 if (fxix) avail += mss - (ol % mss);
203
204 fprintf (stderr, "ra %6d a %6d ", rate_avail, avail);
205
206 while (!askface.empty () && avail > 0)
147 { 207 {
148 client *ns = pl->ns; 208 // use a lifo to send most recently requested images
209 faceidx face = askface.back ();
210 askface.pop_back ();
149 211
150 /* Update the players stats once per tick. More efficient than 212 send_image (face);
151 * sending them whenever they change, and probably just as useful
152 */
153 esrv_update_stats (pl);
154 213
155 if (ns->last_weight != -1 && ns->last_weight != WEIGHT (pl->ob)) 214 bg_scrub = BG_SCRUB_RATE;
156 {
157 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
158 if (ns->last_weight != WEIGHT (pl->ob))
159 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
160 (unsigned long) ns->last_weight, WEIGHT (pl->ob));
161 }
162 215
163 draw_client_map (pl->ob); 216 int consumed = ol - outputbuffer_len ();
164 217 avail -= consumed;
165 if (s->update_look) 218 rate_avail -= consumed;
166 esrv_draw_look (pl->ob);
167 } 219 }
168 220
169 s->refcnt_chk (); 221 fprintf (stderr, "ra %6d a %6d\n", rate_avail, avail);
170 }
171}
172 222
223 }
224}
225

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