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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.38 by root, Sun Jan 14 21:20:51 2007 UTC vs.
Revision 1.68 by root, Thu Aug 9 04:11:24 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21
22 The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23*/ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Main client/server loops. 26 * Main client/server loops.
28 * 27 *
30 * 29 *
31 * loop.c mainly deals with initialization and higher level socket 30 * loop.c mainly deals with initialization and higher level socket
32 * maintanance (checking for lost connections and if data has arrived.) 31 * maintanance (checking for lost connections and if data has arrived.)
33 */ 32 */
34 33
35
36#include <global.h> 34#include <global.h>
37#include <sproto.h> 35#include <sproto.h>
38#include <sockproto.h> 36#include <sockproto.h>
39 37
40#include <sys/types.h> 38#include <sys/types.h>
46#include <unistd.h> 44#include <unistd.h>
47#include <arpa/inet.h> 45#include <arpa/inet.h>
48 46
49#include <loader.h> 47#include <loader.h>
50 48
49#define BG_SCRUB_RATE 4 // how often to send a face in the background
50
51#define MAX_QUEUE_DEPTH 500 //TODO 51#define MAX_QUEUE_DEPTH 50
52#define MAX_QUEUE_BACKLOG 3. //TODO 52#define MAX_QUEUE_BACKLOG 3.
53
54// disconnect a socket after this many seconds without an ack
55#define SOCKET_TIMEOUT 8.
53 56
54void 57void
55client::reset_state () 58client::reset_state ()
56{ 59{
57 if (!pl) 60 if (!pl)
62} 65}
63 66
64void 67void
65client::queue_command (packet_type *handler, char *data, int datalen) 68client::queue_command (packet_type *handler, char *data, int datalen)
66{ 69{
67 tstamp stamp = now (); 70 tstamp stamp = NOW;
68 71
69 if (cmd_queue.size () >= MAX_QUEUE_DEPTH) 72 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
70 { 73 {
71 //TODO: just disconnect here? 74 //TODO: just disconnect here?
72 reset_state (); 75 reset_state ();
84} 87}
85 88
86bool 89bool
87client::handle_command () 90client::handle_command ()
88{ 91{
89 bool skipping = false;
90
91 while (!cmd_queue.empty () 92 if (!cmd_queue.empty ()
92 && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left <= 0)) 93 && state == ST_PLAYING
94 && pl->ob->speed_left > 0.f)
93 { 95 {
94 command &cmd = cmd_queue.front (); 96 command &cmd = cmd_queue.front ();
95 97
96 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 98 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
97 { 99 {
98 if (!skipping)
99 {
100 skipping = true;
101 reset_state (); 100 reset_state ();
102 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); 101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
103 }
104
105 cmd_queue.pop_front ();
106 } 102 }
107 else 103 else
104 execute (cmd.handler, cmd.data, cmd.datalen);
105
106 cmd_queue.pop_front ();
107 return true;
108 }
109 else
110 return false;
111}
112
113void
114client::tick ()
115{
116 if (!pl || destroyed ())
117 return;
118
119 /* Update the players stats once per tick. More efficient than
120 * sending them whenever they change, and probably just as useful
121 */
122 esrv_update_stats (pl);
123
124 if (last_weight != -1 && last_weight != WEIGHT (pl->ob))
125 {
126 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
127 if (last_weight != WEIGHT (pl->ob))
128 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
129 (unsigned long) last_weight, WEIGHT (pl->ob));
130 }
131
132 draw_client_map (pl);
133
134 if (update_look)
135 esrv_draw_look (pl);
136
137#if HAVE_TCP_INFO
138 // check time of last ack, and, if too old, kill connection
139 socklen_t len = sizeof (tcpi);
140
141 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
142 {
143 if (tcpi.tcpi_snd_mss)
144 mss = tcpi.tcpi_snd_mss;
145
146#if 0
147 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
148 tcpi.tcpi_unacked,
149 tcpi.tcpi_sacked,
150 tcpi.tcpi_lost,
151 tcpi.tcpi_retrans,
152 tcpi.tcpi_fackets,
153 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
154
155 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
156#endif
157
158 // fast-time-out a player by checking for missign acks
159 // do this only when player is active
160 if (pl && pl->active
161 && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))
108 { 162 {
109 execute (cmd.handler, cmd.data, cmd.datalen); 163 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
110 cmd_queue.pop_front (); 164 write_outputbuffer ();
111 return true; 165
166 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
167 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
168 destroy ();
112 } 169 }
113 } 170 }
171#endif
114 172
115 return false; 173 rate_avail = min (max_rate + mss, rate_avail + max_rate);
116}
117 174
175 int max_send = rate_avail;
176
177#if HAVE_TCP_INFO
178 // further restrict the available bandwidth by the excess bandwidth available
179 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
180#endif
181
182 // if we can split images, round to next-lowest mss
183 if (fxix) max_send -= max_send % mss;
184
185 if (ixface.empty ())
186 {
187 // regularly send a new face when queue is empty
188 if (bg_scrub && !--bg_scrub && enable_bg_scrub)
189 while (scrub_idx < faces.size () - 1)
190 {
191 ++scrub_idx;
192
193 if (!faces_sent [scrub_idx])
194 if (faceinfo *f = face_info (scrub_idx))
195 if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now
196 {
197 send_face (scrub_idx, -120);
198 flush_fx ();
199
200 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
201 break;
202 }
203 }
204 }
205 else
206 {
207 bg_scrub = BG_SCRUB_RATE;
208
209 for (;;)
210 {
211 int avail = max_send - outputbuffer_len ();
212
213 if (avail <= 0)
214 break;
215
216 ixsend &ix = ixface.back ();
217
218 if (facedata *d = face_data (ix.idx, faceset))
219 {
220 if (fxix)
221 {
222 // estimate the packet header overhead "ix " + idx + (new)ofs
223 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
224 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
225
226 // only transfer something if the amount of data transferred
227 // has a healthy relation to the header overhead
228 if (chunk < 64)
229 break;
230
231 chunk = min (chunk, (int)ix.ofs);
232
233 ix.ofs -= chunk;
234
235 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
236
237 packet sl ("ix");
238
239 sl << ber32 (ix.idx)
240 << ber32 (ix.ofs)
241 << data (d->data.data () + ix.ofs, chunk);
242
243 send_packet (sl);
244 }
245 else
246 {
247 send_image (ix.idx);
248 ix.ofs = 0;
249 }
250 }
251 else
252 ix.ofs = 0;
253
254 if (!ix.ofs)
255 {
256 ixface.pop_back ();
257
258 if (ixface.empty ())
259 break;
260 }
261 }
262 }
263
264 rate_avail -= outputbuffer_len ();
265}
266
118void 267void
119flush_sockets (void) 268client::flush_sockets (void)
120{ 269{
121 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 270 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
122 (*i)->flush (); 271 (*i)->flush ();
123} 272}
124 273
125/**
126 * This checks the sockets for input, does the right thing.
127 *
128 * A bit of this code is grabbed out of socket.c
129 * There are 2 lists we need to look through - init_sockets is a list
130 *
131 */
132void 274void
133doeric_server (void) 275client::clock (void)
134{ 276{
135#ifdef CS_LOGSTATS 277 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
136 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) 278 (*i)->tick ();
137 write_cs_stats (); 279
138#endif 280 // give them all the same chances
281 flush_sockets ();
139 282
140 //TODO: should not be done here, either 283 //TODO: should not be done here, either
141 for (int i = 0; i < clients.size (); ++i) 284 for (unsigned i = 0; i < clients.size (); ++i)
142 {
143 client *s = clients [i];
144 player *pl = s->pl;
145
146 if (pl && pl->ns && !pl->ns->destroyed ())
147 {
148 client *ns = pl->ns;
149
150 /* Update the players stats once per tick. More efficient than
151 * sending them whenever they change, and probably just as useful
152 */
153 esrv_update_stats (pl);
154
155 if (ns->last_weight != -1 && ns->last_weight != WEIGHT (pl->ob))
156 {
157 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
158 if (ns->last_weight != WEIGHT (pl->ob))
159 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
160 (unsigned long) ns->last_weight, WEIGHT (pl->ob));
161 }
162
163 draw_client_map (pl->ob);
164
165 if (s->update_look)
166 esrv_draw_look (pl->ob);
167 }
168
169 s->refcnt_chk (); 285 clients[i]->refcnt_chk ();
170 }
171} 286}
172 287

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