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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.5 by root, Sat Sep 9 21:48:29 2006 UTC vs.
Revision 1.18 by root, Fri Dec 15 04:21:29 2006 UTC

1
2/*
3 * static char *rcsid_loop_c =
4 * "$Id: loop.C,v 1.5 2006/09/09 21:48:29 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Main client/server loops. 26 * Main client/server loops.
38 * The reading of data is handled in ericserver.c 32 * The reading of data is handled in ericserver.c
39 */ 33 */
40 34
41 35
42#include <global.h> 36#include <global.h>
43#ifndef __CEXTRACT__
44#include <sproto.h> 37#include <sproto.h>
45#include <sockproto.h> 38#include <sockproto.h>
46#endif
47 39
48#ifndef WIN32 /* ---win32 exclude unix headers */
49#include <sys/types.h> 40#include <sys/types.h>
50#include <sys/time.h> 41#include <sys/time.h>
51#include <sys/socket.h> 42#include <sys/socket.h>
52#include <netinet/in.h> 43#include <netinet/in.h>
53#include <netdb.h> 44#include <netdb.h>
54#endif /* end win32 */
55 45
56#ifdef HAVE_UNISTD_H
57#include <unistd.h> 46#include <unistd.h>
58#endif
59
60#ifdef HAVE_ARPA_INET_H
61#include <arpa/inet.h> 47#include <arpa/inet.h>
62#endif
63 48
64#include <loader.h> 49#include <loader.h>
65#include <newserver.h> 50#include <newserver.h>
66 51
67/***************************************************************************** 52/*****************************************************************************
75 * before player joins, and those happen after the player has joined. 60 * before player joins, and those happen after the player has joined.
76 * As such, we have function types that might be called, so 61 * As such, we have function types that might be called, so
77 * we end up having 2 tables. 62 * we end up having 2 tables.
78 */ 63 */
79 64
80typedef void (*func_uint8_int_ns) (char*, int, NewSocket *); 65enum {
81 66 PF_PLAYER = 0x01, // must have valid player
82struct NsCmdMapping { 67 PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately
83 const char *cmdname; 68 PF_PLAYING = 0x04, // must be in playing state
84 func_uint8_int_ns cmdproc;
85}; 69};
86 70
87typedef void (*func_uint8_int_pl)(char*, int, player *); 71struct pkt_type
88struct PlCmdMapping { 72{
89 const char *cmdname; 73 const char *name;
90 func_uint8_int_pl cmdproc; 74 void *cb;
91 uint8 flag; 75 int flags;
76
77 bool may_execute (client_socket *ns)
78 {
79 return (!(flags & PF_PLAYER) || ns->pl)
80 && (!(flags & PF_PLAYING) || (ns->pl && ns->pl->state == ST_PLAYING));
81 }
82
83 void execute (client_socket *ns, char *data, int datalen)
84 {
85 //TODO: only one format
86 if (flags & PF_PLAYER)
87 ((void (*)(char *, int, player * ))cb)((char *)data, datalen, ns->pl);
88 else
89 ((void (*)(char *, int, client_socket *))cb)((char *)data, datalen, ns);
90 }
92}; 91};
92
93// SocketCommand, PlayingCommand, should not exist with those ugly casts
94#define SC(cb) (void *)static_cast<void (*)(char *, int, client_socket *)>(cb),
95#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
93 96
94/** 97/**
95 * Dispatch table for the server. 98 * Dispatch table for the server.
96 * 99 */
97 * CmdMapping is the dispatch table for the server, used in HandleClient, 100static struct pkt_type packets[] = {
98 * which gets called when the client has input. All commands called here 101 {"ncom", PC(NewPlayerCmd) PF_PLAYING },
99 * use the same parameter form (char* data, int len, int clientnum. 102 {"command", PC(PlayerCmd) PF_PLAYING },
100 * We do implicit casts, because the data that is being passed is 103
101 * unsigned (pretty much needs to be for binary data), however, most 104 {"examine", PC(ExamineCmd) PF_PLAYING | PF_IMMEDIATE },
102 * of these treat it only as strings, so it makes things easier 105 {"apply", PC(ApplyCmd) PF_PLAYING | PF_IMMEDIATE },
103 * to cast it here instead of a bunch of times in the function itself. 106 {"reply", PC(ReplyCmd) PF_IMMEDIATE },
104 * flag is 1 if the player must be in the playing state to issue the 107 {"lookat", PC(LookAt) PF_PLAYING | PF_IMMEDIATE },
105 * command, 0 if they can issue it at any time. 108 {"lock", PC(LockItem) PF_PLAYING | PF_IMMEDIATE },
106 */ 109 {"mark", PC(MarkItem) PF_PLAYING | PF_IMMEDIATE },
107static struct PlCmdMapping plcommands[] = { 110 {"move", PC(MoveCmd) PF_PLAYING | PF_IMMEDIATE },
108 { "examine", ExamineCmd, 1}, 111 {"ext", PC(ExtCmd) PF_IMMEDIATE }, /* CF+ */
109 { "apply", ApplyCmd, 1}, 112 {"mapredraw", PC(MapRedrawCmd) PF_IMMEDIATE }, /* Added: phil */
110 { "move", MoveCmd, 1}, 113 {"mapinfo", PC(MapInfoCmd) PF_IMMEDIATE }, /* CF+ */
111 { "reply", ReplyCmd, 0}, 114
112 { "command", PlayerCmd, 1}, 115 {"addme", SC(AddMeCmd) PF_IMMEDIATE },
113 { "ncom", (func_uint8_int_pl)NewPlayerCmd, 1}, 116 {"askface", SC(SendFaceCmd) 0 }, /* Added: phil */
114 { "lookat", LookAt, 1}, 117 {"requestinfo", SC(RequestInfo) 0 },
115 { "lock", (func_uint8_int_pl)LockItem, 1}, 118 {"setfacemode", SC(SetFaceMode) PF_IMMEDIATE },
116 { "mark", (func_uint8_int_pl)MarkItem, 1}, 119 {"setsound", SC(SetSound) PF_IMMEDIATE },
117 { "mapredraw", MapRedrawCmd, 0}, /* Added: phil */ 120 {"setup", SC(SetUp) PF_IMMEDIATE },
118 { "mapinfo", MapInfoCmd, 2}, /* CF+ */ 121 {"version", SC(VersionCmd) PF_IMMEDIATE },
119 { "ext", ExtCmd, 2}, /* CF+ */ 122 {"toggleextendedinfos", SC(ToggleExtendedInfos) PF_IMMEDIATE }, /*Added: tchize */
120 { NULL, NULL, 0} /* terminator */ 123 {"toggleextendedtext", SC(ToggleExtendedText) PF_IMMEDIATE }, /*Added: tchize */
124 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
121}; 125};
122
123/** Face-related commands */
124static struct NsCmdMapping nscommands[] = {
125 { "addme", AddMeCmd },
126 { "askface", SendFaceCmd}, /* Added: phil */
127 { "requestinfo", RequestInfo},
128 { "setfacemode", SetFaceMode},
129 { "setsound", SetSound},
130 { "setup", SetUp},
131 { "version", VersionCmd },
132 { "toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize*/
133 { "toggleextendedtext", ToggleExtendedText}, /*Added: tchize*/
134 { "asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies)*/
135 { NULL, NULL} /* terminator (I, II & III)*/
136};
137
138/**
139 * RequestInfo is sort of a meta command. There is some specific
140 * request of information, but we call other functions to provide
141 * that information.
142 */
143void RequestInfo(char *buf, int len, NewSocket *ns)
144{
145 char *params=NULL, *cp;
146 /* No match */
147 char bigbuf[MAX_BUF];
148 int slen;
149
150 /* Set up replyinfo before we modify any of the buffers - this is used
151 * if we don't find a match.
152 */
153 strcpy(bigbuf,"replyinfo ");
154 slen = strlen(bigbuf);
155 safe_strcat(bigbuf, buf, &slen, MAX_BUF);
156
157 /* find the first space, make it null, and update the
158 * params pointer.
159 */
160 for (cp = buf; *cp != '\0'; cp++)
161 if (*cp==' ') {
162 *cp = '\0';
163 params = cp + 1;
164 break;
165 }
166 if (!strcmp(buf, "image_info")) send_image_info(ns, params);
167 else if (!strcmp(buf,"image_sums")) send_image_sums(ns, params);
168 else if (!strcmp(buf,"skill_info")) send_skill_info(ns, params);
169 else if (!strcmp(buf,"spell_paths")) send_spell_paths(ns, params);
170 else Write_String_To_Socket(ns, bigbuf, len);
171}
172 126
173/** 127/**
174 * Handle client input. 128 * Handle client input.
175 * 129 *
176 * HandleClient is actually not named really well - we only get here once 130 * HandleClient is actually not named really well - we only get here once
178 * sock is the output socket information. pl is the player associated 132 * sock is the output socket information. pl is the player associated
179 * with this socket, null if no player (one of the init_sockets for just 133 * with this socket, null if no player (one of the init_sockets for just
180 * starting a connection) 134 * starting a connection)
181 */ 135 */
182 136
137void
183void HandleClient(NewSocket *ns, player *pl) 138HandleClient (client_socket *ns, player *pl)
184{ 139{
185 int len=0,i,cnt;
186 char *data;
187
188 /* Loop through this - maybe we have several complete packets here. */ 140 /* Loop through this - maybe we have several complete packets here. */
189 // limit to a few commands only, though, as to not monopolise the server 141 // limit to a few commands only, though, as to not monopolise the server
190 for (cnt = 16; cnt--; ) { 142 for (int repeat = 16; repeat--;)
143 {
191 /* If it is a player, and they don't have any speed left, we 144 /* If it is a player, and they don't have any speed left, we
192 * return, and will read in the data when they do have time. 145 * return, and will read in the data when they do have time.
193 */ 146 */
194 if (pl && pl->state==ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0) { 147 if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)
195 return; 148 return;
149
150 int pkt_len = ns->read_packet ();
151
152 if (pkt_len < 0)
196 } 153 {
197 154 LOG (llevError, "read error on player %s\n", &pl->ob->name);
198 i=SockList_ReadPacket(ns->fd, &ns->inbuf, MAXSOCKBUF-1);
199
200 if (i<0) {
201#ifdef ESRV_DEBUG
202 LOG(llevDebug,"HandleClient: Read error on connection player %s\n", (pl?pl->ob->name:"None"));
203#endif
204 /* Caller will take care of cleaning this up */ 155 /* Caller will take care of cleaning this up */
205 ns->status =Ns_Dead; 156 ns->status = Ns_Dead;
206 return; 157 return;
207 } 158 }
159 else if (pkt_len == 0)
208 /* Still dont have a full packet */ 160 /* Still dont have a full packet */
209 if (i==0) return; 161 return;
210 162
211// //D//TODO//temporarily log long commands
212// if (ns->inbuf.len >= 40 && pl && pl->ob)
213// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2);
214
215 /* First, break out beginning word. There are at least 163 /* First, break out beginning word. There are at least
216 * a few commands that do not have any paremeters. If 164 * a few commands that do not have any paremeters. If
217 * we get such a command, don't worry about trying 165 * we get such a command, don't worry about trying
218 * to break it up. 166 * to break it up.
219 */ 167 */
168 int datalen;
220 data = (char *)strchr((char*)ns->inbuf.buf +2, ' '); 169 char *data = strchr ((char *)ns->inbuf + 2, ' ');
170
221 if (data) { 171 if (data)
222 *data='\0';
223 data++;
224 len = ns->inbuf.len - (data - (char*)ns->inbuf.buf);
225 } 172 {
226 else len=0; 173 *data++ = 0;
227 174 datalen = pkt_len - (data - (char *)ns->inbuf);
228 ns->inbuf.buf[ns->inbuf.len]='\0'; /* Terminate buffer - useful for string data */
229 for (i=0; nscommands[i].cmdname !=NULL; i++) {
230 if (strcmp((char*)ns->inbuf.buf+2,nscommands[i].cmdname)==0) {
231 nscommands[i].cmdproc((char*)data,len,ns);
232 ns->inbuf.len=0;
233 return;//D// not doing this causes random memory corruption
234 goto next_packet;
235 } 175 }
176 else
236 } 177 {
237 /* Player must be in the playing state or the flag on the 178 data = (char *)ns->inbuf + 2; // better read garbage than segfault
238 * the command must be zero for the user to use the command - 179 datalen = 0;
239 * otherwise, a player cam save, be in the play_again state, and 180 }
240 * the map they were on gets swapped out, yet things that try to look 181
241 * at the map causes a crash. If the command is valid, but 182 ns->inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
242 * one they can't use, we still swallow it up. 183
184 for (pkt_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
185 if (!strcmp ((char *)ns->inbuf + 2, pkt->name))
243 */ 186 {
244 if (pl) for (i=0; plcommands[i].cmdname !=NULL; i++) { 187 if (pkt->may_execute (ns))
245 if (strcmp((char*)ns->inbuf.buf+2,plcommands[i].cmdname)==0) { 188 {
246 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1)) 189 pkt->execute (ns, data, datalen);
247 plcommands[i].cmdproc((char*)data,len,pl); 190 ns->skip_packet (pkt_len);
248 ns->inbuf.len=0;
249 //D// not doing this causes random memory corruption 191 //D//TODO not doing this causes random memory corruption
250 if (plcommands[i].flag & 2) 192 if (pkt->flags & PF_IMMEDIATE)
251 goto next_packet; 193 goto next_packet;
252 return; 194 return;
253 } 195 }
254 } 196 }
197
255 /* If we get here, we didn't find a valid command. Logging 198 /* If we get here, we didn't find a valid command. Logging
256 * this might be questionable, because a broken client/malicious 199 * this might be questionable, because a broken client/malicious
257 * user could certainly send a whole bunch of invalid commands. 200 * user could certainly send a whole bunch of invalid commands.
258 */ 201 */
259 LOG(llevDebug,"Bad command from client (%s)\n",ns->inbuf.buf+2); 202 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf + 2);
203 ns->skip_packet (pkt_len);
260 next_packet: 204 next_packet:
261 ; 205 ;
262 } 206 }
263} 207}
264 208
209void
210flush_sockets (void)
211{
212 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); ++i)
213 if ((*i)->status != Ns_Dead)
214 (*i)->flush ();
215}
265 216
266/*****************************************************************************
267 *
268 * Low level socket looping - select calls and watchdog udp packet
269 * sending.
270 *
271 ******************************************************************************/
272
273#ifdef WATCHDOG
274/** 217/**
275 * Tell watchdog that we are still alive
276 *
277 * I put the function here since we should hopefully already be getting
278 * all the needed include files for socket support
279 */
280
281void watchdog(void)
282{
283 static int fd=-1;
284 static struct sockaddr_in insock;
285
286 if (fd==-1)
287 {
288 struct protoent *protoent;
289
290 if ((protoent=getprotobyname("udp"))==NULL ||
291 (fd=socket(PF_INET, SOCK_DGRAM, protoent->p_proto))==-1)
292 {
293 return;
294 }
295 insock.sin_family=AF_INET;
296 insock.sin_port=htons((unsigned short)13325);
297 insock.sin_addr.s_addr=inet_addr("127.0.0.1");
298 }
299 sendto(fd,(void *)&fd,1,0,(struct sockaddr *)&insock,sizeof(insock));
300}
301#endif
302
303void flush_sockets(void)
304{
305 player *pl;
306
307 for (pl = first_player; pl != NULL; pl = pl->next)
308 if (pl->socket.status != Ns_Dead)
309 Socket_Flush (&pl->socket);
310}
311
312/**
313 * This checks the sockets for input and exceptions, does the right thing. 218 * This checks the sockets for input, does the right thing.
314 * 219 *
315 * A bit of this code is grabbed out of socket.c 220 * A bit of this code is grabbed out of socket.c
316 * There are 2 lists we need to look through - init_sockets is a list 221 * There are 2 lists we need to look through - init_sockets is a list
317 * 222 *
318 */ 223 */
224void
319void doeric_server(void) 225doeric_server (void)
320{ 226{
321 int i, pollret; 227 int i, pollret;
322 fd_set tmp_read, tmp_exceptions, tmp_write; 228 fd_set tmp_read;
323 struct sockaddr_in addr; 229 struct sockaddr_in addr;
324 socklen_t addrlen=sizeof(struct sockaddr); 230 socklen_t addrlen = sizeof (struct sockaddr);
325 player *pl, *next; 231 player *pl, *next;
232 int maxfd = 0;
326 233
327#ifdef CS_LOGSTATS 234#ifdef CS_LOGSTATS
328 if ((time(NULL)-cst_lst.time_start)>=CS_LOGTIME) 235 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
329 write_cs_stats(); 236 write_cs_stats ();
330#endif 237#endif
331 238
332 FD_ZERO(&tmp_read);
333 FD_ZERO(&tmp_write);
334 FD_ZERO(&tmp_exceptions);
335
336 for(i=0;i<socket_info.allocated_sockets;i++) {
337 if (init_sockets[i].status == Ns_Dead) {
338 free_newsocket(&init_sockets[i]);
339 init_sockets[i].status = Ns_Avail;
340 socket_info.nconns--;
341 } else if (init_sockets[i].status != Ns_Avail){
342 FD_SET((uint32)init_sockets[i].fd, &tmp_read);
343 FD_SET((uint32)init_sockets[i].fd, &tmp_write);
344 FD_SET((uint32)init_sockets[i].fd, &tmp_exceptions);
345 }
346 }
347
348 /* Go through the players. Let the loop set the next pl value, 239 /* Go through the players. Let the loop set the next pl value,
349 * since we may remove some 240 * since we may remove some
350 */ 241 */
242 //TODO: must be handled cleanly elsewhere
351 for (pl=first_player; pl!=NULL; ) { 243 for (pl = first_player; pl; )
244 {
245 player *npl = pl->next;
246
247 //TODO: must be handled cleanly elsewhere
352 if (pl->socket.status == Ns_Dead) { 248 if (pl->socket->status == Ns_Dead)
353 player *npl=pl->next; 249 {
354
355 save_player(pl->ob, 0); 250 save_player (pl->ob, 0);
251
356 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) { 252 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
253 {
357 terminate_all_pets(pl->ob); 254 terminate_all_pets (pl->ob);
358 remove_ob(pl->ob); 255 pl->ob->remove ();
359 } 256 }
257
360 leave(pl,1); 258 leave (pl, 1);
361 final_free_player(pl); 259 final_free_player (pl);
260 }
261
362 pl=npl; 262 pl = npl;
263 }
264
265 FD_ZERO (&tmp_read);
266
267 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); )
268 {
269 client_socket *s = *i;
270
271 if (s->status == Ns_Dead)
363 } 272 {
273 client_sockets.erase (i);
274 delete s;
275 }
364 else { 276 else
365 FD_SET((uint32)pl->socket.fd, &tmp_read);
366 FD_SET((uint32)pl->socket.fd, &tmp_write);
367 FD_SET((uint32)pl->socket.fd, &tmp_exceptions);
368 pl=pl->next;
369 } 277 {
370 } 278 if (s->fd > maxfd) maxfd = s->fd;
371 279
372 /* Reset timeout each time, since some OS's will change the values on 280 FD_SET (s->fd, &tmp_read);
373 * the return from select. 281
374 */ 282 ++i;
375 socket_info.timeout.tv_sec = 0; 283 }
284 }
285
286 struct timeval timeout;
287
288 timeout.tv_sec = 0;
376 socket_info.timeout.tv_usec = 0; 289 timeout.tv_usec = 0;
377 290
378 pollret= select(socket_info.max_filedescriptor, &tmp_read, &tmp_write, 291 pollret = select (maxfd + 1,
379 &tmp_exceptions, &socket_info.timeout); 292 &tmp_read, 0, 0,
293 &timeout);
380 294
381 if (pollret==-1) { 295 if (pollret == -1)
296 {
382 LOG(llevError, "select failed: %s\n", strerror(errno)); 297 LOG (llevError, "select failed: %s\n", strerror (errno));
383 return; 298 return;
384 } 299 }
385 300
386 /* We need to do some of the processing below regardless */ 301 /* We need to do some of the processing below regardless */
387/* if (!pollret) return;*/
388 302
389 /* Following adds a new connection */ 303 /* Check for any input on the sockets */
390 if (pollret && FD_ISSET(init_sockets[0].fd, &tmp_read)) { 304 for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); ++i)
391 int newsocknum=0; 305 {
306 client_socket *s = *i;
307 player *pl = s->pl;
392 308
393#ifdef ESRV_DEBUG 309 //TODO: disassociate handleclient from socket readin
394 LOG(llevDebug,"doeric_server: New Connection\n"); 310 if (s->inbuf_len || FD_ISSET (s->fd, &tmp_read))
395#endif 311 HandleClient (s, pl);
396 /* If this is the case, all sockets currently in used */ 312
397 if (socket_info.allocated_sockets <= socket_info.nconns) { 313 //TODO: should not be done here, either
398 init_sockets = (NewSocket *) realloc(init_sockets,sizeof(NewSocket)*(socket_info.nconns+1)); 314 if (s->status != Ns_Dead && pl)
399 if (!init_sockets) fatal(OUT_OF_MEMORY);
400 newsocknum = socket_info.allocated_sockets;
401 socket_info.allocated_sockets++;
402 init_sockets[newsocknum].faces_sent_len = nrofpixmaps;
403 init_sockets[newsocknum].faces_sent = (uint8*) malloc(nrofpixmaps*sizeof(*init_sockets[newsocknum].faces_sent));
404 if (!init_sockets[newsocknum].faces_sent) fatal(OUT_OF_MEMORY);
405 init_sockets[newsocknum].status = Ns_Avail;
406 } 315 {
407 else { 316 /* Update the players stats once per tick. More efficient than
408 int j; 317 * sending them whenever they change, and probably just as useful
409 318 */
410 for (j=1; j<socket_info.allocated_sockets; j++) 319 esrv_update_stats (pl);
411 if (init_sockets[j].status == Ns_Avail) { 320 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
412 newsocknum=j;
413 break;
414 } 321 {
415 } 322 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
416 init_sockets[newsocknum].fd=accept(init_sockets[0].fd, (struct sockaddr *)&addr, &addrlen); 323 if (pl->last_weight != WEIGHT (pl->ob))
417 if (init_sockets[newsocknum].fd==-1) { 324 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
418 LOG(llevError, "accept failed: %s\n", strerror(errno)); 325 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
419 }
420 else {
421 char buf[MAX_BUF];
422 long ip;
423 NewSocket *ns;
424
425 ns = &init_sockets[newsocknum];
426
427 ip = ntohl(addr.sin_addr.s_addr);
428 sprintf(buf, "%ld.%ld.%ld.%ld", (ip>>24)&255, (ip>>16)&255, (ip>>8)&255, ip&255);
429
430 if (checkbanned(NULL, buf)) {
431 LOG(llevInfo, "Banned host tried to connect: [%s]\n", buf);
432 close(init_sockets[newsocknum].fd);
433 init_sockets[newsocknum].fd = -1;
434 } 326 }
435 else {
436 InitConnection(ns, buf);
437 socket_info.nconns++;
438 }
439 }
440 }
441 327
442 /* Check for any exceptions/input on the sockets */
443 if (pollret) for(i=1;i<socket_info.allocated_sockets;i++) {
444 if (init_sockets[i].status == Ns_Avail) continue;
445 if (FD_ISSET(init_sockets[i].fd,&tmp_exceptions)) {
446 free_newsocket(&init_sockets[i]);
447 init_sockets[i].status = Ns_Avail;
448 socket_info.nconns--;
449 continue;
450 }
451 if (FD_ISSET(init_sockets[i].fd, &tmp_read)) {
452 HandleClient(&init_sockets[i], NULL);
453 }
454 if (FD_ISSET(init_sockets[i].fd, &tmp_write)) {
455 init_sockets[i].can_write=1;
456 }
457 }
458
459 /* This does roughly the same thing, but for the players now */
460 for (pl=first_player; pl!=NULL; pl=next) {
461
462 next=pl->next;
463 if (pl->socket.status==Ns_Dead) continue;
464
465 if (FD_ISSET(pl->socket.fd,&tmp_write)) {
466 if (!pl->socket.can_write) {
467#if 0
468 LOG(llevDebug,"Player %s socket now write enabled\n", pl->ob->name);
469#endif
470 pl->socket.can_write=1;
471 write_socket_buffer(&pl->socket);
472 }
473 /* if we get an error on the write_socket buffer, no reason to
474 * continue on this socket.
475 */
476 if (pl->socket.status==Ns_Dead) continue;
477 }
478 else pl->socket.can_write=0;
479
480 if (FD_ISSET(pl->socket.fd,&tmp_exceptions)) {
481 save_player(pl->ob, 0);
482 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) {
483 terminate_all_pets(pl->ob);
484 remove_ob(pl->ob);
485 }
486 leave(pl,1);
487 final_free_player(pl);
488 }
489 else {
490 HandleClient(&pl->socket, pl);
491 /* If the player has left the game, then the socket status
492 * will be set to this be the leave function. We don't
493 * need to call leave again, as it has already been called
494 * once.
495 */
496 if (pl->socket.status==Ns_Dead) {
497 save_player(pl->ob, 0);
498 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) {
499 terminate_all_pets(pl->ob);
500 remove_ob(pl->ob);
501 }
502 leave(pl,1);
503 final_free_player(pl);
504 } else {
505
506 /* Update the players stats once per tick. More efficient than
507 * sending them whenever they change, and probably just as useful
508 */
509 esrv_update_stats(pl);
510 if (pl->last_weight != -1 && pl->last_weight != WEIGHT(pl->ob)) {
511 esrv_update_item(UPD_WEIGHT, pl->ob, pl->ob);
512 if(pl->last_weight != WEIGHT(pl->ob))
513 LOG(llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", (unsigned long)pl->last_weight, WEIGHT(pl->ob));
514 }
515 /* draw_client_map does sanity checking that map is 328 /* draw_client_map does sanity checking that map is
516 * valid, so don't do it here. 329 * valid, so don't do it here.
517 */ 330 */
518 draw_client_map(pl->ob); 331 draw_client_map (pl->ob);
519 if (pl->socket.update_look) esrv_draw_look(pl->ob); 332 if (s->update_look)
520 } 333 esrv_draw_look (pl->ob);
521 } 334 }
522 } 335 }
523} 336}
337

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