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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.5 by root, Sat Sep 9 21:48:29 2006 UTC vs.
Revision 1.19 by root, Fri Dec 15 19:59:20 2006 UTC

1
2/*
3 * static char *rcsid_loop_c =
4 * "$Id: loop.C,v 1.5 2006/09/09 21:48:29 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Main client/server loops. 26 * Main client/server loops.
38 * The reading of data is handled in ericserver.c 32 * The reading of data is handled in ericserver.c
39 */ 33 */
40 34
41 35
42#include <global.h> 36#include <global.h>
43#ifndef __CEXTRACT__
44#include <sproto.h> 37#include <sproto.h>
45#include <sockproto.h> 38#include <sockproto.h>
46#endif
47 39
48#ifndef WIN32 /* ---win32 exclude unix headers */
49#include <sys/types.h> 40#include <sys/types.h>
50#include <sys/time.h> 41#include <sys/time.h>
51#include <sys/socket.h> 42#include <sys/socket.h>
52#include <netinet/in.h> 43#include <netinet/in.h>
53#include <netdb.h> 44#include <netdb.h>
54#endif /* end win32 */
55 45
56#ifdef HAVE_UNISTD_H
57#include <unistd.h> 46#include <unistd.h>
58#endif
59
60#ifdef HAVE_ARPA_INET_H
61#include <arpa/inet.h> 47#include <arpa/inet.h>
62#endif
63 48
64#include <loader.h> 49#include <loader.h>
65#include <newserver.h>
66 50
67/***************************************************************************** 51/*****************************************************************************
68 * Start of command dispatch area. 52 * Start of command dispatch area.
69 * The commands here are protocol commands. 53 * The commands here are protocol commands.
70 ****************************************************************************/ 54 ****************************************************************************/
75 * before player joins, and those happen after the player has joined. 59 * before player joins, and those happen after the player has joined.
76 * As such, we have function types that might be called, so 60 * As such, we have function types that might be called, so
77 * we end up having 2 tables. 61 * we end up having 2 tables.
78 */ 62 */
79 63
80typedef void (*func_uint8_int_ns) (char*, int, NewSocket *); 64enum {
81 65 PF_PLAYER = 0x01, // must have valid player
82struct NsCmdMapping { 66 PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately
83 const char *cmdname; 67 PF_PLAYING = 0x04, // must be in playing state
84 func_uint8_int_ns cmdproc;
85}; 68};
86 69
87typedef void (*func_uint8_int_pl)(char*, int, player *); 70struct pkt_type
88struct PlCmdMapping { 71{
89 const char *cmdname; 72 const char *name;
90 func_uint8_int_pl cmdproc; 73 void *cb;
91 uint8 flag; 74 int flags;
75
76 bool may_execute (client *ns)
77 {
78 return (!(flags & PF_PLAYER) || ns->pl)
79 && (!(flags & PF_PLAYING) || (ns->pl && ns->pl->state == ST_PLAYING));
80 }
81
82 void execute (client *ns, char *data, int datalen)
83 {
84 //TODO: only one format
85 if (flags & PF_PLAYER)
86 ((void (*)(char *, int, player * ))cb)((char *)data, datalen, ns->pl);
87 else
88 ((void (*)(char *, int, client *))cb)((char *)data, datalen, ns);
89 }
92}; 90};
91
92// SocketCommand, PlayingCommand, should not exist with those ugly casts
93#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
94#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
93 95
94/** 96/**
95 * Dispatch table for the server. 97 * Dispatch table for the server.
96 * 98 */
97 * CmdMapping is the dispatch table for the server, used in HandleClient, 99static struct pkt_type packets[] = {
98 * which gets called when the client has input. All commands called here 100 {"ncom", PC(NewPlayerCmd) PF_PLAYING },
99 * use the same parameter form (char* data, int len, int clientnum. 101 {"command", PC(PlayerCmd) PF_PLAYING },
100 * We do implicit casts, because the data that is being passed is 102
101 * unsigned (pretty much needs to be for binary data), however, most 103 {"examine", PC(ExamineCmd) PF_PLAYING | PF_IMMEDIATE },
102 * of these treat it only as strings, so it makes things easier 104 {"apply", PC(ApplyCmd) PF_PLAYING | PF_IMMEDIATE },
103 * to cast it here instead of a bunch of times in the function itself. 105 {"reply", PC(ReplyCmd) PF_IMMEDIATE },
104 * flag is 1 if the player must be in the playing state to issue the 106 {"lookat", PC(LookAt) PF_PLAYING | PF_IMMEDIATE },
105 * command, 0 if they can issue it at any time. 107 {"lock", PC(LockItem) PF_PLAYING | PF_IMMEDIATE },
106 */ 108 {"mark", PC(MarkItem) PF_PLAYING | PF_IMMEDIATE },
107static struct PlCmdMapping plcommands[] = { 109 {"move", PC(MoveCmd) PF_PLAYING | PF_IMMEDIATE },
108 { "examine", ExamineCmd, 1}, 110 {"ext", PC(ExtCmd) PF_IMMEDIATE }, /* CF+ */
109 { "apply", ApplyCmd, 1}, 111 {"mapredraw", PC(MapRedrawCmd) PF_IMMEDIATE }, /* Added: phil */
110 { "move", MoveCmd, 1}, 112 {"mapinfo", PC(MapInfoCmd) PF_IMMEDIATE }, /* CF+ */
111 { "reply", ReplyCmd, 0}, 113
112 { "command", PlayerCmd, 1}, 114 {"addme", SC(AddMeCmd) PF_IMMEDIATE },
113 { "ncom", (func_uint8_int_pl)NewPlayerCmd, 1}, 115 {"askface", SC(SendFaceCmd) 0 }, /* Added: phil */
114 { "lookat", LookAt, 1}, 116 {"requestinfo", SC(RequestInfo) 0 },
115 { "lock", (func_uint8_int_pl)LockItem, 1}, 117 {"setfacemode", SC(SetFaceMode) PF_IMMEDIATE },
116 { "mark", (func_uint8_int_pl)MarkItem, 1}, 118 {"setsound", SC(SetSound) PF_IMMEDIATE },
117 { "mapredraw", MapRedrawCmd, 0}, /* Added: phil */ 119 {"setup", SC(SetUp) PF_IMMEDIATE },
118 { "mapinfo", MapInfoCmd, 2}, /* CF+ */ 120 {"version", SC(VersionCmd) PF_IMMEDIATE },
119 { "ext", ExtCmd, 2}, /* CF+ */ 121 {"toggleextendedinfos", SC(ToggleExtendedInfos) PF_IMMEDIATE }, /*Added: tchize */
120 { NULL, NULL, 0} /* terminator */ 122 {"toggleextendedtext", SC(ToggleExtendedText) PF_IMMEDIATE }, /*Added: tchize */
123 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
121}; 124};
122
123/** Face-related commands */
124static struct NsCmdMapping nscommands[] = {
125 { "addme", AddMeCmd },
126 { "askface", SendFaceCmd}, /* Added: phil */
127 { "requestinfo", RequestInfo},
128 { "setfacemode", SetFaceMode},
129 { "setsound", SetSound},
130 { "setup", SetUp},
131 { "version", VersionCmd },
132 { "toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize*/
133 { "toggleextendedtext", ToggleExtendedText}, /*Added: tchize*/
134 { "asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies)*/
135 { NULL, NULL} /* terminator (I, II & III)*/
136};
137
138/**
139 * RequestInfo is sort of a meta command. There is some specific
140 * request of information, but we call other functions to provide
141 * that information.
142 */
143void RequestInfo(char *buf, int len, NewSocket *ns)
144{
145 char *params=NULL, *cp;
146 /* No match */
147 char bigbuf[MAX_BUF];
148 int slen;
149
150 /* Set up replyinfo before we modify any of the buffers - this is used
151 * if we don't find a match.
152 */
153 strcpy(bigbuf,"replyinfo ");
154 slen = strlen(bigbuf);
155 safe_strcat(bigbuf, buf, &slen, MAX_BUF);
156
157 /* find the first space, make it null, and update the
158 * params pointer.
159 */
160 for (cp = buf; *cp != '\0'; cp++)
161 if (*cp==' ') {
162 *cp = '\0';
163 params = cp + 1;
164 break;
165 }
166 if (!strcmp(buf, "image_info")) send_image_info(ns, params);
167 else if (!strcmp(buf,"image_sums")) send_image_sums(ns, params);
168 else if (!strcmp(buf,"skill_info")) send_skill_info(ns, params);
169 else if (!strcmp(buf,"spell_paths")) send_spell_paths(ns, params);
170 else Write_String_To_Socket(ns, bigbuf, len);
171}
172 125
173/** 126/**
174 * Handle client input. 127 * Handle client input.
175 * 128 *
176 * HandleClient is actually not named really well - we only get here once 129 * HandleClient is actually not named really well - we only get here once
177 * there is input, so we don't do exception or other stuff here. 130 * there is input, so we don't do exception or other stuff here.
178 * sock is the output socket information. pl is the player associated 131 * sock is the output socket information. pl is the player associated
179 * with this socket, null if no player (one of the init_sockets for just 132 * with this socket, null if no player (one of the init_sockets for just
180 * starting a connection) 133 * starting a connection)
181 */ 134 */
182 135void
183void HandleClient(NewSocket *ns, player *pl) 136HandleClient (client *ns, player *pl)
184{ 137{
185 int len=0,i,cnt;
186 char *data;
187
188 /* Loop through this - maybe we have several complete packets here. */ 138 /* Loop through this - maybe we have several complete packets here. */
189 // limit to a few commands only, though, as to not monopolise the server 139 // limit to a few commands only, though, as to not monopolise the server
190 for (cnt = 16; cnt--; ) { 140 for (int repeat = 16; repeat--;)
141 {
191 /* If it is a player, and they don't have any speed left, we 142 /* If it is a player, and they don't have any speed left, we
192 * return, and will read in the data when they do have time. 143 * return, and will read in the data when they do have time.
193 */ 144 */
194 if (pl && pl->state==ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0) { 145 if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0)
195 return; 146 return;
147
148 int pkt_len = ns->read_packet ();
149
150 if (pkt_len < 0)
196 } 151 {
197 152 LOG (llevError, "read error on player %s\n", &pl->ob->name);
198 i=SockList_ReadPacket(ns->fd, &ns->inbuf, MAXSOCKBUF-1);
199
200 if (i<0) {
201#ifdef ESRV_DEBUG
202 LOG(llevDebug,"HandleClient: Read error on connection player %s\n", (pl?pl->ob->name:"None"));
203#endif
204 /* Caller will take care of cleaning this up */ 153 /* Caller will take care of cleaning this up */
205 ns->status =Ns_Dead; 154 ns->status = Ns_Dead;
206 return; 155 return;
207 } 156 }
157 else if (pkt_len == 0)
208 /* Still dont have a full packet */ 158 /* Still dont have a full packet */
209 if (i==0) return; 159 return;
210 160
211// //D//TODO//temporarily log long commands
212// if (ns->inbuf.len >= 40 && pl && pl->ob)
213// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2);
214
215 /* First, break out beginning word. There are at least 161 /* First, break out beginning word. There are at least
216 * a few commands that do not have any paremeters. If 162 * a few commands that do not have any paremeters. If
217 * we get such a command, don't worry about trying 163 * we get such a command, don't worry about trying
218 * to break it up. 164 * to break it up.
219 */ 165 */
166 int datalen;
220 data = (char *)strchr((char*)ns->inbuf.buf +2, ' '); 167 char *data = strchr ((char *)ns->inbuf + 2, ' ');
168
221 if (data) { 169 if (data)
222 *data='\0';
223 data++;
224 len = ns->inbuf.len - (data - (char*)ns->inbuf.buf);
225 } 170 {
226 else len=0; 171 *data++ = 0;
227 172 datalen = pkt_len - (data - (char *)ns->inbuf);
228 ns->inbuf.buf[ns->inbuf.len]='\0'; /* Terminate buffer - useful for string data */
229 for (i=0; nscommands[i].cmdname !=NULL; i++) {
230 if (strcmp((char*)ns->inbuf.buf+2,nscommands[i].cmdname)==0) {
231 nscommands[i].cmdproc((char*)data,len,ns);
232 ns->inbuf.len=0;
233 return;//D// not doing this causes random memory corruption
234 goto next_packet;
235 } 173 }
174 else
236 } 175 {
237 /* Player must be in the playing state or the flag on the 176 data = (char *)ns->inbuf + 2; // better read garbage than segfault
238 * the command must be zero for the user to use the command - 177 datalen = 0;
239 * otherwise, a player cam save, be in the play_again state, and 178 }
240 * the map they were on gets swapped out, yet things that try to look 179
241 * at the map causes a crash. If the command is valid, but 180 ns->inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
242 * one they can't use, we still swallow it up. 181
182 for (pkt_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
183 if (!strcmp ((char *)ns->inbuf + 2, pkt->name))
243 */ 184 {
244 if (pl) for (i=0; plcommands[i].cmdname !=NULL; i++) { 185 if (pkt->may_execute (ns))
245 if (strcmp((char*)ns->inbuf.buf+2,plcommands[i].cmdname)==0) { 186 {
246 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1)) 187 pkt->execute (ns, data, datalen);
247 plcommands[i].cmdproc((char*)data,len,pl); 188 ns->skip_packet (pkt_len);
248 ns->inbuf.len=0;
249 //D// not doing this causes random memory corruption 189 //D//TODO not doing this causes random memory corruption
250 if (plcommands[i].flag & 2) 190 if (pkt->flags & PF_IMMEDIATE)
251 goto next_packet; 191 goto next_packet;
252 return; 192 return;
253 } 193 }
254 } 194 }
195
255 /* If we get here, we didn't find a valid command. Logging 196 /* If we get here, we didn't find a valid command. Logging
256 * this might be questionable, because a broken client/malicious 197 * this might be questionable, because a broken client/malicious
257 * user could certainly send a whole bunch of invalid commands. 198 * user could certainly send a whole bunch of invalid commands.
258 */ 199 */
259 LOG(llevDebug,"Bad command from client (%s)\n",ns->inbuf.buf+2); 200 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf + 2);
201 ns->skip_packet (pkt_len);
260 next_packet: 202 next_packet:
261 ; 203 ;
262 } 204 }
263} 205}
264 206
207void
208flush_sockets (void)
209{
210 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
211 if ((*i)->status != Ns_Dead)
212 (*i)->flush ();
213}
265 214
266/*****************************************************************************
267 *
268 * Low level socket looping - select calls and watchdog udp packet
269 * sending.
270 *
271 ******************************************************************************/
272
273#ifdef WATCHDOG
274/** 215/**
275 * Tell watchdog that we are still alive
276 *
277 * I put the function here since we should hopefully already be getting
278 * all the needed include files for socket support
279 */
280
281void watchdog(void)
282{
283 static int fd=-1;
284 static struct sockaddr_in insock;
285
286 if (fd==-1)
287 {
288 struct protoent *protoent;
289
290 if ((protoent=getprotobyname("udp"))==NULL ||
291 (fd=socket(PF_INET, SOCK_DGRAM, protoent->p_proto))==-1)
292 {
293 return;
294 }
295 insock.sin_family=AF_INET;
296 insock.sin_port=htons((unsigned short)13325);
297 insock.sin_addr.s_addr=inet_addr("127.0.0.1");
298 }
299 sendto(fd,(void *)&fd,1,0,(struct sockaddr *)&insock,sizeof(insock));
300}
301#endif
302
303void flush_sockets(void)
304{
305 player *pl;
306
307 for (pl = first_player; pl != NULL; pl = pl->next)
308 if (pl->socket.status != Ns_Dead)
309 Socket_Flush (&pl->socket);
310}
311
312/**
313 * This checks the sockets for input and exceptions, does the right thing. 216 * This checks the sockets for input, does the right thing.
314 * 217 *
315 * A bit of this code is grabbed out of socket.c 218 * A bit of this code is grabbed out of socket.c
316 * There are 2 lists we need to look through - init_sockets is a list 219 * There are 2 lists we need to look through - init_sockets is a list
317 * 220 *
318 */ 221 */
222void
319void doeric_server(void) 223doeric_server (void)
320{ 224{
321 int i, pollret; 225 int i, pollret;
322 fd_set tmp_read, tmp_exceptions, tmp_write; 226 fd_set tmp_read;
323 struct sockaddr_in addr; 227 struct sockaddr_in addr;
324 socklen_t addrlen=sizeof(struct sockaddr); 228 socklen_t addrlen = sizeof (struct sockaddr);
325 player *pl, *next; 229 player *pl, *next;
230 int maxfd = 0;
326 231
327#ifdef CS_LOGSTATS 232#ifdef CS_LOGSTATS
328 if ((time(NULL)-cst_lst.time_start)>=CS_LOGTIME) 233 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
329 write_cs_stats(); 234 write_cs_stats ();
330#endif 235#endif
331 236
332 FD_ZERO(&tmp_read);
333 FD_ZERO(&tmp_write);
334 FD_ZERO(&tmp_exceptions);
335
336 for(i=0;i<socket_info.allocated_sockets;i++) {
337 if (init_sockets[i].status == Ns_Dead) {
338 free_newsocket(&init_sockets[i]);
339 init_sockets[i].status = Ns_Avail;
340 socket_info.nconns--;
341 } else if (init_sockets[i].status != Ns_Avail){
342 FD_SET((uint32)init_sockets[i].fd, &tmp_read);
343 FD_SET((uint32)init_sockets[i].fd, &tmp_write);
344 FD_SET((uint32)init_sockets[i].fd, &tmp_exceptions);
345 }
346 }
347
348 /* Go through the players. Let the loop set the next pl value, 237 /* Go through the players. Let the loop set the next pl value,
349 * since we may remove some 238 * since we may remove some
350 */ 239 */
240 //TODO: must be handled cleanly elsewhere
351 for (pl=first_player; pl!=NULL; ) { 241 for (pl = first_player; pl; )
242 {
243 player *npl = pl->next;
244
245 //TODO: must be handled cleanly elsewhere
352 if (pl->socket.status == Ns_Dead) { 246 if (pl->socket->status == Ns_Dead)
353 player *npl=pl->next; 247 {
354
355 save_player(pl->ob, 0); 248 save_player (pl->ob, 0);
249
356 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) { 250 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
251 {
357 terminate_all_pets(pl->ob); 252 terminate_all_pets (pl->ob);
358 remove_ob(pl->ob); 253 pl->ob->remove ();
359 } 254 }
255
360 leave(pl,1); 256 leave (pl, 1);
361 final_free_player(pl); 257 final_free_player (pl);
258 }
259
362 pl=npl; 260 pl = npl;
261 }
262
263 FD_ZERO (&tmp_read);
264
265 for (sockvec::iterator i = clients.begin (); i != clients.end (); )
266 {
267 client *s = *i;
268
269 if (s->status == Ns_Dead)
363 } 270 {
271 clients.erase (i);
272 delete s;
273 }
364 else { 274 else
365 FD_SET((uint32)pl->socket.fd, &tmp_read);
366 FD_SET((uint32)pl->socket.fd, &tmp_write);
367 FD_SET((uint32)pl->socket.fd, &tmp_exceptions);
368 pl=pl->next;
369 } 275 {
370 } 276 if (s->fd > maxfd) maxfd = s->fd;
371 277
372 /* Reset timeout each time, since some OS's will change the values on 278 FD_SET (s->fd, &tmp_read);
373 * the return from select. 279
374 */ 280 ++i;
375 socket_info.timeout.tv_sec = 0; 281 }
282 }
283
284 struct timeval timeout;
285
286 timeout.tv_sec = 0;
376 socket_info.timeout.tv_usec = 0; 287 timeout.tv_usec = 0;
377 288
378 pollret= select(socket_info.max_filedescriptor, &tmp_read, &tmp_write, 289 pollret = select (maxfd + 1,
379 &tmp_exceptions, &socket_info.timeout); 290 &tmp_read, 0, 0,
291 &timeout);
380 292
381 if (pollret==-1) { 293 if (pollret == -1)
294 {
382 LOG(llevError, "select failed: %s\n", strerror(errno)); 295 LOG (llevError, "select failed: %s\n", strerror (errno));
383 return; 296 return;
384 } 297 }
385 298
386 /* We need to do some of the processing below regardless */ 299 /* We need to do some of the processing below regardless */
387/* if (!pollret) return;*/
388 300
389 /* Following adds a new connection */ 301 /* Check for any input on the sockets */
390 if (pollret && FD_ISSET(init_sockets[0].fd, &tmp_read)) { 302 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
391 int newsocknum=0; 303 {
304 client *s = *i;
305 player *pl = s->pl;
392 306
393#ifdef ESRV_DEBUG 307 //TODO: disassociate handleclient from socket readin
394 LOG(llevDebug,"doeric_server: New Connection\n"); 308 if (s->inbuf_len || FD_ISSET (s->fd, &tmp_read))
395#endif 309 HandleClient (s, pl);
396 /* If this is the case, all sockets currently in used */ 310
397 if (socket_info.allocated_sockets <= socket_info.nconns) { 311 //TODO: should not be done here, either
398 init_sockets = (NewSocket *) realloc(init_sockets,sizeof(NewSocket)*(socket_info.nconns+1)); 312 if (s->status != Ns_Dead && pl)
399 if (!init_sockets) fatal(OUT_OF_MEMORY);
400 newsocknum = socket_info.allocated_sockets;
401 socket_info.allocated_sockets++;
402 init_sockets[newsocknum].faces_sent_len = nrofpixmaps;
403 init_sockets[newsocknum].faces_sent = (uint8*) malloc(nrofpixmaps*sizeof(*init_sockets[newsocknum].faces_sent));
404 if (!init_sockets[newsocknum].faces_sent) fatal(OUT_OF_MEMORY);
405 init_sockets[newsocknum].status = Ns_Avail;
406 } 313 {
407 else { 314 /* Update the players stats once per tick. More efficient than
408 int j; 315 * sending them whenever they change, and probably just as useful
409 316 */
410 for (j=1; j<socket_info.allocated_sockets; j++) 317 esrv_update_stats (pl);
411 if (init_sockets[j].status == Ns_Avail) { 318 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
412 newsocknum=j;
413 break;
414 } 319 {
415 } 320 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
416 init_sockets[newsocknum].fd=accept(init_sockets[0].fd, (struct sockaddr *)&addr, &addrlen); 321 if (pl->last_weight != WEIGHT (pl->ob))
417 if (init_sockets[newsocknum].fd==-1) { 322 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
418 LOG(llevError, "accept failed: %s\n", strerror(errno)); 323 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
419 }
420 else {
421 char buf[MAX_BUF];
422 long ip;
423 NewSocket *ns;
424
425 ns = &init_sockets[newsocknum];
426
427 ip = ntohl(addr.sin_addr.s_addr);
428 sprintf(buf, "%ld.%ld.%ld.%ld", (ip>>24)&255, (ip>>16)&255, (ip>>8)&255, ip&255);
429
430 if (checkbanned(NULL, buf)) {
431 LOG(llevInfo, "Banned host tried to connect: [%s]\n", buf);
432 close(init_sockets[newsocknum].fd);
433 init_sockets[newsocknum].fd = -1;
434 } 324 }
435 else {
436 InitConnection(ns, buf);
437 socket_info.nconns++;
438 }
439 }
440 }
441 325
442 /* Check for any exceptions/input on the sockets */
443 if (pollret) for(i=1;i<socket_info.allocated_sockets;i++) {
444 if (init_sockets[i].status == Ns_Avail) continue;
445 if (FD_ISSET(init_sockets[i].fd,&tmp_exceptions)) {
446 free_newsocket(&init_sockets[i]);
447 init_sockets[i].status = Ns_Avail;
448 socket_info.nconns--;
449 continue;
450 }
451 if (FD_ISSET(init_sockets[i].fd, &tmp_read)) {
452 HandleClient(&init_sockets[i], NULL);
453 }
454 if (FD_ISSET(init_sockets[i].fd, &tmp_write)) {
455 init_sockets[i].can_write=1;
456 }
457 }
458
459 /* This does roughly the same thing, but for the players now */
460 for (pl=first_player; pl!=NULL; pl=next) {
461
462 next=pl->next;
463 if (pl->socket.status==Ns_Dead) continue;
464
465 if (FD_ISSET(pl->socket.fd,&tmp_write)) {
466 if (!pl->socket.can_write) {
467#if 0
468 LOG(llevDebug,"Player %s socket now write enabled\n", pl->ob->name);
469#endif
470 pl->socket.can_write=1;
471 write_socket_buffer(&pl->socket);
472 }
473 /* if we get an error on the write_socket buffer, no reason to
474 * continue on this socket.
475 */
476 if (pl->socket.status==Ns_Dead) continue;
477 }
478 else pl->socket.can_write=0;
479
480 if (FD_ISSET(pl->socket.fd,&tmp_exceptions)) {
481 save_player(pl->ob, 0);
482 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) {
483 terminate_all_pets(pl->ob);
484 remove_ob(pl->ob);
485 }
486 leave(pl,1);
487 final_free_player(pl);
488 }
489 else {
490 HandleClient(&pl->socket, pl);
491 /* If the player has left the game, then the socket status
492 * will be set to this be the leave function. We don't
493 * need to call leave again, as it has already been called
494 * once.
495 */
496 if (pl->socket.status==Ns_Dead) {
497 save_player(pl->ob, 0);
498 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) {
499 terminate_all_pets(pl->ob);
500 remove_ob(pl->ob);
501 }
502 leave(pl,1);
503 final_free_player(pl);
504 } else {
505
506 /* Update the players stats once per tick. More efficient than
507 * sending them whenever they change, and probably just as useful
508 */
509 esrv_update_stats(pl);
510 if (pl->last_weight != -1 && pl->last_weight != WEIGHT(pl->ob)) {
511 esrv_update_item(UPD_WEIGHT, pl->ob, pl->ob);
512 if(pl->last_weight != WEIGHT(pl->ob))
513 LOG(llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", (unsigned long)pl->last_weight, WEIGHT(pl->ob));
514 }
515 /* draw_client_map does sanity checking that map is 326 /* draw_client_map does sanity checking that map is
516 * valid, so don't do it here. 327 * valid, so don't do it here.
517 */ 328 */
518 draw_client_map(pl->ob); 329 draw_client_map (pl->ob);
519 if (pl->socket.update_look) esrv_draw_look(pl->ob); 330 if (s->update_look)
520 } 331 esrv_draw_look (pl->ob);
521 } 332 }
522 } 333 }
523} 334}
335

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