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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.5 by root, Sat Sep 9 21:48:29 2006 UTC vs.
Revision 1.73 by root, Tue Apr 22 07:01:47 2008 UTC

1
2/* 1/*
3 * static char *rcsid_loop_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: loop.C,v 1.5 2006/09/09 21:48:29 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 22 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The author can be reached via e-mail to crossfire-devel@real-time.com
28*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Main client/server loops. 26 * Main client/server loops.
33 * 27 *
34 * \date 2003-12-02 28 * \date 2003-12-02
35 * 29 *
36 * loop.c mainly deals with initialization and higher level socket 30 * loop.c mainly deals with initialization and higher level socket
37 * maintenance (checking for lost connections and if data has arrived.) 31 * maintanance (checking for lost connections and if data has arrived.)
38 * The reading of data is handled in ericserver.c
39 */ 32 */
40 33
41
42#include <global.h> 34#include <global.h>
43#ifndef __CEXTRACT__
44#include <sproto.h> 35#include <sproto.h>
45#include <sockproto.h> 36#include <sockproto.h>
46#endif
47 37
48#ifndef WIN32 /* ---win32 exclude unix headers */
49#include <sys/types.h> 38#include <sys/types.h>
50#include <sys/time.h> 39#include <sys/time.h>
51#include <sys/socket.h> 40#include <sys/socket.h>
52#include <netinet/in.h> 41#include <netinet/in.h>
53#include <netdb.h> 42#include <netdb.h>
54#endif /* end win32 */
55 43
56#ifdef HAVE_UNISTD_H
57#include <unistd.h> 44#include <unistd.h>
58#endif
59
60#ifdef HAVE_ARPA_INET_H
61#include <arpa/inet.h> 45#include <arpa/inet.h>
62#endif
63 46
64#include <loader.h> 47#include <loader.h>
65#include <newserver.h>
66 48
67/***************************************************************************** 49#define BG_SCRUB_RATE 4 // how often to send a face in the background
68 * Start of command dispatch area.
69 * The commands here are protocol commands.
70 ****************************************************************************/
71 50
72/* Either keep this near the start or end of the file so it is 51#define MAX_QUEUE_DEPTH 50
73 * at least reasonablye easy to find. 52#define MAX_QUEUE_BACKLOG 3.
74 * There are really 2 commands - those which are sent/received
75 * before player joins, and those happen after the player has joined.
76 * As such, we have function types that might be called, so
77 * we end up having 2 tables.
78 */
79 53
80typedef void (*func_uint8_int_ns) (char*, int, NewSocket *); 54// disconnect a socket after this many seconds without an ack
55#define SOCKET_TIMEOUT 16.
81 56
82struct NsCmdMapping { 57void
83 const char *cmdname; 58client::reset_state ()
84 func_uint8_int_ns cmdproc;
85};
86
87typedef void (*func_uint8_int_pl)(char*, int, player *);
88struct PlCmdMapping {
89 const char *cmdname;
90 func_uint8_int_pl cmdproc;
91 uint8 flag;
92};
93
94/**
95 * Dispatch table for the server.
96 *
97 * CmdMapping is the dispatch table for the server, used in HandleClient,
98 * which gets called when the client has input. All commands called here
99 * use the same parameter form (char* data, int len, int clientnum.
100 * We do implicit casts, because the data that is being passed is
101 * unsigned (pretty much needs to be for binary data), however, most
102 * of these treat it only as strings, so it makes things easier
103 * to cast it here instead of a bunch of times in the function itself.
104 * flag is 1 if the player must be in the playing state to issue the
105 * command, 0 if they can issue it at any time.
106 */
107static struct PlCmdMapping plcommands[] = {
108 { "examine", ExamineCmd, 1},
109 { "apply", ApplyCmd, 1},
110 { "move", MoveCmd, 1},
111 { "reply", ReplyCmd, 0},
112 { "command", PlayerCmd, 1},
113 { "ncom", (func_uint8_int_pl)NewPlayerCmd, 1},
114 { "lookat", LookAt, 1},
115 { "lock", (func_uint8_int_pl)LockItem, 1},
116 { "mark", (func_uint8_int_pl)MarkItem, 1},
117 { "mapredraw", MapRedrawCmd, 0}, /* Added: phil */
118 { "mapinfo", MapInfoCmd, 2}, /* CF+ */
119 { "ext", ExtCmd, 2}, /* CF+ */
120 { NULL, NULL, 0} /* terminator */
121};
122
123/** Face-related commands */
124static struct NsCmdMapping nscommands[] = {
125 { "addme", AddMeCmd },
126 { "askface", SendFaceCmd}, /* Added: phil */
127 { "requestinfo", RequestInfo},
128 { "setfacemode", SetFaceMode},
129 { "setsound", SetSound},
130 { "setup", SetUp},
131 { "version", VersionCmd },
132 { "toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize*/
133 { "toggleextendedtext", ToggleExtendedText}, /*Added: tchize*/
134 { "asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies)*/
135 { NULL, NULL} /* terminator (I, II & III)*/
136};
137
138/**
139 * RequestInfo is sort of a meta command. There is some specific
140 * request of information, but we call other functions to provide
141 * that information.
142 */
143void RequestInfo(char *buf, int len, NewSocket *ns)
144{ 59{
145 char *params=NULL, *cp; 60 if (!pl)
146 /* No match */ 61 return;
147 char bigbuf[MAX_BUF];
148 int slen;
149 62
150 /* Set up replyinfo before we modify any of the buffers - this is used 63 pl->run_on = 0;
151 * if we don't find a match. 64 pl->fire_on = 0;
65}
66
67void
68client::queue_command (packet_type *handler, char *data, int datalen)
69{
70 tstamp stamp = NOW;
71
72 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
73 {
74 //TODO: just disconnect here?
75 reset_state ();
76 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
77 }
78 else
79 {
80 cmd_queue.resize (cmd_queue.size () + 1);
81 command &cmd = cmd_queue.back ();
82 cmd.stamp = stamp;
83 cmd.handler = handler;
84 cmd.data = salloc<char> (datalen + 1, data);
85 cmd.datalen = datalen;
86 }
87}
88
89bool
90client::handle_command ()
91{
92 if (!cmd_queue.empty ()
93 && state == ST_PLAYING
94 && pl->ob->speed_left > 0.f)
95 {
96 command &cmd = cmd_queue.front ();
97
98 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
99 {
100 reset_state ();
101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
102 }
103 else
104 execute (cmd.handler, cmd.data, cmd.datalen);
105
106 sfree<char> (cmd.data, cmd.datalen + 1);
107 cmd_queue.pop_front ();
108 return true;
109 }
110 else
111 return false;
112}
113
114void
115client::tick ()
116{
117 if (!pl || destroyed ())
118 return;
119
120 /* Update the players stats once per tick. More efficient than
121 * sending them whenever they change, and probably just as useful
152 */ 122 */
153 strcpy(bigbuf,"replyinfo "); 123 esrv_update_stats (pl);
154 slen = strlen(bigbuf);
155 safe_strcat(bigbuf, buf, &slen, MAX_BUF);
156 124
157 /* find the first space, make it null, and update the 125#if 0
158 * params pointer. 126 if (last_weight != -1 && last_weight != pl->ob->client_weight ())
159 */ 127 {
160 for (cp = buf; *cp != '\0'; cp++) 128 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
161 if (*cp==' ') { 129 if (last_weight != pl->ob->client_weight ())
162 *cp = '\0'; 130 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
163 params = cp + 1; 131 (unsigned long) last_weight, pl->ob->client_weight ());
132 }
133#endif
134
135 draw_client_map (pl);
136
137 if (update_look)
138 esrv_draw_look (pl);
139
140 mapinfo_queue_run ();
141
142#if HAVE_TCP_INFO
143 // check time of last ack, and, if too old, kill connection
144 socklen_t len = sizeof (tcpi);
145
146 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
147 {
148 if (tcpi.tcpi_snd_mss)
149 mss = tcpi.tcpi_snd_mss;
150
151#if 0
152 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
153 tcpi.tcpi_unacked,
154 tcpi.tcpi_sacked,
155 tcpi.tcpi_lost,
156 tcpi.tcpi_retrans,
157 tcpi.tcpi_fackets,
158 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
159
160 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
161#endif
162
163 // fast-time-out a player by checking for missign acks
164 // do this only when player is active
165 if (pl && pl->active
166 && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))
167 {
168 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
169 write_outputbuffer ();
170
171 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
172 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
173 destroy ();
174 }
175 }
176#endif
177
178 rate_avail = min (max_rate + mss, rate_avail + max_rate);
179
180 int max_send = rate_avail;
181
182#if HAVE_TCP_INFO
183 // further restrict the available bandwidth by the excess bandwidth available
184 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
185#endif
186
187 // if we can split images, round to next-lowest mss
188 if (fxix) max_send -= max_send % mss;
189
190 if (ixface.empty ())
191 {
192 // regularly send a new face when queue is empty
193 if (bg_scrub && !--bg_scrub && enable_bg_scrub)
194 while (scrub_idx < faces.size () - 1)
195 {
196 ++scrub_idx;
197
198 if (!faces_sent [scrub_idx])
199 if (faceinfo *f = face_info (scrub_idx))
200 if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now
201 {
202 send_face (scrub_idx, -120);
203 flush_fx ();
204
205 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
206 break;
207 }
208 }
209 }
210 else
211 {
212 bg_scrub = BG_SCRUB_RATE;
213
214 for (;;)
215 {
216 int avail = max_send - outputbuffer_len ();
217
218 if (avail <= 0)
164 break; 219 break;
165 }
166 if (!strcmp(buf, "image_info")) send_image_info(ns, params);
167 else if (!strcmp(buf,"image_sums")) send_image_sums(ns, params);
168 else if (!strcmp(buf,"skill_info")) send_skill_info(ns, params);
169 else if (!strcmp(buf,"spell_paths")) send_spell_paths(ns, params);
170 else Write_String_To_Socket(ns, bigbuf, len);
171}
172 220
173/** 221 ixsend &ix = ixface.back ();
174 * Handle client input.
175 *
176 * HandleClient is actually not named really well - we only get here once
177 * there is input, so we don't do exception or other stuff here.
178 * sock is the output socket information. pl is the player associated
179 * with this socket, null if no player (one of the init_sockets for just
180 * starting a connection)
181 */
182 222
183void HandleClient(NewSocket *ns, player *pl) 223 if (facedata *d = face_data (ix.idx, faceset))
184{
185 int len=0,i,cnt;
186 char *data;
187
188 /* Loop through this - maybe we have several complete packets here. */
189 // limit to a few commands only, though, as to not monopolise the server
190 for (cnt = 16; cnt--; ) {
191 /* If it is a player, and they don't have any speed left, we
192 * return, and will read in the data when they do have time.
193 */
194 if (pl && pl->state==ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0) {
195 return;
196 }
197 224 {
198 i=SockList_ReadPacket(ns->fd, &ns->inbuf, MAXSOCKBUF-1); 225 if (fxix)
226 {
227 // estimate the packet header overhead "ix " + idx + (new)ofs
228 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
229 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
199 230
200 if (i<0) { 231 // only transfer something if the amount of data transferred
201#ifdef ESRV_DEBUG 232 // has a healthy relation to the header overhead
202 LOG(llevDebug,"HandleClient: Read error on connection player %s\n", (pl?pl->ob->name:"None")); 233 if (chunk < 64)
203#endif 234 break;
204 /* Caller will take care of cleaning this up */ 235
205 ns->status =Ns_Dead; 236 chunk = min (chunk, (int)ix.ofs);
206 return; 237
238 ix.ofs -= chunk;
239
240 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
241
242 packet sl ("ix");
243
244 sl << ber32 (ix.idx)
245 << ber32 (ix.ofs)
246 << data (d->data.data () + ix.ofs, chunk);
247
248 send_packet (sl);
249 }
250 else
251 {
252 send_image (ix.idx);
253 ix.ofs = 0;
254 }
207 } 255 }
208 /* Still dont have a full packet */ 256 else
209 if (i==0) return; 257 ix.ofs = 0;
210 258
211// //D//TODO//temporarily log long commands 259 if (!ix.ofs)
212// if (ns->inbuf.len >= 40 && pl && pl->ob)
213// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2);
214
215 /* First, break out beginning word. There are at least
216 * a few commands that do not have any paremeters. If
217 * we get such a command, don't worry about trying
218 * to break it up.
219 */ 260 {
220 data = (char *)strchr((char*)ns->inbuf.buf +2, ' '); 261 ixface.pop_back ();
221 if (data) {
222 *data='\0';
223 data++;
224 len = ns->inbuf.len - (data - (char*)ns->inbuf.buf);
225 }
226 else len=0;
227 262
228 ns->inbuf.buf[ns->inbuf.len]='\0'; /* Terminate buffer - useful for string data */ 263 if (ixface.empty ())
229 for (i=0; nscommands[i].cmdname !=NULL; i++) { 264 break;
230 if (strcmp((char*)ns->inbuf.buf+2,nscommands[i].cmdname)==0) {
231 nscommands[i].cmdproc((char*)data,len,ns);
232 ns->inbuf.len=0;
233 return;//D// not doing this causes random memory corruption
234 goto next_packet;
235 } 265 }
236 } 266 }
237 /* Player must be in the playing state or the flag on the
238 * the command must be zero for the user to use the command -
239 * otherwise, a player cam save, be in the play_again state, and
240 * the map they were on gets swapped out, yet things that try to look
241 * at the map causes a crash. If the command is valid, but
242 * one they can't use, we still swallow it up.
243 */
244 if (pl) for (i=0; plcommands[i].cmdname !=NULL; i++) {
245 if (strcmp((char*)ns->inbuf.buf+2,plcommands[i].cmdname)==0) {
246 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1))
247 plcommands[i].cmdproc((char*)data,len,pl);
248 ns->inbuf.len=0;
249 //D// not doing this causes random memory corruption
250 if (plcommands[i].flag & 2)
251 goto next_packet;
252 return;
253 }
254 }
255 /* If we get here, we didn't find a valid command. Logging
256 * this might be questionable, because a broken client/malicious
257 * user could certainly send a whole bunch of invalid commands.
258 */
259 LOG(llevDebug,"Bad command from client (%s)\n",ns->inbuf.buf+2);
260 next_packet:
261 ;
262 }
263}
264
265
266/*****************************************************************************
267 *
268 * Low level socket looping - select calls and watchdog udp packet
269 * sending.
270 *
271 ******************************************************************************/
272
273#ifdef WATCHDOG
274/**
275 * Tell watchdog that we are still alive
276 *
277 * I put the function here since we should hopefully already be getting
278 * all the needed include files for socket support
279 */
280
281void watchdog(void)
282{
283 static int fd=-1;
284 static struct sockaddr_in insock;
285
286 if (fd==-1)
287 {
288 struct protoent *protoent;
289
290 if ((protoent=getprotobyname("udp"))==NULL ||
291 (fd=socket(PF_INET, SOCK_DGRAM, protoent->p_proto))==-1)
292 {
293 return;
294 } 267 }
295 insock.sin_family=AF_INET;
296 insock.sin_port=htons((unsigned short)13325);
297 insock.sin_addr.s_addr=inet_addr("127.0.0.1");
298 }
299 sendto(fd,(void *)&fd,1,0,(struct sockaddr *)&insock,sizeof(insock));
300}
301#endif
302 268
269 rate_avail -= outputbuffer_len ();
270}
271
272void
303void flush_sockets(void) 273client::flush_sockets (void)
304{ 274{
305 player *pl; 275 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
306 276 (*i)->flush ();
307 for (pl = first_player; pl != NULL; pl = pl->next)
308 if (pl->socket.status != Ns_Dead)
309 Socket_Flush (&pl->socket);
310} 277}
311 278
312/** 279void
313 * This checks the sockets for input and exceptions, does the right thing. 280client::clock (void)
314 *
315 * A bit of this code is grabbed out of socket.c
316 * There are 2 lists we need to look through - init_sockets is a list
317 *
318 */
319void doeric_server(void)
320{ 281{
321 int i, pollret; 282 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
322 fd_set tmp_read, tmp_exceptions, tmp_write; 283 (*i)->tick ();
323 struct sockaddr_in addr;
324 socklen_t addrlen=sizeof(struct sockaddr);
325 player *pl, *next;
326 284
327#ifdef CS_LOGSTATS 285 // give them all the same chances
328 if ((time(NULL)-cst_lst.time_start)>=CS_LOGTIME) 286 flush_sockets ();
329 write_cs_stats();
330#endif
331 287
332 FD_ZERO(&tmp_read); 288 //TODO: should not be done here, either
333 FD_ZERO(&tmp_write); 289 for (unsigned i = 0; i < clients.size (); ++i)
334 FD_ZERO(&tmp_exceptions); 290 clients[i]->refcnt_chk ();
335
336 for(i=0;i<socket_info.allocated_sockets;i++) {
337 if (init_sockets[i].status == Ns_Dead) {
338 free_newsocket(&init_sockets[i]);
339 init_sockets[i].status = Ns_Avail;
340 socket_info.nconns--;
341 } else if (init_sockets[i].status != Ns_Avail){
342 FD_SET((uint32)init_sockets[i].fd, &tmp_read);
343 FD_SET((uint32)init_sockets[i].fd, &tmp_write);
344 FD_SET((uint32)init_sockets[i].fd, &tmp_exceptions);
345 }
346 }
347
348 /* Go through the players. Let the loop set the next pl value,
349 * since we may remove some
350 */
351 for (pl=first_player; pl!=NULL; ) {
352 if (pl->socket.status == Ns_Dead) {
353 player *npl=pl->next;
354
355 save_player(pl->ob, 0);
356 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) {
357 terminate_all_pets(pl->ob);
358 remove_ob(pl->ob);
359 }
360 leave(pl,1);
361 final_free_player(pl);
362 pl=npl;
363 }
364 else {
365 FD_SET((uint32)pl->socket.fd, &tmp_read);
366 FD_SET((uint32)pl->socket.fd, &tmp_write);
367 FD_SET((uint32)pl->socket.fd, &tmp_exceptions);
368 pl=pl->next;
369 }
370 }
371
372 /* Reset timeout each time, since some OS's will change the values on
373 * the return from select.
374 */
375 socket_info.timeout.tv_sec = 0;
376 socket_info.timeout.tv_usec = 0;
377
378 pollret= select(socket_info.max_filedescriptor, &tmp_read, &tmp_write,
379 &tmp_exceptions, &socket_info.timeout);
380
381 if (pollret==-1) {
382 LOG(llevError, "select failed: %s\n", strerror(errno));
383 return;
384 }
385
386 /* We need to do some of the processing below regardless */
387/* if (!pollret) return;*/
388
389 /* Following adds a new connection */
390 if (pollret && FD_ISSET(init_sockets[0].fd, &tmp_read)) {
391 int newsocknum=0;
392
393#ifdef ESRV_DEBUG
394 LOG(llevDebug,"doeric_server: New Connection\n");
395#endif
396 /* If this is the case, all sockets currently in used */
397 if (socket_info.allocated_sockets <= socket_info.nconns) {
398 init_sockets = (NewSocket *) realloc(init_sockets,sizeof(NewSocket)*(socket_info.nconns+1));
399 if (!init_sockets) fatal(OUT_OF_MEMORY);
400 newsocknum = socket_info.allocated_sockets;
401 socket_info.allocated_sockets++;
402 init_sockets[newsocknum].faces_sent_len = nrofpixmaps;
403 init_sockets[newsocknum].faces_sent = (uint8*) malloc(nrofpixmaps*sizeof(*init_sockets[newsocknum].faces_sent));
404 if (!init_sockets[newsocknum].faces_sent) fatal(OUT_OF_MEMORY);
405 init_sockets[newsocknum].status = Ns_Avail;
406 }
407 else {
408 int j;
409
410 for (j=1; j<socket_info.allocated_sockets; j++)
411 if (init_sockets[j].status == Ns_Avail) {
412 newsocknum=j;
413 break;
414 }
415 }
416 init_sockets[newsocknum].fd=accept(init_sockets[0].fd, (struct sockaddr *)&addr, &addrlen);
417 if (init_sockets[newsocknum].fd==-1) {
418 LOG(llevError, "accept failed: %s\n", strerror(errno));
419 }
420 else {
421 char buf[MAX_BUF];
422 long ip;
423 NewSocket *ns;
424
425 ns = &init_sockets[newsocknum];
426
427 ip = ntohl(addr.sin_addr.s_addr);
428 sprintf(buf, "%ld.%ld.%ld.%ld", (ip>>24)&255, (ip>>16)&255, (ip>>8)&255, ip&255);
429
430 if (checkbanned(NULL, buf)) {
431 LOG(llevInfo, "Banned host tried to connect: [%s]\n", buf);
432 close(init_sockets[newsocknum].fd);
433 init_sockets[newsocknum].fd = -1;
434 }
435 else {
436 InitConnection(ns, buf);
437 socket_info.nconns++;
438 }
439 }
440 }
441
442 /* Check for any exceptions/input on the sockets */
443 if (pollret) for(i=1;i<socket_info.allocated_sockets;i++) {
444 if (init_sockets[i].status == Ns_Avail) continue;
445 if (FD_ISSET(init_sockets[i].fd,&tmp_exceptions)) {
446 free_newsocket(&init_sockets[i]);
447 init_sockets[i].status = Ns_Avail;
448 socket_info.nconns--;
449 continue;
450 }
451 if (FD_ISSET(init_sockets[i].fd, &tmp_read)) {
452 HandleClient(&init_sockets[i], NULL);
453 }
454 if (FD_ISSET(init_sockets[i].fd, &tmp_write)) {
455 init_sockets[i].can_write=1;
456 }
457 }
458
459 /* This does roughly the same thing, but for the players now */
460 for (pl=first_player; pl!=NULL; pl=next) {
461
462 next=pl->next;
463 if (pl->socket.status==Ns_Dead) continue;
464
465 if (FD_ISSET(pl->socket.fd,&tmp_write)) {
466 if (!pl->socket.can_write) {
467#if 0
468 LOG(llevDebug,"Player %s socket now write enabled\n", pl->ob->name);
469#endif
470 pl->socket.can_write=1;
471 write_socket_buffer(&pl->socket);
472 }
473 /* if we get an error on the write_socket buffer, no reason to
474 * continue on this socket.
475 */
476 if (pl->socket.status==Ns_Dead) continue;
477 }
478 else pl->socket.can_write=0;
479
480 if (FD_ISSET(pl->socket.fd,&tmp_exceptions)) {
481 save_player(pl->ob, 0);
482 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) {
483 terminate_all_pets(pl->ob);
484 remove_ob(pl->ob);
485 }
486 leave(pl,1);
487 final_free_player(pl);
488 }
489 else {
490 HandleClient(&pl->socket, pl);
491 /* If the player has left the game, then the socket status
492 * will be set to this be the leave function. We don't
493 * need to call leave again, as it has already been called
494 * once.
495 */
496 if (pl->socket.status==Ns_Dead) {
497 save_player(pl->ob, 0);
498 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) {
499 terminate_all_pets(pl->ob);
500 remove_ob(pl->ob);
501 }
502 leave(pl,1);
503 final_free_player(pl);
504 } else {
505
506 /* Update the players stats once per tick. More efficient than
507 * sending them whenever they change, and probably just as useful
508 */
509 esrv_update_stats(pl);
510 if (pl->last_weight != -1 && pl->last_weight != WEIGHT(pl->ob)) {
511 esrv_update_item(UPD_WEIGHT, pl->ob, pl->ob);
512 if(pl->last_weight != WEIGHT(pl->ob))
513 LOG(llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", (unsigned long)pl->last_weight, WEIGHT(pl->ob));
514 }
515 /* draw_client_map does sanity checking that map is
516 * valid, so don't do it here.
517 */
518 draw_client_map(pl->ob);
519 if (pl->socket.update_look) esrv_draw_look(pl->ob);
520 }
521 }
522 }
523} 291}
292

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