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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.5 by root, Sat Sep 9 21:48:29 2006 UTC vs.
Revision 1.8 by pippijn, Mon Dec 11 19:46:47 2006 UTC

1
2/*
3 * static char *rcsid_loop_c =
4 * "$Id: loop.C,v 1.5 2006/09/09 21:48:29 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team 4 Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Main client/server loops. 26 * Main client/server loops.
39 */ 33 */
40 34
41 35
42#include <global.h> 36#include <global.h>
43#ifndef __CEXTRACT__ 37#ifndef __CEXTRACT__
44#include <sproto.h> 38# include <sproto.h>
45#include <sockproto.h> 39# include <sockproto.h>
46#endif 40#endif
47 41
48#ifndef WIN32 /* ---win32 exclude unix headers */
49#include <sys/types.h> 42#include <sys/types.h>
50#include <sys/time.h> 43#include <sys/time.h>
51#include <sys/socket.h> 44#include <sys/socket.h>
52#include <netinet/in.h> 45#include <netinet/in.h>
53#include <netdb.h> 46#include <netdb.h>
54#endif /* end win32 */
55 47
56#ifdef HAVE_UNISTD_H 48#ifdef HAVE_UNISTD_H
57#include <unistd.h> 49# include <unistd.h>
58#endif 50#endif
59 51
60#ifdef HAVE_ARPA_INET_H 52#ifdef HAVE_ARPA_INET_H
61#include <arpa/inet.h> 53# include <arpa/inet.h>
62#endif 54#endif
63 55
64#include <loader.h> 56#include <loader.h>
65#include <newserver.h> 57#include <newserver.h>
66 58
75 * before player joins, and those happen after the player has joined. 67 * before player joins, and those happen after the player has joined.
76 * As such, we have function types that might be called, so 68 * As such, we have function types that might be called, so
77 * we end up having 2 tables. 69 * we end up having 2 tables.
78 */ 70 */
79 71
80typedef void (*func_uint8_int_ns) (char*, int, NewSocket *); 72typedef void (*func_uint8_int_ns) (char *, int, NewSocket *);
81 73
82struct NsCmdMapping { 74struct NsCmdMapping
75{
83 const char *cmdname; 76 const char *cmdname;
84 func_uint8_int_ns cmdproc; 77 func_uint8_int_ns cmdproc;
85}; 78};
86 79
87typedef void (*func_uint8_int_pl)(char*, int, player *); 80typedef void (*func_uint8_int_pl) (char *, int, player *);
88struct PlCmdMapping { 81struct PlCmdMapping
82{
89 const char *cmdname; 83 const char *cmdname;
90 func_uint8_int_pl cmdproc; 84 func_uint8_int_pl cmdproc;
91 uint8 flag; 85 uint8 flag;
92}; 86};
93 87
94/** 88/**
95 * Dispatch table for the server. 89 * Dispatch table for the server.
96 * 90 *
103 * to cast it here instead of a bunch of times in the function itself. 97 * to cast it here instead of a bunch of times in the function itself.
104 * flag is 1 if the player must be in the playing state to issue the 98 * flag is 1 if the player must be in the playing state to issue the
105 * command, 0 if they can issue it at any time. 99 * command, 0 if they can issue it at any time.
106 */ 100 */
107static struct PlCmdMapping plcommands[] = { 101static struct PlCmdMapping plcommands[] = {
108 { "examine", ExamineCmd, 1}, 102 {"examine", ExamineCmd, 1},
109 { "apply", ApplyCmd, 1}, 103 {"apply", ApplyCmd, 1},
110 { "move", MoveCmd, 1}, 104 {"move", MoveCmd, 1},
111 { "reply", ReplyCmd, 0}, 105 {"reply", ReplyCmd, 0},
112 { "command", PlayerCmd, 1}, 106 {"command", PlayerCmd, 1},
113 { "ncom", (func_uint8_int_pl)NewPlayerCmd, 1}, 107 {"ncom", (func_uint8_int_pl) NewPlayerCmd, 1},
114 { "lookat", LookAt, 1}, 108 {"lookat", LookAt, 1},
115 { "lock", (func_uint8_int_pl)LockItem, 1}, 109 {"lock", (func_uint8_int_pl) LockItem, 1},
116 { "mark", (func_uint8_int_pl)MarkItem, 1}, 110 {"mark", (func_uint8_int_pl) MarkItem, 1},
117 { "mapredraw", MapRedrawCmd, 0}, /* Added: phil */ 111 {"mapredraw", MapRedrawCmd, 0}, /* Added: phil */
118 { "mapinfo", MapInfoCmd, 2}, /* CF+ */ 112 {"mapinfo", MapInfoCmd, 2}, /* CF+ */
119 { "ext", ExtCmd, 2}, /* CF+ */ 113 {"ext", ExtCmd, 2}, /* CF+ */
120 { NULL, NULL, 0} /* terminator */ 114 {NULL, NULL, 0} /* terminator */
121}; 115};
122 116
123/** Face-related commands */ 117/** Face-related commands */
124static struct NsCmdMapping nscommands[] = { 118static struct NsCmdMapping nscommands[] = {
125 { "addme", AddMeCmd }, 119 {"addme", AddMeCmd},
126 { "askface", SendFaceCmd}, /* Added: phil */ 120 {"askface", SendFaceCmd}, /* Added: phil */
127 { "requestinfo", RequestInfo}, 121 {"requestinfo", RequestInfo},
128 { "setfacemode", SetFaceMode}, 122 {"setfacemode", SetFaceMode},
129 { "setsound", SetSound}, 123 {"setsound", SetSound},
130 { "setup", SetUp}, 124 {"setup", SetUp},
131 { "version", VersionCmd }, 125 {"version", VersionCmd},
132 { "toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize*/ 126 {"toggleextendedinfos", ToggleExtendedInfos}, /*Added: tchize */
133 { "toggleextendedtext", ToggleExtendedText}, /*Added: tchize*/ 127 {"toggleextendedtext", ToggleExtendedText}, /*Added: tchize */
134 { "asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies)*/ 128 {"asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies) */
135 { NULL, NULL} /* terminator (I, II & III)*/ 129 {NULL, NULL} /* terminator (I, II & III) */
136}; 130};
137 131
138/** 132/**
139 * RequestInfo is sort of a meta command. There is some specific 133 * RequestInfo is sort of a meta command. There is some specific
140 * request of information, but we call other functions to provide 134 * request of information, but we call other functions to provide
141 * that information. 135 * that information.
142 */ 136 */
137void
143void RequestInfo(char *buf, int len, NewSocket *ns) 138RequestInfo (char *buf, int len, NewSocket * ns)
144{ 139{
145 char *params=NULL, *cp; 140 char *params = NULL, *cp;
141
146 /* No match */ 142 /* No match */
147 char bigbuf[MAX_BUF]; 143 char bigbuf[MAX_BUF];
148 int slen; 144 int slen;
149 145
150 /* Set up replyinfo before we modify any of the buffers - this is used 146 /* Set up replyinfo before we modify any of the buffers - this is used
151 * if we don't find a match. 147 * if we don't find a match.
152 */ 148 */
153 strcpy(bigbuf,"replyinfo "); 149 strcpy (bigbuf, "replyinfo ");
154 slen = strlen(bigbuf); 150 slen = strlen (bigbuf);
155 safe_strcat(bigbuf, buf, &slen, MAX_BUF); 151 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
156 152
157 /* find the first space, make it null, and update the 153 /* find the first space, make it null, and update the
158 * params pointer. 154 * params pointer.
159 */ 155 */
160 for (cp = buf; *cp != '\0'; cp++) 156 for (cp = buf; *cp != '\0'; cp++)
161 if (*cp==' ') { 157 if (*cp == ' ')
158 {
162 *cp = '\0'; 159 *cp = '\0';
163 params = cp + 1; 160 params = cp + 1;
164 break; 161 break;
165 } 162 }
166 if (!strcmp(buf, "image_info")) send_image_info(ns, params); 163 if (!strcmp (buf, "image_info"))
167 else if (!strcmp(buf,"image_sums")) send_image_sums(ns, params); 164 send_image_info (ns, params);
168 else if (!strcmp(buf,"skill_info")) send_skill_info(ns, params); 165 else if (!strcmp (buf, "image_sums"))
169 else if (!strcmp(buf,"spell_paths")) send_spell_paths(ns, params); 166 send_image_sums (ns, params);
167 else if (!strcmp (buf, "skill_info"))
168 send_skill_info (ns, params);
169 else if (!strcmp (buf, "spell_paths"))
170 send_spell_paths (ns, params);
171 else
170 else Write_String_To_Socket(ns, bigbuf, len); 172 Write_String_To_Socket (ns, bigbuf, len);
171} 173}
172 174
173/** 175/**
174 * Handle client input. 176 * Handle client input.
175 * 177 *
178 * sock is the output socket information. pl is the player associated 180 * sock is the output socket information. pl is the player associated
179 * with this socket, null if no player (one of the init_sockets for just 181 * with this socket, null if no player (one of the init_sockets for just
180 * starting a connection) 182 * starting a connection)
181 */ 183 */
182 184
185void
183void HandleClient(NewSocket *ns, player *pl) 186HandleClient (NewSocket * ns, player *pl)
184{ 187{
185 int len=0,i,cnt; 188 int len = 0, i, cnt;
186 char *data; 189 char *data;
187 190
188 /* Loop through this - maybe we have several complete packets here. */ 191 /* Loop through this - maybe we have several complete packets here. */
189 // limit to a few commands only, though, as to not monopolise the server 192 // limit to a few commands only, though, as to not monopolise the server
190 for (cnt = 16; cnt--; ) { 193 for (cnt = 16; cnt--;)
194 {
191 /* If it is a player, and they don't have any speed left, we 195 /* If it is a player, and they don't have any speed left, we
192 * return, and will read in the data when they do have time. 196 * return, and will read in the data when they do have time.
193 */ 197 */
194 if (pl && pl->state==ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0) { 198 if (pl && pl->state == ST_PLAYING && pl->ob != NULL && pl->ob->speed_left < 0)
199 {
195 return; 200 return;
196 }
197 201 }
202
198 i=SockList_ReadPacket(ns->fd, &ns->inbuf, MAXSOCKBUF-1); 203 i = SockList_ReadPacket (ns->fd, &ns->inbuf, MAXSOCKBUF - 1);
199 204
200 if (i<0) { 205 if (i < 0)
206 {
201#ifdef ESRV_DEBUG 207#ifdef ESRV_DEBUG
202 LOG(llevDebug,"HandleClient: Read error on connection player %s\n", (pl?pl->ob->name:"None")); 208 LOG (llevDebug, "HandleClient: Read error on connection player %s\n", (pl ? pl->ob->name : "None"));
203#endif 209#endif
204 /* Caller will take care of cleaning this up */ 210 /* Caller will take care of cleaning this up */
205 ns->status =Ns_Dead; 211 ns->status = Ns_Dead;
206 return; 212 return;
207 } 213 }
208 /* Still dont have a full packet */ 214 /* Still dont have a full packet */
215 if (i == 0)
209 if (i==0) return; 216 return;
210 217
211// //D//TODO//temporarily log long commands 218// //D//TODO//temporarily log long commands
212// if (ns->inbuf.len >= 40 && pl && pl->ob) 219// if (ns->inbuf.len >= 40 && pl && pl->ob)
213// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2); 220// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2);
214 221
215 /* First, break out beginning word. There are at least 222 /* First, break out beginning word. There are at least
216 * a few commands that do not have any paremeters. If 223 * a few commands that do not have any paremeters. If
217 * we get such a command, don't worry about trying 224 * we get such a command, don't worry about trying
218 * to break it up. 225 * to break it up.
219 */ 226 */
220 data = (char *)strchr((char*)ns->inbuf.buf +2, ' '); 227 data = (char *) strchr ((char *) ns->inbuf.buf + 2, ' ');
221 if (data) { 228 if (data)
229 {
222 *data='\0'; 230 *data = '\0';
223 data++; 231 data++;
224 len = ns->inbuf.len - (data - (char*)ns->inbuf.buf); 232 len = ns->inbuf.len - (data - (char *) ns->inbuf.buf);
225 } 233 }
234 else
226 else len=0; 235 len = 0;
227 236
228 ns->inbuf.buf[ns->inbuf.len]='\0'; /* Terminate buffer - useful for string data */ 237 ns->inbuf.buf[ns->inbuf.len] = '\0'; /* Terminate buffer - useful for string data */
229 for (i=0; nscommands[i].cmdname !=NULL; i++) { 238 for (i = 0; nscommands[i].cmdname != NULL; i++)
239 {
230 if (strcmp((char*)ns->inbuf.buf+2,nscommands[i].cmdname)==0) { 240 if (strcmp ((char *) ns->inbuf.buf + 2, nscommands[i].cmdname) == 0)
241 {
231 nscommands[i].cmdproc((char*)data,len,ns); 242 nscommands[i].cmdproc ((char *) data, len, ns);
232 ns->inbuf.len=0; 243 ns->inbuf.len = 0;
233 return;//D// not doing this causes random memory corruption 244 return; //D// not doing this causes random memory corruption
234 goto next_packet; 245 goto next_packet;
235 }
236 } 246 }
247 }
237 /* Player must be in the playing state or the flag on the 248 /* Player must be in the playing state or the flag on the
238 * the command must be zero for the user to use the command - 249 * the command must be zero for the user to use the command -
239 * otherwise, a player cam save, be in the play_again state, and 250 * otherwise, a player cam save, be in the play_again state, and
240 * the map they were on gets swapped out, yet things that try to look 251 * the map they were on gets swapped out, yet things that try to look
241 * at the map causes a crash. If the command is valid, but 252 * at the map causes a crash. If the command is valid, but
242 * one they can't use, we still swallow it up. 253 * one they can't use, we still swallow it up.
243 */ 254 */
255 if (pl)
244 if (pl) for (i=0; plcommands[i].cmdname !=NULL; i++) { 256 for (i = 0; plcommands[i].cmdname != NULL; i++)
257 {
245 if (strcmp((char*)ns->inbuf.buf+2,plcommands[i].cmdname)==0) { 258 if (strcmp ((char *) ns->inbuf.buf + 2, plcommands[i].cmdname) == 0)
259 {
246 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1)) 260 if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1))
247 plcommands[i].cmdproc((char*)data,len,pl); 261 plcommands[i].cmdproc ((char *) data, len, pl);
248 ns->inbuf.len=0; 262 ns->inbuf.len = 0;
249 //D// not doing this causes random memory corruption 263 //D// not doing this causes random memory corruption
250 if (plcommands[i].flag & 2) 264 if (plcommands[i].flag & 2)
251 goto next_packet; 265 goto next_packet;
252 return; 266 return;
253 } 267 }
254 } 268 }
255 /* If we get here, we didn't find a valid command. Logging 269 /* If we get here, we didn't find a valid command. Logging
256 * this might be questionable, because a broken client/malicious 270 * this might be questionable, because a broken client/malicious
257 * user could certainly send a whole bunch of invalid commands. 271 * user could certainly send a whole bunch of invalid commands.
258 */ 272 */
259 LOG(llevDebug,"Bad command from client (%s)\n",ns->inbuf.buf+2); 273 LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf.buf + 2);
260 next_packet: 274 next_packet:
261 ; 275 ;
262 } 276 }
263} 277}
264 278
265 279
266/***************************************************************************** 280/*****************************************************************************
269 * sending. 283 * sending.
270 * 284 *
271 ******************************************************************************/ 285 ******************************************************************************/
272 286
273#ifdef WATCHDOG 287#ifdef WATCHDOG
288
274/** 289/**
275 * Tell watchdog that we are still alive 290 * Tell watchdog that we are still alive
276 * 291 *
277 * I put the function here since we should hopefully already be getting 292 * I put the function here since we should hopefully already be getting
278 * all the needed include files for socket support 293 * all the needed include files for socket support
279 */ 294 */
280 295
296void
281void watchdog(void) 297watchdog (void)
282{ 298{
283 static int fd=-1; 299 static int fd = -1;
284 static struct sockaddr_in insock; 300 static struct sockaddr_in insock;
285 301
286 if (fd==-1) 302 if (fd == -1)
287 { 303 {
288 struct protoent *protoent; 304 struct protoent *protoent;
289 305
290 if ((protoent=getprotobyname("udp"))==NULL || 306 if ((protoent = getprotobyname ("udp")) == NULL || (fd = socket (PF_INET, SOCK_DGRAM, protoent->p_proto)) == -1)
291 (fd=socket(PF_INET, SOCK_DGRAM, protoent->p_proto))==-1)
292 { 307 {
293 return; 308 return;
294 } 309 }
295 insock.sin_family=AF_INET; 310 insock.sin_family = AF_INET;
296 insock.sin_port=htons((unsigned short)13325); 311 insock.sin_port = htons ((unsigned short) 13325);
297 insock.sin_addr.s_addr=inet_addr("127.0.0.1"); 312 insock.sin_addr.s_addr = inet_addr ("127.0.0.1");
298 } 313 }
299 sendto(fd,(void *)&fd,1,0,(struct sockaddr *)&insock,sizeof(insock)); 314 sendto (fd, (void *) &fd, 1, 0, (struct sockaddr *) &insock, sizeof (insock));
300} 315}
301#endif 316#endif
302 317
318void
303void flush_sockets(void) 319flush_sockets (void)
304{ 320{
305 player *pl; 321 player *pl;
306 322
307 for (pl = first_player; pl != NULL; pl = pl->next) 323 for (pl = first_player; pl != NULL; pl = pl->next)
308 if (pl->socket.status != Ns_Dead) 324 if (pl->socket.status != Ns_Dead)
314 * 330 *
315 * A bit of this code is grabbed out of socket.c 331 * A bit of this code is grabbed out of socket.c
316 * There are 2 lists we need to look through - init_sockets is a list 332 * There are 2 lists we need to look through - init_sockets is a list
317 * 333 *
318 */ 334 */
335void
319void doeric_server(void) 336doeric_server (void)
320{ 337{
321 int i, pollret; 338 int i, pollret;
322 fd_set tmp_read, tmp_exceptions, tmp_write; 339 fd_set tmp_read, tmp_exceptions, tmp_write;
323 struct sockaddr_in addr; 340 struct sockaddr_in addr;
324 socklen_t addrlen=sizeof(struct sockaddr); 341 socklen_t addrlen = sizeof (struct sockaddr);
325 player *pl, *next; 342 player *pl, *next;
326 343
327#ifdef CS_LOGSTATS 344#ifdef CS_LOGSTATS
328 if ((time(NULL)-cst_lst.time_start)>=CS_LOGTIME) 345 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
329 write_cs_stats(); 346 write_cs_stats ();
330#endif 347#endif
331 348
332 FD_ZERO(&tmp_read); 349 FD_ZERO (&tmp_read);
333 FD_ZERO(&tmp_write); 350 FD_ZERO (&tmp_write);
334 FD_ZERO(&tmp_exceptions); 351 FD_ZERO (&tmp_exceptions);
335 352
336 for(i=0;i<socket_info.allocated_sockets;i++) { 353 for (i = 0; i < socket_info.allocated_sockets; i++)
354 {
337 if (init_sockets[i].status == Ns_Dead) { 355 if (init_sockets[i].status == Ns_Dead)
356 {
338 free_newsocket(&init_sockets[i]); 357 free_newsocket (&init_sockets[i]);
339 init_sockets[i].status = Ns_Avail; 358 init_sockets[i].status = Ns_Avail;
340 socket_info.nconns--; 359 socket_info.nconns--;
360 }
341 } else if (init_sockets[i].status != Ns_Avail){ 361 else if (init_sockets[i].status != Ns_Avail)
362 {
342 FD_SET((uint32)init_sockets[i].fd, &tmp_read); 363 FD_SET ((uint32) init_sockets[i].fd, &tmp_read);
343 FD_SET((uint32)init_sockets[i].fd, &tmp_write); 364 FD_SET ((uint32) init_sockets[i].fd, &tmp_write);
344 FD_SET((uint32)init_sockets[i].fd, &tmp_exceptions); 365 FD_SET ((uint32) init_sockets[i].fd, &tmp_exceptions);
345 } 366 }
346 } 367 }
347 368
348 /* Go through the players. Let the loop set the next pl value, 369 /* Go through the players. Let the loop set the next pl value,
349 * since we may remove some 370 * since we may remove some
350 */ 371 */
351 for (pl=first_player; pl!=NULL; ) { 372 for (pl = first_player; pl != NULL;)
373 {
352 if (pl->socket.status == Ns_Dead) { 374 if (pl->socket.status == Ns_Dead)
375 {
353 player *npl=pl->next; 376 player *npl = pl->next;
354 377
355 save_player(pl->ob, 0); 378 save_player (pl->ob, 0);
356 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) { 379 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
380 {
357 terminate_all_pets(pl->ob); 381 terminate_all_pets (pl->ob);
358 remove_ob(pl->ob); 382 remove_ob (pl->ob);
359 } 383 }
360 leave(pl,1); 384 leave (pl, 1);
361 final_free_player(pl); 385 final_free_player (pl);
362 pl=npl; 386 pl = npl;
387 }
388 else
363 } 389 {
364 else {
365 FD_SET((uint32)pl->socket.fd, &tmp_read); 390 FD_SET ((uint32) pl->socket.fd, &tmp_read);
366 FD_SET((uint32)pl->socket.fd, &tmp_write); 391 FD_SET ((uint32) pl->socket.fd, &tmp_write);
367 FD_SET((uint32)pl->socket.fd, &tmp_exceptions); 392 FD_SET ((uint32) pl->socket.fd, &tmp_exceptions);
368 pl=pl->next; 393 pl = pl->next;
369 } 394 }
370 } 395 }
371 396
372 /* Reset timeout each time, since some OS's will change the values on 397 /* Reset timeout each time, since some OS's will change the values on
373 * the return from select. 398 * the return from select.
374 */ 399 */
375 socket_info.timeout.tv_sec = 0; 400 socket_info.timeout.tv_sec = 0;
376 socket_info.timeout.tv_usec = 0; 401 socket_info.timeout.tv_usec = 0;
377 402
378 pollret= select(socket_info.max_filedescriptor, &tmp_read, &tmp_write, 403 pollret = select (socket_info.max_filedescriptor, &tmp_read, &tmp_write, &tmp_exceptions, &socket_info.timeout);
379 &tmp_exceptions, &socket_info.timeout);
380 404
381 if (pollret==-1) { 405 if (pollret == -1)
406 {
382 LOG(llevError, "select failed: %s\n", strerror(errno)); 407 LOG (llevError, "select failed: %s\n", strerror (errno));
383 return; 408 return;
384 } 409 }
385 410
386 /* We need to do some of the processing below regardless */ 411 /* We need to do some of the processing below regardless */
412
387/* if (!pollret) return;*/ 413/* if (!pollret) return;*/
388 414
389 /* Following adds a new connection */ 415 /* Following adds a new connection */
390 if (pollret && FD_ISSET(init_sockets[0].fd, &tmp_read)) { 416 if (pollret && FD_ISSET (init_sockets[0].fd, &tmp_read))
417 {
391 int newsocknum=0; 418 int newsocknum = 0;
392 419
393#ifdef ESRV_DEBUG 420#ifdef ESRV_DEBUG
394 LOG(llevDebug,"doeric_server: New Connection\n"); 421 LOG (llevDebug, "doeric_server: New Connection\n");
395#endif 422#endif
396 /* If this is the case, all sockets currently in used */ 423 /* If this is the case, all sockets currently in used */
397 if (socket_info.allocated_sockets <= socket_info.nconns) { 424 if (socket_info.allocated_sockets <= socket_info.nconns)
425 {
398 init_sockets = (NewSocket *) realloc(init_sockets,sizeof(NewSocket)*(socket_info.nconns+1)); 426 init_sockets = (NewSocket *) realloc (init_sockets, sizeof (NewSocket) * (socket_info.nconns + 1));
427 if (!init_sockets)
399 if (!init_sockets) fatal(OUT_OF_MEMORY); 428 fatal (OUT_OF_MEMORY);
400 newsocknum = socket_info.allocated_sockets; 429 newsocknum = socket_info.allocated_sockets;
401 socket_info.allocated_sockets++; 430 socket_info.allocated_sockets++;
402 init_sockets[newsocknum].faces_sent_len = nrofpixmaps; 431 init_sockets[newsocknum].faces_sent_len = nrofpixmaps;
403 init_sockets[newsocknum].faces_sent = (uint8*) malloc(nrofpixmaps*sizeof(*init_sockets[newsocknum].faces_sent)); 432 init_sockets[newsocknum].faces_sent = (uint8 *) malloc (nrofpixmaps * sizeof (*init_sockets[newsocknum].faces_sent));
404 if (!init_sockets[newsocknum].faces_sent) fatal(OUT_OF_MEMORY); 433 if (!init_sockets[newsocknum].faces_sent)
434 fatal (OUT_OF_MEMORY);
405 init_sockets[newsocknum].status = Ns_Avail; 435 init_sockets[newsocknum].status = Ns_Avail;
436 }
437 else
406 } 438 {
407 else {
408 int j; 439 int j;
409 440
410 for (j=1; j<socket_info.allocated_sockets; j++) 441 for (j = 1; j < socket_info.allocated_sockets; j++)
411 if (init_sockets[j].status == Ns_Avail) { 442 if (init_sockets[j].status == Ns_Avail)
443 {
412 newsocknum=j; 444 newsocknum = j;
413 break; 445 break;
414 } 446 }
415 } 447 }
416 init_sockets[newsocknum].fd=accept(init_sockets[0].fd, (struct sockaddr *)&addr, &addrlen); 448 init_sockets[newsocknum].fd = accept (init_sockets[0].fd, (struct sockaddr *) &addr, &addrlen);
417 if (init_sockets[newsocknum].fd==-1) { 449 if (init_sockets[newsocknum].fd == -1)
450 {
418 LOG(llevError, "accept failed: %s\n", strerror(errno)); 451 LOG (llevError, "accept failed: %s\n", strerror (errno));
452 }
453 else
419 } 454 {
420 else {
421 char buf[MAX_BUF]; 455 char buf[MAX_BUF];
422 long ip; 456 long ip;
423 NewSocket *ns; 457 NewSocket *ns;
424 458
425 ns = &init_sockets[newsocknum]; 459 ns = &init_sockets[newsocknum];
426 460
427 ip = ntohl(addr.sin_addr.s_addr); 461 ip = ntohl (addr.sin_addr.s_addr);
428 sprintf(buf, "%ld.%ld.%ld.%ld", (ip>>24)&255, (ip>>16)&255, (ip>>8)&255, ip&255); 462 sprintf (buf, "%ld.%ld.%ld.%ld", (ip >> 24) & 255, (ip >> 16) & 255, (ip >> 8) & 255, ip & 255);
429 463
430 if (checkbanned(NULL, buf)) { 464 if (checkbanned (NULL, buf))
465 {
431 LOG(llevInfo, "Banned host tried to connect: [%s]\n", buf); 466 LOG (llevInfo, "Banned host tried to connect: [%s]\n", buf);
432 close(init_sockets[newsocknum].fd); 467 close (init_sockets[newsocknum].fd);
433 init_sockets[newsocknum].fd = -1; 468 init_sockets[newsocknum].fd = -1;
469 }
470 else
434 } 471 {
435 else {
436 InitConnection(ns, buf); 472 InitConnection (ns, buf);
437 socket_info.nconns++; 473 socket_info.nconns++;
438 }
439 } 474 }
475 }
440 } 476 }
441 477
442 /* Check for any exceptions/input on the sockets */ 478 /* Check for any exceptions/input on the sockets */
479 if (pollret)
443 if (pollret) for(i=1;i<socket_info.allocated_sockets;i++) { 480 for (i = 1; i < socket_info.allocated_sockets; i++)
481 {
444 if (init_sockets[i].status == Ns_Avail) continue; 482 if (init_sockets[i].status == Ns_Avail)
483 continue;
445 if (FD_ISSET(init_sockets[i].fd,&tmp_exceptions)) { 484 if (FD_ISSET (init_sockets[i].fd, &tmp_exceptions))
485 {
446 free_newsocket(&init_sockets[i]); 486 free_newsocket (&init_sockets[i]);
447 init_sockets[i].status = Ns_Avail; 487 init_sockets[i].status = Ns_Avail;
448 socket_info.nconns--; 488 socket_info.nconns--;
449 continue; 489 continue;
450 } 490 }
451 if (FD_ISSET(init_sockets[i].fd, &tmp_read)) { 491 if (FD_ISSET (init_sockets[i].fd, &tmp_read))
492 {
452 HandleClient(&init_sockets[i], NULL); 493 HandleClient (&init_sockets[i], NULL);
453 } 494 }
454 if (FD_ISSET(init_sockets[i].fd, &tmp_write)) { 495 if (FD_ISSET (init_sockets[i].fd, &tmp_write))
496 {
455 init_sockets[i].can_write=1; 497 init_sockets[i].can_write = 1;
456 } 498 }
457 } 499 }
458 500
459 /* This does roughly the same thing, but for the players now */ 501 /* This does roughly the same thing, but for the players now */
460 for (pl=first_player; pl!=NULL; pl=next) { 502 for (pl = first_player; pl != NULL; pl = next)
503 {
461 504
462 next=pl->next; 505 next = pl->next;
463 if (pl->socket.status==Ns_Dead) continue; 506 if (pl->socket.status == Ns_Dead)
507 continue;
464 508
465 if (FD_ISSET(pl->socket.fd,&tmp_write)) { 509 if (FD_ISSET (pl->socket.fd, &tmp_write))
510 {
466 if (!pl->socket.can_write) { 511 if (!pl->socket.can_write)
512 {
467#if 0 513#if 0
468 LOG(llevDebug,"Player %s socket now write enabled\n", pl->ob->name); 514 LOG (llevDebug, "Player %s socket now write enabled\n", pl->ob->name);
469#endif 515#endif
470 pl->socket.can_write=1; 516 pl->socket.can_write = 1;
471 write_socket_buffer(&pl->socket); 517 write_socket_buffer (&pl->socket);
472 } 518 }
473 /* if we get an error on the write_socket buffer, no reason to 519 /* if we get an error on the write_socket buffer, no reason to
474 * continue on this socket. 520 * continue on this socket.
475 */ 521 */
476 if (pl->socket.status==Ns_Dead) continue; 522 if (pl->socket.status == Ns_Dead)
523 continue;
477 } 524 }
525 else
478 else pl->socket.can_write=0; 526 pl->socket.can_write = 0;
479 527
480 if (FD_ISSET(pl->socket.fd,&tmp_exceptions)) { 528 if (FD_ISSET (pl->socket.fd, &tmp_exceptions))
529 {
481 save_player(pl->ob, 0); 530 save_player (pl->ob, 0);
482 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) { 531 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
532 {
483 terminate_all_pets(pl->ob); 533 terminate_all_pets (pl->ob);
484 remove_ob(pl->ob); 534 remove_ob (pl->ob);
485 } 535 }
486 leave(pl,1); 536 leave (pl, 1);
487 final_free_player(pl); 537 final_free_player (pl);
538 }
539 else
488 } 540 {
489 else {
490 HandleClient(&pl->socket, pl); 541 HandleClient (&pl->socket, pl);
491 /* If the player has left the game, then the socket status 542 /* If the player has left the game, then the socket status
492 * will be set to this be the leave function. We don't 543 * will be set to this be the leave function. We don't
493 * need to call leave again, as it has already been called 544 * need to call leave again, as it has already been called
494 * once. 545 * once.
495 */ 546 */
496 if (pl->socket.status==Ns_Dead) { 547 if (pl->socket.status == Ns_Dead)
548 {
497 save_player(pl->ob, 0); 549 save_player (pl->ob, 0);
498 if(!QUERY_FLAG(pl->ob,FLAG_REMOVED)) { 550 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
551 {
499 terminate_all_pets(pl->ob); 552 terminate_all_pets (pl->ob);
500 remove_ob(pl->ob); 553 remove_ob (pl->ob);
501 } 554 }
502 leave(pl,1); 555 leave (pl, 1);
503 final_free_player(pl); 556 final_free_player (pl);
557 }
504 } else { 558 else
559 {
505 560
506 /* Update the players stats once per tick. More efficient than 561 /* Update the players stats once per tick. More efficient than
507 * sending them whenever they change, and probably just as useful 562 * sending them whenever they change, and probably just as useful
508 */ 563 */
509 esrv_update_stats(pl); 564 esrv_update_stats (pl);
510 if (pl->last_weight != -1 && pl->last_weight != WEIGHT(pl->ob)) { 565 if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob))
566 {
511 esrv_update_item(UPD_WEIGHT, pl->ob, pl->ob); 567 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
512 if(pl->last_weight != WEIGHT(pl->ob)) 568 if (pl->last_weight != WEIGHT (pl->ob))
513 LOG(llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", (unsigned long)pl->last_weight, WEIGHT(pl->ob)); 569 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
570 (unsigned long) pl->last_weight, WEIGHT (pl->ob));
514 } 571 }
515 /* draw_client_map does sanity checking that map is 572 /* draw_client_map does sanity checking that map is
516 * valid, so don't do it here. 573 * valid, so don't do it here.
517 */ 574 */
518 draw_client_map(pl->ob); 575 draw_client_map (pl->ob);
519 if (pl->socket.update_look) esrv_draw_look(pl->ob); 576 if (pl->socket.update_look)
577 esrv_draw_look (pl->ob);
520 } 578 }
521 } 579 }
522 } 580 }
523} 581}

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