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/cvs/deliantra/server/socket/loop.C
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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.67 by root, Tue Jul 31 20:10:31 2007 UTC vs.
Revision 1.68 by root, Thu Aug 9 04:11:24 2007 UTC

153 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss, 153 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
154 154
155 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked)); 155 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
156#endif 156#endif
157 157
158 // fast-time-out a player by checking for missign acks
158 // do this only when player is active 159 // do this only when player is active
159 if (pl && pl->active 160 if (pl && pl->active
160 && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000)) 161 && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))
161 { 162 {
162 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)"); 163 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");

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