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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.70 by root, Thu Nov 8 19:43:30 2007 UTC vs.
Revision 1.81 by root, Wed Sep 2 16:54:20 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
49#define BG_SCRUB_RATE 4 // how often to send a face in the background 49#define BG_SCRUB_RATE 4 // how often to send a face in the background
50 50
51#define MAX_QUEUE_DEPTH 50 51#define MAX_QUEUE_DEPTH 50
52#define MAX_QUEUE_BACKLOG 3. 52#define MAX_QUEUE_BACKLOG 3.
53 53
54// disconnect a socket after this many seconds without an ack
55#define SOCKET_TIMEOUT 8.
56
57void 54void
58client::reset_state () 55client::reset_state ()
59{ 56{
60 if (!pl) 57 if (!pl)
61 return; 58 return;
75 reset_state (); 72 reset_state ();
76 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 73 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
77 } 74 }
78 else 75 else
79 { 76 {
80 cmd_queue.push_back (command ()); 77 cmd_queue.resize (cmd_queue.size () + 1);
81 command &cmd = cmd_queue.back (); 78 command &cmd = cmd_queue.back ();
82 cmd.stamp = stamp; 79 cmd.stamp = stamp;
83 cmd.handler = handler; 80 cmd.handler = handler;
84 cmd.data = salloc<char> (datalen + 1, data); 81 cmd.data = salloc<char> (datalen + 1, data);
85 cmd.datalen = datalen; 82 cmd.datalen = datalen;
95 { 92 {
96 command &cmd = cmd_queue.front (); 93 command &cmd = cmd_queue.front ();
97 94
98 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW) 95 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
99 { 96 {
100 reset_state (); 97 reset_state (); // the command might actually reset some movement state etc.
101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); 98
99 if (pl)
100 pl->failmsg (
101 "Cannot keep up with your commands, ignoring them! "
102 "H<Your character cannot keep up with the instructions you give G<him|her>. "
103 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
104 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
105 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
106 );
102 } 107 }
103 else 108 else
104 execute (cmd.handler, cmd.data, cmd.datalen); 109 execute (cmd.handler, cmd.data, cmd.datalen);
105 110
111 sfree<char> (cmd.data, cmd.datalen + 1);
106 cmd_queue.pop_front (); 112 cmd_queue.pop_front ();
107 return true; 113 return true;
108 } 114 }
109 else 115 else
110 return false; 116 return false;
113void 119void
114client::tick () 120client::tick ()
115{ 121{
116 if (!pl || destroyed ()) 122 if (!pl || destroyed ())
117 return; 123 return;
124
125 pl->dirty = true;
118 126
119 /* Update the players stats once per tick. More efficient than 127 /* Update the players stats once per tick. More efficient than
120 * sending them whenever they change, and probably just as useful 128 * sending them whenever they change, and probably just as useful
121 */ 129 */
122 esrv_update_stats (pl); 130 esrv_update_stats (pl);
123 131
124 if (last_weight != -1 && last_weight != WEIGHT (pl->ob)) 132 sint32 weight = pl->ob->client_weight ();
133
134 if (last_weight != weight)
125 { 135 {
136 pl->ob->update_stats ();
126 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); 137 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
127 if (last_weight != WEIGHT (pl->ob))
128 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
129 (unsigned long) last_weight, WEIGHT (pl->ob));
130 } 138 }
131 139
132 draw_client_map (pl); 140 draw_client_map (pl);
133 141
134 if (update_look) 142 if (update_look)
155 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss, 163 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
156 164
157 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked)); 165 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
158#endif 166#endif
159 167
160 // fast-time-out a player by checking for missign acks 168 // fast-time-out a player by checking for missing acks
161 // do this only when player is active 169 // do this only when player is active
162 if (pl && pl->active 170 if (pl && pl->active
163 && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000)) 171 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
164 { 172 {
165 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)"); 173 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
166 write_outputbuffer (); 174 write_outputbuffer ();
167 175
168 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd, 176 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
179#if HAVE_TCP_INFO 187#if HAVE_TCP_INFO
180 // further restrict the available bandwidth by the excess bandwidth available 188 // further restrict the available bandwidth by the excess bandwidth available
181 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss); 189 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
182#endif 190#endif
183 191
184 // if we can split images, round to next-lowest mss 192 // round to next-lowest mss
185 if (fxix) max_send -= max_send % mss; 193 max_send -= max_send % mss;
186 194
187 if (ixface.empty ()) 195 if (ixface.empty ())
188 { 196 {
189 // regularly send a new face when queue is empty 197 // regularly send a new face when queue is empty
190 if (bg_scrub && !--bg_scrub && enable_bg_scrub) 198 if (bg_scrub && !--bg_scrub)
191 while (scrub_idx < faces.size () - 1) 199 while (scrub_idx < faces.size () - 1)
192 { 200 {
193 ++scrub_idx; 201 ++scrub_idx;
194 202
195 if (!faces_sent [scrub_idx]) 203 if (!faces_sent [scrub_idx])
217 225
218 ixsend &ix = ixface.back (); 226 ixsend &ix = ixface.back ();
219 227
220 if (facedata *d = face_data (ix.idx, faceset)) 228 if (facedata *d = face_data (ix.idx, faceset))
221 { 229 {
222 if (fxix)
223 {
224 // estimate the packet header overhead "ix " + idx + (new)ofs 230 // estimate the packet header overhead "ix " + idx + (new)ofs
225 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs); 231 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
226 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen; 232 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
227 233
228 // only transfer something if the amount of data transferred 234 // only transfer something if the amount of data transferred
229 // has a healthy relation to the header overhead 235 // has a healthy relation to the header overhead
230 if (chunk < 64) 236 if (chunk < 64)
231 break; 237 break;
232 238
233 chunk = min (chunk, (int)ix.ofs); 239 chunk = min (chunk, (int)ix.ofs);
234 240
235 ix.ofs -= chunk; 241 ix.ofs -= chunk;
236 242
237 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D 243 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
238 244
239 packet sl ("ix"); 245 packet sl ("ix");
240 246
241 sl << ber32 (ix.idx) 247 sl << ber32 (ix.idx)
242 << ber32 (ix.ofs) 248 << ber32 (ix.ofs)
243 << data (d->data.data () + ix.ofs, chunk); 249 << data (d->data.data () + ix.ofs, chunk);
244 250
245 send_packet (sl); 251 send_packet (sl);
246 }
247 else
248 {
249 send_image (ix.idx);
250 ix.ofs = 0;
251 }
252 } 252 }
253 else 253 else
254 ix.ofs = 0; 254 ix.ofs = 0;
255 255
256 if (!ix.ofs) 256 if (!ix.ofs)

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