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/cvs/deliantra/server/socket/loop.C
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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.74 by root, Tue Apr 22 07:28:05 2008 UTC vs.
Revision 1.75 by root, Wed Apr 23 07:25:55 2008 UTC

114void 114void
115client::tick () 115client::tick ()
116{ 116{
117 if (!pl || destroyed ()) 117 if (!pl || destroyed ())
118 return; 118 return;
119
120 pl->dirty = true;
119 121
120 /* Update the players stats once per tick. More efficient than 122 /* Update the players stats once per tick. More efficient than
121 * sending them whenever they change, and probably just as useful 123 * sending them whenever they change, and probably just as useful
122 */ 124 */
123 esrv_update_stats (pl); 125 esrv_update_stats (pl);

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