1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * the terms of the Affero GNU General Public License as published by the |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * option) any later version. |
9 | * option) any later version. |
… | |
… | |
40 | #include <netinet/in.h> |
40 | #include <netinet/in.h> |
41 | #include <netdb.h> |
41 | #include <netdb.h> |
42 | |
42 | |
43 | #include <unistd.h> |
43 | #include <unistd.h> |
44 | #include <arpa/inet.h> |
44 | #include <arpa/inet.h> |
45 | |
|
|
46 | #include <loader.h> |
|
|
47 | |
45 | |
48 | #define BG_SCRUB_RATE 4 // how often to send a face in the background |
46 | #define BG_SCRUB_RATE 4 // how often to send a face in the background |
49 | |
47 | |
50 | #define MAX_QUEUE_DEPTH 50 |
48 | #define MAX_QUEUE_DEPTH 50 |
51 | #define MAX_QUEUE_BACKLOG 3. |
49 | #define MAX_QUEUE_BACKLOG 3. |