ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/loop.C
(Generate patch)

Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.48 by root, Fri May 18 19:46:22 2007 UTC vs.
Revision 1.92 by root, Tue Jan 3 11:25:37 2012 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 * 5 *
8 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
21 * 19 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 21 */
24 22
25/** 23/**
26 * \file 24 * \file
27 * Main client/server loops. 25 * Main client/server loops.
30 * 28 *
31 * loop.c mainly deals with initialization and higher level socket 29 * loop.c mainly deals with initialization and higher level socket
32 * maintanance (checking for lost connections and if data has arrived.) 30 * maintanance (checking for lost connections and if data has arrived.)
33 */ 31 */
34 32
35#define BG_SCRUB_RATE 4 // how often to send a face in the background
36
37#include <global.h> 33#include <global.h>
38#include <sproto.h> 34#include <sproto.h>
39#include <sockproto.h> 35#include <sockproto.h>
40 36
41#include <sys/types.h> 37#include <sys/types.h>
45#include <netdb.h> 41#include <netdb.h>
46 42
47#include <unistd.h> 43#include <unistd.h>
48#include <arpa/inet.h> 44#include <arpa/inet.h>
49 45
50#include <loader.h> 46#define BG_SCRUB_RATE 4 // how often to send a face in the background
51 47
52#define MAX_QUEUE_DEPTH 500 //TODO 48#define MAX_QUEUE_DEPTH 50
53#define MAX_QUEUE_BACKLOG 3. //TODO 49#define MAX_QUEUE_BACKLOG 3.
54 50
55void 51void
56client::reset_state () 52client::reset_state ()
57{ 53{
58 if (!pl) 54 if (!pl)
63} 59}
64 60
65void 61void
66client::queue_command (packet_type *handler, char *data, int datalen) 62client::queue_command (packet_type *handler, char *data, int datalen)
67{ 63{
68 tstamp stamp = now (); 64 tstamp stamp = NOW;
69 65
70 if (cmd_queue.size () >= MAX_QUEUE_DEPTH) 66 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
71 { 67 {
72 //TODO: just disconnect here?
73 reset_state (); 68 reset_state ();
74 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 69 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
75 } 70 }
76 else 71 else
77 { 72 {
78 cmd_queue.push_back (command ()); 73 cmd_queue.resize (cmd_queue.size () + 1);
79 command &cmd = cmd_queue.back (); 74 command &cmd = cmd_queue.back ();
80 cmd.stamp = stamp; 75 cmd.stamp = stamp;
81 cmd.handler = handler; 76 cmd.handler = handler;
82 cmd.data = salloc<char> (datalen + 1, data); 77 cmd.data = salloc<char> (datalen + 1, data);
83 cmd.datalen = datalen; 78 cmd.datalen = datalen;
91 && state == ST_PLAYING 86 && state == ST_PLAYING
92 && pl->ob->speed_left > 0.f) 87 && pl->ob->speed_left > 0.f)
93 { 88 {
94 command &cmd = cmd_queue.front (); 89 command &cmd = cmd_queue.front ();
95 90
96 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) 91 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
97 { 92 {
98 reset_state (); 93 reset_state (); // the command might actually reset some movement state etc.
99 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); 94
95 if (pl)
96 pl->failmsg (
97 "Cannot keep up with your commands, ignoring them! "
98 "H<Your character cannot keep up with the instructions you give G<him|her>. "
99 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
100 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
101 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
102 );
100 } 103 }
101 else 104 else
102 execute (cmd.handler, cmd.data, cmd.datalen); 105 execute (cmd.handler, cmd.data, cmd.datalen);
103 106
107 sfree<char> (cmd.data, cmd.datalen + 1);
104 cmd_queue.pop_front (); 108 cmd_queue.pop_front ();
105 return true; 109 return true;
106 } 110 }
107 else 111 else
108 return false; 112 return false;
109} 113}
110 114
111void 115void
112flush_sockets (void)
113{
114 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
115 (*i)->flush ();
116}
117
118/**
119 * This checks the sockets for input, does the right thing.
120 *
121 * A bit of this code is grabbed out of socket.c
122 * There are 2 lists we need to look through - init_sockets is a list
123 *
124 */
125void
126doeric_server (void)
127{
128#ifdef CS_LOGSTATS
129 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
130 write_cs_stats ();
131#endif
132
133 //TODO: should not be done here, either
134 for (unsigned i = 0; i < clients.size (); ++i)
135 {
136 client *ns = clients [i];
137
138 ns->tick ();
139 ns->refcnt_chk ();
140 }
141}
142
143void
144client::tick () 116client::tick ()
145{ 117{
146 if (!pl || destroyed ()) 118 if (!pl || destroyed ())
147 return; 119 return;
120
121 pl->dirty = true;
148 122
149 /* Update the players stats once per tick. More efficient than 123 /* Update the players stats once per tick. More efficient than
150 * sending them whenever they change, and probably just as useful 124 * sending them whenever they change, and probably just as useful
151 */ 125 */
126 pl->need_updated_stats ();
152 esrv_update_stats (pl); 127 esrv_update_stats (pl);
153 128
154 if (last_weight != -1 && last_weight != WEIGHT (pl->ob)) 129 if (pl->ns->update_spells)
130 esrv_update_spells (pl);
131
132 sint32 weight = pl->ob->client_weight ();
133
134 if (last_weight != weight)
155 { 135 {
136 pl->ob->update_stats ();
156 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); 137 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
157 if (last_weight != WEIGHT (pl->ob))
158 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
159 (unsigned long) last_weight, WEIGHT (pl->ob));
160 } 138 }
161 139
162 draw_client_map (pl->ob); 140 draw_client_map (pl);
163 141
164 if (update_look) 142 if (update_look)
165 esrv_draw_look (pl->ob); 143 esrv_draw_look (pl);
166 144
167 if (askface.empty () && !partial_face_ofs) 145 mapinfo_queue_run ();
146
147#if HAVE_TCP_INFO
148 // check time of last ack, and, if too old, kill connection
149 socklen_t len = sizeof (tcpi);
150
151 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
152 {
153 if (tcpi.tcpi_snd_mss)
154 mss = tcpi.tcpi_snd_mss;
155
156#if 0
157 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
158 tcpi.tcpi_unacked,
159 tcpi.tcpi_sacked,
160 tcpi.tcpi_lost,
161 tcpi.tcpi_retrans,
162 tcpi.tcpi_fackets,
163 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
164
165 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
166#endif
167
168 // fast-time-out a player by checking for missing acks
169 // do this only when player is active
170 if (pl && pl->active
171 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
172 {
173 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
174 write_outputbuffer ();
175
176 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
177 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
178 destroy ();
179 }
180 }
181#endif
182
183 // limit budget surplus/deficit by one mss, add per-tick budget
184 rate_avail = min (rate_avail, mss) + max_rate;
185
186 int max_send = rate_avail;
187
188#if HAVE_TCP_INFO
189 // further restrict the available bandwidth by the excess bandwidth available
190 min_it (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
191#endif
192
193 // round to next-lowest mss
194 max_send -= max_send % mss;
195
196 if (ixface.empty ())
168 { 197 {
169 // regularly send a new face when queue is empty 198 // regularly send a new face when queue is empty
170 if (bg_scrub && !--bg_scrub && enable_bg_scrub) 199 if (bg_scrub && !--bg_scrub)
171 while (scrub_idx < faces.size () - 1) 200 while (scrub_idx < faces.size () - 1)
172 { 201 {
173 ++scrub_idx; 202 ++scrub_idx;
203
174 if (!faces_sent [scrub_idx]) 204 if (!faces_sent [scrub_idx])
205 if (faceinfo *f = face_info (scrub_idx))
206 if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now
175 { 207 {
176 send_face (scrub_idx); 208 send_face (scrub_idx, -120);
177 flush_fx (); 209 flush_fx ();
178 210
179 bg_scrub = 1; // send up to one face per tick, unless an image was requested 211 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
212 break;
213 }
214 }
215 }
216 else
217 {
218 bg_scrub = BG_SCRUB_RATE;
219
220 for (;;)
221 {
222 int avail = max_send - outputbuffer_len ();
223
224 if (avail <= 0)
225 break;
226
227 ixsend &ix = ixface.back ();
228
229 if (facedata *d = face_data (ix.idx, faceset))
230 {
231 // estimate the packet header overhead "ix " + idx + (new)ofs
232 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
233 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
234
235 // only transfer something if the amount of data transferred
236 // has a healthy relation to the header overhead
237 if (chunk < 64)
180 break; 238 break;
181 }
182 }
183 239
184 rate_avail = max_rate - outputbuffer_len (); 240 chunk = min (chunk, (int)ix.ofs);
185 }
186 else
187 {
188 int ol = outputbuffer_len ();
189 241
190 rate_avail = min (max_rate, rate_avail + max_rate);
191 rate_avail -= ol;
192
193 int avail = rate_avail;
194
195 // if we can split images, transfer up to mss packets if possible
196 // but never more 768 bytes more.
197 if (fxix) avail += min (768, mss - (ol % mss));
198
199 bg_scrub = BG_SCRUB_RATE;
200
201 while (avail > 0)
202 {
203 if (partial_face_ofs)
204 {
205 if (facedata *d = face_data (partial_face, faceset))
206 {
207 // 9 bytes is enough for fx_FFFOOO, 40 leaves some room
208 int chunk = min (min (avail - 40, MAXSOCKBUF - 9), partial_face_ofs);
209
210 if (chunk <= 0)
211 break;
212
213 partial_face_ofs -= chunk; 242 ix.ofs -= chunk;
214 243
244 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
245
215 packet sl ("ix"); 246 packet sl ("ix");
216 247
217 sl << ber32 (partial_face) 248 sl << ber32 (ix.idx)
218 << ber32 (partial_face_ofs) 249 << ber32 (ix.ofs)
219 << data (d->data.data () + partial_face_ofs, chunk); 250 << data (d->data + ix.ofs, chunk);
220 251
221 send_packet (sl); 252 send_packet (sl);
222 }
223 else
224 partial_face_ofs = 0;
225 }
226 else if (!askface.empty ())
227 {
228 // use a lifo to send most recently requested images
229 faceidx facenum = askface.back ();
230 askface.pop_back ();
231
232 if (fxix)
233 {
234 if (facedata *d = face_data (facenum, faceset))
235 {
236 partial_face = facenum;
237 partial_face_ofs = d->data.size ();
238 }
239 }
240 else
241 send_image (facenum);
242 } 253 }
243 else 254 else
255 ix.ofs = 0;
256
257 if (!ix.ofs)
258 {
259 ixface.pop_back ();
260
261 if (ixface.empty ())
244 break; 262 break;
245 263 }
246 int consumed = ol - outputbuffer_len ();
247 avail -= consumed;
248 rate_avail -= consumed;
249 } 264 }
250 } 265 }
251}
252 266
267 rate_avail -= outputbuffer_len ();
268}
269
270void
271client::flush_sockets ()
272{
273 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
274 (*i)->flush ();
275}
276
277void
278client::clock ()
279{
280 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
281 (*i)->tick ();
282
283 // give them all the same chances
284 flush_sockets ();
285
286 //TODO: should not be done here, either
287 for (unsigned i = 0; i < clients.size (); ++i)
288 clients[i]->refcnt_chk ();
289}
290

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines