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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.78 by root, Sat Dec 27 01:25:00 2008 UTC vs.
Revision 1.92 by root, Tue Jan 3 11:25:37 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24/** 23/**
42#include <netdb.h> 41#include <netdb.h>
43 42
44#include <unistd.h> 43#include <unistd.h>
45#include <arpa/inet.h> 44#include <arpa/inet.h>
46 45
47#include <loader.h>
48
49#define BG_SCRUB_RATE 4 // how often to send a face in the background 46#define BG_SCRUB_RATE 4 // how often to send a face in the background
50 47
51#define MAX_QUEUE_DEPTH 50 48#define MAX_QUEUE_DEPTH 50
52#define MAX_QUEUE_BACKLOG 3. 49#define MAX_QUEUE_BACKLOG 3.
53 50
54// disconnect a socket after this many seconds without an ack
55#define SOCKET_TIMEOUT 16.
56
57void 51void
58client::reset_state () 52client::reset_state ()
59{ 53{
60 if (!pl) 54 if (!pl)
61 return; 55 return;
69{ 63{
70 tstamp stamp = NOW; 64 tstamp stamp = NOW;
71 65
72 if (cmd_queue.size () >= MAX_QUEUE_DEPTH) 66 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
73 { 67 {
74 //TODO: just disconnect here?
75 reset_state (); 68 reset_state ();
76 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 69 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
77 } 70 }
78 else 71 else
79 { 72 {
95 { 88 {
96 command &cmd = cmd_queue.front (); 89 command &cmd = cmd_queue.front ();
97 90
98 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW) 91 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
99 { 92 {
100 reset_state (); 93 reset_state (); // the command might actually reset some movement state etc.
101 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); 94
95 if (pl)
96 pl->failmsg (
97 "Cannot keep up with your commands, ignoring them! "
98 "H<Your character cannot keep up with the instructions you give G<him|her>. "
99 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
100 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
101 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
102 );
102 } 103 }
103 else 104 else
104 execute (cmd.handler, cmd.data, cmd.datalen); 105 execute (cmd.handler, cmd.data, cmd.datalen);
105 106
106 sfree<char> (cmd.data, cmd.datalen + 1); 107 sfree<char> (cmd.data, cmd.datalen + 1);
120 pl->dirty = true; 121 pl->dirty = true;
121 122
122 /* Update the players stats once per tick. More efficient than 123 /* Update the players stats once per tick. More efficient than
123 * sending them whenever they change, and probably just as useful 124 * sending them whenever they change, and probably just as useful
124 */ 125 */
126 pl->need_updated_stats ();
125 esrv_update_stats (pl); 127 esrv_update_stats (pl);
128
129 if (pl->ns->update_spells)
130 esrv_update_spells (pl);
126 131
127 sint32 weight = pl->ob->client_weight (); 132 sint32 weight = pl->ob->client_weight ();
128 133
129 if (last_weight != weight) 134 if (last_weight != weight)
130 { 135 {
158 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss, 163 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
159 164
160 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked)); 165 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
161#endif 166#endif
162 167
163 // fast-time-out a player by checking for missign acks 168 // fast-time-out a player by checking for missing acks
164 // do this only when player is active 169 // do this only when player is active
165 if (pl && pl->active 170 if (pl && pl->active
166 && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000)) 171 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
167 { 172 {
168 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)"); 173 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
169 write_outputbuffer (); 174 write_outputbuffer ();
170 175
171 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd, 176 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
173 destroy (); 178 destroy ();
174 } 179 }
175 } 180 }
176#endif 181#endif
177 182
183 // limit budget surplus/deficit by one mss, add per-tick budget
178 rate_avail = min (max_rate + mss, rate_avail + max_rate); 184 rate_avail = min (rate_avail, mss) + max_rate;
179 185
180 int max_send = rate_avail; 186 int max_send = rate_avail;
181 187
182#if HAVE_TCP_INFO 188#if HAVE_TCP_INFO
183 // further restrict the available bandwidth by the excess bandwidth available 189 // further restrict the available bandwidth by the excess bandwidth available
184 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss); 190 min_it (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
185#endif 191#endif
186 192
187 // round to next-lowest mss 193 // round to next-lowest mss
188 max_send -= max_send % mss; 194 max_send -= max_send % mss;
189 195
239 245
240 packet sl ("ix"); 246 packet sl ("ix");
241 247
242 sl << ber32 (ix.idx) 248 sl << ber32 (ix.idx)
243 << ber32 (ix.ofs) 249 << ber32 (ix.ofs)
244 << data (d->data.data () + ix.ofs, chunk); 250 << data (d->data + ix.ofs, chunk);
245 251
246 send_packet (sl); 252 send_packet (sl);
247 } 253 }
248 else 254 else
249 ix.ofs = 0; 255 ix.ofs = 0;
260 266
261 rate_avail -= outputbuffer_len (); 267 rate_avail -= outputbuffer_len ();
262} 268}
263 269
264void 270void
265client::flush_sockets (void) 271client::flush_sockets ()
266{ 272{
267 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 273 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
268 (*i)->flush (); 274 (*i)->flush ();
269} 275}
270 276
271void 277void
272client::clock (void) 278client::clock ()
273{ 279{
274 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 280 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
275 (*i)->tick (); 281 (*i)->tick ();
276 282
277 // give them all the same chances 283 // give them all the same chances

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