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Comparing deliantra/server/socket/loop.C (file contents):
Revision 1.84 by root, Mon Nov 9 18:47:56 2009 UTC vs.
Revision 1.92 by root, Tue Jan 3 11:25:37 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
41#include <netdb.h> 41#include <netdb.h>
42 42
43#include <unistd.h> 43#include <unistd.h>
44#include <arpa/inet.h> 44#include <arpa/inet.h>
45 45
46#include <loader.h>
47
48#define BG_SCRUB_RATE 4 // how often to send a face in the background 46#define BG_SCRUB_RATE 4 // how often to send a face in the background
49 47
50#define MAX_QUEUE_DEPTH 50 48#define MAX_QUEUE_DEPTH 50
51#define MAX_QUEUE_BACKLOG 3. 49#define MAX_QUEUE_BACKLOG 3.
52 50
65{ 63{
66 tstamp stamp = NOW; 64 tstamp stamp = NOW;
67 65
68 if (cmd_queue.size () >= MAX_QUEUE_DEPTH) 66 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
69 { 67 {
70 //TODO: just disconnect here?
71 reset_state (); 68 reset_state ();
72 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); 69 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
73 } 70 }
74 else 71 else
75 { 72 {
124 pl->dirty = true; 121 pl->dirty = true;
125 122
126 /* Update the players stats once per tick. More efficient than 123 /* Update the players stats once per tick. More efficient than
127 * sending them whenever they change, and probably just as useful 124 * sending them whenever they change, and probably just as useful
128 */ 125 */
126 pl->need_updated_stats ();
129 esrv_update_stats (pl); 127 esrv_update_stats (pl);
128
130 if (pl->ns->update_spells) 129 if (pl->ns->update_spells)
131 esrv_update_spells (pl); 130 esrv_update_spells (pl);
132 131
133 sint32 weight = pl->ob->client_weight (); 132 sint32 weight = pl->ob->client_weight ();
134 133
179 destroy (); 178 destroy ();
180 } 179 }
181 } 180 }
182#endif 181#endif
183 182
183 // limit budget surplus/deficit by one mss, add per-tick budget
184 rate_avail = min (max_rate + mss, rate_avail + max_rate); 184 rate_avail = min (rate_avail, mss) + max_rate;
185 185
186 int max_send = rate_avail; 186 int max_send = rate_avail;
187 187
188#if HAVE_TCP_INFO 188#if HAVE_TCP_INFO
189 // further restrict the available bandwidth by the excess bandwidth available 189 // further restrict the available bandwidth by the excess bandwidth available
190 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss); 190 min_it (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
191#endif 191#endif
192 192
193 // round to next-lowest mss 193 // round to next-lowest mss
194 max_send -= max_send % mss; 194 max_send -= max_send % mss;
195 195
245 245
246 packet sl ("ix"); 246 packet sl ("ix");
247 247
248 sl << ber32 (ix.idx) 248 sl << ber32 (ix.idx)
249 << ber32 (ix.ofs) 249 << ber32 (ix.ofs)
250 << data (d->data.data () + ix.ofs, chunk); 250 << data (d->data + ix.ofs, chunk);
251 251
252 send_packet (sl); 252 send_packet (sl);
253 } 253 }
254 else 254 else
255 ix.ofs = 0; 255 ix.ofs = 0;
266 266
267 rate_avail -= outputbuffer_len (); 267 rate_avail -= outputbuffer_len ();
268} 268}
269 269
270void 270void
271client::flush_sockets (void) 271client::flush_sockets ()
272{ 272{
273 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 273 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
274 (*i)->flush (); 274 (*i)->flush ();
275} 275}
276 276
277void 277void
278client::clock (void) 278client::clock ()
279{ 279{
280 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 280 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
281 (*i)->tick (); 281 (*i)->tick ();
282 282
283 // give them all the same chances 283 // give them all the same chances

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