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/cvs/deliantra/server/socket/loop.C
Revision: 1.102
Committed: Sun Nov 18 00:37:11 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.101: +6 -4 lines
Log Message:
some range based for loops

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /**
25 * \file
26 * Main client/server loops.
27 *
28 * \date 2003-12-02
29 *
30 * loop.c mainly deals with initialization and higher level socket
31 * maintanance (checking for lost connections and if data has arrived.)
32 */
33
34 #include <global.h>
35 #include <sproto.h>
36 #include <sockproto.h>
37
38 #include <sys/types.h>
39 #include <sys/time.h>
40 #include <sys/socket.h>
41 #include <netinet/in.h>
42 #include <netdb.h>
43
44 #include <unistd.h>
45 #include <arpa/inet.h>
46
47 #define BG_SCRUB_RATE 4 // how often to send a face in the background
48
49 #define MAX_QUEUE_DEPTH 50
50 #define MAX_QUEUE_BACKLOG 3.
51
52 void
53 client::reset_state ()
54 {
55 if (!pl)
56 return;
57
58 pl->run_on = 0;
59 pl->fire_on = 0;
60 }
61
62 void
63 client::queue_command (packet_type *handler, char *data, int datalen)
64 {
65 tstamp stamp = NOW;
66
67 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
68 {
69 reset_state ();
70 send_packet_printf ("msg %d log command queue overflow, ignoring.", NDI_RED);
71 }
72 else
73 {
74 cmd_queue.resize (cmd_queue.size () + 1);
75 command &cmd = cmd_queue.back ();
76 cmd.stamp = stamp;
77 cmd.handler = handler;
78 cmd.data = salloc<char> (datalen + 1, data);
79 cmd.datalen = datalen;
80 }
81 }
82
83 bool
84 client::handle_command ()
85 {
86 if (!cmd_queue.empty ()
87 && state == ST_PLAYING
88 && pl->ob->speed_left > 0.f)
89 {
90 command &cmd = cmd_queue.front ();
91
92 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
93 {
94 reset_state (); // the command might actually reset some movement state etc.
95
96 if (pl)
97 pl->failmsg (
98 "Cannot keep up with your commands, ignoring them! "
99 "H<Your character cannot keep up with the instructions you give G<him|her>. "
100 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
101 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
102 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
103 );
104 }
105 else
106 execute (cmd.handler, cmd.data, cmd.datalen);
107
108 sfree<char> (cmd.data, cmd.datalen + 1);
109 cmd_queue.pop_front ();
110 return true;
111 }
112 else
113 return false;
114 }
115
116 void
117 client::tick ()
118 {
119 if (destroyed ())
120 return;
121
122 if (pl)
123 {
124 pl->dirty = true;
125
126 /* Update the players stats once per tick. More efficient than
127 * sending them whenever they change, and probably just as useful
128 */
129 pl->need_updated_stats ();
130 esrv_update_stats (pl);
131
132 if (pl->ns->update_spells)
133 esrv_update_spells (pl);
134
135 sint32 weight = pl->ob->client_weight ();
136
137 if (last_weight != weight)
138 {
139 pl->ob->update_stats ();
140 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
141 }
142
143 draw_client_map (pl);
144
145 if (update_look)
146 esrv_draw_look (pl);
147
148 mapinfo_queue_run ();
149 }
150
151 #if HAVE_TCP_INFO
152 // check time of last ack, and, if too old, kill connection
153 socklen_t len = sizeof (tcpi);
154
155 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
156 {
157 if (tcpi.tcpi_snd_mss)
158 mss = tcpi.tcpi_snd_mss;
159
160 #if 0
161 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
162 tcpi.tcpi_unacked,
163 tcpi.tcpi_sacked,
164 tcpi.tcpi_lost,
165 tcpi.tcpi_retrans,
166 tcpi.tcpi_fackets,
167 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
168
169 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
170 #endif
171
172 // fast-time-out a player by checking for missing acks
173 // do this only when player is active
174 if (pl && pl->active
175 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
176 {
177 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
178 write_outputbuffer ();
179
180 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
181 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
182 destroy ();
183 }
184 }
185 #endif
186
187 // limit budget surplus/deficit by one mss, add per-tick budget
188 rate_avail = min (rate_avail, mss) + max_rate;
189
190 int max_send = rate_avail;
191
192 #if HAVE_TCP_INFO
193 // further restrict the available bandwidth by the excess bandwidth available
194 min_it (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
195 #endif
196
197 // round to next-lowest mss
198 max_send -= max_send % mss;
199
200 if (ixface.empty ())
201 {
202 // regularly send a new face when queue is empty
203 if (bg_scrub && !--bg_scrub)
204 while (scrub_idx < faces.size () - 1)
205 {
206 ++scrub_idx;
207
208 if (!faces_sent [scrub_idx])
209 if (faceinfo *f = face_info (scrub_idx))
210 if (f->type == FT_IMAGE || f->type == FT_SOUND) // only scrub faces and sounds for now
211 {
212 send_face (scrub_idx, -120);
213 flush_fx ();
214
215 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
216 break;
217 }
218 }
219 }
220 else
221 {
222 bg_scrub = BG_SCRUB_RATE;
223
224 for (;;)
225 {
226 int avail = max_send - outputbuffer_len ();
227
228 if (avail <= 0)
229 break;
230
231 ixsend &ix = ixface.back ();
232
233 // estimate the packet header overhead "ix " + idx + (new)ofs
234 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
235 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
236
237 // only transfer something if the amount of data transferred
238 // has a healthy relation to the header overhead
239 if (chunk < 64)
240 break;
241
242 chunk = min (chunk, (int)ix.ofs);
243
244 ix.ofs -= chunk;
245
246 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
247
248 packet sl ("ix");
249
250 sl << ber32 (ix.idx)
251 << ber32 (ix.ofs)
252 << data_n (ix.data + ix.ofs, chunk);
253
254 send_packet (sl);
255
256 if (!ix.ofs)
257 {
258 ix_pop ();
259
260 if (ixface.empty ())
261 break;
262 }
263 }
264 }
265
266 rate_avail -= outputbuffer_len ();
267 }
268
269 void
270 client::flush_sockets ()
271 {
272 for (auto &&i : clients)
273 i->flush ();
274 }
275
276 void
277 client::clock ()
278 {
279 for (auto &&i : clients)
280 i->tick ();
281
282 // give them all the same chances
283 flush_sockets ();
284
285 //TODO: should not be done here, either
286 // iteratoes over indices as the vector can shrink.
287 // this might skip clients,. but we re-do it every tick...
288 for (unsigned i = 0; i < clients.size (); ++i)
289 clients[i]->refcnt_chk ();
290 }
291