1 |
/* |
2 |
CrossFire, A Multiplayer game for X-windows |
3 |
|
4 |
Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team |
5 |
Copyright (C) 1992 Frank Tore Johansen |
6 |
|
7 |
This program is free software; you can redistribute it and/or modify |
8 |
it under the terms of the GNU General Public License as published by |
9 |
the Free Software Foundation; either version 2 of the License, or |
10 |
(at your option) any later version. |
11 |
|
12 |
This program is distributed in the hope that it will be useful, |
13 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 |
GNU General Public License for more details. |
16 |
|
17 |
You should have received a copy of the GNU General Public License |
18 |
along with this program; if not, write to the Free Software |
19 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 |
|
21 |
The author can be reached via e-mail to <crossfire@schmorp.de> |
22 |
*/ |
23 |
|
24 |
/** |
25 |
* \file |
26 |
* Main client/server loops. |
27 |
* |
28 |
* \date 2003-12-02 |
29 |
* |
30 |
* loop.c mainly deals with initialization and higher level socket |
31 |
* maintenance (checking for lost connections and if data has arrived.) |
32 |
* The reading of data is handled in ericserver.c |
33 |
*/ |
34 |
|
35 |
|
36 |
#include <global.h> |
37 |
#include <sproto.h> |
38 |
#include <sockproto.h> |
39 |
|
40 |
#include <sys/types.h> |
41 |
#include <sys/time.h> |
42 |
#include <sys/socket.h> |
43 |
#include <netinet/in.h> |
44 |
#include <netdb.h> |
45 |
|
46 |
#include <unistd.h> |
47 |
#include <arpa/inet.h> |
48 |
|
49 |
#include <loader.h> |
50 |
|
51 |
#define MAX_QUEUE_DEPTH 500 //TODO |
52 |
|
53 |
//TODO: cannot use this, as it might ignore vital commands such as fire_stop |
54 |
#define MAX_QUEUE_BACKLOG 1e99 //TODO |
55 |
|
56 |
void |
57 |
client::queue_command (packet_type *handler, char *data, int datalen) |
58 |
{ |
59 |
tstamp stamp = now (); |
60 |
|
61 |
if (cmd_queue.size () >= MAX_QUEUE_DEPTH) |
62 |
//TODO: just disconnect here? |
63 |
send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); |
64 |
else if (!cmd_queue.empty () && cmd_queue.front ().stamp + MAX_QUEUE_BACKLOG < stamp) |
65 |
//TODO: do fire_stop and other things that might be necessary |
66 |
send_packet_printf ("drawinfo %d too many commands in queue, ignoring.", NDI_RED); |
67 |
else |
68 |
cmd_queue.push_back (command ( |
69 |
stamp, handler, (char *)salloc (datalen, data), datalen |
70 |
)); |
71 |
} |
72 |
|
73 |
bool |
74 |
client::handle_command () |
75 |
{ |
76 |
if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0) |
77 |
return false; |
78 |
|
79 |
if (cmd_queue.empty ()) |
80 |
return false; |
81 |
|
82 |
command &cmd = cmd_queue.front (); |
83 |
|
84 |
if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) |
85 |
//TODO: do fire_stop and other things that might be necessary |
86 |
send_packet_printf ("drawinfo %d ignoring delayed command.", NDI_RED); |
87 |
else |
88 |
execute (cmd.handler, cmd.data, cmd.datalen); |
89 |
|
90 |
sfree (cmd.data, cmd.datalen); |
91 |
cmd_queue.pop_front (); |
92 |
|
93 |
return true; |
94 |
} |
95 |
|
96 |
void |
97 |
flush_sockets (void) |
98 |
{ |
99 |
for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
100 |
if ((*i)->status != Ns_Dead) |
101 |
(*i)->flush (); |
102 |
} |
103 |
|
104 |
/** |
105 |
* This checks the sockets for input, does the right thing. |
106 |
* |
107 |
* A bit of this code is grabbed out of socket.c |
108 |
* There are 2 lists we need to look through - init_sockets is a list |
109 |
* |
110 |
*/ |
111 |
void |
112 |
doeric_server (void) |
113 |
{ |
114 |
#ifdef CS_LOGSTATS |
115 |
if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) |
116 |
write_cs_stats (); |
117 |
#endif |
118 |
|
119 |
/* Go through the players. Let the loop set the next pl value, |
120 |
* since we may remove some |
121 |
*/ |
122 |
//TODO: must be handled cleanly elsewhere |
123 |
for (player *pl = first_player; pl; ) |
124 |
{ |
125 |
player *npl = pl->next; |
126 |
|
127 |
//TODO: must be handled cleanly elsewhere |
128 |
if (!pl->socket || pl->socket->status == Ns_Dead) |
129 |
{ |
130 |
save_player (pl->ob, 0); |
131 |
|
132 |
if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
133 |
{ |
134 |
terminate_all_pets (pl->ob); |
135 |
pl->ob->remove (); |
136 |
} |
137 |
|
138 |
leave (pl, 1); |
139 |
final_free_player (pl); |
140 |
} |
141 |
|
142 |
pl = npl; |
143 |
} |
144 |
|
145 |
for (sockvec::iterator i = clients.begin (); i != clients.end (); ) |
146 |
{ |
147 |
client *s = *i; |
148 |
|
149 |
if (s->status == Ns_Dead) |
150 |
{ |
151 |
clients.erase (i); |
152 |
delete s; |
153 |
} |
154 |
else |
155 |
++i; |
156 |
} |
157 |
|
158 |
/* We need to do some of the processing below regardless */ |
159 |
|
160 |
/* Check for any input on the sockets */ |
161 |
for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
162 |
{ |
163 |
client *s = *i; |
164 |
player *pl = s->pl; |
165 |
|
166 |
s->handle_packet (); |
167 |
s->handle_command (); |
168 |
|
169 |
//TODO: should not be done here, either |
170 |
if (s->status != Ns_Dead && pl) |
171 |
{ |
172 |
/* Update the players stats once per tick. More efficient than |
173 |
* sending them whenever they change, and probably just as useful |
174 |
*/ |
175 |
esrv_update_stats (pl); |
176 |
|
177 |
if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) |
178 |
{ |
179 |
esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); |
180 |
if (pl->last_weight != WEIGHT (pl->ob)) |
181 |
LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", |
182 |
(unsigned long) pl->last_weight, WEIGHT (pl->ob)); |
183 |
} |
184 |
|
185 |
draw_client_map (pl->ob); |
186 |
|
187 |
if (s->update_look) |
188 |
esrv_draw_look (pl->ob); |
189 |
} |
190 |
} |
191 |
} |
192 |
|