/* * CrossFire, A Multiplayer game for X-windows * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team * Copyright (C) 1992 Frank Tore Johansen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * The author can be reached via e-mail to */ /** * \file * Main client/server loops. * * \date 2003-12-02 * * loop.c mainly deals with initialization and higher level socket * maintanance (checking for lost connections and if data has arrived.) */ #define BG_SCRUB_RATE 4 // how often to send a face in the background #include #include #include #include #include #include #include #include #include #include #include #define MAX_QUEUE_DEPTH 500 //TODO #define MAX_QUEUE_BACKLOG 3. //TODO void client::reset_state () { if (!pl) return; pl->run_on = 0; pl->fire_on = 0; } void client::queue_command (packet_type *handler, char *data, int datalen) { tstamp stamp = now (); if (cmd_queue.size () >= MAX_QUEUE_DEPTH) { //TODO: just disconnect here? reset_state (); send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); } else { cmd_queue.push_back (command ()); command &cmd = cmd_queue.back (); cmd.stamp = stamp; cmd.handler = handler; cmd.data = salloc (datalen + 1, data); cmd.datalen = datalen; } } bool client::handle_command () { bool skipping = false; while (!cmd_queue.empty () && !(state == ST_PLAYING && pl->ob && pl->ob->speed_left <= 0)) { command &cmd = cmd_queue.front (); if (cmd.stamp + MAX_QUEUE_BACKLOG < now ()) { if (!skipping) { skipping = true; reset_state (); send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED); } cmd_queue.pop_front (); } else { execute (cmd.handler, cmd.data, cmd.datalen); cmd_queue.pop_front (); return true; } } return false; } void flush_sockets (void) { for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) (*i)->flush (); } /** * This checks the sockets for input, does the right thing. * * A bit of this code is grabbed out of socket.c * There are 2 lists we need to look through - init_sockets is a list * */ void doeric_server (void) { #ifdef CS_LOGSTATS if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) write_cs_stats (); #endif //TODO: should not be done here, either for (unsigned i = 0; i < clients.size (); ++i) { client *ns = clients [i]; ns->tick (); ns->refcnt_chk (); } } void client::tick () { if (!pl || destroyed ()) return; /* Update the players stats once per tick. More efficient than * sending them whenever they change, and probably just as useful */ esrv_update_stats (pl); if (last_weight != -1 && last_weight != WEIGHT (pl->ob)) { esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); if (last_weight != WEIGHT (pl->ob)) LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", (unsigned long) last_weight, WEIGHT (pl->ob)); } draw_client_map (pl->ob); if (update_look) esrv_draw_look (pl->ob); if (askface.empty ()) { if (bg_scrub && !--bg_scrub) while (scrub_idx < faces.size () - 1) { ++scrub_idx; if (!faces_sent [scrub_idx]) { send_face (scrub_idx); bg_scrub = 1; // send up to one face per tick, unless an image was requested break; } } } else while (!askface.empty () && outputbuffer_len () < max_rate) { // use a lifo to send most recently requested images faceidx face = askface.back (); askface.pop_back (); send_image (face); bg_scrub = BG_SCRUB_RATE; } }