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/cvs/deliantra/server/socket/loop.C
Revision: 1.64
Committed: Sat Jul 28 00:45:05 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.63: +37 -35 lines
Log Message:
added volume to sound effect packet, tuned overload management

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Main client/server loops.
27 *
28 * \date 2003-12-02
29 *
30 * loop.c mainly deals with initialization and higher level socket
31 * maintanance (checking for lost connections and if data has arrived.)
32 */
33
34 #include <global.h>
35 #include <sproto.h>
36 #include <sockproto.h>
37
38 #include <sys/types.h>
39 #include <sys/time.h>
40 #include <sys/socket.h>
41 #include <netinet/in.h>
42 #include <netdb.h>
43
44 #include <unistd.h>
45 #include <arpa/inet.h>
46
47 #include <loader.h>
48
49 #define BG_SCRUB_RATE 4 // how often to send a face in the background
50
51 #define MAX_QUEUE_DEPTH 500
52 #define MAX_QUEUE_BACKLOG 3.
53
54 void
55 client::reset_state ()
56 {
57 if (!pl)
58 return;
59
60 pl->run_on = 0;
61 pl->fire_on = 0;
62 }
63
64 void
65 client::queue_command (packet_type *handler, char *data, int datalen)
66 {
67 tstamp stamp = NOW;
68
69 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
70 {
71 //TODO: just disconnect here?
72 reset_state ();
73 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
74 }
75 else
76 {
77 cmd_queue.push_back (command ());
78 command &cmd = cmd_queue.back ();
79 cmd.stamp = stamp;
80 cmd.handler = handler;
81 cmd.data = salloc<char> (datalen + 1, data);
82 cmd.datalen = datalen;
83 }
84 }
85
86 bool
87 client::handle_command ()
88 {
89 if (!cmd_queue.empty ()
90 && state == ST_PLAYING
91 && pl->ob->speed_left > 0.f)
92 {
93 command &cmd = cmd_queue.front ();
94
95 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
96 {
97 reset_state ();
98 send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
99 }
100 else
101 execute (cmd.handler, cmd.data, cmd.datalen);
102
103 cmd_queue.pop_front ();
104 return true;
105 }
106 else
107 return false;
108 }
109
110 void
111 flush_sockets (void)
112 {
113 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
114 (*i)->flush ();
115 }
116
117 /**
118 * This checks the sockets for input, does the right thing.
119 *
120 * A bit of this code is grabbed out of socket.c
121 * There are 2 lists we need to look through - init_sockets is a list
122 *
123 */
124 void
125 doeric_server (void)
126 {
127 //TODO: should not be done here, either
128 for (unsigned i = 0; i < clients.size (); ++i)
129 {
130 client *ns = clients [i];
131
132 ns->tick ();
133 ns->refcnt_chk ();
134 }
135 }
136
137 void
138 client::tick ()
139 {
140 if (!pl || destroyed ())
141 return;
142
143 /* Update the players stats once per tick. More efficient than
144 * sending them whenever they change, and probably just as useful
145 */
146 esrv_update_stats (pl);
147
148 if (last_weight != -1 && last_weight != WEIGHT (pl->ob))
149 {
150 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
151 if (last_weight != WEIGHT (pl->ob))
152 LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
153 (unsigned long) last_weight, WEIGHT (pl->ob));
154 }
155
156 draw_client_map (pl);
157
158 if (update_look)
159 esrv_draw_look (pl);
160
161 bool overload = false;
162
163 #if HAVE_TCP_INFO
164 // do bandwidth checking
165 if (tcpi.tcpi_unacked + 1 > max (4, tcpi.tcpi_snd_cwnd))
166 {
167 overload = true;
168 if (next_rate_adjust <= NOW)
169 {
170 next_rate_adjust = NOW + 2;
171 max_rate = max (max_rate >> 1, int (5000 * TICK));
172 LOG (llevDebug, "tcp %s overloaded (%d + 1 > 4 | %d), rate now %d\n",
173 host, (int)tcpi.tcpi_unacked, (int)tcpi.tcpi_snd_cwnd, int (max_rate / TICK));//D
174 send_packet_printf ("drawinfo %d Due to possible network congestion, your output-rate has been reduced to %dbps.",
175 NDI_RED, int (max_rate / TICK));
176 }
177 }
178 #endif
179
180 if (!overload)
181 {
182 if (ixface.empty ())
183 {
184 // regularly send a new face when queue is empty
185 if (bg_scrub && !--bg_scrub && enable_bg_scrub)
186 while (scrub_idx < faces.size () - 1)
187 {
188 ++scrub_idx;
189
190 if (!faces_sent [scrub_idx])
191 if (faceinfo *f = face_info (scrub_idx))
192 if (f->type == FT_FACE) // only scrub faces for now
193 {
194 send_face (scrub_idx, -120);
195 flush_fx ();
196
197 bg_scrub = 1; // send up to one face per tick, unless an image was requested
198 break;
199 }
200 }
201
202 rate_avail = max_rate - outputbuffer_len ();
203 }
204 else
205 {
206 int ol = outputbuffer_len ();
207
208 rate_avail = min (max_rate, rate_avail + max_rate);
209 rate_avail -= ol;
210
211 int avail = rate_avail;
212
213 // if we can split images, transfer up to mss-sized packets if possible
214 // but never 768 bytes more.
215 if (fxix) avail += min (768, mss - (ol % mss));
216
217 bg_scrub = BG_SCRUB_RATE;
218
219 while (avail > 0)
220 {
221 ixsend &ix = ixface.back ();
222
223 if (facedata *d = face_data (ix.idx, faceset))
224 {
225 if (fxix)
226 {
227 // only transfer something if the amount of data transferred
228 // has a healthy relation to the header overhead
229 if (avail <= 40)
230 break;
231
232 // 9 bytes is enough for fx_FFFOOO
233 int chunk = min (min (avail, MAXSOCKBUF - 9), (int)ix.ofs);
234
235 if (chunk <= 0)
236 break;
237
238 ix.ofs -= chunk;
239
240 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
241
242 packet sl ("ix");
243
244 sl << ber32 (ix.idx)
245 << ber32 (ix.ofs)
246 << data (d->data.data () + ix.ofs, chunk);
247
248 send_packet (sl);
249 }
250 else
251 {
252 send_image (ix.idx);
253 ix.ofs = 0;
254 }
255 }
256 else
257 ix.ofs = 0;
258
259 int consumed = outputbuffer_len () - ol;
260
261 avail -= consumed;
262 rate_avail -= consumed;
263
264 ol = outputbuffer_len ();
265
266 if (!ix.ofs)
267 {
268 ixface.pop_back ();
269
270 if (ixface.empty ())
271 break;
272 }
273 }
274 }
275 }
276 }
277