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/cvs/deliantra/server/socket/loop.C
Revision: 1.81
Committed: Wed Sep 2 16:54:20 2009 UTC (14 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80
Changes since 1.80: +1 -4 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /**
25 * \file
26 * Main client/server loops.
27 *
28 * \date 2003-12-02
29 *
30 * loop.c mainly deals with initialization and higher level socket
31 * maintanance (checking for lost connections and if data has arrived.)
32 */
33
34 #include <global.h>
35 #include <sproto.h>
36 #include <sockproto.h>
37
38 #include <sys/types.h>
39 #include <sys/time.h>
40 #include <sys/socket.h>
41 #include <netinet/in.h>
42 #include <netdb.h>
43
44 #include <unistd.h>
45 #include <arpa/inet.h>
46
47 #include <loader.h>
48
49 #define BG_SCRUB_RATE 4 // how often to send a face in the background
50
51 #define MAX_QUEUE_DEPTH 50
52 #define MAX_QUEUE_BACKLOG 3.
53
54 void
55 client::reset_state ()
56 {
57 if (!pl)
58 return;
59
60 pl->run_on = 0;
61 pl->fire_on = 0;
62 }
63
64 void
65 client::queue_command (packet_type *handler, char *data, int datalen)
66 {
67 tstamp stamp = NOW;
68
69 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
70 {
71 //TODO: just disconnect here?
72 reset_state ();
73 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
74 }
75 else
76 {
77 cmd_queue.resize (cmd_queue.size () + 1);
78 command &cmd = cmd_queue.back ();
79 cmd.stamp = stamp;
80 cmd.handler = handler;
81 cmd.data = salloc<char> (datalen + 1, data);
82 cmd.datalen = datalen;
83 }
84 }
85
86 bool
87 client::handle_command ()
88 {
89 if (!cmd_queue.empty ()
90 && state == ST_PLAYING
91 && pl->ob->speed_left > 0.f)
92 {
93 command &cmd = cmd_queue.front ();
94
95 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
96 {
97 reset_state (); // the command might actually reset some movement state etc.
98
99 if (pl)
100 pl->failmsg (
101 "Cannot keep up with your commands, ignoring them! "
102 "H<Your character cannot keep up with the instructions you give G<him|her>. "
103 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
104 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
105 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
106 );
107 }
108 else
109 execute (cmd.handler, cmd.data, cmd.datalen);
110
111 sfree<char> (cmd.data, cmd.datalen + 1);
112 cmd_queue.pop_front ();
113 return true;
114 }
115 else
116 return false;
117 }
118
119 void
120 client::tick ()
121 {
122 if (!pl || destroyed ())
123 return;
124
125 pl->dirty = true;
126
127 /* Update the players stats once per tick. More efficient than
128 * sending them whenever they change, and probably just as useful
129 */
130 esrv_update_stats (pl);
131
132 sint32 weight = pl->ob->client_weight ();
133
134 if (last_weight != weight)
135 {
136 pl->ob->update_stats ();
137 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
138 }
139
140 draw_client_map (pl);
141
142 if (update_look)
143 esrv_draw_look (pl);
144
145 mapinfo_queue_run ();
146
147 #if HAVE_TCP_INFO
148 // check time of last ack, and, if too old, kill connection
149 socklen_t len = sizeof (tcpi);
150
151 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
152 {
153 if (tcpi.tcpi_snd_mss)
154 mss = tcpi.tcpi_snd_mss;
155
156 #if 0
157 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
158 tcpi.tcpi_unacked,
159 tcpi.tcpi_sacked,
160 tcpi.tcpi_lost,
161 tcpi.tcpi_retrans,
162 tcpi.tcpi_fackets,
163 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
164
165 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
166 #endif
167
168 // fast-time-out a player by checking for missing acks
169 // do this only when player is active
170 if (pl && pl->active
171 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
172 {
173 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
174 write_outputbuffer ();
175
176 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
177 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
178 destroy ();
179 }
180 }
181 #endif
182
183 rate_avail = min (max_rate + mss, rate_avail + max_rate);
184
185 int max_send = rate_avail;
186
187 #if HAVE_TCP_INFO
188 // further restrict the available bandwidth by the excess bandwidth available
189 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
190 #endif
191
192 // round to next-lowest mss
193 max_send -= max_send % mss;
194
195 if (ixface.empty ())
196 {
197 // regularly send a new face when queue is empty
198 if (bg_scrub && !--bg_scrub)
199 while (scrub_idx < faces.size () - 1)
200 {
201 ++scrub_idx;
202
203 if (!faces_sent [scrub_idx])
204 if (faceinfo *f = face_info (scrub_idx))
205 if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now
206 {
207 send_face (scrub_idx, -120);
208 flush_fx ();
209
210 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
211 break;
212 }
213 }
214 }
215 else
216 {
217 bg_scrub = BG_SCRUB_RATE;
218
219 for (;;)
220 {
221 int avail = max_send - outputbuffer_len ();
222
223 if (avail <= 0)
224 break;
225
226 ixsend &ix = ixface.back ();
227
228 if (facedata *d = face_data (ix.idx, faceset))
229 {
230 // estimate the packet header overhead "ix " + idx + (new)ofs
231 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
232 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
233
234 // only transfer something if the amount of data transferred
235 // has a healthy relation to the header overhead
236 if (chunk < 64)
237 break;
238
239 chunk = min (chunk, (int)ix.ofs);
240
241 ix.ofs -= chunk;
242
243 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
244
245 packet sl ("ix");
246
247 sl << ber32 (ix.idx)
248 << ber32 (ix.ofs)
249 << data (d->data.data () + ix.ofs, chunk);
250
251 send_packet (sl);
252 }
253 else
254 ix.ofs = 0;
255
256 if (!ix.ofs)
257 {
258 ixface.pop_back ();
259
260 if (ixface.empty ())
261 break;
262 }
263 }
264 }
265
266 rate_avail -= outputbuffer_len ();
267 }
268
269 void
270 client::flush_sockets (void)
271 {
272 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
273 (*i)->flush ();
274 }
275
276 void
277 client::clock (void)
278 {
279 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
280 (*i)->tick ();
281
282 // give them all the same chances
283 flush_sockets ();
284
285 //TODO: should not be done here, either
286 for (unsigned i = 0; i < clients.size (); ++i)
287 clients[i]->refcnt_chk ();
288 }
289