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/cvs/deliantra/server/socket/loop.C
Revision: 1.82
Committed: Mon Oct 12 14:00:59 2009 UTC (14 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81
Changes since 1.81: +7 -6 lines
Log Message:
clarify license

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & The Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /**
26 * \file
27 * Main client/server loops.
28 *
29 * \date 2003-12-02
30 *
31 * loop.c mainly deals with initialization and higher level socket
32 * maintanance (checking for lost connections and if data has arrived.)
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <sockproto.h>
38
39 #include <sys/types.h>
40 #include <sys/time.h>
41 #include <sys/socket.h>
42 #include <netinet/in.h>
43 #include <netdb.h>
44
45 #include <unistd.h>
46 #include <arpa/inet.h>
47
48 #include <loader.h>
49
50 #define BG_SCRUB_RATE 4 // how often to send a face in the background
51
52 #define MAX_QUEUE_DEPTH 50
53 #define MAX_QUEUE_BACKLOG 3.
54
55 void
56 client::reset_state ()
57 {
58 if (!pl)
59 return;
60
61 pl->run_on = 0;
62 pl->fire_on = 0;
63 }
64
65 void
66 client::queue_command (packet_type *handler, char *data, int datalen)
67 {
68 tstamp stamp = NOW;
69
70 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
71 {
72 //TODO: just disconnect here?
73 reset_state ();
74 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
75 }
76 else
77 {
78 cmd_queue.resize (cmd_queue.size () + 1);
79 command &cmd = cmd_queue.back ();
80 cmd.stamp = stamp;
81 cmd.handler = handler;
82 cmd.data = salloc<char> (datalen + 1, data);
83 cmd.datalen = datalen;
84 }
85 }
86
87 bool
88 client::handle_command ()
89 {
90 if (!cmd_queue.empty ()
91 && state == ST_PLAYING
92 && pl->ob->speed_left > 0.f)
93 {
94 command &cmd = cmd_queue.front ();
95
96 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
97 {
98 reset_state (); // the command might actually reset some movement state etc.
99
100 if (pl)
101 pl->failmsg (
102 "Cannot keep up with your commands, ignoring them! "
103 "H<Your character cannot keep up with the instructions you give G<him|her>. "
104 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
105 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
106 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
107 );
108 }
109 else
110 execute (cmd.handler, cmd.data, cmd.datalen);
111
112 sfree<char> (cmd.data, cmd.datalen + 1);
113 cmd_queue.pop_front ();
114 return true;
115 }
116 else
117 return false;
118 }
119
120 void
121 client::tick ()
122 {
123 if (!pl || destroyed ())
124 return;
125
126 pl->dirty = true;
127
128 /* Update the players stats once per tick. More efficient than
129 * sending them whenever they change, and probably just as useful
130 */
131 esrv_update_stats (pl);
132
133 sint32 weight = pl->ob->client_weight ();
134
135 if (last_weight != weight)
136 {
137 pl->ob->update_stats ();
138 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
139 }
140
141 draw_client_map (pl);
142
143 if (update_look)
144 esrv_draw_look (pl);
145
146 mapinfo_queue_run ();
147
148 #if HAVE_TCP_INFO
149 // check time of last ack, and, if too old, kill connection
150 socklen_t len = sizeof (tcpi);
151
152 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
153 {
154 if (tcpi.tcpi_snd_mss)
155 mss = tcpi.tcpi_snd_mss;
156
157 #if 0
158 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
159 tcpi.tcpi_unacked,
160 tcpi.tcpi_sacked,
161 tcpi.tcpi_lost,
162 tcpi.tcpi_retrans,
163 tcpi.tcpi_fackets,
164 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
165
166 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
167 #endif
168
169 // fast-time-out a player by checking for missing acks
170 // do this only when player is active
171 if (pl && pl->active
172 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
173 {
174 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
175 write_outputbuffer ();
176
177 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
178 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
179 destroy ();
180 }
181 }
182 #endif
183
184 rate_avail = min (max_rate + mss, rate_avail + max_rate);
185
186 int max_send = rate_avail;
187
188 #if HAVE_TCP_INFO
189 // further restrict the available bandwidth by the excess bandwidth available
190 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
191 #endif
192
193 // round to next-lowest mss
194 max_send -= max_send % mss;
195
196 if (ixface.empty ())
197 {
198 // regularly send a new face when queue is empty
199 if (bg_scrub && !--bg_scrub)
200 while (scrub_idx < faces.size () - 1)
201 {
202 ++scrub_idx;
203
204 if (!faces_sent [scrub_idx])
205 if (faceinfo *f = face_info (scrub_idx))
206 if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now
207 {
208 send_face (scrub_idx, -120);
209 flush_fx ();
210
211 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
212 break;
213 }
214 }
215 }
216 else
217 {
218 bg_scrub = BG_SCRUB_RATE;
219
220 for (;;)
221 {
222 int avail = max_send - outputbuffer_len ();
223
224 if (avail <= 0)
225 break;
226
227 ixsend &ix = ixface.back ();
228
229 if (facedata *d = face_data (ix.idx, faceset))
230 {
231 // estimate the packet header overhead "ix " + idx + (new)ofs
232 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
233 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
234
235 // only transfer something if the amount of data transferred
236 // has a healthy relation to the header overhead
237 if (chunk < 64)
238 break;
239
240 chunk = min (chunk, (int)ix.ofs);
241
242 ix.ofs -= chunk;
243
244 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
245
246 packet sl ("ix");
247
248 sl << ber32 (ix.idx)
249 << ber32 (ix.ofs)
250 << data (d->data.data () + ix.ofs, chunk);
251
252 send_packet (sl);
253 }
254 else
255 ix.ofs = 0;
256
257 if (!ix.ofs)
258 {
259 ixface.pop_back ();
260
261 if (ixface.empty ())
262 break;
263 }
264 }
265 }
266
267 rate_avail -= outputbuffer_len ();
268 }
269
270 void
271 client::flush_sockets (void)
272 {
273 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
274 (*i)->flush ();
275 }
276
277 void
278 client::clock (void)
279 {
280 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
281 (*i)->tick ();
282
283 // give them all the same chances
284 flush_sockets ();
285
286 //TODO: should not be done here, either
287 for (unsigned i = 0; i < clients.size (); ++i)
288 clients[i]->refcnt_chk ();
289 }
290