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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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/** |
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* \file |
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* Main client/server loops. |
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* |
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* \date 2003-12-02 |
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* |
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* loop.c mainly deals with initialization and higher level socket |
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* maintanance (checking for lost connections and if data has arrived.) |
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*/ |
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|
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#include <global.h> |
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#include <sproto.h> |
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#include <sockproto.h> |
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|
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#include <sys/types.h> |
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#include <sys/time.h> |
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#include <sys/socket.h> |
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#include <netinet/in.h> |
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#include <netdb.h> |
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|
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#include <unistd.h> |
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#include <arpa/inet.h> |
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|
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#include <loader.h> |
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|
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#define BG_SCRUB_RATE 4 // how often to send a face in the background |
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|
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#define MAX_QUEUE_DEPTH 50 |
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#define MAX_QUEUE_BACKLOG 3. |
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|
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void |
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client::reset_state () |
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{ |
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if (!pl) |
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return; |
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|
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pl->run_on = 0; |
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pl->fire_on = 0; |
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} |
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|
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void |
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client::queue_command (packet_type *handler, char *data, int datalen) |
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{ |
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tstamp stamp = NOW; |
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|
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if (cmd_queue.size () >= MAX_QUEUE_DEPTH) |
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{ |
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//TODO: just disconnect here? |
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reset_state (); |
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send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED); |
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} |
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else |
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{ |
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cmd_queue.resize (cmd_queue.size () + 1); |
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command &cmd = cmd_queue.back (); |
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cmd.stamp = stamp; |
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cmd.handler = handler; |
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cmd.data = salloc<char> (datalen + 1, data); |
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cmd.datalen = datalen; |
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} |
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} |
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|
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bool |
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client::handle_command () |
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{ |
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if (!cmd_queue.empty () |
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&& state == ST_PLAYING |
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&& pl->ob->speed_left > 0.f) |
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{ |
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command &cmd = cmd_queue.front (); |
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|
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if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW) |
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{ |
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reset_state (); // the command might actually reset some movement state etc. |
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|
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if (pl) |
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pl->failmsg ( |
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"Cannot keep up with your commands, ignoring them! " |
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"H<Your character cannot keep up with the instructions you give G<him|her>. " |
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"Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), " |
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"wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then " |
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"try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>" |
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); |
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} |
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else |
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execute (cmd.handler, cmd.data, cmd.datalen); |
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|
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sfree<char> (cmd.data, cmd.datalen + 1); |
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cmd_queue.pop_front (); |
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return true; |
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} |
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else |
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return false; |
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} |
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|
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void |
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client::tick () |
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{ |
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if (!pl || destroyed ()) |
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return; |
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|
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pl->dirty = true; |
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|
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/* Update the players stats once per tick. More efficient than |
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* sending them whenever they change, and probably just as useful |
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*/ |
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esrv_update_stats (pl); |
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if (pl->ns->update_spells) |
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esrv_update_spells (pl); |
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|
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sint32 weight = pl->ob->client_weight (); |
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|
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if (last_weight != weight) |
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{ |
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pl->ob->update_stats (); |
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esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); |
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} |
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|
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draw_client_map (pl); |
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|
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if (update_look) |
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esrv_draw_look (pl); |
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|
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mapinfo_queue_run (); |
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|
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#if HAVE_TCP_INFO |
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// check time of last ack, and, if too old, kill connection |
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socklen_t len = sizeof (tcpi); |
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|
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if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) |
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{ |
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if (tcpi.tcpi_snd_mss) |
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mss = tcpi.tcpi_snd_mss; |
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|
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#if 0 |
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fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n", |
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tcpi.tcpi_unacked, |
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tcpi.tcpi_sacked, |
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tcpi.tcpi_lost, |
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tcpi.tcpi_retrans, |
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tcpi.tcpi_fackets, |
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tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss, |
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|
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tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked)); |
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#endif |
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|
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// fast-time-out a player by checking for missing acks |
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// do this only when player is active |
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if (pl && pl->active |
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&& tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000)) |
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{ |
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send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)"); |
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write_outputbuffer (); |
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|
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LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd, |
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(unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked); |
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destroy (); |
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} |
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} |
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#endif |
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|
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rate_avail = min (max_rate + mss, rate_avail + max_rate); |
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|
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int max_send = rate_avail; |
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|
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#if HAVE_TCP_INFO |
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// further restrict the available bandwidth by the excess bandwidth available |
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max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss); |
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#endif |
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|
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// round to next-lowest mss |
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max_send -= max_send % mss; |
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|
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if (ixface.empty ()) |
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{ |
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// regularly send a new face when queue is empty |
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if (bg_scrub && !--bg_scrub) |
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while (scrub_idx < faces.size () - 1) |
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{ |
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++scrub_idx; |
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|
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if (!faces_sent [scrub_idx]) |
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if (faceinfo *f = face_info (scrub_idx)) |
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if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now |
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{ |
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send_face (scrub_idx, -120); |
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flush_fx (); |
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|
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bg_scrub = 1; // send up to one fx per tick, unless an image was requested |
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break; |
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} |
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} |
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} |
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else |
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{ |
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bg_scrub = BG_SCRUB_RATE; |
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|
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for (;;) |
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{ |
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int avail = max_send - outputbuffer_len (); |
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|
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if (avail <= 0) |
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break; |
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|
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ixsend &ix = ixface.back (); |
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|
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if (facedata *d = face_data (ix.idx, faceset)) |
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{ |
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// estimate the packet header overhead "ix " + idx + (new)ofs |
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int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs); |
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int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen; |
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|
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// only transfer something if the amount of data transferred |
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// has a healthy relation to the header overhead |
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if (chunk < 64) |
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break; |
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|
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chunk = min (chunk, (int)ix.ofs); |
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|
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ix.ofs -= chunk; |
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|
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//fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D |
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|
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packet sl ("ix"); |
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|
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sl << ber32 (ix.idx) |
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<< ber32 (ix.ofs) |
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<< data (d->data.data () + ix.ofs, chunk); |
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|
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send_packet (sl); |
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} |
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else |
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ix.ofs = 0; |
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|
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if (!ix.ofs) |
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{ |
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ixface.pop_back (); |
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|
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if (ixface.empty ()) |
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break; |
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} |
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} |
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} |
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|
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rate_avail -= outputbuffer_len (); |
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} |
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|
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void |
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client::flush_sockets (void) |
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{ |
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for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
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(*i)->flush (); |
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} |
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|
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void |
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client::clock (void) |
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{ |
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for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
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(*i)->tick (); |
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|
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// give them all the same chances |
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flush_sockets (); |
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|
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//TODO: should not be done here, either |
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for (unsigned i = 0; i < clients.size (); ++i) |
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clients[i]->refcnt_chk (); |
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} |
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|