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/cvs/deliantra/server/socket/loop.C
Revision: 1.84
Committed: Mon Nov 9 18:47:56 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.83: +2 -0 lines
Log Message:
remove max_nrof from maps, make spell updates delayed

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 /**
24 * \file
25 * Main client/server loops.
26 *
27 * \date 2003-12-02
28 *
29 * loop.c mainly deals with initialization and higher level socket
30 * maintanance (checking for lost connections and if data has arrived.)
31 */
32
33 #include <global.h>
34 #include <sproto.h>
35 #include <sockproto.h>
36
37 #include <sys/types.h>
38 #include <sys/time.h>
39 #include <sys/socket.h>
40 #include <netinet/in.h>
41 #include <netdb.h>
42
43 #include <unistd.h>
44 #include <arpa/inet.h>
45
46 #include <loader.h>
47
48 #define BG_SCRUB_RATE 4 // how often to send a face in the background
49
50 #define MAX_QUEUE_DEPTH 50
51 #define MAX_QUEUE_BACKLOG 3.
52
53 void
54 client::reset_state ()
55 {
56 if (!pl)
57 return;
58
59 pl->run_on = 0;
60 pl->fire_on = 0;
61 }
62
63 void
64 client::queue_command (packet_type *handler, char *data, int datalen)
65 {
66 tstamp stamp = NOW;
67
68 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
69 {
70 //TODO: just disconnect here?
71 reset_state ();
72 send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
73 }
74 else
75 {
76 cmd_queue.resize (cmd_queue.size () + 1);
77 command &cmd = cmd_queue.back ();
78 cmd.stamp = stamp;
79 cmd.handler = handler;
80 cmd.data = salloc<char> (datalen + 1, data);
81 cmd.datalen = datalen;
82 }
83 }
84
85 bool
86 client::handle_command ()
87 {
88 if (!cmd_queue.empty ()
89 && state == ST_PLAYING
90 && pl->ob->speed_left > 0.f)
91 {
92 command &cmd = cmd_queue.front ();
93
94 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
95 {
96 reset_state (); // the command might actually reset some movement state etc.
97
98 if (pl)
99 pl->failmsg (
100 "Cannot keep up with your commands, ignoring them! "
101 "H<Your character cannot keep up with the instructions you give G<him|her>. "
102 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
103 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
104 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
105 );
106 }
107 else
108 execute (cmd.handler, cmd.data, cmd.datalen);
109
110 sfree<char> (cmd.data, cmd.datalen + 1);
111 cmd_queue.pop_front ();
112 return true;
113 }
114 else
115 return false;
116 }
117
118 void
119 client::tick ()
120 {
121 if (!pl || destroyed ())
122 return;
123
124 pl->dirty = true;
125
126 /* Update the players stats once per tick. More efficient than
127 * sending them whenever they change, and probably just as useful
128 */
129 esrv_update_stats (pl);
130 if (pl->ns->update_spells)
131 esrv_update_spells (pl);
132
133 sint32 weight = pl->ob->client_weight ();
134
135 if (last_weight != weight)
136 {
137 pl->ob->update_stats ();
138 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
139 }
140
141 draw_client_map (pl);
142
143 if (update_look)
144 esrv_draw_look (pl);
145
146 mapinfo_queue_run ();
147
148 #if HAVE_TCP_INFO
149 // check time of last ack, and, if too old, kill connection
150 socklen_t len = sizeof (tcpi);
151
152 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
153 {
154 if (tcpi.tcpi_snd_mss)
155 mss = tcpi.tcpi_snd_mss;
156
157 #if 0
158 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
159 tcpi.tcpi_unacked,
160 tcpi.tcpi_sacked,
161 tcpi.tcpi_lost,
162 tcpi.tcpi_retrans,
163 tcpi.tcpi_fackets,
164 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
165
166 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
167 #endif
168
169 // fast-time-out a player by checking for missing acks
170 // do this only when player is active
171 if (pl && pl->active
172 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
173 {
174 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
175 write_outputbuffer ();
176
177 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
178 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
179 destroy ();
180 }
181 }
182 #endif
183
184 rate_avail = min (max_rate + mss, rate_avail + max_rate);
185
186 int max_send = rate_avail;
187
188 #if HAVE_TCP_INFO
189 // further restrict the available bandwidth by the excess bandwidth available
190 max_send = min (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
191 #endif
192
193 // round to next-lowest mss
194 max_send -= max_send % mss;
195
196 if (ixface.empty ())
197 {
198 // regularly send a new face when queue is empty
199 if (bg_scrub && !--bg_scrub)
200 while (scrub_idx < faces.size () - 1)
201 {
202 ++scrub_idx;
203
204 if (!faces_sent [scrub_idx])
205 if (faceinfo *f = face_info (scrub_idx))
206 if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now
207 {
208 send_face (scrub_idx, -120);
209 flush_fx ();
210
211 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
212 break;
213 }
214 }
215 }
216 else
217 {
218 bg_scrub = BG_SCRUB_RATE;
219
220 for (;;)
221 {
222 int avail = max_send - outputbuffer_len ();
223
224 if (avail <= 0)
225 break;
226
227 ixsend &ix = ixface.back ();
228
229 if (facedata *d = face_data (ix.idx, faceset))
230 {
231 // estimate the packet header overhead "ix " + idx + (new)ofs
232 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
233 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
234
235 // only transfer something if the amount of data transferred
236 // has a healthy relation to the header overhead
237 if (chunk < 64)
238 break;
239
240 chunk = min (chunk, (int)ix.ofs);
241
242 ix.ofs -= chunk;
243
244 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
245
246 packet sl ("ix");
247
248 sl << ber32 (ix.idx)
249 << ber32 (ix.ofs)
250 << data (d->data.data () + ix.ofs, chunk);
251
252 send_packet (sl);
253 }
254 else
255 ix.ofs = 0;
256
257 if (!ix.ofs)
258 {
259 ixface.pop_back ();
260
261 if (ixface.empty ())
262 break;
263 }
264 }
265 }
266
267 rate_avail -= outputbuffer_len ();
268 }
269
270 void
271 client::flush_sockets (void)
272 {
273 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
274 (*i)->flush ();
275 }
276
277 void
278 client::clock (void)
279 {
280 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
281 (*i)->tick ();
282
283 // give them all the same chances
284 flush_sockets ();
285
286 //TODO: should not be done here, either
287 for (unsigned i = 0; i < clients.size (); ++i)
288 clients[i]->refcnt_chk ();
289 }
290