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/cvs/deliantra/server/socket/loop.C
Revision: 1.98
Committed: Sat Nov 17 06:05:33 2012 UTC (11 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.97: +1 -1 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 /**
24 * \file
25 * Main client/server loops.
26 *
27 * \date 2003-12-02
28 *
29 * loop.c mainly deals with initialization and higher level socket
30 * maintanance (checking for lost connections and if data has arrived.)
31 */
32
33 #include <global.h>
34 #include <sproto.h>
35 #include <sockproto.h>
36
37 #include <sys/types.h>
38 #include <sys/time.h>
39 #include <sys/socket.h>
40 #include <netinet/in.h>
41 #include <netdb.h>
42
43 #include <unistd.h>
44 #include <arpa/inet.h>
45
46 #define BG_SCRUB_RATE 4 // how often to send a face in the background
47
48 #define MAX_QUEUE_DEPTH 50
49 #define MAX_QUEUE_BACKLOG 3.
50
51 void
52 client::reset_state ()
53 {
54 if (!pl)
55 return;
56
57 pl->run_on = 0;
58 pl->fire_on = 0;
59 }
60
61 void
62 client::queue_command (packet_type *handler, char *data, int datalen)
63 {
64 tstamp stamp = NOW;
65
66 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
67 {
68 reset_state ();
69 send_packet_printf ("msg %d 0 command queue overflow, ignoring.", NDI_RED);
70 }
71 else
72 {
73 cmd_queue.resize (cmd_queue.size () + 1);
74 command &cmd = cmd_queue.back ();
75 cmd.stamp = stamp;
76 cmd.handler = handler;
77 cmd.data = salloc<char> (datalen + 1, data);
78 cmd.datalen = datalen;
79 }
80 }
81
82 bool
83 client::handle_command ()
84 {
85 if (!cmd_queue.empty ()
86 && state == ST_PLAYING
87 && pl->ob->speed_left > 0.f)
88 {
89 command &cmd = cmd_queue.front ();
90
91 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
92 {
93 reset_state (); // the command might actually reset some movement state etc.
94
95 if (pl)
96 pl->failmsg (
97 "Cannot keep up with your commands, ignoring them! "
98 "H<Your character cannot keep up with the instructions you give G<him|her>. "
99 "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
100 "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
101 "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
102 );
103 }
104 else
105 execute (cmd.handler, cmd.data, cmd.datalen);
106
107 sfree<char> (cmd.data, cmd.datalen + 1);
108 cmd_queue.pop_front ();
109 return true;
110 }
111 else
112 return false;
113 }
114
115 void
116 client::tick ()
117 {
118 if (destroyed ())
119 return;
120
121 if (pl)
122 {
123 pl->dirty = true;
124
125 /* Update the players stats once per tick. More efficient than
126 * sending them whenever they change, and probably just as useful
127 */
128 pl->need_updated_stats ();
129 esrv_update_stats (pl);
130
131 if (pl->ns->update_spells)
132 esrv_update_spells (pl);
133
134 sint32 weight = pl->ob->client_weight ();
135
136 if (last_weight != weight)
137 {
138 pl->ob->update_stats ();
139 esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
140 }
141
142 draw_client_map (pl);
143
144 if (update_look)
145 esrv_draw_look (pl);
146
147 mapinfo_queue_run ();
148 }
149
150 #if HAVE_TCP_INFO
151 // check time of last ack, and, if too old, kill connection
152 socklen_t len = sizeof (tcpi);
153
154 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
155 {
156 if (tcpi.tcpi_snd_mss)
157 mss = tcpi.tcpi_snd_mss;
158
159 #if 0
160 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
161 tcpi.tcpi_unacked,
162 tcpi.tcpi_sacked,
163 tcpi.tcpi_lost,
164 tcpi.tcpi_retrans,
165 tcpi.tcpi_fackets,
166 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
167
168 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
169 #endif
170
171 // fast-time-out a player by checking for missing acks
172 // do this only when player is active
173 if (pl && pl->active
174 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
175 {
176 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
177 write_outputbuffer ();
178
179 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
180 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
181 destroy ();
182 }
183 }
184 #endif
185
186 // limit budget surplus/deficit by one mss, add per-tick budget
187 rate_avail = min (rate_avail, mss) + max_rate;
188
189 int max_send = rate_avail;
190
191 #if HAVE_TCP_INFO
192 // further restrict the available bandwidth by the excess bandwidth available
193 min_it (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
194 #endif
195
196 // round to next-lowest mss
197 max_send -= max_send % mss;
198
199 if (ixface.empty ())
200 {
201 // regularly send a new face when queue is empty
202 if (bg_scrub && !--bg_scrub)
203 while (scrub_idx < faces.size () - 1)
204 {
205 ++scrub_idx;
206
207 if (!faces_sent [scrub_idx])
208 if (faceinfo *f = face_info (scrub_idx))
209 if (f->type == FT_IMAGE || f->type == FT_SOUND) // only scrub faces and sounds for now
210 {
211 send_face (scrub_idx, -120);
212 flush_fx ();
213
214 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
215 break;
216 }
217 }
218 }
219 else
220 {
221 bg_scrub = BG_SCRUB_RATE;
222
223 for (;;)
224 {
225 int avail = max_send - outputbuffer_len ();
226
227 if (avail <= 0)
228 break;
229
230 ixsend &ix = ixface.back ();
231
232 // estimate the packet header overhead "ix " + idx + (new)ofs
233 int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
234 int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
235
236 // only transfer something if the amount of data transferred
237 // has a healthy relation to the header overhead
238 if (chunk < 64)
239 break;
240
241 chunk = min (chunk, (int)ix.ofs);
242
243 ix.ofs -= chunk;
244
245 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
246
247 packet sl ("ix");
248
249 sl << ber32 (ix.idx)
250 << ber32 (ix.ofs)
251 << data (ix.data + ix.ofs, chunk);
252
253 send_packet (sl);
254
255 if (!ix.ofs)
256 {
257 ix_pop ();
258
259 if (ixface.empty ())
260 break;
261 }
262 }
263 }
264
265 rate_avail -= outputbuffer_len ();
266 }
267
268 void
269 client::flush_sockets ()
270 {
271 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
272 (*i)->flush ();
273 }
274
275 void
276 client::clock ()
277 {
278 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
279 (*i)->tick ();
280
281 // give them all the same chances
282 flush_sockets ();
283
284 //TODO: should not be done here, either
285 for (unsigned i = 0; i < clients.size (); ++i)
286 clients[i]->refcnt_chk ();
287 }
288