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/cvs/deliantra/server/socket/loop.c
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Comparing deliantra/server/socket/loop.c (file contents):
Revision 1.7 by root, Fri Apr 28 16:24:03 2006 UTC vs.
Revision 1.10 by root, Sat Jul 1 21:06:26 2006 UTC

1 1
2/* 2/*
3 * static char *rcsid_loop_c = 3 * static char *rcsid_loop_c =
4 * "$Id: loop.c,v 1.7 2006/04/28 16:24:03 root Exp $"; 4 * "$Id: loop.c,v 1.10 2006/07/01 21:06:26 root Exp $";
5 */ 5 */
6 6
7/* 7/*
8 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
9 9
114 { "lookat", LookAt, 1}, 114 { "lookat", LookAt, 1},
115 { "lock", (func_uint8_int_pl)LockItem, 1}, 115 { "lock", (func_uint8_int_pl)LockItem, 1},
116 { "mark", (func_uint8_int_pl)MarkItem, 1}, 116 { "mark", (func_uint8_int_pl)MarkItem, 1},
117 { "mapredraw", MapRedrawCmd, 0}, /* Added: phil */ 117 { "mapredraw", MapRedrawCmd, 0}, /* Added: phil */
118 { "mapinfo", MapInfoCmd, 2}, /* CF+ */ 118 { "mapinfo", MapInfoCmd, 2}, /* CF+ */
119 { "ext", ExtCmd, 2}, /* CF+ */
119 { NULL, NULL, 0} /* terminator */ 120 { NULL, NULL, 0} /* terminator */
120}; 121};
121 122
122/** Face-related commands */ 123/** Face-related commands */
123static struct NsCmdMapping nscommands[] = { 124static struct NsCmdMapping nscommands[] = {
365 ns->status =Ns_Dead; 366 ns->status =Ns_Dead;
366 return; 367 return;
367 } 368 }
368 /* Still dont have a full packet */ 369 /* Still dont have a full packet */
369 if (i==0) return; 370 if (i==0) return;
371
372// //D//TODO//temporarily log long commands
373// if (ns->inbuf.len >= 40 && pl && pl->ob)
374// LOG (llevDebug, "HandleClient: long comamnd from <%s,%s> %d<%s>\n", pl->ob->name, ns->host, ns->inbuf.len, ns->inbuf.buf + 2);
370 375
371 /* First, break out beginning word. There are at least 376 /* First, break out beginning word. There are at least
372 * a few commands that do not have any paremeters. If 377 * a few commands that do not have any paremeters. If
373 * we get such a command, don't worry about trying 378 * we get such a command, don't worry about trying
374 * to break it up. 379 * to break it up.
511 while (select(socket_info.max_filedescriptor, &readfs, NULL, NULL, &Timeout)==0); 516 while (select(socket_info.max_filedescriptor, &readfs, NULL, NULL, &Timeout)==0);
512 517
513 reset_sleep(); /* Or the game would go too fast */ 518 reset_sleep(); /* Or the game would go too fast */
514} 519}
515 520
521void flush_sockets(void)
522{
523 player *pl;
524
525 for (pl = first_player; pl != NULL; pl = pl->next)
526 if (pl->socket.status != Ns_Dead)
527 Socket_Flush (&pl->socket);
528}
516 529
517/** 530/**
518 * This checks the sockets for input and exceptions, does the right thing. 531 * This checks the sockets for input and exceptions, does the right thing.
519 * 532 *
520 * A bit of this code is grabbed out of socket.c 533 * A bit of this code is grabbed out of socket.c

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