1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 1992 Frank Tore Johansen |
5 | * Copyright (©) 1992,2007 Frank Tore Johansen |
5 | |
6 | * |
6 | This program is free software; you can redistribute it and/or modify |
7 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
7 | it under the terms of the GNU General Public License as published by |
8 | * under the terms of the GNU General Public License as published by the Free |
8 | the Free Software Foundation; either version 2 of the License, or |
9 | * Software Foundation; either version 2 of the License, or (at your option) |
9 | (at your option) any later version. |
10 | * any later version. |
10 | |
11 | * |
11 | This program is distributed in the hope that it will be useful, |
12 | * This program is distributed in the hope that it will be useful, but |
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
14 | GNU General Public License for more details. |
15 | * for more details. |
15 | |
16 | * |
16 | You should have received a copy of the GNU General Public License |
17 | * You should have received a copy of the GNU General Public License along |
17 | along with this program; if not, write to the Free Software |
18 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
18 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
19 | |
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20 | The author can be reached via e-mail to mark@pyramid.com |
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21 | */ |
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22 | |
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23 | /** |
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24 | * \file |
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25 | * Low-level socket-related functions. |
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26 | * |
20 | * |
27 | * \date 2003-12-02 |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
28 | * |
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29 | * Contains some base functions that both the client and server |
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30 | * can use. As such, depending what we are being compiled for will |
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31 | * determine what we can include. the client is designed have |
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32 | * CFCLIENT defined as part of its compile flags. |
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33 | */ |
22 | */ |
34 | |
23 | |
35 | using namespace std; |
24 | using namespace std; |
36 | |
25 | |
37 | #include <global.h> |
26 | #include <global.h> |
38 | #include <sproto.h> |
27 | #include <sproto.h> |
39 | #include <cstdarg> |
28 | #include <cstdarg> |
40 | |
29 | |
41 | #ifdef __linux__ |
30 | #if HAVE_TCP_INFO |
42 | # include <sys/types.h> |
31 | # include <sys/types.h> |
43 | # include <sys/socket.h> |
32 | # include <sys/socket.h> |
44 | # include <netinet/in.h> |
33 | # include <netinet/in.h> |
45 | # define TCP_HZ 1000 // sorry... |
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46 | # include <netinet/tcp.h> |
34 | # include <netinet/tcp.h> |
47 | #endif |
35 | #endif |
48 | |
36 | |
49 | // use a really low timeout, as it doesn't cost any bandwidth, and you can |
37 | // disconnect a socket after this many seconds without an ack |
50 | // easily die in 20 seconds... |
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51 | #define SOCKET_TIMEOUT1 10 |
38 | #define SOCKET_TIMEOUT 8. |
52 | #define SOCKET_TIMEOUT2 20 |
39 | |
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40 | // force a packet when idle for more than this many seconds, |
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41 | // forcing an ack regularly. |
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42 | #define IDLE_PING 2. |
53 | |
43 | |
54 | void |
44 | void |
55 | client::flush () |
45 | client::flush () |
56 | { |
46 | { |
57 | #ifdef __linux__ |
47 | if (destroyed ()) |
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48 | return; |
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49 | |
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50 | #if HAVE_TCP_INFO |
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51 | // check about once per second, spread evenly over all clients |
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52 | if (!((pticks + fd) & 7)) |
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53 | { |
58 | // check time of last ack, and, if too old, kill connection |
54 | // check time of last ack, and, if too old, kill connection |
59 | struct tcp_info tcpi; |
55 | struct tcp_info tcpi; |
60 | socklen_t len = sizeof (tcpi); |
56 | socklen_t len = sizeof (tcpi); |
61 | |
57 | |
62 | if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) |
58 | if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) |
63 | { |
59 | { |
64 | unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; |
60 | if (tcpi.tcpi_snd_mss) |
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61 | mss = tcpi.tcpi_snd_mss; |
65 | |
62 | |
66 | rtt = tcpi.tcpi_rtt; |
63 | rtt = tcpi.tcpi_rtt; |
67 | rttvar = tcpi.tcpi_rttvar; |
64 | rttvar = tcpi.tcpi_rttvar; |
68 | |
65 | |
69 | if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s |
66 | if (tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000)) |
70 | && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s |
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71 | { |
67 | { |
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68 | send_msg (NDI_RED, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)"); |
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69 | write_outputbuffer (); |
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70 | |
72 | LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd, |
71 | LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd, |
73 | (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked); |
72 | (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked); |
74 | destroy (); |
73 | destroy (); |
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74 | } |
75 | } |
75 | } |
76 | } |
76 | } |
77 | #endif |
77 | #endif |
78 | |
78 | |
79 | /** |
79 | /** |
… | |
… | |
81 | * |
81 | * |
82 | * When the socket is clear to write, and we have backlogged data, this |
82 | * When the socket is clear to write, and we have backlogged data, this |
83 | * is called to write it out. |
83 | * is called to write it out. |
84 | */ |
84 | */ |
85 | |
85 | |
86 | if (!outputbuffer.len || socket_ev.poll () & PE_W) |
86 | // write a nop to the socket at least every IDLE_NOP seconds. |
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87 | if (!outputbuffer.len) |
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88 | { |
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89 | if (last_send + IDLE_PING <= NOW) |
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90 | { |
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91 | // this is a bit ugly, but map1/map1a seem to be the only |
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92 | // nop'able commands and they are quite small. |
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93 | packet sl (mapmode == Map1Cmd ? "map1" : "map1a"); |
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94 | send_packet (sl); |
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95 | } |
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96 | else |
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97 | return; |
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98 | } |
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99 | |
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100 | if (socket_ev.poll () & PE_W) |
87 | return; |
101 | return; |
88 | |
102 | |
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103 | last_send = NOW; |
89 | write_outputbuffer (); |
104 | write_outputbuffer (); |
90 | } |
105 | } |
91 | |
106 | |
92 | void |
107 | void |
93 | client::write_outputbuffer () |
108 | client::write_outputbuffer () |
… | |
… | |
103 | /* wrap back to start of buffer */ |
118 | /* wrap back to start of buffer */ |
104 | if (outputbuffer.start == SOCKETBUFSIZE) |
119 | if (outputbuffer.start == SOCKETBUFSIZE) |
105 | outputbuffer.start = 0; |
120 | outputbuffer.start = 0; |
106 | |
121 | |
107 | outputbuffer.len -= res; |
122 | outputbuffer.len -= res; |
108 | #ifdef CS_LOGSTATS |
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109 | cst_tot.obytes += res; |
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110 | cst_lst.obytes += res; |
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111 | #endif |
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112 | } |
123 | } |
113 | else if (res == 0) |
124 | else if (res == 0) |
114 | { |
125 | { |
115 | LOG (llevError, "socket write failed, connection closed.\n"); |
126 | LOG (llevError, "socket write failed, connection closed.\n"); |
116 | destroy (); |
127 | destroy (); |
… | |
… | |
183 | |
194 | |
184 | /** |
195 | /** |
185 | * Dispatch table for the server. |
196 | * Dispatch table for the server. |
186 | */ |
197 | */ |
187 | static struct packet_type packets[] = { |
198 | static struct packet_type packets[] = { |
188 | {"ncom", PC(NewPlayerCmd) PF_PLAYING }, |
199 | {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 }, |
189 | {"command", PC(PlayerCmd) PF_PLAYING }, |
200 | {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 }, |
190 | |
201 | |
191 | {"examine", PC(ExamineCmd) PF_PLAYING }, |
202 | {"examine", PC(ExamineCmd) PF_PLAYING }, |
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203 | {"ex", PC(ExCmd) PF_PLAYING }, |
192 | {"apply", PC(ApplyCmd) PF_PLAYING }, |
204 | {"apply", PC(ApplyCmd) PF_PLAYING }, |
193 | {"reply", PC(ReplyCmd) PF_IMMEDIATE }, |
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194 | {"lookat", PC(LookAt) PF_PLAYING }, |
205 | {"lookat", PC(LookAt) PF_PLAYING }, |
195 | {"lock", PC(LockItem) PF_PLAYING }, |
206 | {"lock", PC(LockItem) PF_PLAYING }, |
196 | {"mark", PC(MarkItem) PF_PLAYING }, |
207 | {"mark", PC(MarkItem) PF_PLAYING }, |
197 | {"move", PC(MoveCmd) PF_PLAYING }, |
208 | {"move", PC(MoveCmd) PF_PLAYING }, |
198 | {"exti", PC(ExtCmd) PF_IMMEDIATE }, /* CF+ */ |
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199 | {"ext", PC(ExtCmd) 0 }, /* CF+ */ |
209 | {"ext", PC(ExtCmd) 0 }, // CF+ |
200 | {"mapredraw", PC(MapRedrawCmd) PF_IMMEDIATE }, /* Added: phil */ |
210 | {"mapredraw", PC(MapRedrawCmd) 0 }, |
201 | {"mapinfo", PC(MapInfoCmd) 0 }, /* CF+ */ |
211 | {"mapinfo", PC(MapInfoCmd) 0 }, // CF+ |
202 | |
212 | |
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213 | {"reply", SC(ReplyCmd) 0 }, |
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214 | {"exti", SC(ExtiCmd) 0 }, // CF+ |
203 | {"addme", SC(AddMeCmd) PF_IMMEDIATE }, |
215 | {"addme", SC(AddMeCmd) 0 }, |
204 | {"askface", SC(SendFaceCmd) PF_IMMEDIATE }, /* Added: phil */ |
216 | {"askface", SC(AskFaceCmd) 0 }, |
205 | {"requestinfo", SC(RequestInfo) PF_IMMEDIATE }, |
217 | {"requestinfo", SC(RequestInfo) 0 }, |
206 | {"setfacemode", SC(SetFaceMode) PF_IMMEDIATE }, |
218 | {"setfacemode", SC(SetFaceMode) 0 }, |
207 | {"setsound", SC(SetSound) PF_IMMEDIATE }, |
219 | {"setsound", SC(SetSound) 0 }, |
208 | {"setup", SC(SetUp) PF_IMMEDIATE }, |
220 | {"setup", SC(SetUp) 0 }, |
209 | {"version", SC(VersionCmd) PF_IMMEDIATE }, |
221 | {"version", SC(VersionCmd) 0 }, |
210 | {"toggleextendedinfos", SC(ToggleExtendedInfos) PF_IMMEDIATE }, /*Added: tchize */ |
222 | {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */ |
211 | {"toggleextendedtext", SC(ToggleExtendedText) PF_IMMEDIATE }, /*Added: tchize */ |
223 | {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */ |
212 | {"asksmooth", SC(AskSmooth) PF_IMMEDIATE }, /*Added: tchize (smoothing technologies) */ |
224 | {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */ |
213 | }; |
225 | }; |
214 | |
226 | |
215 | bool |
227 | bool |
216 | client::may_execute (const packet_type *pkt) const |
228 | client::may_execute (const packet_type *pkt) const |
217 | { |
229 | { |
218 | return (!(pkt->flags & PF_PLAYER) || pl) |
230 | return (!(pkt->flags & PF_PLAYER) || pl) |
219 | && (!(pkt->flags & PF_PLAYING) || (pl && pl->state == ST_PLAYING)); |
231 | && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING); |
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232 | } |
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233 | |
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234 | // HACK: some commands currently should be executed |
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235 | // even when the player is frozen. this hack detects |
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236 | // those commands. it should be folded into may_execute, |
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237 | // but kept seperate to emphasise the hack aspect, i.e. |
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238 | // do it better, then remove. |
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239 | static bool |
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240 | always_immediate (const client *ns, const packet_type *pkt, const char *data, int len) |
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241 | { |
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242 | if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6))) |
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243 | return false; |
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244 | |
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245 | if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map) |
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246 | return false; |
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247 | |
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248 | if (pkt->flags & PF_COMMAND6) |
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249 | { |
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250 | data += 6; |
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251 | len -= 6; |
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252 | } |
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253 | |
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254 | if (len > 4 && !strncmp (data, "say " , 4)) |
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255 | return true; |
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256 | if (len > 5 && !strncmp (data, "chat ", 5)) |
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257 | return true; |
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258 | |
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259 | return false; |
220 | } |
260 | } |
221 | |
261 | |
222 | void |
262 | void |
223 | client::execute (const packet_type *pkt, char *data, int datalen) |
263 | client::execute (const packet_type *pkt, char *data, int datalen) |
224 | { |
264 | { |
225 | if (may_execute (pkt)) |
265 | if (may_execute (pkt) || always_immediate (this, pkt, data, datalen)) |
226 | { |
266 | { |
227 | //TODO: only one format |
267 | //TODO: only one format |
228 | if (pkt->flags & PF_PLAYER) |
268 | if (pkt->flags & PF_PLAYER) |
229 | ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl); |
269 | ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl); |
230 | else |
270 | else |
… | |
… | |
271 | } |
311 | } |
272 | |
312 | |
273 | for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt) |
313 | for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt) |
274 | if (!strcmp ((char *)inbuf + 2, pkt->name)) |
314 | if (!strcmp ((char *)inbuf + 2, pkt->name)) |
275 | { |
315 | { |
276 | if (pkt->flags & PF_IMMEDIATE) |
316 | if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen)) |
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317 | queue_command (pkt, data, datalen); |
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318 | else |
277 | execute (pkt, data, datalen); |
319 | execute (pkt, data, datalen); |
278 | else |
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279 | queue_command (pkt, data, datalen); |
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280 | |
320 | |
281 | goto next_packet; |
321 | goto next_packet; |
282 | } |
322 | } |
283 | |
323 | |
284 | /* If we get here, we didn't find a valid command. Logging |
324 | // If we get here, we didn't find a valid command. |
285 | * this might be questionable, because a broken client/malicious |
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286 | * user could certainly send a whole bunch of invalid commands. |
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287 | */ |
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288 | send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED, (char *)inbuf + 2); |
325 | send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED, (char *)inbuf + 2); |
289 | next_packet: |
326 | next_packet: |
290 | skip_packet (pkt_len); |
327 | skip_packet (pkt_len); |
291 | |
328 | |
292 | // input buffer has space again |
329 | // input buffer has space again |
… | |
… | |
298 | // callback called when socket is either readable or writable |
335 | // callback called when socket is either readable or writable |
299 | void |
336 | void |
300 | client::socket_cb (iow &w, int got) |
337 | client::socket_cb (iow &w, int got) |
301 | { |
338 | { |
302 | //TODO remove when we have better socket cleanup logic |
339 | //TODO remove when we have better socket cleanup logic |
303 | if (status == Ns_Dead) |
340 | if (destroyed ()) |
304 | { |
341 | { |
305 | socket_ev.poll (0); |
342 | socket_ev.poll (0); |
306 | return; |
343 | return; |
307 | } |
344 | } |
308 | |
345 | |
… | |
… | |
347 | } |
384 | } |
348 | else |
385 | else |
349 | { |
386 | { |
350 | inbuf_len += amount; |
387 | inbuf_len += amount; |
351 | |
388 | |
352 | cst_tot.ibytes += amount; |
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353 | cst_lst.ibytes += amount; |
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354 | |
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355 | cmd_ev.start (); |
389 | cmd_ev.start (); |
356 | } |
390 | } |
357 | } |
391 | } |
358 | } |
392 | } |
359 | |
393 | |
360 | // called whenever we have additional commands to process |
394 | // called whenever we have additional commands to process |
361 | void |
395 | void |
362 | client::cmd_cb (iw &w) |
396 | client::cmd_cb (iw &w) |
363 | { |
397 | { |
364 | if (handle_packet () /*|| handle_command ()*/)//TODO: re-enable async command execution(?) |
398 | if (handle_packet ()) |
365 | w.start (); |
399 | w.start (); |
366 | else |
400 | else |
367 | flush (); |
401 | flush (); |
368 | } |
402 | } |
369 | |
403 | |
… | |
… | |
381 | */ |
415 | */ |
382 | void |
416 | void |
383 | client::send (void *buf_, int len) |
417 | client::send (void *buf_, int len) |
384 | { |
418 | { |
385 | char *buf = (char *)buf_; |
419 | char *buf = (char *)buf_; |
386 | char *pos = buf; |
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387 | int amt = 0; |
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388 | |
420 | |
389 | if (status == Ns_Dead || !buf) |
421 | if (destroyed () || !buf) |
390 | return; |
422 | return; |
391 | |
423 | |
392 | if ((len + outputbuffer.len) > SOCKETBUFSIZE) |
424 | if (len + outputbuffer.len > SOCKETBUFSIZE) |
393 | { |
425 | { |
394 | LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd); |
426 | LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd); |
395 | destroy (); |
427 | // shutdown the socket, this is safer than destroying it immediately |
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428 | // as lots of code in the callchain might still access the map etc. |
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429 | shutdown (fd, SHUT_RDWR); |
396 | return; |
430 | return; |
397 | } |
431 | } |
398 | |
432 | |
399 | int avail, end; |
433 | int avail, end; |
400 | |
434 | |
… | |
… | |
425 | * shortcut function. |
459 | * shortcut function. |
426 | */ |
460 | */ |
427 | void |
461 | void |
428 | client::send_packet (packet &sl) |
462 | client::send_packet (packet &sl) |
429 | { |
463 | { |
430 | if (status == Ns_Dead) |
464 | if (destroyed ()) |
431 | return; |
465 | return; |
432 | |
466 | |
433 | if (sl.length () >= MAXSOCKBUF) |
467 | if (sl.length () >= MAXSOCKBUF) |
434 | { |
468 | { |
435 | LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ()); |
469 | LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ()); |
… | |
… | |
476 | va_end (ap); |
510 | va_end (ap); |
477 | |
511 | |
478 | send_packet (sl); |
512 | send_packet (sl); |
479 | } |
513 | } |
480 | |
514 | |
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515 | void |
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516 | client::send_drawinfo (const char *msg, int flags) |
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517 | { |
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518 | send_packet_printf ("drawinfo %d %s", flags, msg); |
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519 | } |
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520 | |
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521 | void |
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522 | client::send_msg (int color, const char *type, const char *msg) |
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523 | { |
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524 | if (can_msg) |
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525 | send_packet_printf ("msg %d %s %s", color, type, msg); |
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526 | else if (color < 0) |
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527 | return; // client cannot handle this |
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528 | else if (strchr (msg, '<') || strchr (msg, '&')) |
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529 | { |
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530 | //TODO: should escape/modify to old syntax |
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531 | send_packet_printf ("drawinfo %d %s", color, msg); |
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532 | } |
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533 | else |
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534 | send_packet_printf ("drawinfo %d %s", color, msg); |
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535 | } |
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536 | |
481 | /*********************************************************************** |
537 | /*********************************************************************** |
482 | * |
538 | * |
483 | * packet functions/utilities |
539 | * packet functions/utilities |
484 | * |
540 | * |
485 | **********************************************************************/ |
541 | **********************************************************************/ |
486 | |
542 | |
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543 | packet::packet (const char *name) |
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544 | { |
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545 | reset (); |
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546 | |
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547 | int len = strlen (name); |
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548 | memcpy (cur, name, len); cur += len; |
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549 | *cur++ = ' '; |
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550 | } |
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551 | |
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552 | packet &packet::operator <<(const ber32 v) |
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553 | { |
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554 | enum { maxlen = 32 / 7 + 1}; |
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555 | uint8 buf[maxlen]; |
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556 | uint8 *p = buf + maxlen; |
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557 | uint32 val = v.val; |
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558 | |
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559 | *--p = val & 0x7F; |
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560 | |
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561 | while (val > 0x7F) |
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562 | { |
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563 | val >>= 7; |
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564 | *--p = (val & 0x7F) | 0x80; |
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565 | } |
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|
566 | |
|
|
567 | return *this << data (p, buf + maxlen - p); |
|
|
568 | } |
|
|
569 | |
487 | packet &packet::operator <<(const data &v) |
570 | packet &packet::operator <<(const data &v) |
488 | { |
571 | { |
489 | if (room () < v.len) |
572 | if (room () < v.len) |
490 | reset (); |
573 | reset (); |
491 | else |
574 | else |
… | |
… | |
528 | return reset (); |
611 | return reset (); |
529 | |
612 | |
530 | cur += len; |
613 | cur += len; |
531 | } |
614 | } |
532 | |
615 | |
533 | /****************************************************************************** |
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|
534 | * |
|
|
535 | * statistics logging functions. |
|
|
536 | * |
|
|
537 | ******************************************************************************/ |
|
|
538 | |
|
|
539 | #ifdef CS_LOGSTATS |
|
|
540 | |
|
|
541 | /* cst_tot is for the life of the server, cst_last is for the last series of |
|
|
542 | * stats |
|
|
543 | */ |
|
|
544 | CS_Stats cst_tot, cst_lst; |
|
|
545 | |
|
|
546 | /** |
|
|
547 | * Writes out the gathered stats. We clear cst_lst. |
|
|
548 | */ |
|
|
549 | void |
|
|
550 | write_cs_stats (void) |
|
|
551 | { |
|
|
552 | time_t now = time (NULL); |
|
|
553 | |
|
|
554 | /* If no connections recently, don't both to log anything */ |
|
|
555 | if (cst_lst.ibytes == 0 && cst_lst.obytes == 0) |
|
|
556 | return; |
|
|
557 | |
|
|
558 | /* CSSTAT is put in so scripts can easily find the line */ |
|
|
559 | LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n", |
|
|
560 | ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn, |
|
|
561 | now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start); |
|
|
562 | cst_lst.ibytes = 0; |
|
|
563 | cst_lst.obytes = 0; |
|
|
564 | cst_lst.time_start = now; |
|
|
565 | } |
|
|
566 | #endif |
|
|
567 | |
|
|