--- deliantra/server/socket/lowlevel.C 2007/06/24 04:09:29 1.48
+++ deliantra/server/socket/lowlevel.C 2007/07/12 19:36:58 1.50
@@ -1,22 +1,21 @@
/*
- * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
+ * Crossfire TRT is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * for more details.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License along
- * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
- * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
@@ -34,6 +33,11 @@
# include
#endif
+#define HAVE_SIOCOUTQ 1 //TODO configure.ac support
+#if HAVE_SIOCOUTQ
+# include
+#endif
+
// disconnect a socket after this many seconds without an ack
#define SOCKET_TIMEOUT 8.
@@ -47,6 +51,15 @@
if (destroyed ())
return;
+# if HAVE_SIOCOUTQ
+ {
+ int value;
+
+ if (!ioctl (fd, SIOCOUTQ, &value))
+ outq = value;
+ }
+# endif
+
#if HAVE_TCP_INFO
// check about once per second, spread evenly over all clients
// do this only when player is active