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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.6 by root, Thu Sep 14 22:34:06 2006 UTC vs.
Revision 1.41 by root, Fri May 18 19:46:22 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 1992 Frank Tore Johansen 5 * Copyright (C) 1992 Frank Tore Johansen
5 6 *
6 This program is free software; you can redistribute it and/or modify 7 * This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by 8 * it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or 9 * the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version. 10 * (at your option) any later version.
10 11 *
11 This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details. 15 * GNU General Public License for more details.
15 16 *
16 You should have received a copy of the GNU General Public License 17 * You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software 18 * along with this program; if not, write to the Free Software
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19 20 *
20 The author can be reached via e-mail to mark@pyramid.com 21 * The author can be reached via e-mail to mark@pyramid.com
21*/ 22 */
22 23
23/** 24/**
24 * \file 25 * \file
25 * Low-level socket-related functions. 26 * Low-level socket-related functions.
26 * 27 *
27 * \date 2003-12-02 28 * \date 2003-12-02
33 */ 34 */
34 35
35using namespace std; 36using namespace std;
36 37
37#include <global.h> 38#include <global.h>
38#include <newclient.h>
39#include <sproto.h> 39#include <sproto.h>
40#include <cstdarg>
40 41
41#ifdef __linux__ 42#ifdef __linux__
42# include <sys/types.h> 43# include <sys/types.h>
43# include <sys/socket.h> 44# include <sys/socket.h>
44# include <netinet/in.h> 45# include <netinet/in.h>
45# define TCP_HZ 1000 // sorry...
46# include <netinet/tcp.h> 46# include <netinet/tcp.h>
47#endif 47#endif
48 48
49// use a really low timeout, as it doesn't cost any bandwidth, and you can 49// use a really low timeout, as it doesn't cost any bandwidth, and you can
50// easily die in 20 seconds... 50// easily die in 20 seconds...
51#define SOCKET_TIMEOUT1 10 51#define SOCKET_TIMEOUT1 10 * 1000
52#define SOCKET_TIMEOUT2 20 52#define SOCKET_TIMEOUT2 20 * 1000
53 53
54void 54void
55Socket_Flush (NewSocket * ns) 55client::flush ()
56{ 56{
57 if (destroyed ())
58 return;
59
57#ifdef __linux__ 60#ifdef __linux__
58 // check time of last ack, and, if too old, kill connection 61 // check time of last ack, and, if too old, kill connection
59 struct tcp_info tcpi; 62 struct tcp_info tcpi;
60 socklen_t len = sizeof (tcpi); 63 socklen_t len = sizeof (tcpi);
61 64
62 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 65 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
63 { 66 {
64 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; 67 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent;
65 68
69 rtt = tcpi.tcpi_rtt;
70 rttvar = tcpi.tcpi_rttvar;
71
66 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 72 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 < diff && diff < 0x80000000UL // ack delayed for 20s
67 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s 73 && SOCKET_TIMEOUT2 < tcpi.tcpi_last_data_sent) // no data sent for 10s
68 { 74 {
69 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 75 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
70 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked); 76 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked);
71 ns->status = Ns_Dead; 77 destroy ();
72 } 78 }
73 } 79 }
74
75 int val;
76
77 val = 0;
78 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
79 val = 1;
80 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
81#endif 80#endif
82}
83 81
82 /**
83 * Writes data to socket.
84 *
85 * When the socket is clear to write, and we have backlogged data, this
86 * is called to write it out.
87 */
88
89 if (!outputbuffer.len || socket_ev.poll () & PE_W)
90 return;
91
92 write_outputbuffer ();
93}
94
95void
96client::write_outputbuffer ()
97{
98 while (outputbuffer.len)
99 {
100 int res = write (fd, outputbuffer.data + outputbuffer.start,
101 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
102
103 if (res > 0)
104 {
105 outputbuffer.start += res;
106 /* wrap back to start of buffer */
107 if (outputbuffer.start == SOCKETBUFSIZE)
108 outputbuffer.start = 0;
109
110 outputbuffer.len -= res;
111#ifdef CS_LOGSTATS
112 cst_tot.obytes += res;
113 cst_lst.obytes += res;
114#endif
115 }
116 else if (res == 0)
117 {
118 LOG (llevError, "socket write failed, connection closed.\n");
119 destroy ();
120 return;
121 }
122 else if (errno == EINTR)
123 {
124 // just retry
125 }
126 else if (errno == EAGAIN)
127 {
128 // delay till ready
129 socket_ev.poll (socket_ev.poll () | PE_W);
130 socket_ev.start ();
131 return;
132 }
133 else
134 {
135 LOG (llevError, "socket write failed: %s\n", strerror (errno));
136 destroy ();
137 return;
138 }
139 }
140
141 socket_ev.poll (socket_ev.poll () & ~PE_W);
142}
143
144/******************************************************************************
145 *
146 * Start of read routines.
147 *
148 ******************************************************************************/
149
150int
151client::next_packet ()
152{
153 if (inbuf_len >= 2)
154 {
155 int pkt_len = (inbuf [0] << 8) | inbuf [1];
156
157 if (inbuf_len >= 2 + pkt_len)
158 return 2 + pkt_len;
159
160 if (inbuf_len == sizeof (inbuf))
161 {
162 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED);
163 destroy ();
164 return -1;
165 }
166 }
167
168 return 0;
169}
170
171void
172client::skip_packet (int len)
173{
174 inbuf_len -= len;
175 memmove (inbuf, inbuf + len, inbuf_len);
176}
177
84/*********************************************************************** 178/*****************************************************************************
85 * 179 * Start of command dispatch area.
86 * SockList functions/utilities 180 * The commands here are protocol commands.
87 *
88 **********************************************************************/ 181 ****************************************************************************/
89 182
90void 183// SocketCommand, PlayingCommand, should not exist with those ugly casts
91SockList_Init (SockList * sl) 184#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
92{ 185#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
93 sl->len = 0;
94 sl->buf = NULL;
95}
96 186
97void 187/**
98SockList_AddInt (SockList * sl, uint32 data) 188 * Dispatch table for the server.
99{
100 sl->buf[sl->len++] = (data >> 24) & 0xff;
101 sl->buf[sl->len++] = (data >> 16) & 0xff;
102 sl->buf[sl->len++] = (data >> 8) & 0xff;
103 sl->buf[sl->len++] = data & 0xff;
104}
105
106void
107SockList_AddInt64 (SockList * sl, uint64 data)
108{
109 sl->buf[sl->len++] = (char) ((data >> 56) & 0xff);
110 sl->buf[sl->len++] = (char) ((data >> 48) & 0xff);
111 sl->buf[sl->len++] = (char) ((data >> 40) & 0xff);
112 sl->buf[sl->len++] = (char) ((data >> 32) & 0xff);
113
114 sl->buf[sl->len++] = (char) ((data >> 24) & 0xff);
115 sl->buf[sl->len++] = (char) ((data >> 16) & 0xff);
116 sl->buf[sl->len++] = (char) ((data >> 8) & 0xff);
117 sl->buf[sl->len++] = (char) (data & 0xff);
118}
119
120/* Basically does the reverse of SockList_AddInt, but on
121 * strings instead. Same for the GetShort, but for 16 bits.
122 */ 189 */
123int 190static struct packet_type packets[] = {
124GetInt_String (unsigned char *data) 191 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
125{ 192 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
126 return ((data[0] << 24) + (data[1] << 16) + (data[2] << 8) + data[3]);
127}
128 193
129short 194 {"examine", PC(ExamineCmd) PF_PLAYING },
130GetShort_String (unsigned char *data) 195 {"ex", PC(ExCmd) PF_PLAYING },
131{ 196 {"apply", PC(ApplyCmd) PF_PLAYING },
132 return ((data[0] << 8) + data[1]); 197 {"lookat", PC(LookAt) PF_PLAYING },
133} 198 {"lock", PC(LockItem) PF_PLAYING },
199 {"mark", PC(MarkItem) PF_PLAYING },
200 {"move", PC(MoveCmd) PF_PLAYING },
201 {"ext", PC(ExtCmd) 0 }, // CF+
202 {"mapredraw", PC(MapRedrawCmd) 0 },
203 {"mapinfo", PC(MapInfoCmd) 0 }, // CF+
134 204
135/****************************************************************************** 205 {"reply", SC(ReplyCmd) 0 },
136 * 206 {"exti", SC(ExtiCmd) 0 }, // CF+
137 * Start of read routines. 207 {"addme", SC(AddMeCmd) 0 },
138 * 208 {"askface", SC(AskFaceCmd) 0 },
139 ******************************************************************************/ 209 {"requestinfo", SC(RequestInfo) 0 },
210 {"setfacemode", SC(SetFaceMode) 0 },
211 {"setsound", SC(SetSound) 0 },
212 {"setup", SC(SetUp) 0 },
213 {"version", SC(VersionCmd) 0 },
214 {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */
215 {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */
216 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
217};
140 218
141/** 219bool
142 * This reads from fd and puts the data in sl. We return true if we think 220client::may_execute (const packet_type *pkt) const
143 * we have a full packet, 0 if we have a partial packet. The only processing
144 * we do is remove the intial size value. len (As passed) is the size of the
145 * buffer allocated in the socklist. We make the assumption the buffer is
146 * at least 2 bytes long.
147 */
148
149int
150SockList_ReadPacket (int fd, SockList * sl, int len)
151{ 221{
152 int stat, toread; 222 return (!(pkt->flags & PF_PLAYER) || pl)
223 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
224}
153 225
154 /* Sanity check - shouldn't happen */ 226// HACK: some commands currently should be executed
155 if (sl->len < 0) 227// even when the player is frozen. this hack detects
156 { 228// those commands. it should be folded into may_execute,
157 abort (); 229// but kept seperate to emphasise the hack aspect, i.e.
230// do it better, then remove.
231static bool
232always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
233{
234 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
235 return false;
236
237 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
238 return false;
239
240 if (pkt->flags & PF_COMMAND6)
158 } 241 {
159 /* We already have a partial packet */ 242 data += 6;
160 if (sl->len < 2) 243 len -= 6;
161 { 244 }
162#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */
163 245
164 stat = recv (fd, sl->buf + sl->len, 2 - sl->len, 0); 246 if (len > 4 && !strncmp (data, "say " , 4))
247 return true;
248 if (len > 5 && !strncmp (data, "chat ", 5))
249 return true;
165 250
166#else 251 return false;
167 do 252}
253
254void
255client::execute (const packet_type *pkt, char *data, int datalen)
256{
257 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
258 {
259 //TODO: only one format
260 if (pkt->flags & PF_PLAYER)
261 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
262 else
263 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
264 }
265 else
266 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED, pkt->name);
267}
268
269bool
270client::handle_packet ()
271{
272 int pkt_len = next_packet ();
273
274 if (!pkt_len)
275 return false;
276 else if (pkt_len < 0)
277 {
278 LOG (llevError, "read error on player %s\n",
279 pl && pl->ob ? &pl->ob->name : "[anonymous]");
280 destroy ();
281 return false;
282 }
283
284 inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
285
286 /* First, break out beginning word. There are at least
287 * a few commands that do not have any paremeters. If
288 * we get such a command, don't worry about trying
289 * to break it up.
290 */
291 int datalen;
292 char *data = strchr ((char *)inbuf + 2, ' ');
293
294 if (data)
295 {
296 *data++ = 0;
297 datalen = pkt_len - (data - (char *)inbuf);
298 }
299 else
300 {
301 data = (char *)inbuf + 2; // better read garbage than segfault
302 datalen = 0;
303 }
304
305 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
306 if (!strcmp ((char *)inbuf + 2, pkt->name))
168 { 307 {
169 stat = read (fd, sl->buf + sl->len, 2 - sl->len); 308 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
309 queue_command (pkt, data, datalen);
310 else
311 execute (pkt, data, datalen);
312
313 goto next_packet;
314 }
315
316 // If we get here, we didn't find a valid command.
317 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED, (char *)inbuf + 2);
318next_packet:
319 skip_packet (pkt_len);
320
321 // input buffer has space again
322 socket_ev.poll (socket_ev.poll () | PE_R);
323
324 return true;
325}
326
327// callback called when socket is either readable or writable
328void
329client::socket_cb (iow &w, int got)
330{
331 //TODO remove when we have better socket cleanup logic
332 if (destroyed ())
333 {
334 socket_ev.poll (0);
335 return;
336 }
337
338 if (got & PE_W)
339 {
340 write_outputbuffer ();
341
342 if (!outputbuffer.len)
343 socket_ev.poll (socket_ev.poll () & ~PE_W);
344 }
345
346 if (got & PE_R)
347 {
348 //TODO: rate-limit tcp connection in better ways, important
349
350 int amount = sizeof (inbuf) - inbuf_len;
351
352 if (!amount)
170 } 353 {
171 while ((stat == -1) && (errno == EINTR)); 354 // input buffer full
172#endif 355 socket_ev.poll (socket_ev.poll () & ~PE_R);
173 if (stat < 0) 356 return;
174 { 357 }
175 /* In non blocking mode, EAGAIN is set when there is no 358
176 * data available. 359 amount = read (fd, inbuf + inbuf_len, amount);
177 */ 360
178#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ 361 if (!amount)
179 if ((stat == -1) && WSAGetLastError () != WSAEWOULDBLOCK) 362 {
363 destroy ();
364 return;
365 }
366 else if (amount < 0)
367 {
368 if (errno != EAGAIN && errno != EINTR)
180 { 369 {
181 if (WSAGetLastError () == WSAECONNRESET) 370 LOG (llevError, "read error: %s\n", strerror (errno));
182 LOG (llevDebug, "Connection closed by client\n"); 371 destroy ();
183 else 372 return;
184 {
185 LOG (llevDebug, "ReadPacket got error %d, returning 0\n", WSAGetLastError ());
186 }
187 return -1; /* kick this user! */
188 } 373 }
189#else
190 if (errno != EAGAIN && errno != EWOULDBLOCK)
191 {
192 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
193 }
194#endif
195 return 0; /*Error */
196 }
197 if (stat == 0)
198 return -1;
199 sl->len += stat;
200#ifdef CS_LOGSTATS
201 cst_tot.ibytes += stat;
202 cst_lst.ibytes += stat;
203#endif
204 if (stat < 2)
205 return 0; /* Still don't have a full packet */
206 }
207 /* Figure out how much more data we need to read. Add 2 from the
208 * end of this - size header information is not included.
209 */
210 toread = 2 + (sl->buf[0] << 8) + sl->buf[1] - sl->len;
211 if ((toread + sl->len) >= len)
212 {
213 LOG (llevError, "SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", toread + sl->len, len);
214 /* Quick hack in case for 'oldsocketmode' input. If we are
215 * closing the socket anyways, then reading this extra 100 bytes
216 * shouldn't hurt.
217 */
218#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
219 recv (fd, sl->buf + 2, 100, 0);
220#else
221 read (fd, sl->buf + 2, 100);
222#endif /* end win32 */
223 374
224 /* return error so the socket is closed */ 375 // should not be here, normally
225 return -1;
226 }
227 do
228 {
229#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
230 stat = recv (fd, sl->buf + sl->len, toread, 0);
231#else
232 do
233 { 376 }
234 stat = read (fd, sl->buf + sl->len, toread); 377 else
235 } 378 {
236 while ((stat < 0) && (errno == EINTR)); 379 inbuf_len += amount;
237#endif 380
238 if (stat < 0) 381 cst_tot.ibytes += amount;
382 cst_lst.ibytes += amount;
383
384 cmd_ev.start ();
239 { 385 }
240
241#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
242 if ((stat == -1) && WSAGetLastError () != WSAEWOULDBLOCK)
243 {
244 if (WSAGetLastError () == WSAECONNRESET)
245 LOG (llevDebug, "Connection closed by client\n");
246 else
247 {
248 LOG (llevDebug, "ReadPacket got error %d, returning 0\n", WSAGetLastError ());
249 }
250 return -1; /* kick this user! */
251 }
252#else
253 if (errno != EAGAIN && errno != EWOULDBLOCK)
254 {
255 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
256 }
257#endif
258 return 0; /*Error */
259 }
260 if (stat == 0)
261 return -1;
262 sl->len += stat;
263#ifdef CS_LOGSTATS
264 cst_tot.ibytes += stat;
265 cst_lst.ibytes += stat;
266#endif
267 toread -= stat;
268 if (toread == 0)
269 return 1;
270 if (toread < 0)
271 {
272 LOG (llevError, "SockList_ReadPacket: Read more bytes than desired.\n");
273 return 1;
274 }
275 } 386 }
276 while (toread > 0); 387}
277 return 0; 388
389// called whenever we have additional commands to process
390void
391client::cmd_cb (iw &w)
392{
393 if (handle_packet ())
394 w.start ();
395 else
396 flush ();
278} 397}
279 398
280/******************************************************************************* 399/*******************************************************************************
281 * 400 *
282 * Start of write related routines. 401 * Start of write related routines.
287 * Adds data to a socket buffer for whatever reason. 406 * Adds data to a socket buffer for whatever reason.
288 * 407 *
289 * ns is the socket we are adding the data to, buf is the start of the 408 * ns is the socket we are adding the data to, buf is the start of the
290 * data, and len is the number of bytes to add. 409 * data, and len is the number of bytes to add.
291 */ 410 */
292 411void
293static void 412client::send (void *buf_, int len)
294add_to_buffer (NewSocket * ns, char *buf, int len)
295{ 413{
414 char *buf = (char *)buf_;
415
416 if (destroyed () || !buf)
417 return;
418
419 if (len + outputbuffer.len > SOCKETBUFSIZE)
420 {
421 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
422 // shutdown the socket, this is safer than destroying it immediately
423 // as lots of code in the callchain might still access the map etc.
424 shutdown (fd, SHUT_RDWR);
425 return;
426 }
427
296 int avail, end; 428 int avail, end;
297
298 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
299 {
300 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
301 ns->status = Ns_Dead;
302 return;
303 }
304 429
305 /* data + end is where we start putting the new data. The last byte 430 /* data + end is where we start putting the new data. The last byte
306 * currently in use is actually data + end -1 431 * currently in use is actually data + end -1
307 */ 432 */
308
309 end = ns->outputbuffer.start + ns->outputbuffer.len; 433 end = outputbuffer.start + outputbuffer.len;
310 /* The buffer is already in a wrapped state, so adjust end */ 434 /* The buffer is already in a wrapped state, so adjust end */
311 if (end >= SOCKETBUFSIZE) 435 if (end >= SOCKETBUFSIZE)
312 end -= SOCKETBUFSIZE; 436 end -= SOCKETBUFSIZE;
437
313 avail = SOCKETBUFSIZE - end; 438 avail = SOCKETBUFSIZE - end;
314 439
315 /* We can all fit it behind the current data without wrapping */ 440 /* We can all fit it behind the current data without wrapping */
316 if (avail >= len) 441 if (avail >= len)
317 {
318 memcpy (ns->outputbuffer.data + end, buf, len); 442 memcpy (outputbuffer.data + end, buf, len);
319 }
320 else 443 else
321 { 444 {
322 memcpy (ns->outputbuffer.data + end, buf, avail); 445 memcpy (outputbuffer.data + end, buf, avail);
323 memcpy (ns->outputbuffer.data, buf + avail, len - avail); 446 memcpy (outputbuffer.data, buf + avail, len - avail);
324 } 447 }
448
325 ns->outputbuffer.len += len; 449 outputbuffer.len += len;
326#if 0
327 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
328#endif
329} 450}
330
331/**
332 * Writes data to socket.
333 *
334 * When the socket is clear to write, and we have backlogged data, this
335 * is called to write it out.
336 */
337void
338write_socket_buffer (NewSocket * ns)
339{
340 int amt, max;
341
342 if (ns->outputbuffer.len == 0)
343 {
344 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
345 return;
346 }
347
348 do
349 {
350 max = SOCKETBUFSIZE - ns->outputbuffer.start;
351 if (ns->outputbuffer.len < max)
352 max = ns->outputbuffer.len;
353
354#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
355 amt = send (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max, 0);
356#else
357 do
358 {
359 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
360 }
361 while ((amt < 0) && (errno == EINTR));
362#endif
363
364 if (amt < 0)
365 { /* We got an error */
366
367#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
368 if (amt == -1 && WSAGetLastError () != WSAEWOULDBLOCK)
369 {
370 LOG (llevError, "New socket write failed (wsb) (%d).\n", WSAGetLastError ());
371#else
372 if (errno != EWOULDBLOCK)
373 {
374 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
375#endif
376 ns->status = Ns_Dead;
377 return;
378 }
379 else
380 { /* EWOULDBLOCK */
381 /* can't write it, so store it away. */
382 ns->can_write = 0;
383 return;
384 }
385 }
386 ns->outputbuffer.start += amt;
387 /* wrap back to start of buffer */
388 if (ns->outputbuffer.start == SOCKETBUFSIZE)
389 ns->outputbuffer.start = 0;
390 ns->outputbuffer.len -= amt;
391#ifdef CS_LOGSTATS
392 cst_tot.obytes += amt;
393 cst_lst.obytes += amt;
394#endif
395 }
396 while (ns->outputbuffer.len > 0);
397}
398
399/**
400 * This writes data to the socket. - It is very low level -
401 * all we try and do is write out the data to the socket
402 * provided (ns). buf is the data to write, len is the number
403 * of bytes to write. IT doesn't return anything - rather, it
404 * updates the ns structure if we get an error.
405 */
406void
407Write_To_Socket (NewSocket * ns, char *buf, int len)
408{
409 int amt = 0;
410 char *pos = buf;
411
412 if (ns->status == Ns_Dead || !buf)
413 {
414 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
415 return;
416 }
417
418#ifndef __GNU__ /* This caused problems on Hurd */
419 if (!ns->can_write)
420 {
421 add_to_buffer (ns, buf, len);
422 return;
423 }
424#endif
425 /* If we manage to write more than we wanted, take it as a bonus */
426 while (len > 0)
427 {
428
429#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
430 amt = send (ns->fd, pos, len, 0);
431#else
432 do
433 {
434 amt = write (ns->fd, pos, len);
435 }
436 while ((amt < 0) && (errno == EINTR));
437#endif
438
439 if (amt < 0)
440 { /* We got an error */
441#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
442 if (amt == -1 && WSAGetLastError () != WSAEWOULDBLOCK)
443 {
444 LOG (llevError, "New socket write failed WTS (%d).\n", WSAGetLastError ());
445#else
446 if (errno != EWOULDBLOCK)
447 {
448 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
449 errno, strerror (errno));
450#endif
451 ns->status = Ns_Dead;
452 return;
453 }
454 else
455 { /* EWOULDBLOCK */
456 /* can't write it, so store it away. */
457 add_to_buffer (ns, pos, len);
458 ns->can_write = 0;
459 return;
460 }
461 }
462 /* amt gets set to 0 above in blocking code, so we do this as
463 * an else if to make sure we don't reprocess it.
464 */
465 else if (amt == 0)
466 {
467 LOG (llevError, "Write_To_Socket: No data written out.\n");
468 }
469 len -= amt;
470 pos += amt;
471#ifdef CS_LOGSTATS
472 cst_tot.obytes += amt;
473 cst_lst.obytes += amt;
474#endif
475 }
476}
477
478 451
479/** 452/**
480 * Takes a string of data, and writes it out to the socket. A very handy 453 * Takes a string of data, and writes it out to the socket. A very handy
481 * shortcut function. 454 * shortcut function.
482 */ 455 */
483void 456void
484cs_write_string (NewSocket * ns, const char *buf, int len) 457client::send_packet (packet &sl)
485{ 458{
486 SockList sl; 459 if (destroyed ())
487
488 sl.len = len;
489 sl.buf = (unsigned char *) buf;
490 Send_With_Handling (ns, &sl);
491}
492
493
494/**
495 * Calls Write_To_Socket to send data to the client.
496 *
497 * The only difference in this function is that we take a SockList
498 *, and we prepend the length information.
499 */
500void
501Send_With_Handling (NewSocket * ns, SockList * msg)
502{
503 unsigned char sbuf[4];
504
505 if (ns->status == Ns_Dead || !msg)
506 return; 460 return;
507 461
508 if (msg->len >= MAXSOCKBUF) 462 if (sl.length () >= MAXSOCKBUF)
509 { 463 {
510 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->len); 464 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
511 /* Almost certainly we've overflowed a buffer, so quite now to make 465 /* Almost certainly we've overflowed a buffer, so quit now to make
512 * it easier to debug. 466 * it easier to debug.
513 */ 467 */
514 abort (); 468 abort ();
515 } 469 }
516 sbuf[0] = ((uint32) (msg->len) >> 8) & 0xFF;
517 sbuf[1] = ((uint32) (msg->len)) & 0xFF;
518 if (ns->status != Ns_Old)
519 Write_To_Socket (ns, (char *) sbuf, 2);
520 Write_To_Socket (ns, (char *) msg->buf, msg->len);
521}
522 470
523/** 471 if (!sl.length ())
524 * Takes a string of data, and writes it out to the socket. A very handy 472 return;
525 * shortcut function. 473
474 assert (sl.hdrlen == 2);
475
476 sl.buf_ [0] = sl.length () >> 8;
477 sl.buf_ [1] = sl.length () ;
478
479 send (sl.buf_, sl.length () + sl.hdrlen);
480}
481
482void
483client::send_packet (const char *buf, int len)
484{
485 packet sl;
486
487 sl << data (buf, len);
488 send_packet (sl);
489}
490
491void
492client::send_packet (const char *buf)
493{
494 send_packet (buf, strlen (buf));
495}
496
497void
498client::send_packet_printf (const char *format, ...)
499{
500 packet sl;
501
502 va_list ap;
503 va_start (ap, format);
504 sl.vprintf (format, ap);
505 va_end (ap);
506
507 send_packet (sl);
508}
509
510void
511client::send_drawinfo (const char *msg, int flags)
512{
513 send_packet_printf ("drawinfo %d %s", flags, msg);
514}
515
516void
517client::send_msg (int color, const char *type, const char *msg)
518{
519 if (can_msg)
520 send_packet_printf ("msg %d %s %s", color, type, msg);
521 else if (color < 0)
522 return; // client cannot handle this
523 else if (strchr (msg, '<') || strchr (msg, '&'))
524 {
525 //TODO: should escape/modify to old syntax
526 send_packet_printf ("drawinfo %d %s", color, msg);
527 }
528 else
529 send_packet_printf ("drawinfo %d %s", color, msg);
530}
531
532/***********************************************************************
526 */ 533 *
527void 534 * packet functions/utilities
528Write_String_To_Socket (NewSocket * ns, char *buf, int len) 535 *
529{ 536 **********************************************************************/
530 SockList sl;
531 537
532 sl.len = len; 538packet::packet (const char *name)
533 sl.buf = (unsigned char *) buf; 539{
534 Send_With_Handling (ns, &sl); 540 reset ();
535}
536 541
542 int len = strlen (name);
543 memcpy (cur, name, len); cur += len;
544 *cur++ = ' ';
545}
546
547packet &packet::operator <<(const ber32 v)
548{
549 enum { maxlen = 32 / 7 + 1};
550 uint8 buf[maxlen];
551 uint8 *p = buf + maxlen;
552 uint32 val = v.val;
553
554 *--p = val & 0x7F;
555
556 while (val > 0x7F)
557 {
558 val >>= 7;
559 *--p = (val & 0x7F) | 0x80;
560 }
561
562 return *this << data (p, buf + maxlen - p);
563}
564
565packet &packet::operator <<(const data &v)
566{
567 if (room () < v.len)
568 reset ();
569 else
570 {
571 if (v.len)
572 {
573 memcpy (cur, v.ptr, v.len);
574 cur += v.len;
575 }
576 }
577
578 return *this;
579}
580
581packet &packet::operator <<(const data8 &v)
582{
583 unsigned int len = min (v.len, 0x00FF);
584 return *this << uint8 (len) << data (v.ptr, len);
585}
586
587packet &packet::operator <<(const data16 &v)
588{
589 unsigned int len = min (v.len, 0xFFFF);
590 return *this << uint16 (len) << data (v.ptr, len);
591}
592
593packet &packet::operator <<(const char *v)
594{
595 return *this << data (v, strlen (v ? v : 0));
596}
597
598void
599packet::vprintf (const char *format, va_list ap)
600{
601 int size = room ();
602
603 int len = vsnprintf ((char *)cur, size, format, ap);
604
605 if (len >= size)
606 return reset ();
607
608 cur += len;
609}
537 610
538/****************************************************************************** 611/******************************************************************************
539 * 612 *
540 * statistics logging functions. 613 * statistics logging functions.
541 * 614 *
564 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n", 637 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
565 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn, 638 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
566 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start); 639 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start);
567 cst_lst.ibytes = 0; 640 cst_lst.ibytes = 0;
568 cst_lst.obytes = 0; 641 cst_lst.obytes = 0;
569 cst_lst.max_conn = socket_info.nconns;
570 cst_lst.time_start = now; 642 cst_lst.time_start = now;
571} 643}
572#endif 644#endif
645

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