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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:06 2006 UTC vs.
Revision 1.54 by root, Sun Jul 29 02:24:34 2007 UTC

1
2/* 1/*
3 * static char *rcsid_sockets_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: lowlevel.C,v 1.1 2006/08/13 17:16:06 elmex Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 1992,2007 Frank Tore Johansen
6 *
7 * Crossfire TRT is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
5 */ 21 */
6 22
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to mark@pyramid.com
27*/
28
29/**
30 * \file
31 * Low-level socket-related functions.
32 *
33 * \date 2003-12-02
34 *
35 * Contains some base functions that both the client and server
36 * can use. As such, depending what we are being compiled for will
37 * determine what we can include. the client is designed have
38 * CFCLIENT defined as part of its compile flags.
39 */
40
41using namespace std; 23using namespace std;
42 24
43#include <global.h> 25#include <global.h>
44#include <newclient.h>
45#include <sproto.h> 26#include <sproto.h>
27#include <cstdarg>
46 28
47#ifdef __linux__ 29#if HAVE_TCP_INFO
48# include <sys/types.h> 30# include <sys/types.h>
49# include <sys/socket.h> 31# include <sys/socket.h>
50# include <netinet/in.h> 32# include <netinet/in.h>
51# define TCP_HZ 1000 // sorry...
52# include <netinet/tcp.h> 33# include <netinet/tcp.h>
53#endif 34#endif
54 35
55// use a really low timeout, as it doesn't cost any bandwidth, and you can 36// disconnect a socket after this many seconds without an ack
56// easily die in 20 seconds...
57#define SOCKET_TIMEOUT1 10 37#define SOCKET_TIMEOUT 8.
58#define SOCKET_TIMEOUT2 20
59 38
60void Socket_Flush (NewSocket *ns) 39// force a packet when idle for more than this many seconds,
40// forcing an ack regularly.
41#define IDLE_PING 2.
42
43void
44client::flush ()
61{ 45{
62#ifdef __linux__ 46 if (destroyed ())
47 return;
48
49#if HAVE_TCP_INFO
63 // check time of last ack, and, if too old, kill connection 50 // check time of last ack, and, if too old, kill connection
64 struct tcp_info tcpi;
65 socklen_t len = sizeof (tcpi); 51 socklen_t len = sizeof (tcpi);
66 52
67 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 53 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
68 { 54 {
69 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent;
70
71 if (tcpi.tcpi_unacked 55 if (tcpi.tcpi_snd_mss)
72 && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 56 mss = tcpi.tcpi_snd_mss;
73 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s 57
58#if 0
59 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
60 tcpi.tcpi_unacked,
61 tcpi.tcpi_sacked,
62 tcpi.tcpi_lost,
63 tcpi.tcpi_retrans,
64 tcpi.tcpi_fackets,
65 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
66
67 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
68#endif
69
70 // do this only when player is active
71 if (pl && pl->active
72 && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))
74 { 73 {
74 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
75 write_outputbuffer ();
76
75 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 77 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
76 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked); 78 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
77 ns->status = Ns_Dead; 79 destroy ();
78 } 80 }
79 } 81 }
80
81 int val;
82 val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
83 val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
84#endif 82#endif
85}
86 83
87/*********************************************************************** 84 /**
88 * 85 * Writes data to socket.
89 * SockList functions/utilities 86 *
90 * 87 * When the socket is clear to write, and we have backlogged data, this
91 **********************************************************************/ 88 * is called to write it out.
92
93void SockList_Init(SockList *sl)
94{
95 sl->len=0;
96 sl->buf=NULL;
97}
98
99void SockList_AddChar(SockList *sl, char c)
100{
101 sl->buf[sl->len]=c;
102 sl->len++;
103}
104
105void SockList_AddShort(SockList *sl, uint16 data)
106{
107 sl->buf[sl->len++]= (data>>8)&0xff;
108 sl->buf[sl->len++] = data & 0xff;
109}
110
111
112void SockList_AddInt(SockList *sl, uint32 data)
113{
114 sl->buf[sl->len++]= (data>>24)&0xff;
115 sl->buf[sl->len++]= (data>>16)&0xff;
116 sl->buf[sl->len++]= (data>>8)&0xff;
117 sl->buf[sl->len++] = data & 0xff;
118}
119
120void SockList_AddInt64(SockList *sl, uint64 data)
121{
122 sl->buf[sl->len++]= ( char )( (data>>56)&0xff );
123 sl->buf[sl->len++]= ( char )( (data>>48)&0xff );
124 sl->buf[sl->len++]= ( char )( (data>>40)&0xff );
125 sl->buf[sl->len++]= ( char )( (data>>32)&0xff );
126
127 sl->buf[sl->len++]= ( char )( (data>>24)&0xff );
128 sl->buf[sl->len++]= ( char )( (data>>16)&0xff );
129 sl->buf[sl->len++]= ( char )( (data>>8)&0xff );
130 sl->buf[sl->len++] =( char )( data & 0xff );
131}
132
133/* Basically does the reverse of SockList_AddInt, but on
134 * strings instead. Same for the GetShort, but for 16 bits.
135 */ 89 */
136int GetInt_String(unsigned char *data)
137{
138 return ((data[0]<<24) + (data[1]<<16) + (data[2]<<8) + data[3]);
139}
140 90
141short GetShort_String(unsigned char *data) { 91 // write a nop to the socket at least every IDLE_NOP seconds.
142 return ((data[0]<<8)+data[1]); 92 if (!outputbuffer.len)
93 {
94 if (last_send + IDLE_PING <= NOW && pl && pl->active)
95 {
96 // this is a bit ugly, but map1/map1a seem to be the only
97 // nop'able commands and they are quite small.
98 packet sl (mapmode == Map1Cmd ? "map1" : "map1a");
99 send_packet (sl);
100 }
101 else
102 return;
103 }
104
105 if (socket_ev.poll () & PE_W)
106 return;
107
108 last_send = NOW;
109 write_outputbuffer ();
110}
111
112void
113client::write_outputbuffer ()
114{
115 while (outputbuffer.len)
116 {
117 int res = write (fd, outputbuffer.data + outputbuffer.start,
118 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
119
120 if (res > 0)
121 {
122 outputbuffer.start += res;
123 /* wrap back to start of buffer */
124 if (outputbuffer.start == SOCKETBUFSIZE)
125 outputbuffer.start = 0;
126
127 outputbuffer.len -= res;
128 }
129 else if (res == 0)
130 {
131 LOG (llevError, "socket write failed, connection closed.\n");
132 destroy ();
133 return;
134 }
135 else if (errno == EINTR)
136 {
137 // just retry
138 }
139 else if (errno == EAGAIN)
140 {
141 // delay till ready
142 socket_ev.poll (socket_ev.poll () | PE_W);
143 socket_ev.start ();
144 return;
145 }
146 else
147 {
148 LOG (llevError, "socket write failed: %s\n", strerror (errno));
149 destroy ();
150 return;
151 }
152 }
153
154 socket_ev.poll (socket_ev.poll () & ~PE_W);
143} 155}
144 156
145/****************************************************************************** 157/******************************************************************************
146 * 158 *
147 * Start of read routines. 159 * Start of read routines.
148 * 160 *
149 ******************************************************************************/ 161 ******************************************************************************/
150 162
163int
164client::next_packet ()
165{
166 if (inbuf_len >= 2)
167 {
168 int pkt_len = (inbuf [0] << 8) | inbuf [1];
169
170 if (inbuf_len >= 2 + pkt_len)
171 return 2 + pkt_len;
172
173 if (inbuf_len == sizeof (inbuf))
174 {
175 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED | NDI_REPLY);
176 destroy ();
177 return -1;
178 }
179 }
180
181 return 0;
182}
183
184void
185client::skip_packet (int len)
186{
187 inbuf_len -= len;
188 memmove (inbuf, inbuf + len, inbuf_len);
189}
190
191/*****************************************************************************
192 * Start of command dispatch area.
193 * The commands here are protocol commands.
194 ****************************************************************************/
195
196// SocketCommand, PlayingCommand, should not exist with those ugly casts
197#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
198#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
199
151/** 200/**
152 * This reads from fd and puts the data in sl. We return true if we think 201 * Dispatch table for the server.
153 * we have a full packet, 0 if we have a partial packet. The only processing
154 * we do is remove the intial size value. len (As passed) is the size of the
155 * buffer allocated in the socklist. We make the assumption the buffer is
156 * at least 2 bytes long.
157 */ 202 */
158 203static struct packet_type packets[] = {
159int SockList_ReadPacket(int fd, SockList *sl, int len) 204 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
160{ 205 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
161 int stat,toread;
162 206
163 /* Sanity check - shouldn't happen */ 207 {"examine", PC(ExamineCmd) PF_PLAYING },
164 if (sl->len < 0) { 208 {"ex", PC(ExCmd) PF_PLAYING },
165 abort(); 209 {"apply", PC(ApplyCmd) PF_PLAYING },
210 {"lookat", PC(LookAt) PF_PLAYING },
211 {"lock", PC(LockItem) PF_PLAYING },
212 {"mark", PC(MarkItem) PF_PLAYING },
213 {"move", PC(MoveCmd) PF_PLAYING },
214 {"ext", PC(ExtCmd) 0 }, // CF+
215 {"mapredraw", PC(MapRedrawCmd) 0 },
216 {"mapinfo", PC(MapInfoCmd) 0 }, // CF+
217
218 {"reply", SC(ReplyCmd) 0 },
219 {"exti", SC(ExtiCmd) 0 }, // CF+
220 {"addme", SC(AddMeCmd) 0 },
221 {"askface", SC(AskFaceCmd) 0 },
222 {"requestinfo", SC(RequestInfo) 0 },
223 {"setfacemode", SC(SetFaceMode) 0 },
224 {"setsound", SC(SetSound) 0 },
225 {"setup", SC(SetUp) 0 },
226 {"version", SC(VersionCmd) 0 },
227 {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */
228 {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */
229 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
230};
231
232bool
233client::may_execute (const packet_type *pkt) const
234{
235 return (!(pkt->flags & PF_PLAYER) || pl)
236 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
237}
238
239// HACK: some commands currently should be executed
240// even when the player is frozen. this hack detects
241// those commands. it should be folded into may_execute,
242// but kept seperate to emphasise the hack aspect, i.e.
243// do it better, then remove.
244static bool
245always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
246{
247 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
248 return false;
249
250 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
251 return false;
252
253 if (pkt->flags & PF_COMMAND6)
166 } 254 {
167 /* We already have a partial packet */ 255 data += 6;
168 if (sl->len<2) { 256 len -= 6;
169#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */
170
171 stat=recv(fd, sl->buf + sl->len, 2-sl->len,0);
172
173#else
174 do {
175 stat=read(fd, sl->buf + sl->len, 2-sl->len);
176 } while ((stat==-1) && (errno==EINTR));
177#endif
178 if (stat<0) {
179 /* In non blocking mode, EAGAIN is set when there is no
180 * data available.
181 */
182#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */
183 if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) {
184 if(WSAGetLastError() == WSAECONNRESET)
185 LOG(llevDebug,"Connection closed by client\n");
186 else
187 {
188 LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError());
189 }
190 return -1; /* kick this user! */
191 } 257 }
192#else 258
193 if (errno != EAGAIN && errno !=EWOULDBLOCK) { 259 if (len > 4 && !strncmp (data, "say " , 4))
194 LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno)); 260 return true;
261 if (len > 5 && !strncmp (data, "chat ", 5))
262 return true;
263
264 return false;
265}
266
267void
268client::execute (const packet_type *pkt, char *data, int datalen)
269{
270 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
271 {
272 //TODO: only one format
273 if (pkt->flags & PF_PLAYER)
274 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
275 else
276 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
195 } 277 }
196#endif 278 else
197 return 0; /*Error */ 279 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED | NDI_REPLY, pkt->name);
198 } 280}
199 if (stat==0) return -1; 281
200 sl->len += stat; 282bool
201#ifdef CS_LOGSTATS 283client::handle_packet ()
202 cst_tot.ibytes += stat; 284{
203 cst_lst.ibytes += stat; 285 int pkt_len = next_packet ();
204#endif 286
205 if (stat<2) return 0; /* Still don't have a full packet */ 287 if (!pkt_len)
288 return false;
289 else if (pkt_len < 0)
206 } 290 {
207 /* Figure out how much more data we need to read. Add 2 from the 291 LOG (llevError, "read error on player %s\n",
208 * end of this - size header information is not included. 292 pl && pl->ob ? &pl->ob->name : "[anonymous]");
209 */ 293 destroy ();
210 toread = 2+(sl->buf[0] << 8) + sl->buf[1] - sl->len; 294 return false;
211 if ((toread + sl->len) >= len) {
212 LOG(llevError,"SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n",
213 toread + sl->len, len);
214 /* Quick hack in case for 'oldsocketmode' input. If we are
215 * closing the socket anyways, then reading this extra 100 bytes
216 * shouldn't hurt.
217 */
218#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
219 recv(fd, sl->buf+2, 100, 0);
220#else
221 read(fd, sl->buf+2, 100);
222#endif /* end win32 */
223
224 /* return error so the socket is closed */
225 return -1;
226 }
227 do {
228#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
229 stat = recv(fd, sl->buf+ sl->len, toread, 0);
230#else
231 do {
232 stat = read(fd, sl->buf+ sl->len, toread);
233 } while ((stat<0) && (errno==EINTR));
234#endif
235 if (stat<0) {
236
237#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
238 if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) {
239 if(WSAGetLastError() == WSAECONNRESET)
240 LOG(llevDebug,"Connection closed by client\n");
241 else
242 {
243 LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError());
244 }
245 return -1; /* kick this user! */
246 } 295 }
247#else 296
248 if (errno != EAGAIN && errno !=EWOULDBLOCK) { 297 inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
249 LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno)); 298
299 /* First, break out beginning word. There are at least
300 * a few commands that do not have any paremeters. If
301 * we get such a command, don't worry about trying
302 * to break it up.
303 */
304 int datalen;
305 char *data = strchr ((char *)inbuf + 2, ' ');
306
307 if (data)
308 {
309 *data++ = 0;
310 datalen = pkt_len - (data - (char *)inbuf);
250 } 311 }
251#endif 312 else
252 return 0; /*Error */ 313 {
253 } 314 data = (char *)inbuf + 2; // better read garbage than segfault
254 if (stat==0) return -1; 315 datalen = 0;
255 sl->len += stat; 316 }
256#ifdef CS_LOGSTATS 317
257 cst_tot.ibytes += stat; 318 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
258 cst_lst.ibytes += stat; 319 if (!strcmp ((char *)inbuf + 2, pkt->name))
259#endif 320 {
260 toread -= stat; 321 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
261 if (toread==0) return 1; 322 queue_command (pkt, data, datalen);
262 if (toread < 0) { 323 else
263 LOG(llevError,"SockList_ReadPacket: Read more bytes than desired.\n"); 324 execute (pkt, data, datalen);
264 return 1; 325
265 } 326 goto next_packet;
266 } while (toread>0); 327 }
328
329 // If we get here, we didn't find a valid command.
330 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED | NDI_REPLY, (char *)inbuf + 2);
331next_packet:
332 skip_packet (pkt_len);
333
334 // input buffer has space again
335 socket_ev.poll (socket_ev.poll () | PE_R);
336
337 return true;
338}
339
340// callback called when socket is either readable or writable
341void
342client::socket_cb (iow &w, int got)
343{
344 //TODO remove when we have better socket cleanup logic
345 if (destroyed ())
346 {
347 socket_ev.poll (0);
267 return 0; 348 return;
349 }
350
351 if (got & PE_W)
352 {
353 write_outputbuffer ();
354
355 if (!outputbuffer.len)
356 socket_ev.poll (socket_ev.poll () & ~PE_W);
357 }
358
359 if (got & PE_R)
360 {
361 //TODO: rate-limit tcp connection in better ways, important
362
363 int amount = sizeof (inbuf) - inbuf_len;
364
365 if (!amount)
366 {
367 // input buffer full
368 socket_ev.poll (socket_ev.poll () & ~PE_R);
369 return;
370 }
371
372 amount = read (fd, inbuf + inbuf_len, amount);
373
374 if (!amount)
375 {
376 destroy ();
377 return;
378 }
379 else if (amount < 0)
380 {
381 if (errno != EAGAIN && errno != EINTR)
382 {
383 LOG (llevError, "read error: %s\n", strerror (errno));
384 destroy ();
385 return;
386 }
387
388 // should not be here, normally
389 }
390 else
391 {
392 inbuf_len += amount;
393
394 cmd_ev.start ();
395 }
396 }
397}
398
399// called whenever we have additional commands to process
400void
401client::cmd_cb (iw &w)
402{
403 if (handle_packet ())
404 w.start ();
405 else
406 flush ();
268} 407}
269 408
270/******************************************************************************* 409/*******************************************************************************
271 * 410 *
272 * Start of write related routines. 411 * Start of write related routines.
277 * Adds data to a socket buffer for whatever reason. 416 * Adds data to a socket buffer for whatever reason.
278 * 417 *
279 * ns is the socket we are adding the data to, buf is the start of the 418 * ns is the socket we are adding the data to, buf is the start of the
280 * data, and len is the number of bytes to add. 419 * data, and len is the number of bytes to add.
281 */ 420 */
282 421void
283static void add_to_buffer(NewSocket *ns, char *buf, int len) 422client::send (void *buf_, int len)
284{ 423{
424 char *buf = (char *)buf_;
425
426 if (destroyed () || !buf)
427 return;
428
429 if (len + outputbuffer.len > SOCKETBUFSIZE)
430 {
431 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
432 // shutdown the socket, this is safer than destroying it immediately
433 // as lots of code in the callchain might still access the map etc.
434 shutdown (fd, SHUT_RDWR);
435 return;
436 }
437
285 int avail, end; 438 int avail, end;
286 439
287 if ((len+ns->outputbuffer.len)>SOCKETBUFSIZE) {
288 LOG(llevDebug,"Socket on fd %d has overrun internal buffer - marking as dead\n",
289 ns->fd);
290 ns->status = Ns_Dead;
291 return;
292 }
293
294 /* data + end is where we start putting the new data. The last byte 440 /* data + end is where we start putting the new data. The last byte
295 * currently in use is actually data + end -1 441 * currently in use is actually data + end -1
296 */ 442 */
297
298 end=ns->outputbuffer.start + ns->outputbuffer.len; 443 end = outputbuffer.start + outputbuffer.len;
299 /* The buffer is already in a wrapped state, so adjust end */ 444 /* The buffer is already in a wrapped state, so adjust end */
300 if (end>=SOCKETBUFSIZE) end-=SOCKETBUFSIZE; 445 if (end >= SOCKETBUFSIZE)
446 end -= SOCKETBUFSIZE;
447
301 avail=SOCKETBUFSIZE - end; 448 avail = SOCKETBUFSIZE - end;
302 449
303 /* We can all fit it behind the current data without wrapping */ 450 /* We can all fit it behind the current data without wrapping */
304 if (avail >=len ) { 451 if (avail >= len)
305 memcpy(ns->outputbuffer.data + end, buf, len); 452 memcpy (outputbuffer.data + end, buf, len);
453 else
306 } 454 {
307 else {
308 memcpy(ns->outputbuffer.data + end, buf, avail); 455 memcpy (outputbuffer.data + end, buf, avail);
309 memcpy(ns->outputbuffer.data, buf+avail, len-avail); 456 memcpy (outputbuffer.data, buf + avail, len - avail);
310 }
311 ns->outputbuffer.len += len;
312#if 0
313 LOG(llevDebug,"Added %d to output buffer, total length now %d, start=%d\n", len,
314 ns->outputbuffer.len, ns->outputbuffer.start);
315#endif
316}
317
318/**
319 * Writes data to socket.
320 *
321 * When the socket is clear to write, and we have backlogged data, this
322 * is called to write it out.
323 */
324void write_socket_buffer(NewSocket *ns)
325{
326 int amt, max;
327
328 if (ns->outputbuffer.len==0) {
329 LOG(llevDebug,"write_socket_buffer called when there is no data, fd=%d\n",
330 ns->fd);
331 return;
332 }
333
334 do {
335 max = SOCKETBUFSIZE - ns->outputbuffer.start;
336 if (ns->outputbuffer.len<max) max = ns->outputbuffer.len;
337
338#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
339 amt=send(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max,0);
340#else
341 do {
342 amt=write(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
343 } while ((amt<0) && (errno==EINTR));
344#endif
345
346 if (amt < 0) { /* We got an error */
347
348#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
349 if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
350 LOG(llevError,"New socket write failed (wsb) (%d).\n", WSAGetLastError());
351#else
352 if (errno !=EWOULDBLOCK) {
353 LOG(llevError,"New socket write failed (wsb) (%d: %s).\n",
354 errno, strerror_local(errno));
355#endif
356 ns->status=Ns_Dead;
357 return;
358 } 457 }
359 else { /* EWOULDBLOCK */
360 /* can't write it, so store it away. */
361 ns->can_write=0;
362 return;
363 }
364 }
365 ns->outputbuffer.start += amt;
366 /* wrap back to start of buffer */
367 if (ns->outputbuffer.start==SOCKETBUFSIZE) ns->outputbuffer.start=0;
368 ns->outputbuffer.len -= amt;
369#ifdef CS_LOGSTATS
370 cst_tot.obytes += amt;
371 cst_lst.obytes += amt;
372 #endif
373 } while (ns->outputbuffer.len>0);
374}
375 458
376/** 459 outputbuffer.len += len;
377 * This writes data to the socket. - It is very low level -
378 * all we try and do is write out the data to the socket
379 * provided (ns). buf is the data to write, len is the number
380 * of bytes to write. IT doesn't return anything - rather, it
381 * updates the ns structure if we get an error.
382 */
383void Write_To_Socket(NewSocket *ns, char *buf, int len)
384{
385 int amt=0;
386 char *pos=buf;
387
388 if (ns->status == Ns_Dead || !buf) {
389 LOG(llevDebug,"Write_To_Socket called with dead socket\n");
390 return;
391 }
392
393#ifndef __GNU__ /* This caused problems on Hurd */
394 if (!ns->can_write) {
395 add_to_buffer(ns, buf, len);
396 return;
397 }
398#endif
399 /* If we manage to write more than we wanted, take it as a bonus */
400 while (len>0) {
401
402#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
403 amt=send(ns->fd, pos, len,0);
404#else
405 do {
406 amt=write(ns->fd, pos, len);
407 } while ((amt<0) && (errno==EINTR));
408#endif
409
410 if (amt < 0) { /* We got an error */
411#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
412 if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
413 LOG(llevError,"New socket write failed WTS (%d).\n",WSAGetLastError());
414#else
415 if (errno !=EWOULDBLOCK) {
416 LOG(llevError,"New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
417 errno, strerror_local(errno));
418#endif
419 ns->status=Ns_Dead;
420 return;
421 }
422 else { /* EWOULDBLOCK */
423 /* can't write it, so store it away. */
424 add_to_buffer(ns, pos, len);
425 ns->can_write=0;
426 return;
427 }
428 }
429 /* amt gets set to 0 above in blocking code, so we do this as
430 * an else if to make sure we don't reprocess it.
431 */
432 else if (amt==0) {
433 LOG(llevError,"Write_To_Socket: No data written out.\n");
434 }
435 len -= amt;
436 pos += amt;
437#ifdef CS_LOGSTATS
438 cst_tot.obytes += amt;
439 cst_lst.obytes += amt;
440 #endif
441 }
442} 460}
443
444 461
445/** 462/**
446 * Takes a string of data, and writes it out to the socket. A very handy 463 * Takes a string of data, and writes it out to the socket. A very handy
447 * shortcut function. 464 * shortcut function.
448 */ 465 */
449void cs_write_string(NewSocket *ns, const char *buf, int len) 466void
467client::send_packet (packet &sl)
450{ 468{
451 SockList sl; 469 if (destroyed ())
470 return;
452 471
453 sl.len = len; 472 if (sl.length () >= MAXSOCKBUF)
454 sl.buf = (unsigned char*)buf; 473 {
455 Send_With_Handling(ns, &sl); 474 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
456} 475 /* Almost certainly we've overflowed a buffer, so quit now to make
476 * it easier to debug.
477 */
478 abort ();
479 }
457 480
481 if (!sl.length ())
482 return;
458 483
459/** 484 assert (sl.hdrlen == 2);
460 * Calls Write_To_Socket to send data to the client. 485
486 sl.buf_ [0] = sl.length () >> 8;
487 sl.buf_ [1] = sl.length () ;
488
489 send (sl.buf_, sl.length () + sl.hdrlen);
490}
491
492void
493client::send_packet (const char *buf, int len)
494{
495 packet sl;
496
497 sl << data (buf, len);
498 send_packet (sl);
499}
500
501void
502client::send_packet (const char *buf)
503{
504 send_packet (buf, strlen (buf));
505}
506
507void
508client::send_packet_printf (const char *format, ...)
509{
510 packet sl;
511
512 va_list ap;
513 va_start (ap, format);
514 sl.vprintf (format, ap);
515 va_end (ap);
516
517 send_packet (sl);
518}
519
520// returns true when the message needs special (read: perl) treatment
521static bool
522msg_is_special (const char *msg)
523{
524 return msg [strcspn (msg, "<[&\n")];
525}
526
527void
528client::send_msg (int color, const char *type, const char *msg)
529{
530 if (msg_is_special (msg))
531 cfperl_send_msg (this, color, type, msg);
532 else if (can_msg)
533 send_packet_printf ("msg %d %s %s", color & NDI_CLIENT_MASK, type, msg);
534 else if (color < 0)
535 return; // client cannot handle this
536 else
537 send_packet_printf ("drawinfo %d %s", color & NDI_COLOR_MASK, msg);
538}
539
540void
541client::send_drawinfo (const char *msg, int flags)
542{
543 send_msg (flags, "log", msg);
544}
545
546/***********************************************************************
461 * 547 *
462 * The only difference in this function is that we take a SockList 548 * packet functions/utilities
463 *, and we prepend the length information.
464 */
465void Send_With_Handling(NewSocket *ns,SockList *msg)
466{
467 unsigned char sbuf[4];
468
469 if (ns->status == Ns_Dead || !msg)
470 return;
471
472 if (msg->len >= MAXSOCKBUF) {
473 LOG(llevError,"Trying to send a buffer beyond properly size, len =%d\n",
474 msg->len);
475 /* Almost certainly we've overflowed a buffer, so quite now to make
476 * it easier to debug.
477 */
478 abort();
479 }
480 sbuf[0] = ((uint32)(msg->len) >> 8) & 0xFF;
481 sbuf[1] = ((uint32)(msg->len)) & 0xFF;
482 if (ns->status != Ns_Old)
483 Write_To_Socket(ns, (char *) sbuf, 2);
484 Write_To_Socket(ns, (char*)msg->buf, msg->len);
485}
486
487/**
488 * Takes a string of data, and writes it out to the socket. A very handy
489 * shortcut function.
490 */
491void Write_String_To_Socket(NewSocket *ns, char *buf, int len)
492{
493 SockList sl;
494
495 sl.len = len;
496 sl.buf = (unsigned char*) buf;
497 Send_With_Handling(ns, &sl);
498}
499
500
501/******************************************************************************
502 * 549 *
503 * statistics logging functions.
504 *
505 ******************************************************************************/ 550 **********************************************************************/
506 551
507#ifdef CS_LOGSTATS 552packet::packet (const char *name)
508/* cst_tot is for the life of the server, cst_last is for the last series of
509 * stats
510 */
511CS_Stats cst_tot, cst_lst;
512
513/**
514 * Writes out the gathered stats. We clear cst_lst.
515 */
516void write_cs_stats(void)
517{ 553{
518 time_t now=time(NULL); 554 reset ();
519 555
520 /* If no connections recently, don't both to log anything */ 556 int len = strlen (name);
521 if (cst_lst.ibytes==0 && cst_lst.obytes==0) return; 557 memcpy (cur, name, len); cur += len;
522 558 *cur++ = ' ';
523 /* CSSTAT is put in so scripts can easily find the line */
524 LOG(llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
525 ctime(&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
526 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes,
527 cst_lst.max_conn, now - cst_lst.time_start);
528 cst_lst.ibytes=0;
529 cst_lst.obytes=0;
530 cst_lst.max_conn=socket_info.nconns;
531 cst_lst.time_start=now;
532} 559}
533#endif 560
561packet &packet::operator <<(const ber32 v)
562{
563 enum { maxlen = 32 / 7 + 1};
564 uint8 buf[maxlen];
565 uint8 *p = buf + maxlen;
566 uint32 val = v.val;
567
568 *--p = val & 0x7F;
569
570 while (val > 0x7F)
571 {
572 val >>= 7;
573 *--p = (val & 0x7F) | 0x80;
574 }
575
576 return *this << data (p, buf + maxlen - p);
577}
578
579packet &packet::operator <<(const data &v)
580{
581 if (room () < v.len)
582 reset ();
583 else
584 {
585 if (v.len)
586 {
587 memcpy (cur, v.ptr, v.len);
588 cur += v.len;
589 }
590 }
591
592 return *this;
593}
594
595packet &packet::operator <<(const data8 &v)
596{
597 unsigned int len = min (v.len, 0x00FF);
598 return *this << uint8 (len) << data (v.ptr, len);
599}
600
601packet &packet::operator <<(const data16 &v)
602{
603 unsigned int len = min (v.len, 0xFFFF);
604 return *this << uint16 (len) << data (v.ptr, len);
605}
606
607packet &packet::operator <<(const char *v)
608{
609 return *this << data (v, strlen (v ? v : 0));
610}
611
612void
613packet::vprintf (const char *format, va_list ap)
614{
615 int size = room ();
616
617 int len = vsnprintf ((char *)cur, size, format, ap);
618
619 if (len >= size)
620 return reset ();
621
622 cur += len;
623}
624

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