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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.5 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.26 by root, Tue Dec 19 04:58:05 2006 UTC

1
2/*
3 * static char *rcsid_sockets_c =
4 * "$Id: lowlevel.C,v 1.5 2006/09/10 13:43:33 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 1992 Frank Tore Johansen 4 Copyright (C) 1992 Frank Tore Johansen
11 5
39 */ 33 */
40 34
41using namespace std; 35using namespace std;
42 36
43#include <global.h> 37#include <global.h>
44#include <newclient.h>
45#include <sproto.h> 38#include <sproto.h>
39#include <cstdarg>
46 40
47#ifdef __linux__ 41#ifdef __linux__
48# include <sys/types.h> 42# include <sys/types.h>
49# include <sys/socket.h> 43# include <sys/socket.h>
50# include <netinet/in.h> 44# include <netinet/in.h>
51# define TCP_HZ 1000 // sorry...
52# include <netinet/tcp.h> 45# include <netinet/tcp.h>
53#endif 46#endif
54 47
55// use a really low timeout, as it doesn't cost any bandwidth, and you can 48// use a really low timeout, as it doesn't cost any bandwidth, and you can
56// easily die in 20 seconds... 49// easily die in 20 seconds...
57#define SOCKET_TIMEOUT1 10 50#define SOCKET_TIMEOUT1 10 * 1000
58#define SOCKET_TIMEOUT2 20 51#define SOCKET_TIMEOUT2 20 * 1000
59 52
60void 53void
61Socket_Flush (NewSocket * ns) 54client::flush ()
62{ 55{
63#ifdef __linux__ 56#ifdef __linux__
64 // check time of last ack, and, if too old, kill connection 57 // check time of last ack, and, if too old, kill connection
65 struct tcp_info tcpi; 58 struct tcp_info tcpi;
66 socklen_t len = sizeof (tcpi); 59 socklen_t len = sizeof (tcpi);
67 60
68 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 61 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
69 { 62 {
70 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; 63 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent;
71 64
65 rtt = tcpi.tcpi_rtt;
66 rttvar = tcpi.tcpi_rttvar;
67
72 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 68 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 < diff && diff < 0x80000000UL // ack delayed for 20s
73 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s 69 && SOCKET_TIMEOUT2 < tcpi.tcpi_last_data_sent) // no data sent for 10s
74 { 70 {
75 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 71 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
76 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked); 72 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked);
77 ns->status = Ns_Dead; 73 destroy ();
78 } 74 }
79 } 75 }
80
81 int val;
82
83 val = 0;
84 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
85 val = 1;
86 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
87#endif 76#endif
88}
89 77
78 /**
79 * Writes data to socket.
80 *
81 * When the socket is clear to write, and we have backlogged data, this
82 * is called to write it out.
83 */
84
85 if (!outputbuffer.len || socket_ev.poll () & PE_W)
86 return;
87
88 write_outputbuffer ();
89}
90
91void
92client::write_outputbuffer ()
93{
94 while (outputbuffer.len)
95 {
96 int res = write (fd, outputbuffer.data + outputbuffer.start,
97 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
98
99 if (res > 0)
100 {
101 outputbuffer.start += res;
102 /* wrap back to start of buffer */
103 if (outputbuffer.start == SOCKETBUFSIZE)
104 outputbuffer.start = 0;
105
106 outputbuffer.len -= res;
107#ifdef CS_LOGSTATS
108 cst_tot.obytes += res;
109 cst_lst.obytes += res;
110#endif
111 }
112 else if (res == 0)
113 {
114 LOG (llevError, "socket write failed, connection closed.\n");
115 destroy ();
116 return;
117 }
118 else if (errno == EINTR)
119 {
120 // just retry
121 }
122 else if (errno == EAGAIN)
123 {
124 // delay till ready
125 socket_ev.poll (socket_ev.poll () | PE_W);
126 socket_ev.start ();
127 return;
128 }
129 else
130 {
131 LOG (llevError, "socket write failed: %s\n", strerror (errno));
132 destroy ();
133 return;
134 }
135 }
136
137 socket_ev.poll (socket_ev.poll () & ~PE_W);
138}
139
140/******************************************************************************
141 *
142 * Start of read routines.
143 *
144 ******************************************************************************/
145
146int
147client::next_packet ()
148{
149 if (inbuf_len >= 2)
150 {
151 int pkt_len = (inbuf [0] << 8) | inbuf [1];
152
153 if (inbuf_len >= 2 + pkt_len)
154 return 2 + pkt_len;
155
156 if (inbuf_len == sizeof (inbuf))
157 {
158 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED);
159 destroy ();
160 return -1;
161 }
162 }
163
164 return 0;
165}
166
167void
168client::skip_packet (int len)
169{
170 inbuf_len -= len;
171 memmove (inbuf, inbuf + len, inbuf_len);
172}
173
90/*********************************************************************** 174/*****************************************************************************
91 * 175 * Start of command dispatch area.
92 * SockList functions/utilities 176 * The commands here are protocol commands.
93 *
94 **********************************************************************/ 177 ****************************************************************************/
95 178
96void 179// SocketCommand, PlayingCommand, should not exist with those ugly casts
97SockList_Init (SockList * sl) 180#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
98{ 181#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
99 sl->len = 0;
100 sl->buf = NULL;
101}
102 182
103void 183/**
104SockList_AddInt (SockList * sl, uint32 data) 184 * Dispatch table for the server.
105{
106 sl->buf[sl->len++] = (data >> 24) & 0xff;
107 sl->buf[sl->len++] = (data >> 16) & 0xff;
108 sl->buf[sl->len++] = (data >> 8) & 0xff;
109 sl->buf[sl->len++] = data & 0xff;
110}
111
112void
113SockList_AddInt64 (SockList * sl, uint64 data)
114{
115 sl->buf[sl->len++] = (char) ((data >> 56) & 0xff);
116 sl->buf[sl->len++] = (char) ((data >> 48) & 0xff);
117 sl->buf[sl->len++] = (char) ((data >> 40) & 0xff);
118 sl->buf[sl->len++] = (char) ((data >> 32) & 0xff);
119
120 sl->buf[sl->len++] = (char) ((data >> 24) & 0xff);
121 sl->buf[sl->len++] = (char) ((data >> 16) & 0xff);
122 sl->buf[sl->len++] = (char) ((data >> 8) & 0xff);
123 sl->buf[sl->len++] = (char) (data & 0xff);
124}
125
126/* Basically does the reverse of SockList_AddInt, but on
127 * strings instead. Same for the GetShort, but for 16 bits.
128 */ 185 */
129int 186static struct packet_type packets[] = {
130GetInt_String (unsigned char *data) 187 {"ncom", PC(NewPlayerCmd) PF_PLAYING },
131{ 188 {"command", PC(PlayerCmd) PF_PLAYING },
132 return ((data[0] << 24) + (data[1] << 16) + (data[2] << 8) + data[3]);
133}
134 189
135short 190 {"examine", PC(ExamineCmd) PF_PLAYING },
136GetShort_String (unsigned char *data) 191 {"apply", PC(ApplyCmd) PF_PLAYING },
137{ 192 {"reply", PC(ReplyCmd) 0 },
138 return ((data[0] << 8) + data[1]); 193 {"lookat", PC(LookAt) PF_PLAYING },
139} 194 {"lock", PC(LockItem) PF_PLAYING },
195 {"mark", PC(MarkItem) PF_PLAYING },
196 {"move", PC(MoveCmd) PF_PLAYING },
197 {"ext", PC(ExtCmd) 0 }, /* CF+ */
198 {"mapredraw", PC(MapRedrawCmd) 0 }, /* Added: phil */
199 {"mapinfo", PC(MapInfoCmd) 0 }, /* CF+ */
140 200
141/****************************************************************************** 201 {"exti", SC(ExtiCmd) 0 }, /* CF+ */
142 * 202 {"addme", SC(AddMeCmd) 0 },
143 * Start of read routines. 203 {"askface", SC(SendFaceCmd) 0 }, /* Added: phil */
144 * 204 {"requestinfo", SC(RequestInfo) 0 },
145 ******************************************************************************/ 205 {"setfacemode", SC(SetFaceMode) 0 },
206 {"setsound", SC(SetSound) 0 },
207 {"setup", SC(SetUp) 0 },
208 {"version", SC(VersionCmd) 0 },
209 {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */
210 {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */
211 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
212};
146 213
147/** 214bool
148 * This reads from fd and puts the data in sl. We return true if we think 215client::may_execute (const packet_type *pkt) const
149 * we have a full packet, 0 if we have a partial packet. The only processing
150 * we do is remove the intial size value. len (As passed) is the size of the
151 * buffer allocated in the socklist. We make the assumption the buffer is
152 * at least 2 bytes long.
153 */
154
155int
156SockList_ReadPacket (int fd, SockList * sl, int len)
157{ 216{
158 int stat, toread; 217 return (!(pkt->flags & PF_PLAYER) || pl)
218 && (!(pkt->flags & PF_PLAYING) || (pl && pl->state == ST_PLAYING));
219}
159 220
160 /* Sanity check - shouldn't happen */ 221void
161 if (sl->len < 0) 222client::execute (const packet_type *pkt, char *data, int datalen)
162 { 223{
163 abort (); 224 if (may_execute (pkt))
164 } 225 {
165 /* We already have a partial packet */ 226 //TODO: only one format
166 if (sl->len < 2) 227 if (pkt->flags & PF_PLAYER)
228 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
229 else
230 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
167 { 231 }
168#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */ 232 else
233 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED, pkt->name);
234}
169 235
170 stat = recv (fd, sl->buf + sl->len, 2 - sl->len, 0); 236bool
237client::handle_packet ()
238{
239 int pkt_len = next_packet ();
171 240
172#else 241 if (!pkt_len)
173 do 242 return false;
243 else if (pkt_len < 0)
244 {
245 LOG (llevError, "read error on player %s\n",
246 pl && pl->ob ? &pl->ob->name : "[anonymous]");
247 destroy ();
248 return false;
249 }
250
251 inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
252
253 /* First, break out beginning word. There are at least
254 * a few commands that do not have any paremeters. If
255 * we get such a command, don't worry about trying
256 * to break it up.
257 */
258 int datalen;
259 char *data = strchr ((char *)inbuf + 2, ' ');
260
261 if (data)
262 {
263 *data++ = 0;
264 datalen = pkt_len - (data - (char *)inbuf);
265 }
266 else
267 {
268 data = (char *)inbuf + 2; // better read garbage than segfault
269 datalen = 0;
270 }
271
272 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
273 if (!strcmp ((char *)inbuf + 2, pkt->name))
174 { 274 {
175 stat = read (fd, sl->buf + sl->len, 2 - sl->len); 275 if (pkt->flags & PF_PLAYER)
276 queue_command (pkt, data, datalen);
277 else
278 execute (pkt, data, datalen);
279
280 goto next_packet;
281 }
282
283 // If we get here, we didn't find a valid command.
284 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED, (char *)inbuf + 2);
285next_packet:
286 skip_packet (pkt_len);
287
288 // input buffer has space again
289 socket_ev.poll (socket_ev.poll () | PE_R);
290
291 return true;
292}
293
294// callback called when socket is either readable or writable
295void
296client::socket_cb (iow &w, int got)
297{
298 //TODO remove when we have better socket cleanup logic
299 if (status == Ns_Dead)
300 {
301 socket_ev.poll (0);
302 return;
303 }
304
305 if (got & PE_W)
306 {
307 write_outputbuffer ();
308
309 if (!outputbuffer.len)
310 socket_ev.poll (socket_ev.poll () & ~PE_W);
311 }
312
313 if (got & PE_R)
314 {
315 //TODO: rate-limit tcp connection in better ways, important
316
317 int amount = sizeof (inbuf) - inbuf_len;
318
319 if (!amount)
176 } 320 {
177 while ((stat == -1) && (errno == EINTR)); 321 // input buffer full
178#endif 322 socket_ev.poll (socket_ev.poll () & ~PE_R);
179 if (stat < 0) 323 return;
180 { 324 }
181 /* In non blocking mode, EAGAIN is set when there is no 325
182 * data available. 326 amount = read (fd, inbuf + inbuf_len, amount);
183 */ 327
184#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ 328 if (!amount)
185 if ((stat == -1) && WSAGetLastError () != WSAEWOULDBLOCK) 329 {
330 destroy ();
331 return;
332 }
333 else if (amount < 0)
334 {
335 if (errno != EAGAIN && errno != EINTR)
186 { 336 {
187 if (WSAGetLastError () == WSAECONNRESET) 337 LOG (llevError, "read error: %s\n", strerror (errno));
188 LOG (llevDebug, "Connection closed by client\n"); 338 destroy ();
189 else 339 return;
190 {
191 LOG (llevDebug, "ReadPacket got error %d, returning 0\n", WSAGetLastError ());
192 }
193 return -1; /* kick this user! */
194 } 340 }
195#else
196 if (errno != EAGAIN && errno != EWOULDBLOCK)
197 {
198 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
199 }
200#endif
201 return 0; /*Error */
202 }
203 if (stat == 0)
204 return -1;
205 sl->len += stat;
206#ifdef CS_LOGSTATS
207 cst_tot.ibytes += stat;
208 cst_lst.ibytes += stat;
209#endif
210 if (stat < 2)
211 return 0; /* Still don't have a full packet */
212 }
213 /* Figure out how much more data we need to read. Add 2 from the
214 * end of this - size header information is not included.
215 */
216 toread = 2 + (sl->buf[0] << 8) + sl->buf[1] - sl->len;
217 if ((toread + sl->len) >= len)
218 {
219 LOG (llevError, "SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", toread + sl->len, len);
220 /* Quick hack in case for 'oldsocketmode' input. If we are
221 * closing the socket anyways, then reading this extra 100 bytes
222 * shouldn't hurt.
223 */
224#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
225 recv (fd, sl->buf + 2, 100, 0);
226#else
227 read (fd, sl->buf + 2, 100);
228#endif /* end win32 */
229 341
230 /* return error so the socket is closed */ 342 // should not be here, normally
231 return -1;
232 }
233 do
234 {
235#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
236 stat = recv (fd, sl->buf + sl->len, toread, 0);
237#else
238 do
239 { 343 }
240 stat = read (fd, sl->buf + sl->len, toread); 344 else
241 } 345 {
242 while ((stat < 0) && (errno == EINTR)); 346 inbuf_len += amount;
243#endif 347
244 if (stat < 0) 348 cst_tot.ibytes += amount;
349 cst_lst.ibytes += amount;
350
351 cmd_ev.start ();
245 { 352 }
246
247#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
248 if ((stat == -1) && WSAGetLastError () != WSAEWOULDBLOCK)
249 {
250 if (WSAGetLastError () == WSAECONNRESET)
251 LOG (llevDebug, "Connection closed by client\n");
252 else
253 {
254 LOG (llevDebug, "ReadPacket got error %d, returning 0\n", WSAGetLastError ());
255 }
256 return -1; /* kick this user! */
257 }
258#else
259 if (errno != EAGAIN && errno != EWOULDBLOCK)
260 {
261 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
262 }
263#endif
264 return 0; /*Error */
265 }
266 if (stat == 0)
267 return -1;
268 sl->len += stat;
269#ifdef CS_LOGSTATS
270 cst_tot.ibytes += stat;
271 cst_lst.ibytes += stat;
272#endif
273 toread -= stat;
274 if (toread == 0)
275 return 1;
276 if (toread < 0)
277 {
278 LOG (llevError, "SockList_ReadPacket: Read more bytes than desired.\n");
279 return 1;
280 }
281 } 353 }
282 while (toread > 0); 354}
283 return 0; 355
356// called whenever we have additional commands to process
357void
358client::cmd_cb (iw &w)
359{
360 if (handle_packet ())
361 w.start ();
362 else
363 flush ();
284} 364}
285 365
286/******************************************************************************* 366/*******************************************************************************
287 * 367 *
288 * Start of write related routines. 368 * Start of write related routines.
293 * Adds data to a socket buffer for whatever reason. 373 * Adds data to a socket buffer for whatever reason.
294 * 374 *
295 * ns is the socket we are adding the data to, buf is the start of the 375 * ns is the socket we are adding the data to, buf is the start of the
296 * data, and len is the number of bytes to add. 376 * data, and len is the number of bytes to add.
297 */ 377 */
298 378void
299static void 379client::send (void *buf_, int len)
300add_to_buffer (NewSocket * ns, char *buf, int len)
301{ 380{
381 char *buf = (char *)buf_;
382 char *pos = buf;
383 int amt = 0;
384
385 if (status == Ns_Dead || !buf)
386 return;
387
388 if ((len + outputbuffer.len) > SOCKETBUFSIZE)
389 {
390 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
391 destroy ();
392 return;
393 }
394
302 int avail, end; 395 int avail, end;
303
304 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
305 {
306 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
307 ns->status = Ns_Dead;
308 return;
309 }
310 396
311 /* data + end is where we start putting the new data. The last byte 397 /* data + end is where we start putting the new data. The last byte
312 * currently in use is actually data + end -1 398 * currently in use is actually data + end -1
313 */ 399 */
314
315 end = ns->outputbuffer.start + ns->outputbuffer.len; 400 end = outputbuffer.start + outputbuffer.len;
316 /* The buffer is already in a wrapped state, so adjust end */ 401 /* The buffer is already in a wrapped state, so adjust end */
317 if (end >= SOCKETBUFSIZE) 402 if (end >= SOCKETBUFSIZE)
318 end -= SOCKETBUFSIZE; 403 end -= SOCKETBUFSIZE;
404
319 avail = SOCKETBUFSIZE - end; 405 avail = SOCKETBUFSIZE - end;
320 406
321 /* We can all fit it behind the current data without wrapping */ 407 /* We can all fit it behind the current data without wrapping */
322 if (avail >= len) 408 if (avail >= len)
323 {
324 memcpy (ns->outputbuffer.data + end, buf, len); 409 memcpy (outputbuffer.data + end, buf, len);
325 }
326 else 410 else
327 { 411 {
328 memcpy (ns->outputbuffer.data + end, buf, avail); 412 memcpy (outputbuffer.data + end, buf, avail);
329 memcpy (ns->outputbuffer.data, buf + avail, len - avail); 413 memcpy (outputbuffer.data, buf + avail, len - avail);
330 } 414 }
415
331 ns->outputbuffer.len += len; 416 outputbuffer.len += len;
332#if 0
333 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
334#endif
335} 417}
336
337/**
338 * Writes data to socket.
339 *
340 * When the socket is clear to write, and we have backlogged data, this
341 * is called to write it out.
342 */
343void
344write_socket_buffer (NewSocket * ns)
345{
346 int amt, max;
347
348 if (ns->outputbuffer.len == 0)
349 {
350 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
351 return;
352 }
353
354 do
355 {
356 max = SOCKETBUFSIZE - ns->outputbuffer.start;
357 if (ns->outputbuffer.len < max)
358 max = ns->outputbuffer.len;
359
360#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
361 amt = send (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max, 0);
362#else
363 do
364 {
365 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
366 }
367 while ((amt < 0) && (errno == EINTR));
368#endif
369
370 if (amt < 0)
371 { /* We got an error */
372
373#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
374 if (amt == -1 && WSAGetLastError () != WSAEWOULDBLOCK)
375 {
376 LOG (llevError, "New socket write failed (wsb) (%d).\n", WSAGetLastError ());
377#else
378 if (errno != EWOULDBLOCK)
379 {
380 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
381#endif
382 ns->status = Ns_Dead;
383 return;
384 }
385 else
386 { /* EWOULDBLOCK */
387 /* can't write it, so store it away. */
388 ns->can_write = 0;
389 return;
390 }
391 }
392 ns->outputbuffer.start += amt;
393 /* wrap back to start of buffer */
394 if (ns->outputbuffer.start == SOCKETBUFSIZE)
395 ns->outputbuffer.start = 0;
396 ns->outputbuffer.len -= amt;
397#ifdef CS_LOGSTATS
398 cst_tot.obytes += amt;
399 cst_lst.obytes += amt;
400#endif
401 }
402 while (ns->outputbuffer.len > 0);
403}
404
405/**
406 * This writes data to the socket. - It is very low level -
407 * all we try and do is write out the data to the socket
408 * provided (ns). buf is the data to write, len is the number
409 * of bytes to write. IT doesn't return anything - rather, it
410 * updates the ns structure if we get an error.
411 */
412void
413Write_To_Socket (NewSocket * ns, char *buf, int len)
414{
415 int amt = 0;
416 char *pos = buf;
417
418 if (ns->status == Ns_Dead || !buf)
419 {
420 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
421 return;
422 }
423
424#ifndef __GNU__ /* This caused problems on Hurd */
425 if (!ns->can_write)
426 {
427 add_to_buffer (ns, buf, len);
428 return;
429 }
430#endif
431 /* If we manage to write more than we wanted, take it as a bonus */
432 while (len > 0)
433 {
434
435#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
436 amt = send (ns->fd, pos, len, 0);
437#else
438 do
439 {
440 amt = write (ns->fd, pos, len);
441 }
442 while ((amt < 0) && (errno == EINTR));
443#endif
444
445 if (amt < 0)
446 { /* We got an error */
447#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
448 if (amt == -1 && WSAGetLastError () != WSAEWOULDBLOCK)
449 {
450 LOG (llevError, "New socket write failed WTS (%d).\n", WSAGetLastError ());
451#else
452 if (errno != EWOULDBLOCK)
453 {
454 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
455 errno, strerror (errno));
456#endif
457 ns->status = Ns_Dead;
458 return;
459 }
460 else
461 { /* EWOULDBLOCK */
462 /* can't write it, so store it away. */
463 add_to_buffer (ns, pos, len);
464 ns->can_write = 0;
465 return;
466 }
467 }
468 /* amt gets set to 0 above in blocking code, so we do this as
469 * an else if to make sure we don't reprocess it.
470 */
471 else if (amt == 0)
472 {
473 LOG (llevError, "Write_To_Socket: No data written out.\n");
474 }
475 len -= amt;
476 pos += amt;
477#ifdef CS_LOGSTATS
478 cst_tot.obytes += amt;
479 cst_lst.obytes += amt;
480#endif
481 }
482}
483
484 418
485/** 419/**
486 * Takes a string of data, and writes it out to the socket. A very handy 420 * Takes a string of data, and writes it out to the socket. A very handy
487 * shortcut function. 421 * shortcut function.
488 */ 422 */
489void 423void
490cs_write_string (NewSocket * ns, const char *buf, int len) 424client::send_packet (packet &sl)
491{ 425{
492 SockList sl;
493
494 sl.len = len;
495 sl.buf = (unsigned char *) buf;
496 Send_With_Handling (ns, &sl);
497}
498
499
500/**
501 * Calls Write_To_Socket to send data to the client.
502 *
503 * The only difference in this function is that we take a SockList
504 *, and we prepend the length information.
505 */
506void
507Send_With_Handling (NewSocket * ns, SockList * msg)
508{
509 unsigned char sbuf[4];
510
511 if (ns->status == Ns_Dead || !msg) 426 if (status == Ns_Dead)
512 return; 427 return;
513 428
514 if (msg->len >= MAXSOCKBUF) 429 if (sl.length () >= MAXSOCKBUF)
515 { 430 {
516 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->len); 431 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
517 /* Almost certainly we've overflowed a buffer, so quite now to make 432 /* Almost certainly we've overflowed a buffer, so quit now to make
518 * it easier to debug. 433 * it easier to debug.
519 */ 434 */
520 abort (); 435 abort ();
521 } 436 }
522 sbuf[0] = ((uint32) (msg->len) >> 8) & 0xFF;
523 sbuf[1] = ((uint32) (msg->len)) & 0xFF;
524 if (ns->status != Ns_Old)
525 Write_To_Socket (ns, (char *) sbuf, 2);
526 Write_To_Socket (ns, (char *) msg->buf, msg->len);
527}
528 437
529/** 438 if (!sl.length ())
530 * Takes a string of data, and writes it out to the socket. A very handy 439 return;
531 * shortcut function. 440
441 assert (sl.hdrlen == 2);
442
443 sl.buf_ [0] = sl.length () >> 8;
444 sl.buf_ [1] = sl.length () ;
445
446 send (sl.buf_, sl.length () + sl.hdrlen);
447}
448
449void
450client::send_packet (const char *buf, int len)
451{
452 packet sl;
453
454 sl << data (buf, len);
455 send_packet (sl);
456}
457
458void
459client::send_packet (const char *buf)
460{
461 send_packet (buf, strlen (buf));
462}
463
464void
465client::send_packet_printf (const char *format, ...)
466{
467 packet sl;
468
469 va_list ap;
470 va_start (ap, format);
471 sl.vprintf (format, ap);
472 va_end (ap);
473
474 send_packet (sl);
475}
476
477/***********************************************************************
532 */ 478 *
533void 479 * packet functions/utilities
534Write_String_To_Socket (NewSocket * ns, char *buf, int len) 480 *
535{ 481 **********************************************************************/
536 SockList sl;
537 482
538 sl.len = len; 483packet &packet::operator <<(const data &v)
539 sl.buf = (unsigned char *) buf; 484{
540 Send_With_Handling (ns, &sl); 485 if (room () < v.len)
541} 486 reset ();
487 else
488 {
489 if (v.len)
490 {
491 memcpy (cur, v.ptr, v.len);
492 cur += v.len;
493 }
494 }
542 495
496 return *this;
497}
498
499packet &packet::operator <<(const data8 &v)
500{
501 unsigned int len = min (v.len, 0x00FF);
502 return *this << uint8 (len) << data (v.ptr, len);
503}
504
505packet &packet::operator <<(const data16 &v)
506{
507 unsigned int len = min (v.len, 0xFFFF);
508 return *this << uint16 (len) << data (v.ptr, len);
509}
510
511packet &packet::operator <<(const char *v)
512{
513 return *this << data (v, strlen (v ? v : 0));
514}
515
516void
517packet::vprintf (const char *format, va_list ap)
518{
519 int size = room ();
520
521 int len = vsnprintf ((char *)cur, size, format, ap);
522
523 if (len >= size)
524 return reset ();
525
526 cur += len;
527}
543 528
544/****************************************************************************** 529/******************************************************************************
545 * 530 *
546 * statistics logging functions. 531 * statistics logging functions.
547 * 532 *
570 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n", 555 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
571 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn, 556 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
572 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start); 557 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start);
573 cst_lst.ibytes = 0; 558 cst_lst.ibytes = 0;
574 cst_lst.obytes = 0; 559 cst_lst.obytes = 0;
575 cst_lst.max_conn = socket_info.nconns;
576 cst_lst.time_start = now; 560 cst_lst.time_start = now;
577} 561}
578#endif 562#endif
563

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