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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.48 by root, Sun Jun 24 04:09:29 2007 UTC vs.
Revision 1.50 by root, Thu Jul 12 19:36:58 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 1992,2007 Frank Tore Johansen 5 * Copyright (©) 1992,2007 Frank Tore Johansen
6 * 6 *
7 * Crossfire TRT is free software; you can redistribute it and/or modify it 7 * Crossfire TRT is free software: you can redistribute it and/or modify
8 * under the terms of the GNU General Public License as published by the Free 8 * it under the terms of the GNU General Public License as published by
9 * Software Foundation; either version 2 of the License, or (at your option) 9 * the Free Software Foundation, either version 3 of the License, or
10 * any later version. 10 * (at your option) any later version.
11 * 11 *
12 * This program is distributed in the hope that it will be useful, but 12 * This program is distributed in the hope that it will be useful,
13 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * for more details. 15 * GNU General Public License for more details.
16 * 16 *
17 * You should have received a copy of the GNU General Public License along 17 * You should have received a copy of the GNU General Public License
18 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 * 19 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */ 21 */
23 22
24using namespace std; 23using namespace std;
32# include <sys/socket.h> 31# include <sys/socket.h>
33# include <netinet/in.h> 32# include <netinet/in.h>
34# include <netinet/tcp.h> 33# include <netinet/tcp.h>
35#endif 34#endif
36 35
36#define HAVE_SIOCOUTQ 1 //TODO configure.ac support
37#if HAVE_SIOCOUTQ
38# include <linux/sockios.h>
39#endif
40
37// disconnect a socket after this many seconds without an ack 41// disconnect a socket after this many seconds without an ack
38#define SOCKET_TIMEOUT 8. 42#define SOCKET_TIMEOUT 8.
39 43
40// force a packet when idle for more than this many seconds, 44// force a packet when idle for more than this many seconds,
41// forcing an ack regularly. 45// forcing an ack regularly.
44void 48void
45client::flush () 49client::flush ()
46{ 50{
47 if (destroyed ()) 51 if (destroyed ())
48 return; 52 return;
53
54# if HAVE_SIOCOUTQ
55 {
56 int value;
57
58 if (!ioctl (fd, SIOCOUTQ, &value))
59 outq = value;
60 }
61# endif
49 62
50#if HAVE_TCP_INFO 63#if HAVE_TCP_INFO
51 // check about once per second, spread evenly over all clients 64 // check about once per second, spread evenly over all clients
52 // do this only when player is active 65 // do this only when player is active
53 if (!((pticks + fd) & 7) && pl && pl->active) 66 if (!((pticks + fd) & 7) && pl && pl->active)

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