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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.11 by root, Wed Dec 13 21:27:09 2006 UTC vs.
Revision 1.51 by root, Sat Jul 28 00:15:03 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 1992 Frank Tore Johansen 5 * Copyright (©) 1992,2007 Frank Tore Johansen
5 6 *
6 This program is free software; you can redistribute it and/or modify 7 * Crossfire TRT is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by 8 * it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or 9 * the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version. 10 * (at your option) any later version.
10 11 *
11 This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details. 15 * GNU General Public License for more details.
15 16 *
16 You should have received a copy of the GNU General Public License 17 * You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software 18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20 The author can be reached via e-mail to mark@pyramid.com
21*/
22
23/**
24 * \file
25 * Low-level socket-related functions.
26 * 19 *
27 * \date 2003-12-02 20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
28 *
29 * Contains some base functions that both the client and server
30 * can use. As such, depending what we are being compiled for will
31 * determine what we can include. the client is designed have
32 * CFCLIENT defined as part of its compile flags.
33 */ 21 */
34 22
35using namespace std; 23using namespace std;
36 24
37#include <global.h> 25#include <global.h>
38#include <newclient.h>
39#include <sproto.h> 26#include <sproto.h>
40#include <cstdarg> 27#include <cstdarg>
41 28
42#ifdef __linux__ 29#if HAVE_TCP_INFO
43# include <sys/types.h> 30# include <sys/types.h>
44# include <sys/socket.h> 31# include <sys/socket.h>
45# include <netinet/in.h> 32# include <netinet/in.h>
46# define TCP_HZ 1000 // sorry...
47# include <netinet/tcp.h> 33# include <netinet/tcp.h>
48#endif 34#endif
49 35
50// use a really low timeout, as it doesn't cost any bandwidth, and you can 36// disconnect a socket after this many seconds without an ack
51// easily die in 20 seconds...
52#define SOCKET_TIMEOUT1 10 37#define SOCKET_TIMEOUT 8.
53#define SOCKET_TIMEOUT2 20
54 38
39// force a packet when idle for more than this many seconds,
40// forcing an ack regularly.
41#define IDLE_PING 2.
42
55void 43void
56Socket_Flush (NewSocket * ns) 44client::flush ()
57{ 45{
58#ifdef __linux__ 46 if (destroyed ())
47 return;
48
49#if HAVE_TCP_INFO
50 // check about once per second, spread evenly over all clients
51 // do this only when player is active
52 if (!((pticks + fd) & 7) && pl && pl->active)
53 {
59 // check time of last ack, and, if too old, kill connection 54 // check time of last ack, and, if too old, kill connection
60 struct tcp_info tcpi;
61 socklen_t len = sizeof (tcpi); 55 socklen_t len = sizeof (tcpi);
62 56
63 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 57 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
64 { 58 {
65 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; 59 if (tcpi.tcpi_snd_mss)
60 mss = tcpi.tcpi_snd_mss;
66 61
67 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 62 fprintf (stderr, "uack %d sst %d cwnd %d mss %d pmtu %d\n",
68 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s 63 tcpi.tcpi_unacked, tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu);
64
65 if (tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))
69 { 66 {
67 send_msg (NDI_RED, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
68 write_outputbuffer ();
69
70 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 70 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
71 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked); 71 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
72 ns->status = Ns_Dead; 72 destroy ();
73 } 73 }
74 }
74 } 75 }
75
76 int val;
77
78 val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
79 val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
80#endif 76#endif
81}
82 77
83/*********************************************************************** 78 /**
84 * 79 * Writes data to socket.
85 * SockList functions/utilities 80 *
86 * 81 * When the socket is clear to write, and we have backlogged data, this
87 **********************************************************************/ 82 * is called to write it out.
83 */
88 84
89SockList &SockList::operator <<(const data &v) 85 // write a nop to the socket at least every IDLE_NOP seconds.
90{ 86 if (!outputbuffer.len)
91 if (v.len)
92 {
93 memcpy (buf + len, v.ptr, v.len);
94 len += v.len;
95 } 87 {
88 if (last_send + IDLE_PING <= NOW && pl && pl->active)
89 {
90 // this is a bit ugly, but map1/map1a seem to be the only
91 // nop'able commands and they are quite small.
92 packet sl (mapmode == Map1Cmd ? "map1" : "map1a");
93 send_packet (sl);
94 }
95 else
96 return;
97 }
96 98
97 return *this; 99 if (socket_ev.poll () & PE_W)
98} 100 return;
99 101
100SockList &SockList::operator <<(const data8 &v) 102 last_send = NOW;
101{ 103 write_outputbuffer ();
102 unsigned int len = min (v.len, 0x00FF);
103 return *this << uint8 (len) << data (v.ptr, len);
104} 104}
105 105
106SockList &SockList::operator <<(const data16 &v)
107{
108 unsigned int len = min (v.len, 0xFFFF);
109 return *this << uint16 (len) << data (v.ptr, len);
110}
111
112SockList &SockList::operator <<(const char *v)
113{
114 return *this << data (v, strlen (v ? v : 0));
115}
116
117void 106void
118SockList::printf (const char *format, ...) 107client::write_outputbuffer ()
119{ 108{
120 va_list ap; 109 while (outputbuffer.len)
121 va_start (ap, format); 110 {
111 int res = write (fd, outputbuffer.data + outputbuffer.start,
112 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
122 113
123 len += vsprintf ((char *)buf + len, format, ap); 114 if (res > 0)
115 {
116 outputbuffer.start += res;
117 /* wrap back to start of buffer */
118 if (outputbuffer.start == SOCKETBUFSIZE)
119 outputbuffer.start = 0;
124 120
125 va_end (ap); 121 outputbuffer.len -= res;
126} 122 }
123 else if (res == 0)
124 {
125 LOG (llevError, "socket write failed, connection closed.\n");
126 destroy ();
127 return;
128 }
129 else if (errno == EINTR)
130 {
131 // just retry
132 }
133 else if (errno == EAGAIN)
134 {
135 // delay till ready
136 socket_ev.poll (socket_ev.poll () | PE_W);
137 socket_ev.start ();
138 return;
139 }
140 else
141 {
142 LOG (llevError, "socket write failed: %s\n", strerror (errno));
143 destroy ();
144 return;
145 }
146 }
127 147
128/* Basically does the reverse of SockList_AddInt, but on 148 socket_ev.poll (socket_ev.poll () & ~PE_W);
129 * strings instead. Same for the GetShort, but for 16 bits.
130 */
131int
132GetInt_String (unsigned char *data)
133{
134 return ((data[0] << 24) + (data[1] << 16) + (data[2] << 8) + data[3]);
135}
136
137short
138GetShort_String (unsigned char *data)
139{
140 return ((data[0] << 8) + data[1]);
141} 149}
142 150
143/****************************************************************************** 151/******************************************************************************
144 * 152 *
145 * Start of read routines. 153 * Start of read routines.
146 * 154 *
147 ******************************************************************************/ 155 ******************************************************************************/
148 156
157int
158client::next_packet ()
159{
160 if (inbuf_len >= 2)
161 {
162 int pkt_len = (inbuf [0] << 8) | inbuf [1];
163
164 if (inbuf_len >= 2 + pkt_len)
165 return 2 + pkt_len;
166
167 if (inbuf_len == sizeof (inbuf))
168 {
169 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED);
170 destroy ();
171 return -1;
172 }
173 }
174
175 return 0;
176}
177
178void
179client::skip_packet (int len)
180{
181 inbuf_len -= len;
182 memmove (inbuf, inbuf + len, inbuf_len);
183}
184
185/*****************************************************************************
186 * Start of command dispatch area.
187 * The commands here are protocol commands.
188 ****************************************************************************/
189
190// SocketCommand, PlayingCommand, should not exist with those ugly casts
191#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
192#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
193
149/** 194/**
150 * This reads from fd and puts the data in sl. We return true if we think 195 * Dispatch table for the server.
151 * we have a full packet, 0 if we have a partial packet. The only processing
152 * we do is remove the intial size value. len (As passed) is the size of the
153 * buffer allocated in the socklist. We make the assumption the buffer is
154 * at least 2 bytes long.
155 */ 196 */
197static struct packet_type packets[] = {
198 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
199 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
156 200
157int 201 {"examine", PC(ExamineCmd) PF_PLAYING },
158SockList_ReadPacket (int fd, SockList *sl, int len) 202 {"ex", PC(ExCmd) PF_PLAYING },
159{ 203 {"apply", PC(ApplyCmd) PF_PLAYING },
160 int stat, toread; 204 {"lookat", PC(LookAt) PF_PLAYING },
205 {"lock", PC(LockItem) PF_PLAYING },
206 {"mark", PC(MarkItem) PF_PLAYING },
207 {"move", PC(MoveCmd) PF_PLAYING },
208 {"ext", PC(ExtCmd) 0 }, // CF+
209 {"mapredraw", PC(MapRedrawCmd) 0 },
210 {"mapinfo", PC(MapInfoCmd) 0 }, // CF+
161 211
162 /* Sanity check - shouldn't happen */ 212 {"reply", SC(ReplyCmd) 0 },
163 if (sl->len < 0) 213 {"exti", SC(ExtiCmd) 0 }, // CF+
164 { 214 {"addme", SC(AddMeCmd) 0 },
165 abort (); 215 {"askface", SC(AskFaceCmd) 0 },
216 {"requestinfo", SC(RequestInfo) 0 },
217 {"setfacemode", SC(SetFaceMode) 0 },
218 {"setsound", SC(SetSound) 0 },
219 {"setup", SC(SetUp) 0 },
220 {"version", SC(VersionCmd) 0 },
221 {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */
222 {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */
223 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
224};
225
226bool
227client::may_execute (const packet_type *pkt) const
228{
229 return (!(pkt->flags & PF_PLAYER) || pl)
230 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
231}
232
233// HACK: some commands currently should be executed
234// even when the player is frozen. this hack detects
235// those commands. it should be folded into may_execute,
236// but kept seperate to emphasise the hack aspect, i.e.
237// do it better, then remove.
238static bool
239always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
240{
241 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
242 return false;
243
244 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
245 return false;
246
247 if (pkt->flags & PF_COMMAND6)
166 } 248 {
167 /* We already have a partial packet */ 249 data += 6;
168 if (sl->len < 2) 250 len -= 6;
169 { 251 }
170 do 252
253 if (len > 4 && !strncmp (data, "say " , 4))
254 return true;
255 if (len > 5 && !strncmp (data, "chat ", 5))
256 return true;
257
258 return false;
259}
260
261void
262client::execute (const packet_type *pkt, char *data, int datalen)
263{
264 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
265 {
266 //TODO: only one format
267 if (pkt->flags & PF_PLAYER)
268 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
269 else
270 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
271 }
272 else
273 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED, pkt->name);
274}
275
276bool
277client::handle_packet ()
278{
279 int pkt_len = next_packet ();
280
281 if (!pkt_len)
282 return false;
283 else if (pkt_len < 0)
284 {
285 LOG (llevError, "read error on player %s\n",
286 pl && pl->ob ? &pl->ob->name : "[anonymous]");
287 destroy ();
288 return false;
289 }
290
291 inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
292
293 /* First, break out beginning word. There are at least
294 * a few commands that do not have any paremeters. If
295 * we get such a command, don't worry about trying
296 * to break it up.
297 */
298 int datalen;
299 char *data = strchr ((char *)inbuf + 2, ' ');
300
301 if (data)
302 {
303 *data++ = 0;
304 datalen = pkt_len - (data - (char *)inbuf);
305 }
306 else
307 {
308 data = (char *)inbuf + 2; // better read garbage than segfault
309 datalen = 0;
310 }
311
312 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
313 if (!strcmp ((char *)inbuf + 2, pkt->name))
171 { 314 {
172 stat = read (fd, sl->buf + sl->len, 2 - sl->len); 315 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
316 queue_command (pkt, data, datalen);
317 else
318 execute (pkt, data, datalen);
319
320 goto next_packet;
321 }
322
323 // If we get here, we didn't find a valid command.
324 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED, (char *)inbuf + 2);
325next_packet:
326 skip_packet (pkt_len);
327
328 // input buffer has space again
329 socket_ev.poll (socket_ev.poll () | PE_R);
330
331 return true;
332}
333
334// callback called when socket is either readable or writable
335void
336client::socket_cb (iow &w, int got)
337{
338 //TODO remove when we have better socket cleanup logic
339 if (destroyed ())
340 {
341 socket_ev.poll (0);
342 return;
343 }
344
345 if (got & PE_W)
346 {
347 write_outputbuffer ();
348
349 if (!outputbuffer.len)
350 socket_ev.poll (socket_ev.poll () & ~PE_W);
351 }
352
353 if (got & PE_R)
354 {
355 //TODO: rate-limit tcp connection in better ways, important
356
357 int amount = sizeof (inbuf) - inbuf_len;
358
359 if (!amount)
173 } 360 {
174 while ((stat == -1) && (errno == EINTR)); 361 // input buffer full
175 362 socket_ev.poll (socket_ev.poll () & ~PE_R);
176 if (stat < 0) 363 return;
177 { 364 }
178 /* In non blocking mode, EAGAIN is set when there is no 365
179 * data available. 366 amount = read (fd, inbuf + inbuf_len, amount);
180 */ 367
368 if (!amount)
369 {
370 destroy ();
371 return;
372 }
373 else if (amount < 0)
374 {
181 if (errno != EAGAIN && errno != EWOULDBLOCK) 375 if (errno != EAGAIN && errno != EINTR)
182 { 376 {
183 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno)); 377 LOG (llevError, "read error: %s\n", strerror (errno));
378 destroy ();
379 return;
184 } 380 }
185 return 0; /*Error */
186 }
187 if (stat == 0)
188 return -1;
189 sl->len += stat;
190#ifdef CS_LOGSTATS
191 cst_tot.ibytes += stat;
192 cst_lst.ibytes += stat;
193#endif
194 if (stat < 2)
195 return 0; /* Still don't have a full packet */
196 }
197 /* Figure out how much more data we need to read. Add 2 from the
198 * end of this - size header information is not included.
199 */
200 toread = 2 + (sl->buf[0] << 8) + sl->buf[1] - sl->len;
201 if ((toread + sl->len) >= len)
202 {
203 LOG (llevError, "SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", toread + sl->len, len);
204 /* Quick hack in case for 'oldsocketmode' input. If we are
205 * closing the socket anyways, then reading this extra 100 bytes
206 * shouldn't hurt.
207 */
208 read (fd, sl->buf + 2, 100);
209 381
210 /* return error so the socket is closed */ 382 // should not be here, normally
211 return -1;
212 }
213 do
214 {
215 do
216 { 383 }
217 stat = read (fd, sl->buf + sl->len, toread); 384 else
218 } 385 {
219 while ((stat < 0) && (errno == EINTR)); 386 inbuf_len += amount;
220 if (stat < 0) 387
388 cmd_ev.start ();
221 { 389 }
222
223 if (errno != EAGAIN && errno != EWOULDBLOCK)
224 {
225 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
226 }
227 return 0; /*Error */
228 }
229 if (stat == 0)
230 return -1;
231 sl->len += stat;
232#ifdef CS_LOGSTATS
233 cst_tot.ibytes += stat;
234 cst_lst.ibytes += stat;
235#endif
236 toread -= stat;
237 if (toread == 0)
238 return 1;
239 if (toread < 0)
240 {
241 LOG (llevError, "SockList_ReadPacket: Read more bytes than desired.\n");
242 return 1;
243 }
244 } 390 }
245 while (toread > 0); 391}
246 return 0; 392
393// called whenever we have additional commands to process
394void
395client::cmd_cb (iw &w)
396{
397 if (handle_packet ())
398 w.start ();
399 else
400 flush ();
247} 401}
248 402
249/******************************************************************************* 403/*******************************************************************************
250 * 404 *
251 * Start of write related routines. 405 * Start of write related routines.
256 * Adds data to a socket buffer for whatever reason. 410 * Adds data to a socket buffer for whatever reason.
257 * 411 *
258 * ns is the socket we are adding the data to, buf is the start of the 412 * ns is the socket we are adding the data to, buf is the start of the
259 * data, and len is the number of bytes to add. 413 * data, and len is the number of bytes to add.
260 */ 414 */
261 415void
262static void 416client::send (void *buf_, int len)
263add_to_buffer (NewSocket * ns, char *buf, int len)
264{ 417{
418 char *buf = (char *)buf_;
419
420 if (destroyed () || !buf)
421 return;
422
423 if (len + outputbuffer.len > SOCKETBUFSIZE)
424 {
425 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
426 // shutdown the socket, this is safer than destroying it immediately
427 // as lots of code in the callchain might still access the map etc.
428 shutdown (fd, SHUT_RDWR);
429 return;
430 }
431
265 int avail, end; 432 int avail, end;
266
267 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
268 {
269 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
270 ns->status = Ns_Dead;
271 return;
272 }
273 433
274 /* data + end is where we start putting the new data. The last byte 434 /* data + end is where we start putting the new data. The last byte
275 * currently in use is actually data + end -1 435 * currently in use is actually data + end -1
276 */ 436 */
277
278 end = ns->outputbuffer.start + ns->outputbuffer.len; 437 end = outputbuffer.start + outputbuffer.len;
279 /* The buffer is already in a wrapped state, so adjust end */ 438 /* The buffer is already in a wrapped state, so adjust end */
280 if (end >= SOCKETBUFSIZE) 439 if (end >= SOCKETBUFSIZE)
281 end -= SOCKETBUFSIZE; 440 end -= SOCKETBUFSIZE;
282 441
283 avail = SOCKETBUFSIZE - end; 442 avail = SOCKETBUFSIZE - end;
284 443
285 /* We can all fit it behind the current data without wrapping */ 444 /* We can all fit it behind the current data without wrapping */
286 if (avail >= len) 445 if (avail >= len)
287 memcpy (ns->outputbuffer.data + end, buf, len); 446 memcpy (outputbuffer.data + end, buf, len);
288 else 447 else
289 { 448 {
290 memcpy (ns->outputbuffer.data + end, buf, avail); 449 memcpy (outputbuffer.data + end, buf, avail);
291 memcpy (ns->outputbuffer.data, buf + avail, len - avail); 450 memcpy (outputbuffer.data, buf + avail, len - avail);
292 } 451 }
293 452
294 ns->outputbuffer.len += len; 453 outputbuffer.len += len;
295#if 0
296 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
297#endif
298} 454}
299
300/**
301 * Writes data to socket.
302 *
303 * When the socket is clear to write, and we have backlogged data, this
304 * is called to write it out.
305 */
306void
307write_socket_buffer (NewSocket * ns)
308{
309 int amt, max;
310
311 if (ns->outputbuffer.len == 0)
312 {
313 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
314 return;
315 }
316
317 do
318 {
319 max = SOCKETBUFSIZE - ns->outputbuffer.start;
320 if (ns->outputbuffer.len < max)
321 max = ns->outputbuffer.len;
322
323 do
324 {
325 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
326 }
327 while ((amt < 0) && (errno == EINTR));
328
329 if (amt < 0)
330 { /* We got an error */
331
332 if (errno != EWOULDBLOCK)
333 {
334 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
335 ns->status = Ns_Dead;
336 return;
337 }
338 else
339 { /* EWOULDBLOCK */
340 /* can't write it, so store it away. */
341 ns->can_write = 0;
342 return;
343 }
344 }
345 ns->outputbuffer.start += amt;
346 /* wrap back to start of buffer */
347 if (ns->outputbuffer.start == SOCKETBUFSIZE)
348 ns->outputbuffer.start = 0;
349 ns->outputbuffer.len -= amt;
350#ifdef CS_LOGSTATS
351 cst_tot.obytes += amt;
352 cst_lst.obytes += amt;
353#endif
354 }
355 while (ns->outputbuffer.len > 0);
356}
357
358/**
359 * This writes data to the socket. - It is very low level -
360 * all we try and do is write out the data to the socket
361 * provided (ns). buf is the data to write, len is the number
362 * of bytes to write. IT doesn't return anything - rather, it
363 * updates the ns structure if we get an error.
364 */
365void
366Write_To_Socket (NewSocket * ns, char *buf, int len)
367{
368 int amt = 0;
369 char *pos = buf;
370
371 if (ns->status == Ns_Dead || !buf)
372 {
373 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
374 return;
375 }
376
377#ifndef __GNU__ /* This caused problems on Hurd */
378 if (!ns->can_write)
379 {
380 add_to_buffer (ns, buf, len);
381 return;
382 }
383#endif
384 /* If we manage to write more than we wanted, take it as a bonus */
385 while (len > 0)
386 {
387
388 do
389 {
390 amt = write (ns->fd, pos, len);
391 }
392 while ((amt < 0) && (errno == EINTR));
393
394 if (amt < 0)
395 { /* We got an error */
396 if (errno != EWOULDBLOCK)
397 {
398 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
399 errno, strerror (errno));
400 ns->status = Ns_Dead;
401 return;
402 }
403 else
404 { /* EWOULDBLOCK */
405 /* can't write it, so store it away. */
406 add_to_buffer (ns, pos, len);
407 ns->can_write = 0;
408 return;
409 }
410 }
411 /* amt gets set to 0 above in blocking code, so we do this as
412 * an else if to make sure we don't reprocess it.
413 */
414 else if (amt == 0)
415 {
416 LOG (llevError, "Write_To_Socket: No data written out.\n");
417 }
418 len -= amt;
419 pos += amt;
420#ifdef CS_LOGSTATS
421 cst_tot.obytes += amt;
422 cst_lst.obytes += amt;
423#endif
424 }
425}
426
427 455
428/** 456/**
429 * Takes a string of data, and writes it out to the socket. A very handy 457 * Takes a string of data, and writes it out to the socket. A very handy
430 * shortcut function. 458 * shortcut function.
431 */ 459 */
432void 460void
433cs_write_string (NewSocket *ns, const char *buf, int len) 461client::send_packet (packet &sl)
434{ 462{
435 SockList sl; 463 if (destroyed ())
436
437 sl.len = len;
438 sl.buf = (unsigned char *) buf;
439 Send_With_Handling (ns, &sl);
440}
441
442
443/**
444 * Calls Write_To_Socket to send data to the client.
445 *
446 * The only difference in this function is that we take a SockList
447 *, and we prepend the length information.
448 */
449void
450Send_With_Handling (NewSocket *ns, SockList *msg)
451{
452 unsigned char sbuf[4];
453
454 if (ns->status == Ns_Dead || !msg)
455 return; 464 return;
456 465
457 if (msg->len >= MAXSOCKBUF) 466 if (sl.length () >= MAXSOCKBUF)
458 { 467 {
459 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->len); 468 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
460 /* Almost certainly we've overflowed a buffer, so quite now to make 469 /* Almost certainly we've overflowed a buffer, so quit now to make
461 * it easier to debug. 470 * it easier to debug.
462 */ 471 */
463 abort (); 472 abort ();
464 } 473 }
465 sbuf[0] = ((uint32) (msg->len) >> 8) & 0xFF;
466 sbuf[1] = ((uint32) (msg->len)) & 0xFF;
467 if (ns->status != Ns_Old)
468 Write_To_Socket (ns, (char *) sbuf, 2);
469 Write_To_Socket (ns, (char *) msg->buf, msg->len);
470}
471 474
472/** 475 if (!sl.length ())
473 * Takes a string of data, and writes it out to the socket. A very handy 476 return;
474 * shortcut function.
475 */
476void
477Write_String_To_Socket (NewSocket *ns, char *buf, int len)
478{
479 SockList sl;
480 477
481 sl.len = len; 478 assert (sl.hdrlen == 2);
482 sl.buf = (unsigned char *) buf;
483 Send_With_Handling (ns, &sl);
484}
485 479
480 sl.buf_ [0] = sl.length () >> 8;
481 sl.buf_ [1] = sl.length () ;
486 482
483 send (sl.buf_, sl.length () + sl.hdrlen);
484}
485
486void
487client::send_packet (const char *buf, int len)
488{
489 packet sl;
490
491 sl << data (buf, len);
492 send_packet (sl);
493}
494
495void
496client::send_packet (const char *buf)
497{
498 send_packet (buf, strlen (buf));
499}
500
501void
502client::send_packet_printf (const char *format, ...)
503{
504 packet sl;
505
506 va_list ap;
507 va_start (ap, format);
508 sl.vprintf (format, ap);
509 va_end (ap);
510
511 send_packet (sl);
512}
513
514// returns true when the message needs special (read: perl) treatment
515static bool
516msg_is_special (const char *msg)
517{
518 return msg [strcspn (msg, "<[&\n")];
519}
520
521void
522client::send_msg (int color, const char *type, const char *msg)
523{
524 if (msg_is_special (msg))
525 cfperl_send_msg (this, color, type, msg);
526 else if (can_msg)
527 send_packet_printf ("msg %d %s %s", color, type, msg);
528 else if (color < 0)
529 return; // client cannot handle this
530 else
531 send_packet_printf ("drawinfo %d %s", color, msg);
532}
533
534void
535client::send_drawinfo (const char *msg, int flags)
536{
537 send_msg (flags, "log", msg);
538}
539
487/****************************************************************************** 540/***********************************************************************
488 * 541 *
489 * statistics logging functions. 542 * packet functions/utilities
490 * 543 *
491 ******************************************************************************/ 544 **********************************************************************/
492 545
493#ifdef CS_LOGSTATS 546packet::packet (const char *name)
494
495/* cst_tot is for the life of the server, cst_last is for the last series of
496 * stats
497 */
498CS_Stats cst_tot, cst_lst;
499
500/**
501 * Writes out the gathered stats. We clear cst_lst.
502 */
503void
504write_cs_stats (void)
505{ 547{
506 time_t now = time (NULL); 548 reset ();
507 549
508 /* If no connections recently, don't both to log anything */ 550 int len = strlen (name);
509 if (cst_lst.ibytes == 0 && cst_lst.obytes == 0) 551 memcpy (cur, name, len); cur += len;
510 return; 552 *cur++ = ' ';
511
512 /* CSSTAT is put in so scripts can easily find the line */
513 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
514 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
515 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start);
516 cst_lst.ibytes = 0;
517 cst_lst.obytes = 0;
518 cst_lst.max_conn = socket_info.nconns;
519 cst_lst.time_start = now;
520} 553}
521#endif
522 554
555packet &packet::operator <<(const ber32 v)
556{
557 enum { maxlen = 32 / 7 + 1};
558 uint8 buf[maxlen];
559 uint8 *p = buf + maxlen;
560 uint32 val = v.val;
561
562 *--p = val & 0x7F;
563
564 while (val > 0x7F)
565 {
566 val >>= 7;
567 *--p = (val & 0x7F) | 0x80;
568 }
569
570 return *this << data (p, buf + maxlen - p);
571}
572
573packet &packet::operator <<(const data &v)
574{
575 if (room () < v.len)
576 reset ();
577 else
578 {
579 if (v.len)
580 {
581 memcpy (cur, v.ptr, v.len);
582 cur += v.len;
583 }
584 }
585
586 return *this;
587}
588
589packet &packet::operator <<(const data8 &v)
590{
591 unsigned int len = min (v.len, 0x00FF);
592 return *this << uint8 (len) << data (v.ptr, len);
593}
594
595packet &packet::operator <<(const data16 &v)
596{
597 unsigned int len = min (v.len, 0xFFFF);
598 return *this << uint16 (len) << data (v.ptr, len);
599}
600
601packet &packet::operator <<(const char *v)
602{
603 return *this << data (v, strlen (v ? v : 0));
604}
605
606void
607packet::vprintf (const char *format, va_list ap)
608{
609 int size = room ();
610
611 int len = vsnprintf ((char *)cur, size, format, ap);
612
613 if (len >= size)
614 return reset ();
615
616 cur += len;
617}
618

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