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Revision 1.3 by root, Tue Aug 29 08:01:38 2006 UTC vs.
Revision 1.102 by root, Wed Dec 5 19:03:27 2018 UTC

1
2/* 1/*
3 * static char *rcsid_sockets_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: lowlevel.C,v 1.3 2006/08/29 08:01:38 root Exp $"; 3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 22 */
6 23
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to mark@pyramid.com
27*/
28
29/**
30 * \file
31 * Low-level socket-related functions.
32 *
33 * \date 2003-12-02
34 *
35 * Contains some base functions that both the client and server
36 * can use. As such, depending what we are being compiled for will
37 * determine what we can include. the client is designed have
38 * CFCLIENT defined as part of its compile flags.
39 */
40
41using namespace std;
42
43#include <global.h> 24#include <global.h>
44#include <newclient.h>
45#include <sproto.h> 25#include <sproto.h>
26#include <cstdarg>
46 27
47#ifdef __linux__ 28#if HAVE_TCP_INFO
48# include <sys/types.h> 29# include <sys/types.h>
49# include <sys/socket.h> 30# include <sys/socket.h>
50# include <netinet/in.h> 31# include <netinet/in.h>
51# define TCP_HZ 1000 // sorry...
52# include <netinet/tcp.h> 32# include <netinet/tcp.h>
53#endif 33#endif
54 34
55// use a really low timeout, as it doesn't cost any bandwidth, and you can 35using namespace std;
56// easily die in 20 seconds...
57#define SOCKET_TIMEOUT1 10
58#define SOCKET_TIMEOUT2 20
59 36
60void Socket_Flush (NewSocket *ns) 37// force a packet when idle for more than this many seconds,
61{ 38// forcing an ack regularly.
62#ifdef __linux__ 39#define IDLE_PING 2.
63 // check time of last ack, and, if too old, kill connection
64 struct tcp_info tcpi;
65 socklen_t len = sizeof (tcpi);
66 40
67 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 41void
68 { 42client::flush ()
69 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; 43{
44 if (destroyed ())
45 return;
70 46
71 if (tcpi.tcpi_unacked 47 /**
72 && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 48 * Writes data to socket.
73 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s 49 *
74 { 50 * When the socket is clear to write, and we have backlogged data, this
75 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 51 * is called to write it out.
76 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked); 52 */
77 ns->status = Ns_Dead; 53
54 // write a nop to the socket at least every IDLE_PING seconds.
55 if (!outputbuffer.len)
56 {
57 if (last_send + IDLE_PING <= NOW && pl && pl->active)
78 } 58 {
59 // this is a bit ugly, but map1a seems to be the only
60 // nop'able command and it is quite small.
61 packet sl ("map1a");
62 send_packet (sl);
63 }
64 else
65 return;
66 }
67
68 if (socket_ev.poll () & EV_WRITE)
69 return;
70
71 last_send = NOW;
72 write_outputbuffer ();
73}
74
75void
76client::write_outputbuffer ()
77{
78 while (outputbuffer.len)
79 } 79 {
80 int res = write (fd, outputbuffer.data + outputbuffer.start,
81 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
80 82
81 int val; 83 if (res > 0)
82 val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); 84 {
83 val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); 85 outputbuffer.start += res;
84#endif 86 /* wrap back to start of buffer */
85} 87 if (outputbuffer.start == SOCKETBUFSIZE)
88 outputbuffer.start = 0;
86 89
90 outputbuffer.len -= res;
91 }
92 else if (res == 0)
93 {
94 LOG (llevError, "socket write failed, connection closed.\n");
95 destroy ();
96 return;
97 }
98 else if (errno == EINTR)
99 {
100 // just retry
101 }
102 else if (errno == EAGAIN)
103 {
104 // delay till ready
105 socket_ev.poll (socket_ev.poll () | EV_WRITE);
106 socket_ev.start ();
107 return;
108 }
109 else
110 {
111 LOG (llevError, "socket write failed: %s\n", strerror (errno));
112 destroy ();
113 return;
114 }
115 }
116
117 socket_ev.poll (socket_ev.poll () & ~EV_WRITE);
118}
119
120/******************************************************************************
121 *
122 * Start of read routines.
123 *
124 ******************************************************************************/
125
126int
127client::next_packet ()
128{
129 if (inbuf_len >= 2)
130 {
131 int pkt_len = (inbuf [0] << 8) | inbuf [1];
132
133 if (inbuf_len >= 2 + pkt_len)
134 return 2 + pkt_len;
135
136 if (inbuf_len == sizeof (inbuf))
137 {
138 send_packet_printf ("msg %d log input buffer overflow - closing connection.", NDI_RED | NDI_REPLY);
139 destroy ();
140 return -1;
141 }
142 }
143
144 return 0;
145}
146
147void
148client::skip_packet (int len)
149{
150 inbuf_len -= len;
151 memmove (inbuf, inbuf + len, inbuf_len);
152}
153
87/*********************************************************************** 154/*****************************************************************************
88 * 155 * Start of command dispatch area.
89 * SockList functions/utilities 156 * The commands here are protocol commands.
90 *
91 **********************************************************************/ 157 ****************************************************************************/
92 158
93void SockList_Init(SockList *sl) 159// SocketCommand, PlayingCommand, should not exist with those ugly casts
94{ 160#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
95 sl->len=0; 161#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
96 sl->buf=NULL;
97}
98 162
99void SockList_AddInt(SockList *sl, uint32 data) 163static void
164NopCmd (char *, int, client *)
100{ 165{
101 sl->buf[sl->len++]= (data>>24)&0xff; 166 // do nothing
102 sl->buf[sl->len++]= (data>>16)&0xff;
103 sl->buf[sl->len++]= (data>>8)&0xff;
104 sl->buf[sl->len++] = data & 0xff;
105} 167}
106 168
107void SockList_AddInt64(SockList *sl, uint64 data) 169/**
108{ 170 * Dispatch table for the server.
109 sl->buf[sl->len++]= ( char )( (data>>56)&0xff );
110 sl->buf[sl->len++]= ( char )( (data>>48)&0xff );
111 sl->buf[sl->len++]= ( char )( (data>>40)&0xff );
112 sl->buf[sl->len++]= ( char )( (data>>32)&0xff );
113
114 sl->buf[sl->len++]= ( char )( (data>>24)&0xff );
115 sl->buf[sl->len++]= ( char )( (data>>16)&0xff );
116 sl->buf[sl->len++]= ( char )( (data>>8)&0xff );
117 sl->buf[sl->len++] =( char )( data & 0xff );
118}
119
120/* Basically does the reverse of SockList_AddInt, but on
121 * strings instead. Same for the GetShort, but for 16 bits.
122 */ 171 */
123int GetInt_String(unsigned char *data) 172static struct packet_type packets[] = {
124{ 173 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND },
125 return ((data[0]<<24) + (data[1]<<16) + (data[2]<<8) + data[3]);
126}
127 174
128short GetShort_String(unsigned char *data) { 175 {"examine", PC(ExamineCmd) PF_PLAYING },
129 return ((data[0]<<8)+data[1]); 176 {"ex", PC(ExCmd) PF_PLAYING },
130} 177 {"apply", PC(ApplyCmd) PF_PLAYING },
178 {"lookat", PC(LookAt) PF_PLAYING },
179 {"lock", PC(LockItem) PF_PLAYING },
180 {"mark", PC(MarkItem) PF_PLAYING },
181 {"move", PC(MoveCmd) PF_PLAYING },
182 {"ext", PC(ExtCmd) 0 }, // CF+/Deliantra
183 {"mapredraw", PC(MapRedrawCmd) 0 },
184 {"mapinfo", PC(MapInfoCmd) 0 }, // CF+/Deliantra
131 185
132/****************************************************************************** 186 {"reply", SC(ReplyCmd) 0 },
133 * 187 {"exti", SC(ExtiCmd) 0 }, // CF+/Deliantra
134 * Start of read routines. 188 {"addme", SC(AddMeCmd) 0 },
135 * 189 {"askface", SC(AskFaceCmd) 0 },
136 ******************************************************************************/ 190 {"requestinfo", SC(RequestInfo) 0 },
191 {"setsound", SC(SetSound) 0 },
192 {"setup", SC(SetUp) 0 },
193 {"version", SC(VersionCmd) 0 },
137 194
138/** 195 {"toggleextendedtext", SC(NopCmd) 0 }, // deliantra: disabled
139 * This reads from fd and puts the data in sl. We return true if we think 196};
140 * we have a full packet, 0 if we have a partial packet. The only processing
141 * we do is remove the intial size value. len (As passed) is the size of the
142 * buffer allocated in the socklist. We make the assumption the buffer is
143 * at least 2 bytes long.
144 */
145
146int SockList_ReadPacket(int fd, SockList *sl, int len)
147{
148 int stat,toread;
149 197
150 /* Sanity check - shouldn't happen */ 198bool
151 if (sl->len < 0) { 199client::may_execute (const packet_type *pkt) const
152 abort(); 200{
201 return (!(pkt->flags & PF_PLAYER) || pl)
202 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
203}
204
205// HACK: some commands currently should be executed
206// even when the player is frozen. this hack detects
207// those commands. it should be folded into may_execute,
208// but kept seperate to emphasise the hack aspect, i.e.
209// do it better, then remove.
210static bool
211always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
212{
213 if (!(pkt->flags & PF_COMMAND))
214 return false;
215
216 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
217 return false;
218
219 if (len > 4 && data [ 3] == ' ' && !strncmp (data, "say " , 4)) return true;
220 if (len > 5 && data [ 4] == ' ' && !strncmp (data, "chat " , 5)) return true;
221 if (len > 6 && data [ 5] == ' ' && !strncmp (data, "shout " , 6)) return true;
222 if (len > 8 && data [ 7] == ' ' && !strncmp (data, "suicide " , 8)) return true;
223 if (len > 18 && data [17] == ' ' && !strncmp (data, "accept-invitation ", 18)) return true;
224
225 if (len == 7 && !strcmp (data, "suicide")) return true;
226
227 return false;
228}
229
230void
231client::execute (const packet_type *pkt, char *data, int datalen)
232{
233 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
153 } 234 {
154 /* We already have a partial packet */ 235 //TODO: only one format
155 if (sl->len<2) { 236 if (pkt->flags & PF_PLAYER)
156#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */
157
158 stat=recv(fd, sl->buf + sl->len, 2-sl->len,0);
159
160#else
161 do { 237 {
162 stat=read(fd, sl->buf + sl->len, 2-sl->len); 238 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
163 } while ((stat==-1) && (errno==EINTR)); 239 pl->need_updated_stats ();
164#endif 240 }
165 if (stat<0) { 241 else
166 /* In non blocking mode, EAGAIN is set when there is no 242 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
167 * data available. 243 }
244 else
245 send_packet_printf ("msg %d log ERROR: you cannot execute '%s' now.", NDI_RED | NDI_REPLY, pkt->name);
246}
247
248bool
249client::handle_packet ()
250{
251 int pkt_len = next_packet ();
252
253 if (!pkt_len)
254 return false;
255 else if (pkt_len < 0)
256 {
257 LOG (llevError, "read error on player %s\n",
258 pl && pl->ob ? &pl->ob->name : "[anonymous]");
259 destroy ();
260 return false;
261 }
262
263 uint8_t save_byte = inbuf [pkt_len]; // rather ugly
264 inbuf [pkt_len] = 0; /* temporarily terminate buffer - useful for string data */
265
266 /* First, break out beginning word. There are at least
267 * a few commands that do not have any paremeters. If
268 * we get such a command, don't worry about trying
269 * to break it up.
270 */
271 int datalen;
272 char *data = strchr ((char *)inbuf + 2, ' ');
273
274 if (data)
275 {
276 *data++ = 0;
277 datalen = pkt_len - (data - (char *)inbuf);
278 }
279 else
280 {
281 data = (char *)inbuf + 2; // better read garbage than segfault
282 datalen = 0;
283 }
284
285 for (packet_type *pkt = packets; pkt < packets + ecb_array_length (packets); ++pkt)
286 if (!strcmp ((char *)inbuf + 2, pkt->name))
287 {
288 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
289 queue_command (pkt, data, datalen);
290 else
291 execute (pkt, data, datalen);
292
293 goto next_packet;
294 }
295
296 // If we get here, we didn't find a valid command.
297 send_packet_printf ("msg %d log ERROR: command '%s' not supported.", NDI_RED | NDI_REPLY, (char *)inbuf + 2);
298
299next_packet:
300 inbuf [pkt_len] = save_byte; // rather ugly
301 skip_packet (pkt_len);
302
303 // input buffer has space again
304 socket_ev.poll (socket_ev.poll () | EV_READ);
305
306 return true;
307}
308
309void
310client::inbuf_handle ()
311{
312 if (!handle_packet ())
313 return;
314
315 while (handle_packet ())
316 ;
317
318 flush ();
319}
320
321// callback called when socket is either readable or writable
322void
323client::socket_cb (iow &w, int revents)
324{
325 //TODO remove when we have better socket cleanup logic
326 if (destroyed ())
327 {
328 socket_ev.poll (0);
329 return;
330 }
331
332 if (revents & EV_WRITE)
333 {
334 write_outputbuffer ();
335
336 if (!outputbuffer.len)
337 socket_ev.poll (socket_ev.poll () & ~EV_WRITE);
338 }
339
340 if (revents & EV_READ)
341 {
342 int amount;
343 uint8 *rbuf;
344
345 if (ws_version)
346 {
347 if (ws_inbuf_len + 2048 > ws_inbuf_alloc)
348 ws_inbuf = (uint8 *)realloc (ws_inbuf, ws_inbuf_alloc += 4096);
349
350 rbuf = ws_inbuf + ws_inbuf_len;
351 amount = ws_inbuf_alloc - ws_inbuf_len;
352 }
353 else
354 {
355 rbuf = inbuf + inbuf_len;
356 amount = sizeof (inbuf) - inbuf_len;
357 }
358
359 if (!amount)
360 {
361 // input buffer full
362 LOG (llevError, "input buffer overflow.");
363 destroy ();
364 return;
365 }
366
367 amount = read (fd, rbuf, amount);
368
369 if (!amount)
370 {
371 destroy ();
372 return;
373 }
374 else if (amount < 0)
375 {
376 if (errno != EAGAIN && errno != EINTR)
168 */ 377 {
169#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ 378 LOG (llevError, "read error: %s\n", strerror (errno));
170 if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) { 379 destroy ();
171 if(WSAGetLastError() == WSAECONNRESET) 380 return;
172 LOG(llevDebug,"Connection closed by client\n"); 381 }
382
383 // should not be here, normally
384 }
385
386 if (ws_version)
387 {
388 ws_inbuf_len += amount;
389
390 while (ws_inbuf_len)
391 {
392 if (ws_inbuf_len < 2 + 4) // 6 is minimum length: op, len, mask
173 else 393 break;
394
395 int d = 2;
396 int fin = ws_inbuf [0] & 0x80;
397 int op = ws_inbuf [0] & 0x0f;
398 int len = ws_inbuf [1] & 0x7f;
399
400 if (len == 126)
174 { 401 {
175 LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError()); 402 len = (ws_inbuf [2] << 8) | ws_inbuf [3];
403 d += 2;
176 } 404 }
177 return -1; /* kick this user! */ 405 else if (len == 127)
406 {
407 if (ws_inbuf_len < 2 + 8)
408 return;
409
410 // we don't do extra long frames, if a browser wants to send >2**32 bytes,
411 // there are bigger issues to fix.
412 len = (ws_inbuf [8] << 8) | ws_inbuf [9];
413 d += 8;
414 }
415
416 // we only continue if we have a complete frame
417 if (ws_inbuf_len < d + 4 + len)
418 return;
419
420 switch (op)
421 {
422 case 0: op = ws_inbuf_type; break; // continuation
423 case 1: ws_inbuf_type = 1; break; // utf-8
424 case 2: ws_inbuf_type = 2; break; // binary
425 }
426
427 if (len > sizeof (inbuf) - inbuf_len)
428 {
429 // input buffer full
430 LOG (llevError, "input buffer overflow (ws).");
431 destroy ();
432 return;
433 }
434
435 uint8 *buf = inbuf + inbuf_len + 2;
436
437 for (int i = 0; i < len; ++i)
438 buf [i] = ws_inbuf [d + 4 + i] ^ ws_inbuf [d + (i & 3)];
439
440 // remove frame
441 ws_inbuf_len -= d + 4 + len;
442 memmove (ws_inbuf, ws_inbuf + d + 4 + len, ws_inbuf_len);
443
444 switch (op)
445 {
446 case 1: // utf-8
447 // utf-8 encoded frames cannot have full length (MAXSOCKBUF) in all cases
448 // but we assume that these extra-long packets will be rare.
449 {
450 uint8 *a = buf;
451 uint8 *b = a;
452 uint8 *c = a + len;
453
454 for (; a < c; ++a, ++b)
455 {
456 *b = *a;
457
458 if (*a >= 0x80)
459 *b = (a [0] & 0x1f) << 6 | (a [1] & 0x3f), ++a;
460 }
461
462 len -= a - b;
463 }
464 /* FALLTHROUGH */
465 case 2: // binary
466 inbuf_len += len;
467
468 if (fin)
469 {
470 inbuf [0] = inbuf_len >> 8;
471 inbuf [1] = inbuf_len;
472
473 inbuf_len += 2;
474
475 inbuf_handle ();
476 }
477 break;
478
479 case 9: // ping
480 {
481 // send pong - we assume ping messages are <64k
482 // as we can't handle >10k at the moment anyway.
483 uint8 hdr [] = { 0x8a, 126, len >> 8, len };
484 send (hdr, sizeof (hdr));
485 send (inbuf + inbuf_len, len);
486 }
487 break;
488
489 case 10: // pong
490 break;
491
492 case 8: // close
493 default:
494 destroy ();
495 return;
496 }
178 } 497 }
179#else
180 if (errno != EAGAIN && errno !=EWOULDBLOCK) {
181 LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno));
182 } 498 }
183#endif 499 else
184 return 0; /*Error */
185 } 500 {
186 if (stat==0) return -1; 501 inbuf_len += amount;
187 sl->len += stat; 502 inbuf_handle ();
188#ifdef CS_LOGSTATS
189 cst_tot.ibytes += stat;
190 cst_lst.ibytes += stat;
191#endif
192 if (stat<2) return 0; /* Still don't have a full packet */
193 }
194 /* Figure out how much more data we need to read. Add 2 from the
195 * end of this - size header information is not included.
196 */
197 toread = 2+(sl->buf[0] << 8) + sl->buf[1] - sl->len;
198 if ((toread + sl->len) >= len) {
199 LOG(llevError,"SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n",
200 toread + sl->len, len);
201 /* Quick hack in case for 'oldsocketmode' input. If we are
202 * closing the socket anyways, then reading this extra 100 bytes
203 * shouldn't hurt.
204 */
205#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
206 recv(fd, sl->buf+2, 100, 0);
207#else
208 read(fd, sl->buf+2, 100);
209#endif /* end win32 */
210
211 /* return error so the socket is closed */
212 return -1;
213 }
214 do {
215#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
216 stat = recv(fd, sl->buf+ sl->len, toread, 0);
217#else
218 do {
219 stat = read(fd, sl->buf+ sl->len, toread);
220 } while ((stat<0) && (errno==EINTR));
221#endif
222 if (stat<0) {
223
224#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
225 if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) {
226 if(WSAGetLastError() == WSAECONNRESET)
227 LOG(llevDebug,"Connection closed by client\n");
228 else
229 {
230 LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError());
231 }
232 return -1; /* kick this user! */
233 } 503 }
234#else 504 }
235 if (errno != EAGAIN && errno !=EWOULDBLOCK) {
236 LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno));
237 }
238#endif
239 return 0; /*Error */
240 }
241 if (stat==0) return -1;
242 sl->len += stat;
243#ifdef CS_LOGSTATS
244 cst_tot.ibytes += stat;
245 cst_lst.ibytes += stat;
246#endif
247 toread -= stat;
248 if (toread==0) return 1;
249 if (toread < 0) {
250 LOG(llevError,"SockList_ReadPacket: Read more bytes than desired.\n");
251 return 1;
252 }
253 } while (toread>0);
254 return 0;
255} 505}
256 506
257/******************************************************************************* 507/*******************************************************************************
258 * 508 *
259 * Start of write related routines. 509 * Start of write related routines.
264 * Adds data to a socket buffer for whatever reason. 514 * Adds data to a socket buffer for whatever reason.
265 * 515 *
266 * ns is the socket we are adding the data to, buf is the start of the 516 * ns is the socket we are adding the data to, buf is the start of the
267 * data, and len is the number of bytes to add. 517 * data, and len is the number of bytes to add.
268 */ 518 */
269 519void
270static void add_to_buffer(NewSocket *ns, char *buf, int len) 520client::send (void *buf_, int len)
271{ 521{
522 char *buf = (char *)buf_;
523
524 if (destroyed () || !buf)
525 return;
526
527 if (len + outputbuffer.len > SOCKETBUFSIZE)
528 {
529 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
530 // shutdown the socket, this is safer than destroying it immediately
531 // as lots of code in the callchain might still access the map etc.
532 shutdown (fd, SHUT_RDWR);
533 return;
534 }
535
272 int avail, end; 536 int avail, end;
273 537
274 if ((len+ns->outputbuffer.len)>SOCKETBUFSIZE) {
275 LOG(llevDebug,"Socket on fd %d has overrun internal buffer - marking as dead\n",
276 ns->fd);
277 ns->status = Ns_Dead;
278 return;
279 }
280
281 /* data + end is where we start putting the new data. The last byte 538 /* data + end is where we start putting the new data. The last byte
282 * currently in use is actually data + end -1 539 * currently in use is actually data + end -1
283 */ 540 */
284
285 end=ns->outputbuffer.start + ns->outputbuffer.len; 541 end = outputbuffer.start + outputbuffer.len;
286 /* The buffer is already in a wrapped state, so adjust end */ 542 /* The buffer is already in a wrapped state, so adjust end */
287 if (end>=SOCKETBUFSIZE) end-=SOCKETBUFSIZE; 543 if (end >= SOCKETBUFSIZE)
544 end -= SOCKETBUFSIZE;
545
288 avail=SOCKETBUFSIZE - end; 546 avail = SOCKETBUFSIZE - end;
289 547
290 /* We can all fit it behind the current data without wrapping */ 548 /* We can all fit it behind the current data without wrapping */
291 if (avail >=len ) { 549 if (avail >= len)
292 memcpy(ns->outputbuffer.data + end, buf, len); 550 memcpy (outputbuffer.data + end, buf, len);
551 else
293 } 552 {
294 else {
295 memcpy(ns->outputbuffer.data + end, buf, avail); 553 memcpy (outputbuffer.data + end, buf, avail);
296 memcpy(ns->outputbuffer.data, buf+avail, len-avail); 554 memcpy (outputbuffer.data, buf + avail, len - avail);
297 } 555 }
556
298 ns->outputbuffer.len += len; 557 outputbuffer.len += len;
299#if 0
300 LOG(llevDebug,"Added %d to output buffer, total length now %d, start=%d\n", len,
301 ns->outputbuffer.len, ns->outputbuffer.start);
302#endif
303} 558}
304
305/**
306 * Writes data to socket.
307 *
308 * When the socket is clear to write, and we have backlogged data, this
309 * is called to write it out.
310 */
311void write_socket_buffer(NewSocket *ns)
312{
313 int amt, max;
314
315 if (ns->outputbuffer.len==0) {
316 LOG(llevDebug,"write_socket_buffer called when there is no data, fd=%d\n",
317 ns->fd);
318 return;
319 }
320
321 do {
322 max = SOCKETBUFSIZE - ns->outputbuffer.start;
323 if (ns->outputbuffer.len<max) max = ns->outputbuffer.len;
324
325#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
326 amt=send(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max,0);
327#else
328 do {
329 amt=write(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
330 } while ((amt<0) && (errno==EINTR));
331#endif
332
333 if (amt < 0) { /* We got an error */
334
335#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
336 if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
337 LOG(llevError,"New socket write failed (wsb) (%d).\n", WSAGetLastError());
338#else
339 if (errno !=EWOULDBLOCK) {
340 LOG(llevError,"New socket write failed (wsb) (%d: %s).\n",
341 errno, strerror_local(errno));
342#endif
343 ns->status=Ns_Dead;
344 return;
345 }
346 else { /* EWOULDBLOCK */
347 /* can't write it, so store it away. */
348 ns->can_write=0;
349 return;
350 }
351 }
352 ns->outputbuffer.start += amt;
353 /* wrap back to start of buffer */
354 if (ns->outputbuffer.start==SOCKETBUFSIZE) ns->outputbuffer.start=0;
355 ns->outputbuffer.len -= amt;
356#ifdef CS_LOGSTATS
357 cst_tot.obytes += amt;
358 cst_lst.obytes += amt;
359 #endif
360 } while (ns->outputbuffer.len>0);
361}
362
363/**
364 * This writes data to the socket. - It is very low level -
365 * all we try and do is write out the data to the socket
366 * provided (ns). buf is the data to write, len is the number
367 * of bytes to write. IT doesn't return anything - rather, it
368 * updates the ns structure if we get an error.
369 */
370void Write_To_Socket(NewSocket *ns, char *buf, int len)
371{
372 int amt=0;
373 char *pos=buf;
374
375 if (ns->status == Ns_Dead || !buf) {
376 LOG(llevDebug,"Write_To_Socket called with dead socket\n");
377 return;
378 }
379
380#ifndef __GNU__ /* This caused problems on Hurd */
381 if (!ns->can_write) {
382 add_to_buffer(ns, buf, len);
383 return;
384 }
385#endif
386 /* If we manage to write more than we wanted, take it as a bonus */
387 while (len>0) {
388
389#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
390 amt=send(ns->fd, pos, len,0);
391#else
392 do {
393 amt=write(ns->fd, pos, len);
394 } while ((amt<0) && (errno==EINTR));
395#endif
396
397 if (amt < 0) { /* We got an error */
398#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
399 if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
400 LOG(llevError,"New socket write failed WTS (%d).\n",WSAGetLastError());
401#else
402 if (errno !=EWOULDBLOCK) {
403 LOG(llevError,"New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
404 errno, strerror_local(errno));
405#endif
406 ns->status=Ns_Dead;
407 return;
408 }
409 else { /* EWOULDBLOCK */
410 /* can't write it, so store it away. */
411 add_to_buffer(ns, pos, len);
412 ns->can_write=0;
413 return;
414 }
415 }
416 /* amt gets set to 0 above in blocking code, so we do this as
417 * an else if to make sure we don't reprocess it.
418 */
419 else if (amt==0) {
420 LOG(llevError,"Write_To_Socket: No data written out.\n");
421 }
422 len -= amt;
423 pos += amt;
424#ifdef CS_LOGSTATS
425 cst_tot.obytes += amt;
426 cst_lst.obytes += amt;
427 #endif
428 }
429}
430
431 559
432/** 560/**
433 * Takes a string of data, and writes it out to the socket. A very handy 561 * Takes a string of data, and writes it out to the socket. A very handy
434 * shortcut function. 562 * shortcut function.
435 */ 563 */
436void cs_write_string(NewSocket *ns, const char *buf, int len) 564void
565client::send_packet (packet &sl)
437{ 566{
438 SockList sl; 567 if (destroyed ())
439
440 sl.len = len;
441 sl.buf = (unsigned char*)buf;
442 Send_With_Handling(ns, &sl);
443}
444
445
446/**
447 * Calls Write_To_Socket to send data to the client.
448 *
449 * The only difference in this function is that we take a SockList
450 *, and we prepend the length information.
451 */
452void Send_With_Handling(NewSocket *ns,SockList *msg)
453{
454 unsigned char sbuf[4];
455
456 if (ns->status == Ns_Dead || !msg)
457 return; 568 return;
458 569
459 if (msg->len >= MAXSOCKBUF) { 570 if (sl.length () > MAXSOCKBUF)
571 {
460 LOG(llevError,"Trying to send a buffer beyond properly size, len =%d\n", 572 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
461 msg->len);
462 /* Almost certainly we've overflowed a buffer, so quite now to make 573 /* Almost certainly we've overflowed a buffer, so quit now to make
463 * it easier to debug. 574 * it easier to debug.
464 */ 575 */
465 abort(); 576 abort ();
577 }
578
579 if (!sl.length ())
580 return;
581
582 if (ws_version == 8)
466 } 583 {
467 sbuf[0] = ((uint32)(msg->len) >> 8) & 0xFF; 584 static uint8 buf [MAXSOCKBUF * 2 + 4];
468 sbuf[1] = ((uint32)(msg->len)) & 0xFF;
469 if (ns->status != Ns_Old)
470 Write_To_Socket(ns, (char *) sbuf, 2);
471 Write_To_Socket(ns, (char*)msg->buf, msg->len);
472}
473 585
474/** 586 uint8 *b = buf + 4;
475 * Takes a string of data, and writes it out to the socket. A very handy 587 for (uint8 *a = sl.buf_ + sl.hdrlen; a < sl.cur; ++a)
476 * shortcut function. 588 {
477 */ 589 if (*a < 0x80)
478void Write_String_To_Socket(NewSocket *ns, char *buf, int len) 590 *b++ = *a;
479{ 591 else
480 SockList sl; 592 {
593 *b++ = 0xc0 | ((*a >> 6) & 0x1f);
594 *b++ = 0x80 | ( *a & 0x3f);
595 }
596 }
481 597
482 sl.len = len; 598 assert (b - buf < sizeof (buf));
483 sl.buf = (unsigned char*) buf;
484 Send_With_Handling(ns, &sl);
485}
486 599
600 int len = b - (buf + 4);
487 601
602 if (len < 126)
603 {
604 buf [2] = 0x81;
605 buf [3] = len;
606
607 send (buf + 2, len + 2);
608 }
609 else
610 {
611 buf [0] = 0x81;
612 buf [1] = 126;
613 buf [2] = len >> 8;
614 buf [3] = len;
615
616 send (buf, len + 4);
617 }
618 }
619 else if (ws_version == 13)
620 {
621 int len = sl.length ();
622
623 if (len < 126)
624 {
625 uint8 hdr [] = { 0x82, len };
626 send (hdr, sizeof (hdr));
627 }
628 else
629 {
630 uint8 hdr [] = { 0x82, 126, len >> 8, len };
631 send (hdr, sizeof (hdr));
632 }
633
634 send (sl.buf_ + sl.hdrlen, len);
635 }
636 else
637 {
638 assert (sl.hdrlen == 2);
639
640 sl.buf_ [0] = sl.length () >> 8;
641 sl.buf_ [1] = sl.length () ;
642
643 send (sl.buf_, sl.length () + sl.hdrlen);
644 }
645}
646
647void
648client::send_packet (const char *buf, int len)
649{
650 packet sl;
651
652 sl << data_n (buf, len);
653 send_packet (sl);
654}
655
656void
657client::send_packet (const char *buf)
658{
659 send_packet (buf, strlen (buf));
660}
661
662void
663client::send_packet_printf (const char *format, ...)
664{
665 packet sl;
666
667 va_list ap;
668 va_start (ap, format);
669 sl.vprintf (format, ap);
670 va_end (ap);
671
672 send_packet (sl);
673}
674
675void
676client::send_msg (int color, const char *type, const char *msg)
677{
678 if (!msg || !type) // it can happen (for example, missing attack messages cause this)
679 {
680 LOG (logBacktrace | llevError, "send_msg(%d,%p,%p) called with NULL msg or type.\n", color, type, msg);
681 return;
682 }
683
684 int len = strlen (msg);
685
686 if (!(color & NDI_VERBATIM)
687 && (msg_is_special (msg)
688 || (type [0] == 'c' && type [1] == '/') || len > (MAXSOCKBUF - 128)))
689 cfperl_send_msg (this, color, type, msg);
690 else
691 send_packet_printf ("msg %d %s %s", color & NDI_CLIENT_MASK, type, msg);
692}
693
488/****************************************************************************** 694/***********************************************************************
489 * 695 *
490 * statistics logging functions. 696 * packet functions/utilities
491 * 697 *
492 ******************************************************************************/ 698 **********************************************************************/
493 699
494#ifdef CS_LOGSTATS 700packet::packet (const char *name)
495/* cst_tot is for the life of the server, cst_last is for the last series of
496 * stats
497 */
498CS_Stats cst_tot, cst_lst;
499
500/**
501 * Writes out the gathered stats. We clear cst_lst.
502 */
503void write_cs_stats(void)
504{ 701{
505 time_t now=time(NULL); 702 reset ();
506 703
507 /* If no connections recently, don't both to log anything */ 704 int len = strlen (name);
508 if (cst_lst.ibytes==0 && cst_lst.obytes==0) return; 705 memcpy (cur, name, len); cur += len;
509 706 *cur++ = ' ';
510 /* CSSTAT is put in so scripts can easily find the line */
511 LOG(llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
512 ctime(&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
513 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes,
514 cst_lst.max_conn, now - cst_lst.time_start);
515 cst_lst.ibytes=0;
516 cst_lst.obytes=0;
517 cst_lst.max_conn=socket_info.nconns;
518 cst_lst.time_start=now;
519} 707}
520#endif 708
709packet &packet::operator <<(const ber32 v)
710{
711 enum { maxlen = 32 / 7 + 1 };
712 uint8 buf[maxlen];
713 uint8 *p = buf + maxlen;
714 uint32 val = v.val;
715
716 *--p = val & 0x7F;
717
718 while (val > 0x7F)
719 {
720 val >>= 7;
721 *--p = (val & 0x7F) | 0x80;
722 }
723
724 return *this << data_n (p, buf + maxlen - p);
725}
726
727packet &packet::operator <<(const data_n &v)
728{
729 if (room () < v.len)
730 reset ();
731 else
732 {
733 if (v.len)
734 {
735 memcpy (cur, v.ptr, v.len);
736 cur += v.len;
737 }
738 }
739
740 return *this;
741}
742
743packet &packet::operator <<(const data8 &v)
744{
745 unsigned int len = min (v.len, 0x00FF);
746 return *this << uint8 (len) << data_n (v.ptr, len);
747}
748
749packet &packet::operator <<(const data16 &v)
750{
751 unsigned int len = min (v.len, 0xFFFF);
752 return *this << uint16 (len) << data_n (v.ptr, len);
753}
754
755packet &packet::operator <<(const char *v)
756{
757 return *this << data_n (v, v ? strlen (v) : 0);
758}
759
760void
761packet::vprintf (const char *format, va_list ap)
762{
763 int size = room ();
764
765 int len = vsnprintf ((char *)cur, size, format, ap);
766
767 if (len >= size)
768 return reset ();
769
770 cur += len;
771}
772

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