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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.3 by root, Tue Aug 29 08:01:38 2006 UTC vs.
Revision 1.50 by root, Thu Jul 12 19:36:58 2007 UTC

1
2/* 1/*
3 * static char *rcsid_sockets_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: lowlevel.C,v 1.3 2006/08/29 08:01:38 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 1992,2007 Frank Tore Johansen
6 *
7 * Crossfire TRT is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
5 */ 21 */
6 22
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to mark@pyramid.com
27*/
28
29/**
30 * \file
31 * Low-level socket-related functions.
32 *
33 * \date 2003-12-02
34 *
35 * Contains some base functions that both the client and server
36 * can use. As such, depending what we are being compiled for will
37 * determine what we can include. the client is designed have
38 * CFCLIENT defined as part of its compile flags.
39 */
40
41using namespace std; 23using namespace std;
42 24
43#include <global.h> 25#include <global.h>
44#include <newclient.h>
45#include <sproto.h> 26#include <sproto.h>
27#include <cstdarg>
46 28
47#ifdef __linux__ 29#if HAVE_TCP_INFO
48# include <sys/types.h> 30# include <sys/types.h>
49# include <sys/socket.h> 31# include <sys/socket.h>
50# include <netinet/in.h> 32# include <netinet/in.h>
51# define TCP_HZ 1000 // sorry...
52# include <netinet/tcp.h> 33# include <netinet/tcp.h>
53#endif 34#endif
54 35
55// use a really low timeout, as it doesn't cost any bandwidth, and you can 36#define HAVE_SIOCOUTQ 1 //TODO configure.ac support
56// easily die in 20 seconds... 37#if HAVE_SIOCOUTQ
57#define SOCKET_TIMEOUT1 10 38# include <linux/sockios.h>
58#define SOCKET_TIMEOUT2 20
59
60void Socket_Flush (NewSocket *ns)
61{
62#ifdef __linux__
63 // check time of last ack, and, if too old, kill connection
64 struct tcp_info tcpi;
65 socklen_t len = sizeof (tcpi);
66
67 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
68 {
69 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent;
70
71 if (tcpi.tcpi_unacked
72 && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s
73 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s
74 {
75 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd,
76 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
77 ns->status = Ns_Dead;
78 }
79 }
80
81 int val;
82 val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
83 val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
84#endif 39#endif
85}
86 40
87/*********************************************************************** 41// disconnect a socket after this many seconds without an ack
88 * 42#define SOCKET_TIMEOUT 8.
89 * SockList functions/utilities
90 *
91 **********************************************************************/
92 43
93void SockList_Init(SockList *sl) 44// force a packet when idle for more than this many seconds,
94{ 45// forcing an ack regularly.
95 sl->len=0; 46#define IDLE_PING 2.
96 sl->buf=NULL;
97}
98 47
99void SockList_AddInt(SockList *sl, uint32 data) 48void
49client::flush ()
100{ 50{
101 sl->buf[sl->len++]= (data>>24)&0xff; 51 if (destroyed ())
102 sl->buf[sl->len++]= (data>>16)&0xff; 52 return;
103 sl->buf[sl->len++]= (data>>8)&0xff;
104 sl->buf[sl->len++] = data & 0xff;
105}
106 53
107void SockList_AddInt64(SockList *sl, uint64 data) 54# if HAVE_SIOCOUTQ
108{ 55 {
109 sl->buf[sl->len++]= ( char )( (data>>56)&0xff ); 56 int value;
110 sl->buf[sl->len++]= ( char )( (data>>48)&0xff );
111 sl->buf[sl->len++]= ( char )( (data>>40)&0xff );
112 sl->buf[sl->len++]= ( char )( (data>>32)&0xff );
113 57
114 sl->buf[sl->len++]= ( char )( (data>>24)&0xff ); 58 if (!ioctl (fd, SIOCOUTQ, &value))
115 sl->buf[sl->len++]= ( char )( (data>>16)&0xff ); 59 outq = value;
116 sl->buf[sl->len++]= ( char )( (data>>8)&0xff ); 60 }
117 sl->buf[sl->len++] =( char )( data & 0xff ); 61# endif
118}
119 62
120/* Basically does the reverse of SockList_AddInt, but on 63#if HAVE_TCP_INFO
121 * strings instead. Same for the GetShort, but for 16 bits. 64 // check about once per second, spread evenly over all clients
65 // do this only when player is active
66 if (!((pticks + fd) & 7) && pl && pl->active)
67 {
68 // check time of last ack, and, if too old, kill connection
69 struct tcp_info tcpi;
70 socklen_t len = sizeof (tcpi);
71
72 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
73 {
74 if (tcpi.tcpi_snd_mss)
75 mss = tcpi.tcpi_snd_mss;
76
77 rtt = tcpi.tcpi_rtt;
78 rttvar = tcpi.tcpi_rttvar;
79
80 if (tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))
81 {
82 send_msg (NDI_RED, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
83 write_outputbuffer ();
84
85 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
86 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
87 destroy ();
88 }
89 }
90 }
91#endif
92
93 /**
94 * Writes data to socket.
95 *
96 * When the socket is clear to write, and we have backlogged data, this
97 * is called to write it out.
122 */ 98 */
123int GetInt_String(unsigned char *data)
124{
125 return ((data[0]<<24) + (data[1]<<16) + (data[2]<<8) + data[3]);
126}
127 99
128short GetShort_String(unsigned char *data) { 100 // write a nop to the socket at least every IDLE_NOP seconds.
129 return ((data[0]<<8)+data[1]); 101 if (!outputbuffer.len)
102 {
103 if (last_send + IDLE_PING <= NOW && pl && pl->active)
104 {
105 // this is a bit ugly, but map1/map1a seem to be the only
106 // nop'able commands and they are quite small.
107 packet sl (mapmode == Map1Cmd ? "map1" : "map1a");
108 send_packet (sl);
109 }
110 else
111 return;
112 }
113
114 if (socket_ev.poll () & PE_W)
115 return;
116
117 last_send = NOW;
118 write_outputbuffer ();
119}
120
121void
122client::write_outputbuffer ()
123{
124 while (outputbuffer.len)
125 {
126 int res = write (fd, outputbuffer.data + outputbuffer.start,
127 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
128
129 if (res > 0)
130 {
131 outputbuffer.start += res;
132 /* wrap back to start of buffer */
133 if (outputbuffer.start == SOCKETBUFSIZE)
134 outputbuffer.start = 0;
135
136 outputbuffer.len -= res;
137 }
138 else if (res == 0)
139 {
140 LOG (llevError, "socket write failed, connection closed.\n");
141 destroy ();
142 return;
143 }
144 else if (errno == EINTR)
145 {
146 // just retry
147 }
148 else if (errno == EAGAIN)
149 {
150 // delay till ready
151 socket_ev.poll (socket_ev.poll () | PE_W);
152 socket_ev.start ();
153 return;
154 }
155 else
156 {
157 LOG (llevError, "socket write failed: %s\n", strerror (errno));
158 destroy ();
159 return;
160 }
161 }
162
163 socket_ev.poll (socket_ev.poll () & ~PE_W);
130} 164}
131 165
132/****************************************************************************** 166/******************************************************************************
133 * 167 *
134 * Start of read routines. 168 * Start of read routines.
135 * 169 *
136 ******************************************************************************/ 170 ******************************************************************************/
137 171
172int
173client::next_packet ()
174{
175 if (inbuf_len >= 2)
176 {
177 int pkt_len = (inbuf [0] << 8) | inbuf [1];
178
179 if (inbuf_len >= 2 + pkt_len)
180 return 2 + pkt_len;
181
182 if (inbuf_len == sizeof (inbuf))
183 {
184 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED);
185 destroy ();
186 return -1;
187 }
188 }
189
190 return 0;
191}
192
193void
194client::skip_packet (int len)
195{
196 inbuf_len -= len;
197 memmove (inbuf, inbuf + len, inbuf_len);
198}
199
200/*****************************************************************************
201 * Start of command dispatch area.
202 * The commands here are protocol commands.
203 ****************************************************************************/
204
205// SocketCommand, PlayingCommand, should not exist with those ugly casts
206#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
207#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
208
138/** 209/**
139 * This reads from fd and puts the data in sl. We return true if we think 210 * Dispatch table for the server.
140 * we have a full packet, 0 if we have a partial packet. The only processing
141 * we do is remove the intial size value. len (As passed) is the size of the
142 * buffer allocated in the socklist. We make the assumption the buffer is
143 * at least 2 bytes long.
144 */ 211 */
145 212static struct packet_type packets[] = {
146int SockList_ReadPacket(int fd, SockList *sl, int len) 213 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
147{ 214 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
148 int stat,toread;
149 215
150 /* Sanity check - shouldn't happen */ 216 {"examine", PC(ExamineCmd) PF_PLAYING },
151 if (sl->len < 0) { 217 {"ex", PC(ExCmd) PF_PLAYING },
152 abort(); 218 {"apply", PC(ApplyCmd) PF_PLAYING },
219 {"lookat", PC(LookAt) PF_PLAYING },
220 {"lock", PC(LockItem) PF_PLAYING },
221 {"mark", PC(MarkItem) PF_PLAYING },
222 {"move", PC(MoveCmd) PF_PLAYING },
223 {"ext", PC(ExtCmd) 0 }, // CF+
224 {"mapredraw", PC(MapRedrawCmd) 0 },
225 {"mapinfo", PC(MapInfoCmd) 0 }, // CF+
226
227 {"reply", SC(ReplyCmd) 0 },
228 {"exti", SC(ExtiCmd) 0 }, // CF+
229 {"addme", SC(AddMeCmd) 0 },
230 {"askface", SC(AskFaceCmd) 0 },
231 {"requestinfo", SC(RequestInfo) 0 },
232 {"setfacemode", SC(SetFaceMode) 0 },
233 {"setsound", SC(SetSound) 0 },
234 {"setup", SC(SetUp) 0 },
235 {"version", SC(VersionCmd) 0 },
236 {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */
237 {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */
238 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
239};
240
241bool
242client::may_execute (const packet_type *pkt) const
243{
244 return (!(pkt->flags & PF_PLAYER) || pl)
245 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
246}
247
248// HACK: some commands currently should be executed
249// even when the player is frozen. this hack detects
250// those commands. it should be folded into may_execute,
251// but kept seperate to emphasise the hack aspect, i.e.
252// do it better, then remove.
253static bool
254always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
255{
256 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
257 return false;
258
259 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
260 return false;
261
262 if (pkt->flags & PF_COMMAND6)
263 {
264 data += 6;
265 len -= 6;
266 }
267
268 if (len > 4 && !strncmp (data, "say " , 4))
269 return true;
270 if (len > 5 && !strncmp (data, "chat ", 5))
271 return true;
272
273 return false;
274}
275
276void
277client::execute (const packet_type *pkt, char *data, int datalen)
278{
279 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
280 {
281 //TODO: only one format
282 if (pkt->flags & PF_PLAYER)
283 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
284 else
285 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
286 }
287 else
288 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED, pkt->name);
289}
290
291bool
292client::handle_packet ()
293{
294 int pkt_len = next_packet ();
295
296 if (!pkt_len)
297 return false;
298 else if (pkt_len < 0)
299 {
300 LOG (llevError, "read error on player %s\n",
301 pl && pl->ob ? &pl->ob->name : "[anonymous]");
302 destroy ();
303 return false;
304 }
305
306 inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
307
308 /* First, break out beginning word. There are at least
309 * a few commands that do not have any paremeters. If
310 * we get such a command, don't worry about trying
311 * to break it up.
312 */
313 int datalen;
314 char *data = strchr ((char *)inbuf + 2, ' ');
315
316 if (data)
317 {
318 *data++ = 0;
319 datalen = pkt_len - (data - (char *)inbuf);
320 }
321 else
322 {
323 data = (char *)inbuf + 2; // better read garbage than segfault
324 datalen = 0;
325 }
326
327 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
328 if (!strcmp ((char *)inbuf + 2, pkt->name))
329 {
330 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
331 queue_command (pkt, data, datalen);
332 else
333 execute (pkt, data, datalen);
334
335 goto next_packet;
153 } 336 }
154 /* We already have a partial packet */
155 if (sl->len<2) {
156#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */
157 337
158 stat=recv(fd, sl->buf + sl->len, 2-sl->len,0); 338 // If we get here, we didn't find a valid command.
339 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED, (char *)inbuf + 2);
340next_packet:
341 skip_packet (pkt_len);
159 342
160#else 343 // input buffer has space again
344 socket_ev.poll (socket_ev.poll () | PE_R);
345
346 return true;
347}
348
349// callback called when socket is either readable or writable
350void
351client::socket_cb (iow &w, int got)
352{
353 //TODO remove when we have better socket cleanup logic
354 if (destroyed ())
355 {
356 socket_ev.poll (0);
357 return;
358 }
359
360 if (got & PE_W)
361 {
362 write_outputbuffer ();
363
364 if (!outputbuffer.len)
365 socket_ev.poll (socket_ev.poll () & ~PE_W);
366 }
367
368 if (got & PE_R)
369 {
370 //TODO: rate-limit tcp connection in better ways, important
371
372 int amount = sizeof (inbuf) - inbuf_len;
373
374 if (!amount)
161 do { 375 {
162 stat=read(fd, sl->buf + sl->len, 2-sl->len); 376 // input buffer full
163 } while ((stat==-1) && (errno==EINTR)); 377 socket_ev.poll (socket_ev.poll () & ~PE_R);
164#endif 378 return;
165 if (stat<0) { 379 }
166 /* In non blocking mode, EAGAIN is set when there is no 380
167 * data available. 381 amount = read (fd, inbuf + inbuf_len, amount);
168 */ 382
169#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ 383 if (!amount)
170 if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) { 384 {
171 if(WSAGetLastError() == WSAECONNRESET) 385 destroy ();
172 LOG(llevDebug,"Connection closed by client\n"); 386 return;
173 else 387 }
388 else if (amount < 0)
389 {
390 if (errno != EAGAIN && errno != EINTR)
174 { 391 {
175 LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError()); 392 LOG (llevError, "read error: %s\n", strerror (errno));
176 } 393 destroy ();
177 return -1; /* kick this user! */ 394 return;
178 } 395 }
179#else 396
180 if (errno != EAGAIN && errno !=EWOULDBLOCK) { 397 // should not be here, normally
181 LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno));
182 } 398 }
183#endif 399 else
184 return 0; /*Error */
185 } 400 {
186 if (stat==0) return -1; 401 inbuf_len += amount;
187 sl->len += stat;
188#ifdef CS_LOGSTATS
189 cst_tot.ibytes += stat;
190 cst_lst.ibytes += stat;
191#endif
192 if (stat<2) return 0; /* Still don't have a full packet */
193 }
194 /* Figure out how much more data we need to read. Add 2 from the
195 * end of this - size header information is not included.
196 */
197 toread = 2+(sl->buf[0] << 8) + sl->buf[1] - sl->len;
198 if ((toread + sl->len) >= len) {
199 LOG(llevError,"SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n",
200 toread + sl->len, len);
201 /* Quick hack in case for 'oldsocketmode' input. If we are
202 * closing the socket anyways, then reading this extra 100 bytes
203 * shouldn't hurt.
204 */
205#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
206 recv(fd, sl->buf+2, 100, 0);
207#else
208 read(fd, sl->buf+2, 100);
209#endif /* end win32 */
210 402
211 /* return error so the socket is closed */ 403 cmd_ev.start ();
212 return -1;
213 }
214 do {
215#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
216 stat = recv(fd, sl->buf+ sl->len, toread, 0);
217#else
218 do {
219 stat = read(fd, sl->buf+ sl->len, toread);
220 } while ((stat<0) && (errno==EINTR));
221#endif
222 if (stat<0) {
223
224#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
225 if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) {
226 if(WSAGetLastError() == WSAECONNRESET)
227 LOG(llevDebug,"Connection closed by client\n");
228 else
229 {
230 LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError());
231 }
232 return -1; /* kick this user! */
233 } 404 }
234#else 405 }
235 if (errno != EAGAIN && errno !=EWOULDBLOCK) { 406}
236 LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno)); 407
237 } 408// called whenever we have additional commands to process
238#endif 409void
239 return 0; /*Error */ 410client::cmd_cb (iw &w)
240 } 411{
241 if (stat==0) return -1; 412 if (handle_packet ())
242 sl->len += stat; 413 w.start ();
243#ifdef CS_LOGSTATS 414 else
244 cst_tot.ibytes += stat; 415 flush ();
245 cst_lst.ibytes += stat;
246#endif
247 toread -= stat;
248 if (toread==0) return 1;
249 if (toread < 0) {
250 LOG(llevError,"SockList_ReadPacket: Read more bytes than desired.\n");
251 return 1;
252 }
253 } while (toread>0);
254 return 0;
255} 416}
256 417
257/******************************************************************************* 418/*******************************************************************************
258 * 419 *
259 * Start of write related routines. 420 * Start of write related routines.
264 * Adds data to a socket buffer for whatever reason. 425 * Adds data to a socket buffer for whatever reason.
265 * 426 *
266 * ns is the socket we are adding the data to, buf is the start of the 427 * ns is the socket we are adding the data to, buf is the start of the
267 * data, and len is the number of bytes to add. 428 * data, and len is the number of bytes to add.
268 */ 429 */
269 430void
270static void add_to_buffer(NewSocket *ns, char *buf, int len) 431client::send (void *buf_, int len)
271{ 432{
433 char *buf = (char *)buf_;
434
435 if (destroyed () || !buf)
436 return;
437
438 if (len + outputbuffer.len > SOCKETBUFSIZE)
439 {
440 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
441 // shutdown the socket, this is safer than destroying it immediately
442 // as lots of code in the callchain might still access the map etc.
443 shutdown (fd, SHUT_RDWR);
444 return;
445 }
446
272 int avail, end; 447 int avail, end;
273 448
274 if ((len+ns->outputbuffer.len)>SOCKETBUFSIZE) {
275 LOG(llevDebug,"Socket on fd %d has overrun internal buffer - marking as dead\n",
276 ns->fd);
277 ns->status = Ns_Dead;
278 return;
279 }
280
281 /* data + end is where we start putting the new data. The last byte 449 /* data + end is where we start putting the new data. The last byte
282 * currently in use is actually data + end -1 450 * currently in use is actually data + end -1
283 */ 451 */
284
285 end=ns->outputbuffer.start + ns->outputbuffer.len; 452 end = outputbuffer.start + outputbuffer.len;
286 /* The buffer is already in a wrapped state, so adjust end */ 453 /* The buffer is already in a wrapped state, so adjust end */
287 if (end>=SOCKETBUFSIZE) end-=SOCKETBUFSIZE; 454 if (end >= SOCKETBUFSIZE)
455 end -= SOCKETBUFSIZE;
456
288 avail=SOCKETBUFSIZE - end; 457 avail = SOCKETBUFSIZE - end;
289 458
290 /* We can all fit it behind the current data without wrapping */ 459 /* We can all fit it behind the current data without wrapping */
291 if (avail >=len ) { 460 if (avail >= len)
292 memcpy(ns->outputbuffer.data + end, buf, len); 461 memcpy (outputbuffer.data + end, buf, len);
462 else
293 } 463 {
294 else {
295 memcpy(ns->outputbuffer.data + end, buf, avail); 464 memcpy (outputbuffer.data + end, buf, avail);
296 memcpy(ns->outputbuffer.data, buf+avail, len-avail); 465 memcpy (outputbuffer.data, buf + avail, len - avail);
297 } 466 }
467
298 ns->outputbuffer.len += len; 468 outputbuffer.len += len;
299#if 0
300 LOG(llevDebug,"Added %d to output buffer, total length now %d, start=%d\n", len,
301 ns->outputbuffer.len, ns->outputbuffer.start);
302#endif
303} 469}
304
305/**
306 * Writes data to socket.
307 *
308 * When the socket is clear to write, and we have backlogged data, this
309 * is called to write it out.
310 */
311void write_socket_buffer(NewSocket *ns)
312{
313 int amt, max;
314
315 if (ns->outputbuffer.len==0) {
316 LOG(llevDebug,"write_socket_buffer called when there is no data, fd=%d\n",
317 ns->fd);
318 return;
319 }
320
321 do {
322 max = SOCKETBUFSIZE - ns->outputbuffer.start;
323 if (ns->outputbuffer.len<max) max = ns->outputbuffer.len;
324
325#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
326 amt=send(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max,0);
327#else
328 do {
329 amt=write(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
330 } while ((amt<0) && (errno==EINTR));
331#endif
332
333 if (amt < 0) { /* We got an error */
334
335#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
336 if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
337 LOG(llevError,"New socket write failed (wsb) (%d).\n", WSAGetLastError());
338#else
339 if (errno !=EWOULDBLOCK) {
340 LOG(llevError,"New socket write failed (wsb) (%d: %s).\n",
341 errno, strerror_local(errno));
342#endif
343 ns->status=Ns_Dead;
344 return;
345 }
346 else { /* EWOULDBLOCK */
347 /* can't write it, so store it away. */
348 ns->can_write=0;
349 return;
350 }
351 }
352 ns->outputbuffer.start += amt;
353 /* wrap back to start of buffer */
354 if (ns->outputbuffer.start==SOCKETBUFSIZE) ns->outputbuffer.start=0;
355 ns->outputbuffer.len -= amt;
356#ifdef CS_LOGSTATS
357 cst_tot.obytes += amt;
358 cst_lst.obytes += amt;
359 #endif
360 } while (ns->outputbuffer.len>0);
361}
362
363/**
364 * This writes data to the socket. - It is very low level -
365 * all we try and do is write out the data to the socket
366 * provided (ns). buf is the data to write, len is the number
367 * of bytes to write. IT doesn't return anything - rather, it
368 * updates the ns structure if we get an error.
369 */
370void Write_To_Socket(NewSocket *ns, char *buf, int len)
371{
372 int amt=0;
373 char *pos=buf;
374
375 if (ns->status == Ns_Dead || !buf) {
376 LOG(llevDebug,"Write_To_Socket called with dead socket\n");
377 return;
378 }
379
380#ifndef __GNU__ /* This caused problems on Hurd */
381 if (!ns->can_write) {
382 add_to_buffer(ns, buf, len);
383 return;
384 }
385#endif
386 /* If we manage to write more than we wanted, take it as a bonus */
387 while (len>0) {
388
389#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
390 amt=send(ns->fd, pos, len,0);
391#else
392 do {
393 amt=write(ns->fd, pos, len);
394 } while ((amt<0) && (errno==EINTR));
395#endif
396
397 if (amt < 0) { /* We got an error */
398#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
399 if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
400 LOG(llevError,"New socket write failed WTS (%d).\n",WSAGetLastError());
401#else
402 if (errno !=EWOULDBLOCK) {
403 LOG(llevError,"New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
404 errno, strerror_local(errno));
405#endif
406 ns->status=Ns_Dead;
407 return;
408 }
409 else { /* EWOULDBLOCK */
410 /* can't write it, so store it away. */
411 add_to_buffer(ns, pos, len);
412 ns->can_write=0;
413 return;
414 }
415 }
416 /* amt gets set to 0 above in blocking code, so we do this as
417 * an else if to make sure we don't reprocess it.
418 */
419 else if (amt==0) {
420 LOG(llevError,"Write_To_Socket: No data written out.\n");
421 }
422 len -= amt;
423 pos += amt;
424#ifdef CS_LOGSTATS
425 cst_tot.obytes += amt;
426 cst_lst.obytes += amt;
427 #endif
428 }
429}
430
431 470
432/** 471/**
433 * Takes a string of data, and writes it out to the socket. A very handy 472 * Takes a string of data, and writes it out to the socket. A very handy
434 * shortcut function. 473 * shortcut function.
435 */ 474 */
436void cs_write_string(NewSocket *ns, const char *buf, int len) 475void
476client::send_packet (packet &sl)
437{ 477{
438 SockList sl; 478 if (destroyed ())
479 return;
439 480
440 sl.len = len; 481 if (sl.length () >= MAXSOCKBUF)
441 sl.buf = (unsigned char*)buf; 482 {
442 Send_With_Handling(ns, &sl); 483 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
443} 484 /* Almost certainly we've overflowed a buffer, so quit now to make
485 * it easier to debug.
486 */
487 abort ();
488 }
444 489
490 if (!sl.length ())
491 return;
445 492
446/** 493 assert (sl.hdrlen == 2);
447 * Calls Write_To_Socket to send data to the client. 494
495 sl.buf_ [0] = sl.length () >> 8;
496 sl.buf_ [1] = sl.length () ;
497
498 send (sl.buf_, sl.length () + sl.hdrlen);
499}
500
501void
502client::send_packet (const char *buf, int len)
503{
504 packet sl;
505
506 sl << data (buf, len);
507 send_packet (sl);
508}
509
510void
511client::send_packet (const char *buf)
512{
513 send_packet (buf, strlen (buf));
514}
515
516void
517client::send_packet_printf (const char *format, ...)
518{
519 packet sl;
520
521 va_list ap;
522 va_start (ap, format);
523 sl.vprintf (format, ap);
524 va_end (ap);
525
526 send_packet (sl);
527}
528
529// returns true when the message needs special (read: perl) treatment
530static bool
531msg_is_special (const char *msg)
532{
533 return msg [strcspn (msg, "<[&\n")];
534}
535
536void
537client::send_msg (int color, const char *type, const char *msg)
538{
539 if (msg_is_special (msg))
540 cfperl_send_msg (this, color, type, msg);
541 else if (can_msg)
542 send_packet_printf ("msg %d %s %s", color, type, msg);
543 else if (color < 0)
544 return; // client cannot handle this
545 else
546 send_packet_printf ("drawinfo %d %s", color, msg);
547}
548
549void
550client::send_drawinfo (const char *msg, int flags)
551{
552 send_msg (flags, "log", msg);
553}
554
555/***********************************************************************
448 * 556 *
449 * The only difference in this function is that we take a SockList 557 * packet functions/utilities
450 *, and we prepend the length information.
451 */
452void Send_With_Handling(NewSocket *ns,SockList *msg)
453{
454 unsigned char sbuf[4];
455
456 if (ns->status == Ns_Dead || !msg)
457 return;
458
459 if (msg->len >= MAXSOCKBUF) {
460 LOG(llevError,"Trying to send a buffer beyond properly size, len =%d\n",
461 msg->len);
462 /* Almost certainly we've overflowed a buffer, so quite now to make
463 * it easier to debug.
464 */
465 abort();
466 }
467 sbuf[0] = ((uint32)(msg->len) >> 8) & 0xFF;
468 sbuf[1] = ((uint32)(msg->len)) & 0xFF;
469 if (ns->status != Ns_Old)
470 Write_To_Socket(ns, (char *) sbuf, 2);
471 Write_To_Socket(ns, (char*)msg->buf, msg->len);
472}
473
474/**
475 * Takes a string of data, and writes it out to the socket. A very handy
476 * shortcut function.
477 */
478void Write_String_To_Socket(NewSocket *ns, char *buf, int len)
479{
480 SockList sl;
481
482 sl.len = len;
483 sl.buf = (unsigned char*) buf;
484 Send_With_Handling(ns, &sl);
485}
486
487
488/******************************************************************************
489 * 558 *
490 * statistics logging functions.
491 *
492 ******************************************************************************/ 559 **********************************************************************/
493 560
494#ifdef CS_LOGSTATS 561packet::packet (const char *name)
495/* cst_tot is for the life of the server, cst_last is for the last series of
496 * stats
497 */
498CS_Stats cst_tot, cst_lst;
499
500/**
501 * Writes out the gathered stats. We clear cst_lst.
502 */
503void write_cs_stats(void)
504{ 562{
505 time_t now=time(NULL); 563 reset ();
506 564
507 /* If no connections recently, don't both to log anything */ 565 int len = strlen (name);
508 if (cst_lst.ibytes==0 && cst_lst.obytes==0) return; 566 memcpy (cur, name, len); cur += len;
509 567 *cur++ = ' ';
510 /* CSSTAT is put in so scripts can easily find the line */
511 LOG(llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
512 ctime(&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
513 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes,
514 cst_lst.max_conn, now - cst_lst.time_start);
515 cst_lst.ibytes=0;
516 cst_lst.obytes=0;
517 cst_lst.max_conn=socket_info.nconns;
518 cst_lst.time_start=now;
519} 568}
520#endif 569
570packet &packet::operator <<(const ber32 v)
571{
572 enum { maxlen = 32 / 7 + 1};
573 uint8 buf[maxlen];
574 uint8 *p = buf + maxlen;
575 uint32 val = v.val;
576
577 *--p = val & 0x7F;
578
579 while (val > 0x7F)
580 {
581 val >>= 7;
582 *--p = (val & 0x7F) | 0x80;
583 }
584
585 return *this << data (p, buf + maxlen - p);
586}
587
588packet &packet::operator <<(const data &v)
589{
590 if (room () < v.len)
591 reset ();
592 else
593 {
594 if (v.len)
595 {
596 memcpy (cur, v.ptr, v.len);
597 cur += v.len;
598 }
599 }
600
601 return *this;
602}
603
604packet &packet::operator <<(const data8 &v)
605{
606 unsigned int len = min (v.len, 0x00FF);
607 return *this << uint8 (len) << data (v.ptr, len);
608}
609
610packet &packet::operator <<(const data16 &v)
611{
612 unsigned int len = min (v.len, 0xFFFF);
613 return *this << uint16 (len) << data (v.ptr, len);
614}
615
616packet &packet::operator <<(const char *v)
617{
618 return *this << data (v, strlen (v ? v : 0));
619}
620
621void
622packet::vprintf (const char *format, va_list ap)
623{
624 int size = room ();
625
626 int len = vsnprintf ((char *)cur, size, format, ap);
627
628 if (len >= size)
629 return reset ();
630
631 cur += len;
632}
633

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