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/cvs/deliantra/server/socket/lowlevel.C
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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.32 by pippijn, Sat Jan 20 13:47:17 2007 UTC vs.
Revision 1.33 by root, Sun Feb 4 21:02:54 2007 UTC

186 186
187/** 187/**
188 * Dispatch table for the server. 188 * Dispatch table for the server.
189 */ 189 */
190static struct packet_type packets[] = { 190static struct packet_type packets[] = {
191 {"ncom", PC(NewPlayerCmd) PF_PLAYING }, 191 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
192 {"command", PC(PlayerCmd) PF_PLAYING }, 192 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
193 193
194 {"examine", PC(ExamineCmd) PF_PLAYING }, 194 {"examine", PC(ExamineCmd) PF_PLAYING },
195 {"apply", PC(ApplyCmd) PF_PLAYING }, 195 {"apply", PC(ApplyCmd) PF_PLAYING },
196 {"lookat", PC(LookAt) PF_PLAYING }, 196 {"lookat", PC(LookAt) PF_PLAYING },
197 {"lock", PC(LockItem) PF_PLAYING }, 197 {"lock", PC(LockItem) PF_PLAYING },
220{ 220{
221 return (!(pkt->flags & PF_PLAYER) || pl) 221 return (!(pkt->flags & PF_PLAYER) || pl)
222 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING); 222 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
223} 223}
224 224
225// HACK: some commands currently should be executed
226// even when the player is frozen. this hack detects
227// those commands. it should be folded into may_execute,
228// but kept seperate to emphasise the hack aspect, i.e.
229// do it better, then remove.
230static bool
231always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
232{
233 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
234 return false;
235
236 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
237 return false;
238
239 if (pkt->flags & PF_COMMAND6)
240 {
241 data += 6;
242 len -= 6;
243 }
244
245 if (len > 4 && !strncmp (data, "say " , 4))
246 return true;
247 if (len > 5 && !strncmp (data, "chat ", 5))
248 return true;
249
250 return false;
251}
252
225void 253void
226client::execute (const packet_type *pkt, char *data, int datalen) 254client::execute (const packet_type *pkt, char *data, int datalen)
227{ 255{
228 if (may_execute (pkt)) 256 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
229 { 257 {
230 //TODO: only one format 258 //TODO: only one format
231 if (pkt->flags & PF_PLAYER) 259 if (pkt->flags & PF_PLAYER)
232 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl); 260 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
233 else 261 else
274 } 302 }
275 303
276 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt) 304 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
277 if (!strcmp ((char *)inbuf + 2, pkt->name)) 305 if (!strcmp ((char *)inbuf + 2, pkt->name))
278 { 306 {
279 if (pkt->flags & PF_PLAYER) 307 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
280 queue_command (pkt, data, datalen); 308 queue_command (pkt, data, datalen);
281 else 309 else
282 execute (pkt, data, datalen); 310 execute (pkt, data, datalen);
283 311
284 goto next_packet; 312 goto next_packet;

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