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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.5 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.37 by root, Mon Apr 2 19:56:11 2007 UTC

1
2/* 1/*
3 * static char *rcsid_sockets_c = 2 * CrossFire, A Multiplayer game for X-windows
4 * "$Id: lowlevel.C,v 1.5 2006/09/10 13:43:33 root Exp $"; 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 1992 Frank Tore Johansen
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 *
21 * The author can be reached via e-mail to mark@pyramid.com
5 */ 22 */
6 23
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to mark@pyramid.com
27*/
28
29/** 24/**
30 * \file 25 * \file
31 * Low-level socket-related functions. 26 * Low-level socket-related functions.
32 * 27 *
33 * \date 2003-12-02 28 * \date 2003-12-02
39 */ 34 */
40 35
41using namespace std; 36using namespace std;
42 37
43#include <global.h> 38#include <global.h>
44#include <newclient.h>
45#include <sproto.h> 39#include <sproto.h>
40#include <cstdarg>
46 41
47#ifdef __linux__ 42#ifdef __linux__
48# include <sys/types.h> 43# include <sys/types.h>
49# include <sys/socket.h> 44# include <sys/socket.h>
50# include <netinet/in.h> 45# include <netinet/in.h>
51# define TCP_HZ 1000 // sorry...
52# include <netinet/tcp.h> 46# include <netinet/tcp.h>
53#endif 47#endif
54 48
55// use a really low timeout, as it doesn't cost any bandwidth, and you can 49// use a really low timeout, as it doesn't cost any bandwidth, and you can
56// easily die in 20 seconds... 50// easily die in 20 seconds...
57#define SOCKET_TIMEOUT1 10 51#define SOCKET_TIMEOUT1 10 * 1000
58#define SOCKET_TIMEOUT2 20 52#define SOCKET_TIMEOUT2 20 * 1000
59 53
60void 54void
61Socket_Flush (NewSocket * ns) 55client::flush ()
62{ 56{
57 if (destroyed ())
58 return;
59
63#ifdef __linux__ 60#ifdef __linux__
64 // check time of last ack, and, if too old, kill connection 61 // check time of last ack, and, if too old, kill connection
65 struct tcp_info tcpi; 62 struct tcp_info tcpi;
66 socklen_t len = sizeof (tcpi); 63 socklen_t len = sizeof (tcpi);
67 64
68 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 65 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
69 { 66 {
70 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; 67 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent;
71 68
69 rtt = tcpi.tcpi_rtt;
70 rttvar = tcpi.tcpi_rttvar;
71
72 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 72 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 < diff && diff < 0x80000000UL // ack delayed for 20s
73 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s 73 && SOCKET_TIMEOUT2 < tcpi.tcpi_last_data_sent) // no data sent for 10s
74 { 74 {
75 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 75 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
76 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked); 76 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked);
77 ns->status = Ns_Dead; 77 destroy ();
78 } 78 }
79 } 79 }
80
81 int val;
82
83 val = 0;
84 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
85 val = 1;
86 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
87#endif 80#endif
88}
89 81
82 /**
83 * Writes data to socket.
84 *
85 * When the socket is clear to write, and we have backlogged data, this
86 * is called to write it out.
87 */
88
89 if (!outputbuffer.len || socket_ev.poll () & PE_W)
90 return;
91
92 write_outputbuffer ();
93}
94
95void
96client::write_outputbuffer ()
97{
98 while (outputbuffer.len)
99 {
100 int res = write (fd, outputbuffer.data + outputbuffer.start,
101 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
102
103 if (res > 0)
104 {
105 outputbuffer.start += res;
106 /* wrap back to start of buffer */
107 if (outputbuffer.start == SOCKETBUFSIZE)
108 outputbuffer.start = 0;
109
110 outputbuffer.len -= res;
111#ifdef CS_LOGSTATS
112 cst_tot.obytes += res;
113 cst_lst.obytes += res;
114#endif
115 }
116 else if (res == 0)
117 {
118 LOG (llevError, "socket write failed, connection closed.\n");
119 destroy ();
120 return;
121 }
122 else if (errno == EINTR)
123 {
124 // just retry
125 }
126 else if (errno == EAGAIN)
127 {
128 // delay till ready
129 socket_ev.poll (socket_ev.poll () | PE_W);
130 socket_ev.start ();
131 return;
132 }
133 else
134 {
135 LOG (llevError, "socket write failed: %s\n", strerror (errno));
136 destroy ();
137 return;
138 }
139 }
140
141 socket_ev.poll (socket_ev.poll () & ~PE_W);
142}
143
144/******************************************************************************
145 *
146 * Start of read routines.
147 *
148 ******************************************************************************/
149
150int
151client::next_packet ()
152{
153 if (inbuf_len >= 2)
154 {
155 int pkt_len = (inbuf [0] << 8) | inbuf [1];
156
157 if (inbuf_len >= 2 + pkt_len)
158 return 2 + pkt_len;
159
160 if (inbuf_len == sizeof (inbuf))
161 {
162 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED);
163 destroy ();
164 return -1;
165 }
166 }
167
168 return 0;
169}
170
171void
172client::skip_packet (int len)
173{
174 inbuf_len -= len;
175 memmove (inbuf, inbuf + len, inbuf_len);
176}
177
90/*********************************************************************** 178/*****************************************************************************
91 * 179 * Start of command dispatch area.
92 * SockList functions/utilities 180 * The commands here are protocol commands.
93 *
94 **********************************************************************/ 181 ****************************************************************************/
95 182
96void 183// SocketCommand, PlayingCommand, should not exist with those ugly casts
97SockList_Init (SockList * sl) 184#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
98{ 185#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
99 sl->len = 0;
100 sl->buf = NULL;
101}
102 186
103void 187/**
104SockList_AddInt (SockList * sl, uint32 data) 188 * Dispatch table for the server.
105{
106 sl->buf[sl->len++] = (data >> 24) & 0xff;
107 sl->buf[sl->len++] = (data >> 16) & 0xff;
108 sl->buf[sl->len++] = (data >> 8) & 0xff;
109 sl->buf[sl->len++] = data & 0xff;
110}
111
112void
113SockList_AddInt64 (SockList * sl, uint64 data)
114{
115 sl->buf[sl->len++] = (char) ((data >> 56) & 0xff);
116 sl->buf[sl->len++] = (char) ((data >> 48) & 0xff);
117 sl->buf[sl->len++] = (char) ((data >> 40) & 0xff);
118 sl->buf[sl->len++] = (char) ((data >> 32) & 0xff);
119
120 sl->buf[sl->len++] = (char) ((data >> 24) & 0xff);
121 sl->buf[sl->len++] = (char) ((data >> 16) & 0xff);
122 sl->buf[sl->len++] = (char) ((data >> 8) & 0xff);
123 sl->buf[sl->len++] = (char) (data & 0xff);
124}
125
126/* Basically does the reverse of SockList_AddInt, but on
127 * strings instead. Same for the GetShort, but for 16 bits.
128 */ 189 */
129int 190static struct packet_type packets[] = {
130GetInt_String (unsigned char *data) 191 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
131{ 192 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
132 return ((data[0] << 24) + (data[1] << 16) + (data[2] << 8) + data[3]);
133}
134 193
135short 194 {"examine", PC(ExamineCmd) PF_PLAYING },
136GetShort_String (unsigned char *data) 195 {"apply", PC(ApplyCmd) PF_PLAYING },
137{ 196 {"lookat", PC(LookAt) PF_PLAYING },
138 return ((data[0] << 8) + data[1]); 197 {"lock", PC(LockItem) PF_PLAYING },
139} 198 {"mark", PC(MarkItem) PF_PLAYING },
199 {"move", PC(MoveCmd) PF_PLAYING },
200 {"ext", PC(ExtCmd) 0 }, /* CF+ */
201 {"mapredraw", PC(MapRedrawCmd) 0 }, /* Added: phil */
202 {"mapinfo", PC(MapInfoCmd) 0 }, /* CF+ */
140 203
141/****************************************************************************** 204 {"reply", SC(ReplyCmd) 0 },
142 * 205 {"exti", SC(ExtiCmd) 0 }, /* CF+ */
143 * Start of read routines. 206 {"addme", SC(AddMeCmd) 0 },
144 * 207 {"askface", SC(AskFaceCmd) 0 },
145 ******************************************************************************/ 208 {"requestinfo", SC(RequestInfo) 0 },
209 {"setfacemode", SC(SetFaceMode) 0 },
210 {"setsound", SC(SetSound) 0 },
211 {"setup", SC(SetUp) 0 },
212 {"version", SC(VersionCmd) 0 },
213 {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */
214 {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */
215 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
216};
146 217
147/** 218bool
148 * This reads from fd and puts the data in sl. We return true if we think 219client::may_execute (const packet_type *pkt) const
149 * we have a full packet, 0 if we have a partial packet. The only processing
150 * we do is remove the intial size value. len (As passed) is the size of the
151 * buffer allocated in the socklist. We make the assumption the buffer is
152 * at least 2 bytes long.
153 */
154
155int
156SockList_ReadPacket (int fd, SockList * sl, int len)
157{ 220{
158 int stat, toread; 221 return (!(pkt->flags & PF_PLAYER) || pl)
222 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
223}
159 224
160 /* Sanity check - shouldn't happen */ 225// HACK: some commands currently should be executed
161 if (sl->len < 0) 226// even when the player is frozen. this hack detects
162 { 227// those commands. it should be folded into may_execute,
163 abort (); 228// but kept seperate to emphasise the hack aspect, i.e.
229// do it better, then remove.
230static bool
231always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
232{
233 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
234 return false;
235
236 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
237 return false;
238
239 if (pkt->flags & PF_COMMAND6)
164 } 240 {
165 /* We already have a partial packet */ 241 data += 6;
166 if (sl->len < 2) 242 len -= 6;
167 { 243 }
168#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */
169 244
170 stat = recv (fd, sl->buf + sl->len, 2 - sl->len, 0); 245 if (len > 4 && !strncmp (data, "say " , 4))
246 return true;
247 if (len > 5 && !strncmp (data, "chat ", 5))
248 return true;
171 249
172#else 250 return false;
173 do 251}
252
253void
254client::execute (const packet_type *pkt, char *data, int datalen)
255{
256 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
257 {
258 //TODO: only one format
259 if (pkt->flags & PF_PLAYER)
260 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
261 else
262 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
263 }
264 else
265 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED, pkt->name);
266}
267
268bool
269client::handle_packet ()
270{
271 int pkt_len = next_packet ();
272
273 if (!pkt_len)
274 return false;
275 else if (pkt_len < 0)
276 {
277 LOG (llevError, "read error on player %s\n",
278 pl && pl->ob ? &pl->ob->name : "[anonymous]");
279 destroy ();
280 return false;
281 }
282
283 inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
284
285 /* First, break out beginning word. There are at least
286 * a few commands that do not have any paremeters. If
287 * we get such a command, don't worry about trying
288 * to break it up.
289 */
290 int datalen;
291 char *data = strchr ((char *)inbuf + 2, ' ');
292
293 if (data)
294 {
295 *data++ = 0;
296 datalen = pkt_len - (data - (char *)inbuf);
297 }
298 else
299 {
300 data = (char *)inbuf + 2; // better read garbage than segfault
301 datalen = 0;
302 }
303
304 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
305 if (!strcmp ((char *)inbuf + 2, pkt->name))
174 { 306 {
175 stat = read (fd, sl->buf + sl->len, 2 - sl->len); 307 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
308 queue_command (pkt, data, datalen);
309 else
310 execute (pkt, data, datalen);
311
312 goto next_packet;
313 }
314
315 // If we get here, we didn't find a valid command.
316 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED, (char *)inbuf + 2);
317next_packet:
318 skip_packet (pkt_len);
319
320 // input buffer has space again
321 socket_ev.poll (socket_ev.poll () | PE_R);
322
323 return true;
324}
325
326// callback called when socket is either readable or writable
327void
328client::socket_cb (iow &w, int got)
329{
330 //TODO remove when we have better socket cleanup logic
331 if (destroyed ())
332 {
333 socket_ev.poll (0);
334 return;
335 }
336
337 if (got & PE_W)
338 {
339 write_outputbuffer ();
340
341 if (!outputbuffer.len)
342 socket_ev.poll (socket_ev.poll () & ~PE_W);
343 }
344
345 if (got & PE_R)
346 {
347 //TODO: rate-limit tcp connection in better ways, important
348
349 int amount = sizeof (inbuf) - inbuf_len;
350
351 if (!amount)
176 } 352 {
177 while ((stat == -1) && (errno == EINTR)); 353 // input buffer full
178#endif 354 socket_ev.poll (socket_ev.poll () & ~PE_R);
179 if (stat < 0) 355 return;
180 { 356 }
181 /* In non blocking mode, EAGAIN is set when there is no 357
182 * data available. 358 amount = read (fd, inbuf + inbuf_len, amount);
183 */ 359
184#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ 360 if (!amount)
185 if ((stat == -1) && WSAGetLastError () != WSAEWOULDBLOCK) 361 {
362 destroy ();
363 return;
364 }
365 else if (amount < 0)
366 {
367 if (errno != EAGAIN && errno != EINTR)
186 { 368 {
187 if (WSAGetLastError () == WSAECONNRESET) 369 LOG (llevError, "read error: %s\n", strerror (errno));
188 LOG (llevDebug, "Connection closed by client\n"); 370 destroy ();
189 else 371 return;
190 {
191 LOG (llevDebug, "ReadPacket got error %d, returning 0\n", WSAGetLastError ());
192 }
193 return -1; /* kick this user! */
194 } 372 }
195#else
196 if (errno != EAGAIN && errno != EWOULDBLOCK)
197 {
198 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
199 }
200#endif
201 return 0; /*Error */
202 }
203 if (stat == 0)
204 return -1;
205 sl->len += stat;
206#ifdef CS_LOGSTATS
207 cst_tot.ibytes += stat;
208 cst_lst.ibytes += stat;
209#endif
210 if (stat < 2)
211 return 0; /* Still don't have a full packet */
212 }
213 /* Figure out how much more data we need to read. Add 2 from the
214 * end of this - size header information is not included.
215 */
216 toread = 2 + (sl->buf[0] << 8) + sl->buf[1] - sl->len;
217 if ((toread + sl->len) >= len)
218 {
219 LOG (llevError, "SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", toread + sl->len, len);
220 /* Quick hack in case for 'oldsocketmode' input. If we are
221 * closing the socket anyways, then reading this extra 100 bytes
222 * shouldn't hurt.
223 */
224#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
225 recv (fd, sl->buf + 2, 100, 0);
226#else
227 read (fd, sl->buf + 2, 100);
228#endif /* end win32 */
229 373
230 /* return error so the socket is closed */ 374 // should not be here, normally
231 return -1;
232 }
233 do
234 {
235#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
236 stat = recv (fd, sl->buf + sl->len, toread, 0);
237#else
238 do
239 { 375 }
240 stat = read (fd, sl->buf + sl->len, toread); 376 else
241 } 377 {
242 while ((stat < 0) && (errno == EINTR)); 378 inbuf_len += amount;
243#endif 379
244 if (stat < 0) 380 cst_tot.ibytes += amount;
381 cst_lst.ibytes += amount;
382
383 cmd_ev.start ();
245 { 384 }
246
247#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
248 if ((stat == -1) && WSAGetLastError () != WSAEWOULDBLOCK)
249 {
250 if (WSAGetLastError () == WSAECONNRESET)
251 LOG (llevDebug, "Connection closed by client\n");
252 else
253 {
254 LOG (llevDebug, "ReadPacket got error %d, returning 0\n", WSAGetLastError ());
255 }
256 return -1; /* kick this user! */
257 }
258#else
259 if (errno != EAGAIN && errno != EWOULDBLOCK)
260 {
261 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
262 }
263#endif
264 return 0; /*Error */
265 }
266 if (stat == 0)
267 return -1;
268 sl->len += stat;
269#ifdef CS_LOGSTATS
270 cst_tot.ibytes += stat;
271 cst_lst.ibytes += stat;
272#endif
273 toread -= stat;
274 if (toread == 0)
275 return 1;
276 if (toread < 0)
277 {
278 LOG (llevError, "SockList_ReadPacket: Read more bytes than desired.\n");
279 return 1;
280 }
281 } 385 }
282 while (toread > 0); 386}
283 return 0; 387
388// called whenever we have additional commands to process
389void
390client::cmd_cb (iw &w)
391{
392 if (handle_packet ())
393 w.start ();
394 else
395 flush ();
284} 396}
285 397
286/******************************************************************************* 398/*******************************************************************************
287 * 399 *
288 * Start of write related routines. 400 * Start of write related routines.
293 * Adds data to a socket buffer for whatever reason. 405 * Adds data to a socket buffer for whatever reason.
294 * 406 *
295 * ns is the socket we are adding the data to, buf is the start of the 407 * ns is the socket we are adding the data to, buf is the start of the
296 * data, and len is the number of bytes to add. 408 * data, and len is the number of bytes to add.
297 */ 409 */
298 410void
299static void 411client::send (void *buf_, int len)
300add_to_buffer (NewSocket * ns, char *buf, int len)
301{ 412{
413 char *buf = (char *)buf_;
414
415 if (destroyed () || !buf)
416 return;
417
418 if (len + outputbuffer.len > SOCKETBUFSIZE)
419 {
420 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
421 // shutdown the socket, this is safer than destroying it immediately
422 // as lots of code in the callchain might still access the map etc.
423 shutdown (fd, SHUT_RDWR);
424 return;
425 }
426
302 int avail, end; 427 int avail, end;
303
304 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
305 {
306 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
307 ns->status = Ns_Dead;
308 return;
309 }
310 428
311 /* data + end is where we start putting the new data. The last byte 429 /* data + end is where we start putting the new data. The last byte
312 * currently in use is actually data + end -1 430 * currently in use is actually data + end -1
313 */ 431 */
314
315 end = ns->outputbuffer.start + ns->outputbuffer.len; 432 end = outputbuffer.start + outputbuffer.len;
316 /* The buffer is already in a wrapped state, so adjust end */ 433 /* The buffer is already in a wrapped state, so adjust end */
317 if (end >= SOCKETBUFSIZE) 434 if (end >= SOCKETBUFSIZE)
318 end -= SOCKETBUFSIZE; 435 end -= SOCKETBUFSIZE;
436
319 avail = SOCKETBUFSIZE - end; 437 avail = SOCKETBUFSIZE - end;
320 438
321 /* We can all fit it behind the current data without wrapping */ 439 /* We can all fit it behind the current data without wrapping */
322 if (avail >= len) 440 if (avail >= len)
323 {
324 memcpy (ns->outputbuffer.data + end, buf, len); 441 memcpy (outputbuffer.data + end, buf, len);
325 }
326 else 442 else
327 { 443 {
328 memcpy (ns->outputbuffer.data + end, buf, avail); 444 memcpy (outputbuffer.data + end, buf, avail);
329 memcpy (ns->outputbuffer.data, buf + avail, len - avail); 445 memcpy (outputbuffer.data, buf + avail, len - avail);
330 } 446 }
447
331 ns->outputbuffer.len += len; 448 outputbuffer.len += len;
332#if 0
333 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
334#endif
335} 449}
336
337/**
338 * Writes data to socket.
339 *
340 * When the socket is clear to write, and we have backlogged data, this
341 * is called to write it out.
342 */
343void
344write_socket_buffer (NewSocket * ns)
345{
346 int amt, max;
347
348 if (ns->outputbuffer.len == 0)
349 {
350 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
351 return;
352 }
353
354 do
355 {
356 max = SOCKETBUFSIZE - ns->outputbuffer.start;
357 if (ns->outputbuffer.len < max)
358 max = ns->outputbuffer.len;
359
360#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
361 amt = send (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max, 0);
362#else
363 do
364 {
365 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
366 }
367 while ((amt < 0) && (errno == EINTR));
368#endif
369
370 if (amt < 0)
371 { /* We got an error */
372
373#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
374 if (amt == -1 && WSAGetLastError () != WSAEWOULDBLOCK)
375 {
376 LOG (llevError, "New socket write failed (wsb) (%d).\n", WSAGetLastError ());
377#else
378 if (errno != EWOULDBLOCK)
379 {
380 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
381#endif
382 ns->status = Ns_Dead;
383 return;
384 }
385 else
386 { /* EWOULDBLOCK */
387 /* can't write it, so store it away. */
388 ns->can_write = 0;
389 return;
390 }
391 }
392 ns->outputbuffer.start += amt;
393 /* wrap back to start of buffer */
394 if (ns->outputbuffer.start == SOCKETBUFSIZE)
395 ns->outputbuffer.start = 0;
396 ns->outputbuffer.len -= amt;
397#ifdef CS_LOGSTATS
398 cst_tot.obytes += amt;
399 cst_lst.obytes += amt;
400#endif
401 }
402 while (ns->outputbuffer.len > 0);
403}
404
405/**
406 * This writes data to the socket. - It is very low level -
407 * all we try and do is write out the data to the socket
408 * provided (ns). buf is the data to write, len is the number
409 * of bytes to write. IT doesn't return anything - rather, it
410 * updates the ns structure if we get an error.
411 */
412void
413Write_To_Socket (NewSocket * ns, char *buf, int len)
414{
415 int amt = 0;
416 char *pos = buf;
417
418 if (ns->status == Ns_Dead || !buf)
419 {
420 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
421 return;
422 }
423
424#ifndef __GNU__ /* This caused problems on Hurd */
425 if (!ns->can_write)
426 {
427 add_to_buffer (ns, buf, len);
428 return;
429 }
430#endif
431 /* If we manage to write more than we wanted, take it as a bonus */
432 while (len > 0)
433 {
434
435#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
436 amt = send (ns->fd, pos, len, 0);
437#else
438 do
439 {
440 amt = write (ns->fd, pos, len);
441 }
442 while ((amt < 0) && (errno == EINTR));
443#endif
444
445 if (amt < 0)
446 { /* We got an error */
447#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
448 if (amt == -1 && WSAGetLastError () != WSAEWOULDBLOCK)
449 {
450 LOG (llevError, "New socket write failed WTS (%d).\n", WSAGetLastError ());
451#else
452 if (errno != EWOULDBLOCK)
453 {
454 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
455 errno, strerror (errno));
456#endif
457 ns->status = Ns_Dead;
458 return;
459 }
460 else
461 { /* EWOULDBLOCK */
462 /* can't write it, so store it away. */
463 add_to_buffer (ns, pos, len);
464 ns->can_write = 0;
465 return;
466 }
467 }
468 /* amt gets set to 0 above in blocking code, so we do this as
469 * an else if to make sure we don't reprocess it.
470 */
471 else if (amt == 0)
472 {
473 LOG (llevError, "Write_To_Socket: No data written out.\n");
474 }
475 len -= amt;
476 pos += amt;
477#ifdef CS_LOGSTATS
478 cst_tot.obytes += amt;
479 cst_lst.obytes += amt;
480#endif
481 }
482}
483
484 450
485/** 451/**
486 * Takes a string of data, and writes it out to the socket. A very handy 452 * Takes a string of data, and writes it out to the socket. A very handy
487 * shortcut function. 453 * shortcut function.
488 */ 454 */
489void 455void
490cs_write_string (NewSocket * ns, const char *buf, int len) 456client::send_packet (packet &sl)
491{ 457{
492 SockList sl; 458 if (destroyed ())
493
494 sl.len = len;
495 sl.buf = (unsigned char *) buf;
496 Send_With_Handling (ns, &sl);
497}
498
499
500/**
501 * Calls Write_To_Socket to send data to the client.
502 *
503 * The only difference in this function is that we take a SockList
504 *, and we prepend the length information.
505 */
506void
507Send_With_Handling (NewSocket * ns, SockList * msg)
508{
509 unsigned char sbuf[4];
510
511 if (ns->status == Ns_Dead || !msg)
512 return; 459 return;
513 460
514 if (msg->len >= MAXSOCKBUF) 461 if (sl.length () >= MAXSOCKBUF)
515 { 462 {
516 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->len); 463 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
517 /* Almost certainly we've overflowed a buffer, so quite now to make 464 /* Almost certainly we've overflowed a buffer, so quit now to make
518 * it easier to debug. 465 * it easier to debug.
519 */ 466 */
520 abort (); 467 abort ();
521 } 468 }
522 sbuf[0] = ((uint32) (msg->len) >> 8) & 0xFF;
523 sbuf[1] = ((uint32) (msg->len)) & 0xFF;
524 if (ns->status != Ns_Old)
525 Write_To_Socket (ns, (char *) sbuf, 2);
526 Write_To_Socket (ns, (char *) msg->buf, msg->len);
527}
528 469
529/** 470 if (!sl.length ())
530 * Takes a string of data, and writes it out to the socket. A very handy 471 return;
531 * shortcut function. 472
473 assert (sl.hdrlen == 2);
474
475 sl.buf_ [0] = sl.length () >> 8;
476 sl.buf_ [1] = sl.length () ;
477
478 send (sl.buf_, sl.length () + sl.hdrlen);
479}
480
481void
482client::send_packet (const char *buf, int len)
483{
484 packet sl;
485
486 sl << data (buf, len);
487 send_packet (sl);
488}
489
490void
491client::send_packet (const char *buf)
492{
493 send_packet (buf, strlen (buf));
494}
495
496void
497client::send_packet_printf (const char *format, ...)
498{
499 packet sl;
500
501 va_list ap;
502 va_start (ap, format);
503 sl.vprintf (format, ap);
504 va_end (ap);
505
506 send_packet (sl);
507}
508
509void
510client::send_drawinfo (const char *msg, int flags)
511{
512 send_packet_printf ("drawinfo %d %s", flags, msg);
513}
514
515/***********************************************************************
532 */ 516 *
533void 517 * packet functions/utilities
534Write_String_To_Socket (NewSocket * ns, char *buf, int len) 518 *
535{ 519 **********************************************************************/
536 SockList sl;
537 520
538 sl.len = len; 521packet::packet (const char *name)
539 sl.buf = (unsigned char *) buf; 522{
540 Send_With_Handling (ns, &sl); 523 reset ();
541}
542 524
525 int len = strlen (name);
526 memcpy (cur, name, len); cur += len;
527 *cur++ = ' ';
528}
529
530packet &packet::operator <<(const ber32 v)
531{
532 enum { maxlen = 32 / 7 + 1};
533 uint8 buf[maxlen];
534 uint8 *p = buf + maxlen;
535 uint32 val = v.val;
536
537 while (val > 0x7F)
538 {
539 *--p = (val & 0x7F) | 0x80;
540 val >>= 7;
541 }
542
543 *--p = val;
544
545 return *this << data (p, buf + maxlen - p);
546}
547
548packet &packet::operator <<(const data &v)
549{
550 if (room () < v.len)
551 reset ();
552 else
553 {
554 if (v.len)
555 {
556 memcpy (cur, v.ptr, v.len);
557 cur += v.len;
558 }
559 }
560
561 return *this;
562}
563
564packet &packet::operator <<(const data8 &v)
565{
566 unsigned int len = min (v.len, 0x00FF);
567 return *this << uint8 (len) << data (v.ptr, len);
568}
569
570packet &packet::operator <<(const data16 &v)
571{
572 unsigned int len = min (v.len, 0xFFFF);
573 return *this << uint16 (len) << data (v.ptr, len);
574}
575
576packet &packet::operator <<(const char *v)
577{
578 return *this << data (v, strlen (v ? v : 0));
579}
580
581void
582packet::vprintf (const char *format, va_list ap)
583{
584 int size = room ();
585
586 int len = vsnprintf ((char *)cur, size, format, ap);
587
588 if (len >= size)
589 return reset ();
590
591 cur += len;
592}
543 593
544/****************************************************************************** 594/******************************************************************************
545 * 595 *
546 * statistics logging functions. 596 * statistics logging functions.
547 * 597 *
570 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n", 620 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
571 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn, 621 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
572 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start); 622 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start);
573 cst_lst.ibytes = 0; 623 cst_lst.ibytes = 0;
574 cst_lst.obytes = 0; 624 cst_lst.obytes = 0;
575 cst_lst.max_conn = socket_info.nconns;
576 cst_lst.time_start = now; 625 cst_lst.time_start = now;
577} 626}
578#endif 627#endif
628

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