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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.4 by root, Wed Aug 30 16:30:37 2006 UTC vs.
Revision 1.54 by root, Sun Jul 29 02:24:34 2007 UTC

1
2/* 1/*
3 * static char *rcsid_sockets_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: lowlevel.C,v 1.4 2006/08/30 16:30:37 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 1992,2007 Frank Tore Johansen
6 *
7 * Crossfire TRT is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
5 */ 21 */
6 22
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to mark@pyramid.com
27*/
28
29/**
30 * \file
31 * Low-level socket-related functions.
32 *
33 * \date 2003-12-02
34 *
35 * Contains some base functions that both the client and server
36 * can use. As such, depending what we are being compiled for will
37 * determine what we can include. the client is designed have
38 * CFCLIENT defined as part of its compile flags.
39 */
40
41using namespace std; 23using namespace std;
42 24
43#include <global.h> 25#include <global.h>
44#include <newclient.h>
45#include <sproto.h> 26#include <sproto.h>
27#include <cstdarg>
46 28
47#ifdef __linux__ 29#if HAVE_TCP_INFO
48# include <sys/types.h> 30# include <sys/types.h>
49# include <sys/socket.h> 31# include <sys/socket.h>
50# include <netinet/in.h> 32# include <netinet/in.h>
51# define TCP_HZ 1000 // sorry...
52# include <netinet/tcp.h> 33# include <netinet/tcp.h>
53#endif 34#endif
54 35
55// use a really low timeout, as it doesn't cost any bandwidth, and you can 36// disconnect a socket after this many seconds without an ack
56// easily die in 20 seconds...
57#define SOCKET_TIMEOUT1 10 37#define SOCKET_TIMEOUT 8.
58#define SOCKET_TIMEOUT2 20
59 38
60void Socket_Flush (NewSocket *ns) 39// force a packet when idle for more than this many seconds,
40// forcing an ack regularly.
41#define IDLE_PING 2.
42
43void
44client::flush ()
61{ 45{
62#ifdef __linux__ 46 if (destroyed ())
47 return;
48
49#if HAVE_TCP_INFO
63 // check time of last ack, and, if too old, kill connection 50 // check time of last ack, and, if too old, kill connection
64 struct tcp_info tcpi;
65 socklen_t len = sizeof (tcpi); 51 socklen_t len = sizeof (tcpi);
66 52
67 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 53 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
68 { 54 {
69 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent;
70
71 if (tcpi.tcpi_unacked 55 if (tcpi.tcpi_snd_mss)
72 && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 56 mss = tcpi.tcpi_snd_mss;
73 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s 57
58#if 0
59 fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
60 tcpi.tcpi_unacked,
61 tcpi.tcpi_sacked,
62 tcpi.tcpi_lost,
63 tcpi.tcpi_retrans,
64 tcpi.tcpi_fackets,
65 tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
66
67 tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
68#endif
69
70 // do this only when player is active
71 if (pl && pl->active
72 && tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))
74 { 73 {
74 send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
75 write_outputbuffer ();
76
75 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 77 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
76 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked); 78 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
77 ns->status = Ns_Dead; 79 destroy ();
78 } 80 }
79 } 81 }
80
81 int val;
82 val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
83 val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
84#endif 82#endif
85}
86 83
87/*********************************************************************** 84 /**
88 * 85 * Writes data to socket.
89 * SockList functions/utilities 86 *
90 * 87 * When the socket is clear to write, and we have backlogged data, this
91 **********************************************************************/ 88 * is called to write it out.
92
93void SockList_Init(SockList *sl)
94{
95 sl->len=0;
96 sl->buf=NULL;
97}
98
99void SockList_AddInt(SockList *sl, uint32 data)
100{
101 sl->buf[sl->len++]= (data>>24)&0xff;
102 sl->buf[sl->len++]= (data>>16)&0xff;
103 sl->buf[sl->len++]= (data>>8)&0xff;
104 sl->buf[sl->len++] = data & 0xff;
105}
106
107void SockList_AddInt64(SockList *sl, uint64 data)
108{
109 sl->buf[sl->len++]= ( char )( (data>>56)&0xff );
110 sl->buf[sl->len++]= ( char )( (data>>48)&0xff );
111 sl->buf[sl->len++]= ( char )( (data>>40)&0xff );
112 sl->buf[sl->len++]= ( char )( (data>>32)&0xff );
113
114 sl->buf[sl->len++]= ( char )( (data>>24)&0xff );
115 sl->buf[sl->len++]= ( char )( (data>>16)&0xff );
116 sl->buf[sl->len++]= ( char )( (data>>8)&0xff );
117 sl->buf[sl->len++] =( char )( data & 0xff );
118}
119
120/* Basically does the reverse of SockList_AddInt, but on
121 * strings instead. Same for the GetShort, but for 16 bits.
122 */ 89 */
123int GetInt_String(unsigned char *data)
124{
125 return ((data[0]<<24) + (data[1]<<16) + (data[2]<<8) + data[3]);
126}
127 90
128short GetShort_String(unsigned char *data) { 91 // write a nop to the socket at least every IDLE_NOP seconds.
129 return ((data[0]<<8)+data[1]); 92 if (!outputbuffer.len)
93 {
94 if (last_send + IDLE_PING <= NOW && pl && pl->active)
95 {
96 // this is a bit ugly, but map1/map1a seem to be the only
97 // nop'able commands and they are quite small.
98 packet sl (mapmode == Map1Cmd ? "map1" : "map1a");
99 send_packet (sl);
100 }
101 else
102 return;
103 }
104
105 if (socket_ev.poll () & PE_W)
106 return;
107
108 last_send = NOW;
109 write_outputbuffer ();
110}
111
112void
113client::write_outputbuffer ()
114{
115 while (outputbuffer.len)
116 {
117 int res = write (fd, outputbuffer.data + outputbuffer.start,
118 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
119
120 if (res > 0)
121 {
122 outputbuffer.start += res;
123 /* wrap back to start of buffer */
124 if (outputbuffer.start == SOCKETBUFSIZE)
125 outputbuffer.start = 0;
126
127 outputbuffer.len -= res;
128 }
129 else if (res == 0)
130 {
131 LOG (llevError, "socket write failed, connection closed.\n");
132 destroy ();
133 return;
134 }
135 else if (errno == EINTR)
136 {
137 // just retry
138 }
139 else if (errno == EAGAIN)
140 {
141 // delay till ready
142 socket_ev.poll (socket_ev.poll () | PE_W);
143 socket_ev.start ();
144 return;
145 }
146 else
147 {
148 LOG (llevError, "socket write failed: %s\n", strerror (errno));
149 destroy ();
150 return;
151 }
152 }
153
154 socket_ev.poll (socket_ev.poll () & ~PE_W);
130} 155}
131 156
132/****************************************************************************** 157/******************************************************************************
133 * 158 *
134 * Start of read routines. 159 * Start of read routines.
135 * 160 *
136 ******************************************************************************/ 161 ******************************************************************************/
137 162
163int
164client::next_packet ()
165{
166 if (inbuf_len >= 2)
167 {
168 int pkt_len = (inbuf [0] << 8) | inbuf [1];
169
170 if (inbuf_len >= 2 + pkt_len)
171 return 2 + pkt_len;
172
173 if (inbuf_len == sizeof (inbuf))
174 {
175 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED | NDI_REPLY);
176 destroy ();
177 return -1;
178 }
179 }
180
181 return 0;
182}
183
184void
185client::skip_packet (int len)
186{
187 inbuf_len -= len;
188 memmove (inbuf, inbuf + len, inbuf_len);
189}
190
191/*****************************************************************************
192 * Start of command dispatch area.
193 * The commands here are protocol commands.
194 ****************************************************************************/
195
196// SocketCommand, PlayingCommand, should not exist with those ugly casts
197#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
198#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
199
138/** 200/**
139 * This reads from fd and puts the data in sl. We return true if we think 201 * Dispatch table for the server.
140 * we have a full packet, 0 if we have a partial packet. The only processing
141 * we do is remove the intial size value. len (As passed) is the size of the
142 * buffer allocated in the socklist. We make the assumption the buffer is
143 * at least 2 bytes long.
144 */ 202 */
145 203static struct packet_type packets[] = {
146int SockList_ReadPacket(int fd, SockList *sl, int len) 204 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
147{ 205 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
148 int stat,toread;
149 206
150 /* Sanity check - shouldn't happen */ 207 {"examine", PC(ExamineCmd) PF_PLAYING },
151 if (sl->len < 0) { 208 {"ex", PC(ExCmd) PF_PLAYING },
152 abort(); 209 {"apply", PC(ApplyCmd) PF_PLAYING },
210 {"lookat", PC(LookAt) PF_PLAYING },
211 {"lock", PC(LockItem) PF_PLAYING },
212 {"mark", PC(MarkItem) PF_PLAYING },
213 {"move", PC(MoveCmd) PF_PLAYING },
214 {"ext", PC(ExtCmd) 0 }, // CF+
215 {"mapredraw", PC(MapRedrawCmd) 0 },
216 {"mapinfo", PC(MapInfoCmd) 0 }, // CF+
217
218 {"reply", SC(ReplyCmd) 0 },
219 {"exti", SC(ExtiCmd) 0 }, // CF+
220 {"addme", SC(AddMeCmd) 0 },
221 {"askface", SC(AskFaceCmd) 0 },
222 {"requestinfo", SC(RequestInfo) 0 },
223 {"setfacemode", SC(SetFaceMode) 0 },
224 {"setsound", SC(SetSound) 0 },
225 {"setup", SC(SetUp) 0 },
226 {"version", SC(VersionCmd) 0 },
227 {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */
228 {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */
229 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
230};
231
232bool
233client::may_execute (const packet_type *pkt) const
234{
235 return (!(pkt->flags & PF_PLAYER) || pl)
236 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
237}
238
239// HACK: some commands currently should be executed
240// even when the player is frozen. this hack detects
241// those commands. it should be folded into may_execute,
242// but kept seperate to emphasise the hack aspect, i.e.
243// do it better, then remove.
244static bool
245always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
246{
247 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
248 return false;
249
250 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
251 return false;
252
253 if (pkt->flags & PF_COMMAND6)
254 {
255 data += 6;
256 len -= 6;
257 }
258
259 if (len > 4 && !strncmp (data, "say " , 4))
260 return true;
261 if (len > 5 && !strncmp (data, "chat ", 5))
262 return true;
263
264 return false;
265}
266
267void
268client::execute (const packet_type *pkt, char *data, int datalen)
269{
270 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
271 {
272 //TODO: only one format
273 if (pkt->flags & PF_PLAYER)
274 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
275 else
276 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
277 }
278 else
279 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED | NDI_REPLY, pkt->name);
280}
281
282bool
283client::handle_packet ()
284{
285 int pkt_len = next_packet ();
286
287 if (!pkt_len)
288 return false;
289 else if (pkt_len < 0)
290 {
291 LOG (llevError, "read error on player %s\n",
292 pl && pl->ob ? &pl->ob->name : "[anonymous]");
293 destroy ();
294 return false;
295 }
296
297 inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
298
299 /* First, break out beginning word. There are at least
300 * a few commands that do not have any paremeters. If
301 * we get such a command, don't worry about trying
302 * to break it up.
303 */
304 int datalen;
305 char *data = strchr ((char *)inbuf + 2, ' ');
306
307 if (data)
308 {
309 *data++ = 0;
310 datalen = pkt_len - (data - (char *)inbuf);
311 }
312 else
313 {
314 data = (char *)inbuf + 2; // better read garbage than segfault
315 datalen = 0;
316 }
317
318 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
319 if (!strcmp ((char *)inbuf + 2, pkt->name))
320 {
321 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
322 queue_command (pkt, data, datalen);
323 else
324 execute (pkt, data, datalen);
325
326 goto next_packet;
153 } 327 }
154 /* We already have a partial packet */
155 if (sl->len<2) {
156#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */
157 328
158 stat=recv(fd, sl->buf + sl->len, 2-sl->len,0); 329 // If we get here, we didn't find a valid command.
330 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED | NDI_REPLY, (char *)inbuf + 2);
331next_packet:
332 skip_packet (pkt_len);
159 333
160#else 334 // input buffer has space again
335 socket_ev.poll (socket_ev.poll () | PE_R);
336
337 return true;
338}
339
340// callback called when socket is either readable or writable
341void
342client::socket_cb (iow &w, int got)
343{
344 //TODO remove when we have better socket cleanup logic
345 if (destroyed ())
346 {
347 socket_ev.poll (0);
348 return;
349 }
350
351 if (got & PE_W)
352 {
353 write_outputbuffer ();
354
355 if (!outputbuffer.len)
356 socket_ev.poll (socket_ev.poll () & ~PE_W);
357 }
358
359 if (got & PE_R)
360 {
361 //TODO: rate-limit tcp connection in better ways, important
362
363 int amount = sizeof (inbuf) - inbuf_len;
364
365 if (!amount)
161 do { 366 {
162 stat=read(fd, sl->buf + sl->len, 2-sl->len); 367 // input buffer full
163 } while ((stat==-1) && (errno==EINTR)); 368 socket_ev.poll (socket_ev.poll () & ~PE_R);
164#endif 369 return;
165 if (stat<0) { 370 }
166 /* In non blocking mode, EAGAIN is set when there is no 371
167 * data available. 372 amount = read (fd, inbuf + inbuf_len, amount);
168 */ 373
169#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ 374 if (!amount)
170 if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) { 375 {
171 if(WSAGetLastError() == WSAECONNRESET) 376 destroy ();
172 LOG(llevDebug,"Connection closed by client\n"); 377 return;
173 else 378 }
379 else if (amount < 0)
380 {
381 if (errno != EAGAIN && errno != EINTR)
174 { 382 {
175 LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError()); 383 LOG (llevError, "read error: %s\n", strerror (errno));
176 } 384 destroy ();
177 return -1; /* kick this user! */ 385 return;
178 } 386 }
179#else 387
180 if (errno != EAGAIN && errno !=EWOULDBLOCK) { 388 // should not be here, normally
181 LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror(errno));
182 } 389 }
183#endif 390 else
184 return 0; /*Error */
185 } 391 {
186 if (stat==0) return -1; 392 inbuf_len += amount;
187 sl->len += stat;
188#ifdef CS_LOGSTATS
189 cst_tot.ibytes += stat;
190 cst_lst.ibytes += stat;
191#endif
192 if (stat<2) return 0; /* Still don't have a full packet */
193 }
194 /* Figure out how much more data we need to read. Add 2 from the
195 * end of this - size header information is not included.
196 */
197 toread = 2+(sl->buf[0] << 8) + sl->buf[1] - sl->len;
198 if ((toread + sl->len) >= len) {
199 LOG(llevError,"SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n",
200 toread + sl->len, len);
201 /* Quick hack in case for 'oldsocketmode' input. If we are
202 * closing the socket anyways, then reading this extra 100 bytes
203 * shouldn't hurt.
204 */
205#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
206 recv(fd, sl->buf+2, 100, 0);
207#else
208 read(fd, sl->buf+2, 100);
209#endif /* end win32 */
210 393
211 /* return error so the socket is closed */ 394 cmd_ev.start ();
212 return -1;
213 }
214 do {
215#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
216 stat = recv(fd, sl->buf+ sl->len, toread, 0);
217#else
218 do {
219 stat = read(fd, sl->buf+ sl->len, toread);
220 } while ((stat<0) && (errno==EINTR));
221#endif
222 if (stat<0) {
223
224#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
225 if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) {
226 if(WSAGetLastError() == WSAECONNRESET)
227 LOG(llevDebug,"Connection closed by client\n");
228 else
229 {
230 LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError());
231 }
232 return -1; /* kick this user! */
233 } 395 }
234#else 396 }
235 if (errno != EAGAIN && errno !=EWOULDBLOCK) { 397}
236 LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror(errno)); 398
237 } 399// called whenever we have additional commands to process
238#endif 400void
239 return 0; /*Error */ 401client::cmd_cb (iw &w)
240 } 402{
241 if (stat==0) return -1; 403 if (handle_packet ())
242 sl->len += stat; 404 w.start ();
243#ifdef CS_LOGSTATS 405 else
244 cst_tot.ibytes += stat; 406 flush ();
245 cst_lst.ibytes += stat;
246#endif
247 toread -= stat;
248 if (toread==0) return 1;
249 if (toread < 0) {
250 LOG(llevError,"SockList_ReadPacket: Read more bytes than desired.\n");
251 return 1;
252 }
253 } while (toread>0);
254 return 0;
255} 407}
256 408
257/******************************************************************************* 409/*******************************************************************************
258 * 410 *
259 * Start of write related routines. 411 * Start of write related routines.
264 * Adds data to a socket buffer for whatever reason. 416 * Adds data to a socket buffer for whatever reason.
265 * 417 *
266 * ns is the socket we are adding the data to, buf is the start of the 418 * ns is the socket we are adding the data to, buf is the start of the
267 * data, and len is the number of bytes to add. 419 * data, and len is the number of bytes to add.
268 */ 420 */
269 421void
270static void add_to_buffer(NewSocket *ns, char *buf, int len) 422client::send (void *buf_, int len)
271{ 423{
424 char *buf = (char *)buf_;
425
426 if (destroyed () || !buf)
427 return;
428
429 if (len + outputbuffer.len > SOCKETBUFSIZE)
430 {
431 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
432 // shutdown the socket, this is safer than destroying it immediately
433 // as lots of code in the callchain might still access the map etc.
434 shutdown (fd, SHUT_RDWR);
435 return;
436 }
437
272 int avail, end; 438 int avail, end;
273 439
274 if ((len+ns->outputbuffer.len)>SOCKETBUFSIZE) {
275 LOG(llevDebug,"Socket on fd %d has overrun internal buffer - marking as dead\n",
276 ns->fd);
277 ns->status = Ns_Dead;
278 return;
279 }
280
281 /* data + end is where we start putting the new data. The last byte 440 /* data + end is where we start putting the new data. The last byte
282 * currently in use is actually data + end -1 441 * currently in use is actually data + end -1
283 */ 442 */
284
285 end=ns->outputbuffer.start + ns->outputbuffer.len; 443 end = outputbuffer.start + outputbuffer.len;
286 /* The buffer is already in a wrapped state, so adjust end */ 444 /* The buffer is already in a wrapped state, so adjust end */
287 if (end>=SOCKETBUFSIZE) end-=SOCKETBUFSIZE; 445 if (end >= SOCKETBUFSIZE)
446 end -= SOCKETBUFSIZE;
447
288 avail=SOCKETBUFSIZE - end; 448 avail = SOCKETBUFSIZE - end;
289 449
290 /* We can all fit it behind the current data without wrapping */ 450 /* We can all fit it behind the current data without wrapping */
291 if (avail >=len ) { 451 if (avail >= len)
292 memcpy(ns->outputbuffer.data + end, buf, len); 452 memcpy (outputbuffer.data + end, buf, len);
453 else
293 } 454 {
294 else {
295 memcpy(ns->outputbuffer.data + end, buf, avail); 455 memcpy (outputbuffer.data + end, buf, avail);
296 memcpy(ns->outputbuffer.data, buf+avail, len-avail); 456 memcpy (outputbuffer.data, buf + avail, len - avail);
297 } 457 }
458
298 ns->outputbuffer.len += len; 459 outputbuffer.len += len;
299#if 0
300 LOG(llevDebug,"Added %d to output buffer, total length now %d, start=%d\n", len,
301 ns->outputbuffer.len, ns->outputbuffer.start);
302#endif
303} 460}
304
305/**
306 * Writes data to socket.
307 *
308 * When the socket is clear to write, and we have backlogged data, this
309 * is called to write it out.
310 */
311void write_socket_buffer(NewSocket *ns)
312{
313 int amt, max;
314
315 if (ns->outputbuffer.len==0) {
316 LOG(llevDebug,"write_socket_buffer called when there is no data, fd=%d\n",
317 ns->fd);
318 return;
319 }
320
321 do {
322 max = SOCKETBUFSIZE - ns->outputbuffer.start;
323 if (ns->outputbuffer.len<max) max = ns->outputbuffer.len;
324
325#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
326 amt=send(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max,0);
327#else
328 do {
329 amt=write(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
330 } while ((amt<0) && (errno==EINTR));
331#endif
332
333 if (amt < 0) { /* We got an error */
334
335#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
336 if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
337 LOG(llevError,"New socket write failed (wsb) (%d).\n", WSAGetLastError());
338#else
339 if (errno !=EWOULDBLOCK) {
340 LOG(llevError,"New socket write failed (wsb) (%d: %s).\n",
341 errno, strerror(errno));
342#endif
343 ns->status=Ns_Dead;
344 return;
345 }
346 else { /* EWOULDBLOCK */
347 /* can't write it, so store it away. */
348 ns->can_write=0;
349 return;
350 }
351 }
352 ns->outputbuffer.start += amt;
353 /* wrap back to start of buffer */
354 if (ns->outputbuffer.start==SOCKETBUFSIZE) ns->outputbuffer.start=0;
355 ns->outputbuffer.len -= amt;
356#ifdef CS_LOGSTATS
357 cst_tot.obytes += amt;
358 cst_lst.obytes += amt;
359 #endif
360 } while (ns->outputbuffer.len>0);
361}
362
363/**
364 * This writes data to the socket. - It is very low level -
365 * all we try and do is write out the data to the socket
366 * provided (ns). buf is the data to write, len is the number
367 * of bytes to write. IT doesn't return anything - rather, it
368 * updates the ns structure if we get an error.
369 */
370void Write_To_Socket(NewSocket *ns, char *buf, int len)
371{
372 int amt=0;
373 char *pos=buf;
374
375 if (ns->status == Ns_Dead || !buf) {
376 LOG(llevDebug,"Write_To_Socket called with dead socket\n");
377 return;
378 }
379
380#ifndef __GNU__ /* This caused problems on Hurd */
381 if (!ns->can_write) {
382 add_to_buffer(ns, buf, len);
383 return;
384 }
385#endif
386 /* If we manage to write more than we wanted, take it as a bonus */
387 while (len>0) {
388
389#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
390 amt=send(ns->fd, pos, len,0);
391#else
392 do {
393 amt=write(ns->fd, pos, len);
394 } while ((amt<0) && (errno==EINTR));
395#endif
396
397 if (amt < 0) { /* We got an error */
398#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
399 if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
400 LOG(llevError,"New socket write failed WTS (%d).\n",WSAGetLastError());
401#else
402 if (errno !=EWOULDBLOCK) {
403 LOG(llevError,"New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
404 errno, strerror(errno));
405#endif
406 ns->status=Ns_Dead;
407 return;
408 }
409 else { /* EWOULDBLOCK */
410 /* can't write it, so store it away. */
411 add_to_buffer(ns, pos, len);
412 ns->can_write=0;
413 return;
414 }
415 }
416 /* amt gets set to 0 above in blocking code, so we do this as
417 * an else if to make sure we don't reprocess it.
418 */
419 else if (amt==0) {
420 LOG(llevError,"Write_To_Socket: No data written out.\n");
421 }
422 len -= amt;
423 pos += amt;
424#ifdef CS_LOGSTATS
425 cst_tot.obytes += amt;
426 cst_lst.obytes += amt;
427 #endif
428 }
429}
430
431 461
432/** 462/**
433 * Takes a string of data, and writes it out to the socket. A very handy 463 * Takes a string of data, and writes it out to the socket. A very handy
434 * shortcut function. 464 * shortcut function.
435 */ 465 */
436void cs_write_string(NewSocket *ns, const char *buf, int len) 466void
467client::send_packet (packet &sl)
437{ 468{
438 SockList sl; 469 if (destroyed ())
470 return;
439 471
440 sl.len = len; 472 if (sl.length () >= MAXSOCKBUF)
441 sl.buf = (unsigned char*)buf; 473 {
442 Send_With_Handling(ns, &sl); 474 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
443} 475 /* Almost certainly we've overflowed a buffer, so quit now to make
476 * it easier to debug.
477 */
478 abort ();
479 }
444 480
481 if (!sl.length ())
482 return;
445 483
446/** 484 assert (sl.hdrlen == 2);
447 * Calls Write_To_Socket to send data to the client. 485
486 sl.buf_ [0] = sl.length () >> 8;
487 sl.buf_ [1] = sl.length () ;
488
489 send (sl.buf_, sl.length () + sl.hdrlen);
490}
491
492void
493client::send_packet (const char *buf, int len)
494{
495 packet sl;
496
497 sl << data (buf, len);
498 send_packet (sl);
499}
500
501void
502client::send_packet (const char *buf)
503{
504 send_packet (buf, strlen (buf));
505}
506
507void
508client::send_packet_printf (const char *format, ...)
509{
510 packet sl;
511
512 va_list ap;
513 va_start (ap, format);
514 sl.vprintf (format, ap);
515 va_end (ap);
516
517 send_packet (sl);
518}
519
520// returns true when the message needs special (read: perl) treatment
521static bool
522msg_is_special (const char *msg)
523{
524 return msg [strcspn (msg, "<[&\n")];
525}
526
527void
528client::send_msg (int color, const char *type, const char *msg)
529{
530 if (msg_is_special (msg))
531 cfperl_send_msg (this, color, type, msg);
532 else if (can_msg)
533 send_packet_printf ("msg %d %s %s", color & NDI_CLIENT_MASK, type, msg);
534 else if (color < 0)
535 return; // client cannot handle this
536 else
537 send_packet_printf ("drawinfo %d %s", color & NDI_COLOR_MASK, msg);
538}
539
540void
541client::send_drawinfo (const char *msg, int flags)
542{
543 send_msg (flags, "log", msg);
544}
545
546/***********************************************************************
448 * 547 *
449 * The only difference in this function is that we take a SockList 548 * packet functions/utilities
450 *, and we prepend the length information.
451 */
452void Send_With_Handling(NewSocket *ns,SockList *msg)
453{
454 unsigned char sbuf[4];
455
456 if (ns->status == Ns_Dead || !msg)
457 return;
458
459 if (msg->len >= MAXSOCKBUF) {
460 LOG(llevError,"Trying to send a buffer beyond properly size, len =%d\n",
461 msg->len);
462 /* Almost certainly we've overflowed a buffer, so quite now to make
463 * it easier to debug.
464 */
465 abort();
466 }
467 sbuf[0] = ((uint32)(msg->len) >> 8) & 0xFF;
468 sbuf[1] = ((uint32)(msg->len)) & 0xFF;
469 if (ns->status != Ns_Old)
470 Write_To_Socket(ns, (char *) sbuf, 2);
471 Write_To_Socket(ns, (char*)msg->buf, msg->len);
472}
473
474/**
475 * Takes a string of data, and writes it out to the socket. A very handy
476 * shortcut function.
477 */
478void Write_String_To_Socket(NewSocket *ns, char *buf, int len)
479{
480 SockList sl;
481
482 sl.len = len;
483 sl.buf = (unsigned char*) buf;
484 Send_With_Handling(ns, &sl);
485}
486
487
488/******************************************************************************
489 * 549 *
490 * statistics logging functions.
491 *
492 ******************************************************************************/ 550 **********************************************************************/
493 551
494#ifdef CS_LOGSTATS 552packet::packet (const char *name)
495/* cst_tot is for the life of the server, cst_last is for the last series of
496 * stats
497 */
498CS_Stats cst_tot, cst_lst;
499
500/**
501 * Writes out the gathered stats. We clear cst_lst.
502 */
503void write_cs_stats(void)
504{ 553{
505 time_t now=time(NULL); 554 reset ();
506 555
507 /* If no connections recently, don't both to log anything */ 556 int len = strlen (name);
508 if (cst_lst.ibytes==0 && cst_lst.obytes==0) return; 557 memcpy (cur, name, len); cur += len;
509 558 *cur++ = ' ';
510 /* CSSTAT is put in so scripts can easily find the line */
511 LOG(llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
512 ctime(&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
513 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes,
514 cst_lst.max_conn, now - cst_lst.time_start);
515 cst_lst.ibytes=0;
516 cst_lst.obytes=0;
517 cst_lst.max_conn=socket_info.nconns;
518 cst_lst.time_start=now;
519} 559}
520#endif 560
561packet &packet::operator <<(const ber32 v)
562{
563 enum { maxlen = 32 / 7 + 1};
564 uint8 buf[maxlen];
565 uint8 *p = buf + maxlen;
566 uint32 val = v.val;
567
568 *--p = val & 0x7F;
569
570 while (val > 0x7F)
571 {
572 val >>= 7;
573 *--p = (val & 0x7F) | 0x80;
574 }
575
576 return *this << data (p, buf + maxlen - p);
577}
578
579packet &packet::operator <<(const data &v)
580{
581 if (room () < v.len)
582 reset ();
583 else
584 {
585 if (v.len)
586 {
587 memcpy (cur, v.ptr, v.len);
588 cur += v.len;
589 }
590 }
591
592 return *this;
593}
594
595packet &packet::operator <<(const data8 &v)
596{
597 unsigned int len = min (v.len, 0x00FF);
598 return *this << uint8 (len) << data (v.ptr, len);
599}
600
601packet &packet::operator <<(const data16 &v)
602{
603 unsigned int len = min (v.len, 0xFFFF);
604 return *this << uint16 (len) << data (v.ptr, len);
605}
606
607packet &packet::operator <<(const char *v)
608{
609 return *this << data (v, strlen (v ? v : 0));
610}
611
612void
613packet::vprintf (const char *format, va_list ap)
614{
615 int size = room ();
616
617 int len = vsnprintf ((char *)cur, size, format, ap);
618
619 if (len >= size)
620 return reset ();
621
622 cur += len;
623}
624

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