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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.17 by root, Thu Dec 14 04:30:33 2006 UTC vs.
Revision 1.42 by root, Mon May 28 21:22:26 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 1992 Frank Tore Johansen 5 * Copyright (©) 1992,2007 Frank Tore Johansen
5 6 *
6 This program is free software; you can redistribute it and/or modify 7 * Crossfire TRT is free software; you can redistribute it and/or modify it
7 it under the terms of the GNU General Public License as published by 8 * under the terms of the GNU General Public License as published by the Free
8 the Free Software Foundation; either version 2 of the License, or 9 * Software Foundation; either version 2 of the License, or (at your option)
9 (at your option) any later version. 10 * any later version.
10 11 *
11 This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful, but
12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 GNU General Public License for more details. 15 * for more details.
15 16 *
16 You should have received a copy of the GNU General Public License 17 * You should have received a copy of the GNU General Public License along
17 along with this program; if not, write to the Free Software 18 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 20 *
20 The author can be reached via e-mail to mark@pyramid.com 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21*/ 22 */
22 23
23/** 24/**
24 * \file 25 * \file
25 * Low-level socket-related functions. 26 * Low-level socket-related functions.
26 * 27 *
33 */ 34 */
34 35
35using namespace std; 36using namespace std;
36 37
37#include <global.h> 38#include <global.h>
38#include <newclient.h>
39#include <sproto.h> 39#include <sproto.h>
40#include <cstdarg> 40#include <cstdarg>
41 41
42#ifdef __linux__ 42#ifdef __linux__
43# include <sys/types.h> 43# include <sys/types.h>
44# include <sys/socket.h> 44# include <sys/socket.h>
45# include <netinet/in.h> 45# include <netinet/in.h>
46# define TCP_HZ 1000 // sorry...
47# include <netinet/tcp.h> 46# include <netinet/tcp.h>
48#endif 47#endif
49 48
50// use a really low timeout, as it doesn't cost any bandwidth, and you can 49// use a really low timeout, as it doesn't cost any bandwidth, and you can
51// easily die in 20 seconds... 50// easily die in 20 seconds...
52#define SOCKET_TIMEOUT1 10 51#define SOCKET_TIMEOUT1 10 * 1000
53#define SOCKET_TIMEOUT2 20 52#define SOCKET_TIMEOUT2 20 * 1000
54 53
55void 54void
56Socket_Flush (client_socket * ns) 55client::flush ()
57{ 56{
57 if (destroyed ())
58 return;
59
58#ifdef __linux__ 60#ifdef __linux__
59 // check time of last ack, and, if too old, kill connection 61 // check time of last ack, and, if too old, kill connection
60 struct tcp_info tcpi; 62 struct tcp_info tcpi;
61 socklen_t len = sizeof (tcpi); 63 socklen_t len = sizeof (tcpi);
62 64
63 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 65 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
64 { 66 {
65 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; 67 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent;
66 68
69 rtt = tcpi.tcpi_rtt;
70 rttvar = tcpi.tcpi_rttvar;
71
67 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 72 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 < diff && diff < 0x80000000UL // ack delayed for 20s
68 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s 73 && SOCKET_TIMEOUT2 < tcpi.tcpi_last_data_sent) // no data sent for 10s
69 { 74 {
70 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 75 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
71 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked); 76 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked);
72 ns->status = Ns_Dead; 77 destroy ();
73 } 78 }
74 } 79 }
75
76 int val;
77
78 val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
79 val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
80#endif 80#endif
81}
82 81
82 /**
83 * Writes data to socket.
84 *
85 * When the socket is clear to write, and we have backlogged data, this
86 * is called to write it out.
87 */
88
89 if (!outputbuffer.len || socket_ev.poll () & PE_W)
90 return;
91
92 write_outputbuffer ();
93}
94
95void
96client::write_outputbuffer ()
97{
98 while (outputbuffer.len)
99 {
100 int res = write (fd, outputbuffer.data + outputbuffer.start,
101 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
102
103 if (res > 0)
104 {
105 outputbuffer.start += res;
106 /* wrap back to start of buffer */
107 if (outputbuffer.start == SOCKETBUFSIZE)
108 outputbuffer.start = 0;
109
110 outputbuffer.len -= res;
111#ifdef CS_LOGSTATS
112 cst_tot.obytes += res;
113 cst_lst.obytes += res;
114#endif
115 }
116 else if (res == 0)
117 {
118 LOG (llevError, "socket write failed, connection closed.\n");
119 destroy ();
120 return;
121 }
122 else if (errno == EINTR)
123 {
124 // just retry
125 }
126 else if (errno == EAGAIN)
127 {
128 // delay till ready
129 socket_ev.poll (socket_ev.poll () | PE_W);
130 socket_ev.start ();
131 return;
132 }
133 else
134 {
135 LOG (llevError, "socket write failed: %s\n", strerror (errno));
136 destroy ();
137 return;
138 }
139 }
140
141 socket_ev.poll (socket_ev.poll () & ~PE_W);
142}
143
144/******************************************************************************
145 *
146 * Start of read routines.
147 *
148 ******************************************************************************/
149
150int
151client::next_packet ()
152{
153 if (inbuf_len >= 2)
154 {
155 int pkt_len = (inbuf [0] << 8) | inbuf [1];
156
157 if (inbuf_len >= 2 + pkt_len)
158 return 2 + pkt_len;
159
160 if (inbuf_len == sizeof (inbuf))
161 {
162 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED);
163 destroy ();
164 return -1;
165 }
166 }
167
168 return 0;
169}
170
171void
172client::skip_packet (int len)
173{
174 inbuf_len -= len;
175 memmove (inbuf, inbuf + len, inbuf_len);
176}
177
83/*********************************************************************** 178/*****************************************************************************
84 * 179 * Start of command dispatch area.
85 * packet functions/utilities 180 * The commands here are protocol commands.
86 *
87 **********************************************************************/ 181 ****************************************************************************/
88 182
89packet &packet::operator <<(const data &v) 183// SocketCommand, PlayingCommand, should not exist with those ugly casts
184#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
185#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
186
187/**
188 * Dispatch table for the server.
189 */
190static struct packet_type packets[] = {
191 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
192 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
193
194 {"examine", PC(ExamineCmd) PF_PLAYING },
195 {"ex", PC(ExCmd) PF_PLAYING },
196 {"apply", PC(ApplyCmd) PF_PLAYING },
197 {"lookat", PC(LookAt) PF_PLAYING },
198 {"lock", PC(LockItem) PF_PLAYING },
199 {"mark", PC(MarkItem) PF_PLAYING },
200 {"move", PC(MoveCmd) PF_PLAYING },
201 {"ext", PC(ExtCmd) 0 }, // CF+
202 {"mapredraw", PC(MapRedrawCmd) 0 },
203 {"mapinfo", PC(MapInfoCmd) 0 }, // CF+
204
205 {"reply", SC(ReplyCmd) 0 },
206 {"exti", SC(ExtiCmd) 0 }, // CF+
207 {"addme", SC(AddMeCmd) 0 },
208 {"askface", SC(AskFaceCmd) 0 },
209 {"requestinfo", SC(RequestInfo) 0 },
210 {"setfacemode", SC(SetFaceMode) 0 },
211 {"setsound", SC(SetSound) 0 },
212 {"setup", SC(SetUp) 0 },
213 {"version", SC(VersionCmd) 0 },
214 {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */
215 {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */
216 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
217};
218
219bool
220client::may_execute (const packet_type *pkt) const
90{ 221{
91 if (room () < v.len) 222 return (!(pkt->flags & PF_PLAYER) || pl)
92 reset (); 223 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
224}
225
226// HACK: some commands currently should be executed
227// even when the player is frozen. this hack detects
228// those commands. it should be folded into may_execute,
229// but kept seperate to emphasise the hack aspect, i.e.
230// do it better, then remove.
231static bool
232always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
233{
234 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
235 return false;
236
237 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
238 return false;
239
240 if (pkt->flags & PF_COMMAND6)
241 {
242 data += 6;
243 len -= 6;
244 }
245
246 if (len > 4 && !strncmp (data, "say " , 4))
247 return true;
248 if (len > 5 && !strncmp (data, "chat ", 5))
249 return true;
250
251 return false;
252}
253
254void
255client::execute (const packet_type *pkt, char *data, int datalen)
256{
257 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
258 {
259 //TODO: only one format
260 if (pkt->flags & PF_PLAYER)
261 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
262 else
263 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
264 }
93 else 265 else
266 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED, pkt->name);
267}
268
269bool
270client::handle_packet ()
271{
272 int pkt_len = next_packet ();
273
274 if (!pkt_len)
275 return false;
276 else if (pkt_len < 0)
277 {
278 LOG (llevError, "read error on player %s\n",
279 pl && pl->ob ? &pl->ob->name : "[anonymous]");
280 destroy ();
281 return false;
94 { 282 }
95 if (v.len) 283
284 inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
285
286 /* First, break out beginning word. There are at least
287 * a few commands that do not have any paremeters. If
288 * we get such a command, don't worry about trying
289 * to break it up.
290 */
291 int datalen;
292 char *data = strchr ((char *)inbuf + 2, ' ');
293
294 if (data)
295 {
296 *data++ = 0;
297 datalen = pkt_len - (data - (char *)inbuf);
298 }
299 else
300 {
301 data = (char *)inbuf + 2; // better read garbage than segfault
302 datalen = 0;
303 }
304
305 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
306 if (!strcmp ((char *)inbuf + 2, pkt->name))
96 { 307 {
97 memcpy (cur, v.ptr, v.len); 308 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
98 cur += v.len; 309 queue_command (pkt, data, datalen);
310 else
311 execute (pkt, data, datalen);
312
313 goto next_packet;
99 } 314 }
315
316 // If we get here, we didn't find a valid command.
317 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED, (char *)inbuf + 2);
318next_packet:
319 skip_packet (pkt_len);
320
321 // input buffer has space again
322 socket_ev.poll (socket_ev.poll () | PE_R);
323
324 return true;
325}
326
327// callback called when socket is either readable or writable
328void
329client::socket_cb (iow &w, int got)
330{
331 //TODO remove when we have better socket cleanup logic
332 if (destroyed ())
100 } 333 {
101 334 socket_ev.poll (0);
102 return *this; 335 return;
103}
104
105packet &packet::operator <<(const data8 &v)
106{
107 unsigned int len = min (v.len, 0x00FF);
108 return *this << uint8 (len) << data (v.ptr, len);
109}
110
111packet &packet::operator <<(const data16 &v)
112{
113 unsigned int len = min (v.len, 0xFFFF);
114 return *this << uint16 (len) << data (v.ptr, len);
115}
116
117packet &packet::operator <<(const char *v)
118{
119 return *this << data (v, strlen (v ? v : 0));
120}
121
122void
123packet::printf (const char *format, ...)
124{
125 int size = room ();
126
127 va_list ap;
128 va_start (ap, format);
129 int len = vsnprintf ((char *)cur, size, format, ap);
130 va_end (ap);
131
132 if (len >= size)
133 return reset ();
134
135 cur += len;
136}
137
138/******************************************************************************
139 *
140 * Start of read routines.
141 *
142 ******************************************************************************/
143
144int
145client_socket::read_packet ()
146{
147 for (;;)
148 { 336 }
149 if (inbuf_len >= 2)
150 {
151 unsigned int pkt_len = (inbuf [0] << 8) | inbuf [1];
152 337
153 if (inbuf_len >= 2 + pkt_len) 338 if (got & PE_W)
154 return pkt_len + 2; 339 {
155 } 340 write_outputbuffer ();
341
342 if (!outputbuffer.len)
343 socket_ev.poll (socket_ev.poll () & ~PE_W);
344 }
345
346 if (got & PE_R)
347 {
348 //TODO: rate-limit tcp connection in better ways, important
156 349
157 int amount = sizeof (inbuf) - inbuf_len; 350 int amount = sizeof (inbuf) - inbuf_len;
158 351
159 if (amount <= 0) 352 if (!amount)
160 { 353 {
161 LOG (llevError, "packet too large");//TODO 354 // input buffer full
355 socket_ev.poll (socket_ev.poll () & ~PE_R);
162 return -1; 356 return;
163 } 357 }
164 358
165 amount = read (fd, inbuf + inbuf_len, amount); 359 amount = read (fd, inbuf + inbuf_len, amount);
166 360
167 if (!amount) 361 if (!amount)
168 { 362 {
169 status = Ns_Dead; 363 destroy ();
170 return -1; 364 return;
171 } 365 }
172 else if (amount < 0) 366 else if (amount < 0)
173 { 367 {
174 if (errno != EAGAIN && errno != EINTR) 368 if (errno != EAGAIN && errno != EINTR)
175 { 369 {
176 LOG (llevError, "read error: %s", strerror (errno)); 370 LOG (llevError, "read error: %s\n", strerror (errno));
371 destroy ();
177 return -1; 372 return;
178 } 373 }
179 374
180 return 0; 375 // should not be here, normally
376 }
377 else
181 } 378 {
182
183 inbuf_len += amount; 379 inbuf_len += amount;
184 380
185 cst_tot.ibytes += amount; 381 cst_tot.ibytes += amount;
186 cst_lst.ibytes += amount; 382 cst_lst.ibytes += amount;
187 }
188}
189 383
384 cmd_ev.start ();
385 }
386 }
387}
388
389// called whenever we have additional commands to process
190void 390void
191client_socket::skip_packet (int len) 391client::cmd_cb (iw &w)
192{ 392{
193 inbuf_len -= len; 393 if (handle_packet ())
194 memmove (inbuf, inbuf + len, inbuf_len); 394 w.start ();
395 else
396 flush ();
195} 397}
196 398
197/******************************************************************************* 399/*******************************************************************************
198 * 400 *
199 * Start of write related routines. 401 * Start of write related routines.
204 * Adds data to a socket buffer for whatever reason. 406 * Adds data to a socket buffer for whatever reason.
205 * 407 *
206 * ns is the socket we are adding the data to, buf is the start of the 408 * ns is the socket we are adding the data to, buf is the start of the
207 * data, and len is the number of bytes to add. 409 * data, and len is the number of bytes to add.
208 */ 410 */
209 411void
210static void 412client::send (void *buf_, int len)
211add_to_buffer (client_socket *ns, char *buf, int len)
212{ 413{
414 char *buf = (char *)buf_;
415
416 if (destroyed () || !buf)
417 return;
418
419 if (len + outputbuffer.len > SOCKETBUFSIZE)
420 {
421 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
422 // shutdown the socket, this is safer than destroying it immediately
423 // as lots of code in the callchain might still access the map etc.
424 shutdown (fd, SHUT_RDWR);
425 return;
426 }
427
213 int avail, end; 428 int avail, end;
214
215 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
216 {
217 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
218 ns->status = Ns_Dead;
219 return;
220 }
221 429
222 /* data + end is where we start putting the new data. The last byte 430 /* data + end is where we start putting the new data. The last byte
223 * currently in use is actually data + end -1 431 * currently in use is actually data + end -1
224 */ 432 */
225
226 end = ns->outputbuffer.start + ns->outputbuffer.len; 433 end = outputbuffer.start + outputbuffer.len;
227 /* The buffer is already in a wrapped state, so adjust end */ 434 /* The buffer is already in a wrapped state, so adjust end */
228 if (end >= SOCKETBUFSIZE) 435 if (end >= SOCKETBUFSIZE)
229 end -= SOCKETBUFSIZE; 436 end -= SOCKETBUFSIZE;
230 437
231 avail = SOCKETBUFSIZE - end; 438 avail = SOCKETBUFSIZE - end;
232 439
233 /* We can all fit it behind the current data without wrapping */ 440 /* We can all fit it behind the current data without wrapping */
234 if (avail >= len) 441 if (avail >= len)
235 memcpy (ns->outputbuffer.data + end, buf, len); 442 memcpy (outputbuffer.data + end, buf, len);
236 else 443 else
237 { 444 {
238 memcpy (ns->outputbuffer.data + end, buf, avail); 445 memcpy (outputbuffer.data + end, buf, avail);
239 memcpy (ns->outputbuffer.data, buf + avail, len - avail); 446 memcpy (outputbuffer.data, buf + avail, len - avail);
240 } 447 }
241 448
242 ns->outputbuffer.len += len; 449 outputbuffer.len += len;
243#if 0
244 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
245#endif
246}
247
248/**
249 * Writes data to socket.
250 *
251 * When the socket is clear to write, and we have backlogged data, this
252 * is called to write it out.
253 */
254void
255write_socket_buffer (client_socket * ns)
256{
257 int amt, max;
258
259 if (ns->outputbuffer.len == 0)
260 {
261 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
262 return;
263 }
264
265 do
266 {
267 max = SOCKETBUFSIZE - ns->outputbuffer.start;
268 if (ns->outputbuffer.len < max)
269 max = ns->outputbuffer.len;
270
271 do
272 {
273 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
274 }
275 while ((amt < 0) && (errno == EINTR));
276
277 if (amt < 0)
278 { /* We got an error */
279
280 if (errno != EWOULDBLOCK)
281 {
282 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
283 ns->status = Ns_Dead;
284 return;
285 }
286 else
287 { /* EWOULDBLOCK */
288 /* can't write it, so store it away. */
289 ns->can_write = 0;
290 return;
291 }
292 }
293 ns->outputbuffer.start += amt;
294 /* wrap back to start of buffer */
295 if (ns->outputbuffer.start == SOCKETBUFSIZE)
296 ns->outputbuffer.start = 0;
297 ns->outputbuffer.len -= amt;
298#ifdef CS_LOGSTATS
299 cst_tot.obytes += amt;
300 cst_lst.obytes += amt;
301#endif
302 }
303 while (ns->outputbuffer.len > 0);
304}
305
306/**
307 * This writes data to the socket. - It is very low level -
308 * all we try and do is write out the data to the socket
309 * provided (ns). buf is the data to write, len is the number
310 * of bytes to write. IT doesn't return anything - rather, it
311 * updates the ns structure if we get an error.
312 */
313void
314client_socket::send (void *buf_, int len)
315{
316 char *buf = (char *)buf_;
317 char *pos = buf;
318 int amt = 0;
319
320 if (status == Ns_Dead || !buf)
321 {
322 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
323 return;
324 }
325
326#ifndef __GNU__ /* This caused problems on Hurd */
327 if (!can_write)
328 {
329 add_to_buffer (this, buf, len);
330 return;
331 }
332#endif
333
334 /* If we manage to write more than we wanted, take it as a bonus */
335 while (len > 0)
336 {
337 do
338 {
339 amt = write (fd, pos, len);
340 }
341 while ((amt < 0) && (errno == EINTR));
342
343 if (amt < 0)
344 { /* We got an error */
345 if (errno != EWOULDBLOCK)
346 {
347 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
348 errno, strerror (errno));
349 status = Ns_Dead;
350 return;
351 }
352 else
353 { /* EWOULDBLOCK */
354 /* can't write it, so store it away. */
355 add_to_buffer (this, pos, len);
356 can_write = 0;
357 return;
358 }
359 }
360 /* amt gets set to 0 above in blocking code, so we do this as
361 * an else if to make sure we don't reprocess it.
362 */
363 else if (amt == 0)
364 LOG (llevError, "Write_To_Socket: No data written out.\n");
365
366 len -= amt;
367 pos += amt;
368#ifdef CS_LOGSTATS
369 cst_tot.obytes += amt;
370 cst_lst.obytes += amt;
371#endif
372 }
373} 450}
374 451
375/** 452/**
376 * Takes a string of data, and writes it out to the socket. A very handy 453 * Takes a string of data, and writes it out to the socket. A very handy
377 * shortcut function. 454 * shortcut function.
378 */ 455 */
379
380void 456void
381client_socket::send_packet (packet &sl) 457client::send_packet (packet &sl)
382{ 458{
383 Send_With_Handling (this, &sl); 459 if (destroyed ())
384}
385
386void
387client_socket::send_packet (const char *buf, int len)
388{
389 packet sl;
390
391 sl << data (buf, len);
392 send_packet (sl);
393}
394
395void
396client_socket::send_packet (const char *buf)
397{
398 send_packet (buf, strlen (buf));
399}
400
401/**
402 * Calls Write_To_Socket to send data to the client.
403 *
404 * The only difference in this function is that we take a packet
405 *, and we prepend the length information.
406 */
407void
408Send_With_Handling (client_socket *ns, packet *msg)
409{
410 unsigned char sbuf[4];
411
412 if (ns->status == Ns_Dead || !msg)
413 return; 460 return;
414 461
415 if (msg->length () >= MAXSOCKBUF) 462 if (sl.length () >= MAXSOCKBUF)
416 { 463 {
417 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->length ()); 464 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
418 /* Almost certainly we've overflowed a buffer, so quite now to make 465 /* Almost certainly we've overflowed a buffer, so quit now to make
419 * it easier to debug. 466 * it easier to debug.
420 */ 467 */
421 abort (); 468 abort ();
422 } 469 }
423 470
424 sbuf[0] = ((uint32) (msg->length ()) >> 8); 471 if (!sl.length ())
425 sbuf[1] = ((uint32) (msg->length ()) ); 472 return;
426 473
427 if (ns->status != Ns_Old) 474 assert (sl.hdrlen == 2);
428 ns->send (sbuf, 2);
429 475
430 ns->send (msg->buf, msg->length ()); 476 sl.buf_ [0] = sl.length () >> 8;
477 sl.buf_ [1] = sl.length () ;
478
479 send (sl.buf_, sl.length () + sl.hdrlen);
480}
481
482void
483client::send_packet (const char *buf, int len)
484{
485 packet sl;
486
487 sl << data (buf, len);
488 send_packet (sl);
489}
490
491void
492client::send_packet (const char *buf)
493{
494 send_packet (buf, strlen (buf));
495}
496
497void
498client::send_packet_printf (const char *format, ...)
499{
500 packet sl;
501
502 va_list ap;
503 va_start (ap, format);
504 sl.vprintf (format, ap);
505 va_end (ap);
506
507 send_packet (sl);
508}
509
510void
511client::send_drawinfo (const char *msg, int flags)
512{
513 send_packet_printf ("drawinfo %d %s", flags, msg);
514}
515
516void
517client::send_msg (int color, const char *type, const char *msg)
518{
519 if (can_msg)
520 send_packet_printf ("msg %d %s %s", color, type, msg);
521 else if (color < 0)
522 return; // client cannot handle this
523 else if (strchr (msg, '<') || strchr (msg, '&'))
524 {
525 //TODO: should escape/modify to old syntax
526 send_packet_printf ("drawinfo %d %s", color, msg);
527 }
528 else
529 send_packet_printf ("drawinfo %d %s", color, msg);
530}
531
532/***********************************************************************
533 *
534 * packet functions/utilities
535 *
536 **********************************************************************/
537
538packet::packet (const char *name)
539{
540 reset ();
541
542 int len = strlen (name);
543 memcpy (cur, name, len); cur += len;
544 *cur++ = ' ';
545}
546
547packet &packet::operator <<(const ber32 v)
548{
549 enum { maxlen = 32 / 7 + 1};
550 uint8 buf[maxlen];
551 uint8 *p = buf + maxlen;
552 uint32 val = v.val;
553
554 *--p = val & 0x7F;
555
556 while (val > 0x7F)
557 {
558 val >>= 7;
559 *--p = (val & 0x7F) | 0x80;
560 }
561
562 return *this << data (p, buf + maxlen - p);
563}
564
565packet &packet::operator <<(const data &v)
566{
567 if (room () < v.len)
568 reset ();
569 else
570 {
571 if (v.len)
572 {
573 memcpy (cur, v.ptr, v.len);
574 cur += v.len;
575 }
576 }
577
578 return *this;
579}
580
581packet &packet::operator <<(const data8 &v)
582{
583 unsigned int len = min (v.len, 0x00FF);
584 return *this << uint8 (len) << data (v.ptr, len);
585}
586
587packet &packet::operator <<(const data16 &v)
588{
589 unsigned int len = min (v.len, 0xFFFF);
590 return *this << uint16 (len) << data (v.ptr, len);
591}
592
593packet &packet::operator <<(const char *v)
594{
595 return *this << data (v, strlen (v ? v : 0));
596}
597
598void
599packet::vprintf (const char *format, va_list ap)
600{
601 int size = room ();
602
603 int len = vsnprintf ((char *)cur, size, format, ap);
604
605 if (len >= size)
606 return reset ();
607
608 cur += len;
431} 609}
432 610
433/****************************************************************************** 611/******************************************************************************
434 * 612 *
435 * statistics logging functions. 613 * statistics logging functions.

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