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/cvs/deliantra/server/socket/lowlevel.C
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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.46 by root, Sun Jun 10 04:44:21 2007 UTC vs.
Revision 1.47 by root, Tue Jun 12 10:29:52 2007 UTC

47 if (destroyed ()) 47 if (destroyed ())
48 return; 48 return;
49 49
50#if HAVE_TCP_INFO 50#if HAVE_TCP_INFO
51 // check about once per second, spread evenly over all clients 51 // check about once per second, spread evenly over all clients
52 if (!((pticks + fd) & 7)) 52 // do this only when player is active
53 if (!((pticks + fd) & 7) && pl && pl->active)
53 { 54 {
54 // check time of last ack, and, if too old, kill connection 55 // check time of last ack, and, if too old, kill connection
55 struct tcp_info tcpi; 56 struct tcp_info tcpi;
56 socklen_t len = sizeof (tcpi); 57 socklen_t len = sizeof (tcpi);
57 58
84 */ 85 */
85 86
86 // write a nop to the socket at least every IDLE_NOP seconds. 87 // write a nop to the socket at least every IDLE_NOP seconds.
87 if (!outputbuffer.len) 88 if (!outputbuffer.len)
88 { 89 {
89 if (last_send + IDLE_PING <= NOW) 90 if (last_send + IDLE_PING <= NOW && pl && pl->active)
90 { 91 {
91 // this is a bit ugly, but map1/map1a seem to be the only 92 // this is a bit ugly, but map1/map1a seem to be the only
92 // nop'able commands and they are quite small. 93 // nop'able commands and they are quite small.
93 packet sl (mapmode == Map1Cmd ? "map1" : "map1a"); 94 packet sl (mapmode == Map1Cmd ? "map1" : "map1a");
94 send_packet (sl); 95 send_packet (sl);

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