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Revision 1.5 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.100 by root, Wed Nov 14 23:24:27 2018 UTC

1
2/* 1/*
3 * static char *rcsid_sockets_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: lowlevel.C,v 1.5 2006/09/10 13:43:33 root Exp $"; 3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 22 */
6 23
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to mark@pyramid.com
27*/
28
29/**
30 * \file
31 * Low-level socket-related functions.
32 *
33 * \date 2003-12-02
34 *
35 * Contains some base functions that both the client and server
36 * can use. As such, depending what we are being compiled for will
37 * determine what we can include. the client is designed have
38 * CFCLIENT defined as part of its compile flags.
39 */
40
41using namespace std; 24using namespace std;
42 25
43#include <global.h> 26#include <global.h>
44#include <newclient.h>
45#include <sproto.h> 27#include <sproto.h>
28#include <cstdarg>
46 29
47#ifdef __linux__ 30#if HAVE_TCP_INFO
48# include <sys/types.h> 31# include <sys/types.h>
49# include <sys/socket.h> 32# include <sys/socket.h>
50# include <netinet/in.h> 33# include <netinet/in.h>
51# define TCP_HZ 1000 // sorry...
52# include <netinet/tcp.h> 34# include <netinet/tcp.h>
53#endif 35#endif
54 36
55// use a really low timeout, as it doesn't cost any bandwidth, and you can 37// force a packet when idle for more than this many seconds,
56// easily die in 20 seconds... 38// forcing an ack regularly.
57#define SOCKET_TIMEOUT1 10 39#define IDLE_PING 2.
58#define SOCKET_TIMEOUT2 20
59 40
60void 41void
61Socket_Flush (NewSocket * ns) 42client::flush ()
62{ 43{
63#ifdef __linux__ 44 if (destroyed ())
64 // check time of last ack, and, if too old, kill connection 45 return;
65 struct tcp_info tcpi;
66 socklen_t len = sizeof (tcpi);
67 46
68 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 47 /**
69 { 48 * Writes data to socket.
70 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; 49 *
50 * When the socket is clear to write, and we have backlogged data, this
51 * is called to write it out.
52 */
71 53
72 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 54 // write a nop to the socket at least every IDLE_PING seconds.
73 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s 55 if (!outputbuffer.len)
74 { 56 {
75 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 57 if (last_send + IDLE_PING <= NOW && pl && pl->active)
76 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked);
77 ns->status = Ns_Dead;
78 } 58 {
59 // this is a bit ugly, but map1a seems to be the only
60 // nop'able command and it is quite small.
61 packet sl ("map1a");
62 send_packet (sl);
63 }
64 else
65 return;
66 }
67
68 if (socket_ev.poll () & EV_WRITE)
69 return;
70
71 last_send = NOW;
72 write_outputbuffer ();
73}
74
75void
76client::write_outputbuffer ()
77{
78 while (outputbuffer.len)
79 } 79 {
80 int res = write (fd, outputbuffer.data + outputbuffer.start,
81 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
80 82
81 int val; 83 if (res > 0)
84 {
85 outputbuffer.start += res;
86 /* wrap back to start of buffer */
87 if (outputbuffer.start == SOCKETBUFSIZE)
88 outputbuffer.start = 0;
82 89
83 val = 0; 90 outputbuffer.len -= res;
84 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); 91 }
85 val = 1; 92 else if (res == 0)
86 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); 93 {
87#endif 94 LOG (llevError, "socket write failed, connection closed.\n");
88} 95 destroy ();
96 return;
97 }
98 else if (errno == EINTR)
99 {
100 // just retry
101 }
102 else if (errno == EAGAIN)
103 {
104 // delay till ready
105 socket_ev.poll (socket_ev.poll () | EV_WRITE);
106 socket_ev.start ();
107 return;
108 }
109 else
110 {
111 LOG (llevError, "socket write failed: %s\n", strerror (errno));
112 destroy ();
113 return;
114 }
115 }
89 116
117 socket_ev.poll (socket_ev.poll () & ~EV_WRITE);
118}
119
120/******************************************************************************
121 *
122 * Start of read routines.
123 *
124 ******************************************************************************/
125
126int
127client::next_packet ()
128{
129 if (inbuf_len >= 2)
130 {
131 int pkt_len = (inbuf [0] << 8) | inbuf [1];
132
133 if (inbuf_len >= 2 + pkt_len)
134 return 2 + pkt_len;
135
136 if (inbuf_len == sizeof (inbuf))
137 {
138 send_packet_printf ("msg %d log input buffer overflow - closing connection.", NDI_RED | NDI_REPLY);
139 destroy ();
140 return -1;
141 }
142 }
143
144 return 0;
145}
146
147void
148client::skip_packet (int len)
149{
150 inbuf_len -= len;
151 memmove (inbuf, inbuf + len, inbuf_len);
152}
153
90/*********************************************************************** 154/*****************************************************************************
91 * 155 * Start of command dispatch area.
92 * SockList functions/utilities 156 * The commands here are protocol commands.
93 *
94 **********************************************************************/ 157 ****************************************************************************/
95 158
96void 159// SocketCommand, PlayingCommand, should not exist with those ugly casts
97SockList_Init (SockList * sl) 160#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
98{ 161#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
99 sl->len = 0;
100 sl->buf = NULL;
101}
102 162
103void 163static void
104SockList_AddInt (SockList * sl, uint32 data) 164NopCmd (char *, int, client *)
105{ 165{
106 sl->buf[sl->len++] = (data >> 24) & 0xff; 166 // do nothing
107 sl->buf[sl->len++] = (data >> 16) & 0xff;
108 sl->buf[sl->len++] = (data >> 8) & 0xff;
109 sl->buf[sl->len++] = data & 0xff;
110} 167}
111 168
112void 169/**
113SockList_AddInt64 (SockList * sl, uint64 data) 170 * Dispatch table for the server.
114{
115 sl->buf[sl->len++] = (char) ((data >> 56) & 0xff);
116 sl->buf[sl->len++] = (char) ((data >> 48) & 0xff);
117 sl->buf[sl->len++] = (char) ((data >> 40) & 0xff);
118 sl->buf[sl->len++] = (char) ((data >> 32) & 0xff);
119
120 sl->buf[sl->len++] = (char) ((data >> 24) & 0xff);
121 sl->buf[sl->len++] = (char) ((data >> 16) & 0xff);
122 sl->buf[sl->len++] = (char) ((data >> 8) & 0xff);
123 sl->buf[sl->len++] = (char) (data & 0xff);
124}
125
126/* Basically does the reverse of SockList_AddInt, but on
127 * strings instead. Same for the GetShort, but for 16 bits.
128 */ 171 */
129int 172static struct packet_type packets[] = {
130GetInt_String (unsigned char *data) 173 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND },
131{
132 return ((data[0] << 24) + (data[1] << 16) + (data[2] << 8) + data[3]);
133}
134 174
135short 175 {"examine", PC(ExamineCmd) PF_PLAYING },
136GetShort_String (unsigned char *data) 176 {"ex", PC(ExCmd) PF_PLAYING },
137{ 177 {"apply", PC(ApplyCmd) PF_PLAYING },
138 return ((data[0] << 8) + data[1]); 178 {"lookat", PC(LookAt) PF_PLAYING },
139} 179 {"lock", PC(LockItem) PF_PLAYING },
180 {"mark", PC(MarkItem) PF_PLAYING },
181 {"move", PC(MoveCmd) PF_PLAYING },
182 {"ext", PC(ExtCmd) 0 }, // CF+/Deliantra
183 {"mapredraw", PC(MapRedrawCmd) 0 },
184 {"mapinfo", PC(MapInfoCmd) 0 }, // CF+/Deliantra
140 185
141/****************************************************************************** 186 {"reply", SC(ReplyCmd) 0 },
142 * 187 {"exti", SC(ExtiCmd) 0 }, // CF+/Deliantra
143 * Start of read routines. 188 {"addme", SC(AddMeCmd) 0 },
144 * 189 {"askface", SC(AskFaceCmd) 0 },
145 ******************************************************************************/ 190 {"requestinfo", SC(RequestInfo) 0 },
191 {"setsound", SC(SetSound) 0 },
192 {"setup", SC(SetUp) 0 },
193 {"version", SC(VersionCmd) 0 },
146 194
147/** 195 {"toggleextendedtext", SC(NopCmd) 0 }, // deliantra: disabled
148 * This reads from fd and puts the data in sl. We return true if we think 196};
149 * we have a full packet, 0 if we have a partial packet. The only processing
150 * we do is remove the intial size value. len (As passed) is the size of the
151 * buffer allocated in the socklist. We make the assumption the buffer is
152 * at least 2 bytes long.
153 */
154 197
155int 198bool
156SockList_ReadPacket (int fd, SockList * sl, int len) 199client::may_execute (const packet_type *pkt) const
157{ 200{
158 int stat, toread; 201 return (!(pkt->flags & PF_PLAYER) || pl)
202 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
203}
159 204
160 /* Sanity check - shouldn't happen */ 205// HACK: some commands currently should be executed
161 if (sl->len < 0) 206// even when the player is frozen. this hack detects
162 { 207// those commands. it should be folded into may_execute,
163 abort (); 208// but kept seperate to emphasise the hack aspect, i.e.
209// do it better, then remove.
210static bool
211always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
212{
213 if (!(pkt->flags & PF_COMMAND))
214 return false;
215
216 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
217 return false;
218
219 if (len > 4 && data [ 3] == ' ' && !strncmp (data, "say " , 4)) return true;
220 if (len > 5 && data [ 4] == ' ' && !strncmp (data, "chat " , 5)) return true;
221 if (len > 6 && data [ 5] == ' ' && !strncmp (data, "shout " , 6)) return true;
222 if (len > 8 && data [ 7] == ' ' && !strncmp (data, "suicide " , 8)) return true;
223 if (len > 18 && data [17] == ' ' && !strncmp (data, "accept-invitation ", 18)) return true;
224
225 if (len == 7 && !strcmp (data, "suicide")) return true;
226
227 return false;
228}
229
230void
231client::execute (const packet_type *pkt, char *data, int datalen)
232{
233 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
164 } 234 {
165 /* We already have a partial packet */ 235 //TODO: only one format
166 if (sl->len < 2) 236 if (pkt->flags & PF_PLAYER)
167 {
168#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */
169
170 stat = recv (fd, sl->buf + sl->len, 2 - sl->len, 0);
171
172#else
173 do
174 {
175 stat = read (fd, sl->buf + sl->len, 2 - sl->len);
176 } 237 {
177 while ((stat == -1) && (errno == EINTR)); 238 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
178#endif 239 pl->need_updated_stats ();
179 if (stat < 0)
180 { 240 }
181 /* In non blocking mode, EAGAIN is set when there is no 241 else
182 * data available. 242 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
183 */ 243 }
184#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ 244 else
185 if ((stat == -1) && WSAGetLastError () != WSAEWOULDBLOCK) 245 send_packet_printf ("msg %d log ERROR: you cannot execute '%s' now.", NDI_RED | NDI_REPLY, pkt->name);
246}
247
248bool
249client::handle_packet ()
250{
251 int pkt_len = next_packet ();
252
253 if (!pkt_len)
254 return false;
255 else if (pkt_len < 0)
256 {
257 LOG (llevError, "read error on player %s\n",
258 pl && pl->ob ? &pl->ob->name : "[anonymous]");
259 destroy ();
260 return false;
261 }
262
263 uint8_t save_byte = inbuf [pkt_len]; // rather ugly
264 inbuf [pkt_len] = 0; /* temporarily terminate buffer - useful for string data */
265
266 /* First, break out beginning word. There are at least
267 * a few commands that do not have any paremeters. If
268 * we get such a command, don't worry about trying
269 * to break it up.
270 */
271 int datalen;
272 char *data = strchr ((char *)inbuf + 2, ' ');
273
274 if (data)
275 {
276 *data++ = 0;
277 datalen = pkt_len - (data - (char *)inbuf);
278 }
279 else
280 {
281 data = (char *)inbuf + 2; // better read garbage than segfault
282 datalen = 0;
283 }
284
285 for (packet_type *pkt = packets; pkt < packets + array_length (packets); ++pkt)
286 if (!strcmp ((char *)inbuf + 2, pkt->name))
287 {
288 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
289 queue_command (pkt, data, datalen);
290 else
291 execute (pkt, data, datalen);
292
293 goto next_packet;
294 }
295
296 // If we get here, we didn't find a valid command.
297 send_packet_printf ("msg %d log ERROR: command '%s' not supported.", NDI_RED | NDI_REPLY, (char *)inbuf + 2);
298
299next_packet:
300 inbuf [pkt_len] = save_byte; // rather ugly
301 skip_packet (pkt_len);
302
303 // input buffer has space again
304 socket_ev.poll (socket_ev.poll () | EV_READ);
305
306 return true;
307}
308
309void
310client::inbuf_handle ()
311{
312 if (!handle_packet ())
313 return;
314
315 while (handle_packet ())
316 ;
317
318 flush ();
319}
320
321// callback called when socket is either readable or writable
322void
323client::socket_cb (iow &w, int revents)
324{
325 //TODO remove when we have better socket cleanup logic
326 if (destroyed ())
327 {
328 socket_ev.poll (0);
329 return;
330 }
331
332 if (revents & EV_WRITE)
333 {
334 write_outputbuffer ();
335
336 if (!outputbuffer.len)
337 socket_ev.poll (socket_ev.poll () & ~EV_WRITE);
338 }
339
340 if (revents & EV_READ)
341 {
342 int amount;
343 uint8 *rbuf;
344
345 if (ws_version)
346 {
347 if (ws_inbuf_len + 2048 > ws_inbuf_alloc)
348 ws_inbuf = (uint8 *)realloc (ws_inbuf, ws_inbuf_alloc += 4096);
349
350 rbuf = ws_inbuf + ws_inbuf_len;
351 amount = ws_inbuf_alloc - ws_inbuf_len;
352 }
353 else
354 {
355 rbuf = inbuf + inbuf_len;
356 amount = sizeof (inbuf) - inbuf_len;
357 }
358
359 if (!amount)
360 {
361 // input buffer full
362 LOG (llevError, "input buffer overflow.");
363 destroy ();
364 return;
365 }
366
367 amount = read (fd, rbuf, amount);
368
369 if (!amount)
370 {
371 destroy ();
372 return;
373 }
374 else if (amount < 0)
375 {
376 if (errno != EAGAIN && errno != EINTR)
186 { 377 {
187 if (WSAGetLastError () == WSAECONNRESET) 378 LOG (llevError, "read error: %s\n", strerror (errno));
188 LOG (llevDebug, "Connection closed by client\n"); 379 destroy ();
380 return;
189 else 381 }
382
383 // should not be here, normally
384 }
385
386 if (ws_version)
387 {
388 ws_inbuf_len += amount;
389
390 while (ws_inbuf_len)
391 {
392 if (ws_inbuf_len < 2 + 4) // 6 is minimum length: op, len, mask
393 break;
394
395 int d = 2;
396 int fin = ws_inbuf [0] & 0x80;
397 int op = ws_inbuf [0] & 0x0f;
398 int len = ws_inbuf [1] & 0x7f;
399
400 if (len == 126)
190 { 401 {
191 LOG (llevDebug, "ReadPacket got error %d, returning 0\n", WSAGetLastError ()); 402 len = (ws_inbuf [2] << 8) | ws_inbuf [3];
403 d += 2;
192 } 404 }
193 return -1; /* kick this user! */ 405 else if (len == 127)
406 {
407 if (ws_inbuf_len < 2 + 8)
408 return;
409
410 // we don't do extra long frames, if a browser wants to send >2**32 bytes,
411 // there are bigger issues to fix.
412 len = (ws_inbuf [8] << 8) | ws_inbuf [9];
413 d += 8;
414 }
415
416 // we only continue if we have a complete frame
417 if (ws_inbuf_len < d + 4 + len)
418 return;
419
420 switch (op)
421 {
422 case 0: op = ws_inbuf_type; break; // continuation
423 case 1: ws_inbuf_type = 1; break; // utf-8
424 case 2: ws_inbuf_type = 2; break; // binary
425 }
426
427 if (len > sizeof (inbuf) - inbuf_len)
428 {
429 // input buffer full
430 LOG (llevError, "input buffer overflow (ws).");
431 destroy ();
432 return;
433 }
434
435 uint8 *buf = inbuf + inbuf_len + 2;
436
437 for (int i = 0; i < len; ++i)
438 buf [i] = ws_inbuf [d + 4 + i] ^ ws_inbuf [d + (i & 3)];
439
440 // remove frame
441 ws_inbuf_len -= d + 4 + len;
442 memmove (ws_inbuf, ws_inbuf + d + 4 + len, ws_inbuf_len);
443
444 switch (op)
445 {
446 case 1: // utf-8
447 // utf-8 encoded frames cannot have full length (MAXSOCKBUF) in all cases
448 // but we assume that these extra-long packets will be rare.
449 {
450 uint8 *a = buf;
451 uint8 *b = a;
452 uint8 *c = a + len;
453
454 for (; a < c; ++a, ++b)
455 {
456 *b = *a;
457
458 if (*a >= 0x80)
459 *b = (a [0] & 0x1f) << 6 | (a [1] & 0x3f), ++a;
460 }
461
462 len -= a - b;
463 }
464 /* FALLTHROUGH */
465 case 2: // binary
466 inbuf_len += len;
467
468 if (fin)
469 {
470 inbuf [0] = inbuf_len >> 8;
471 inbuf [1] = inbuf_len;
472
473 inbuf_len += 2;
474
475 inbuf_handle ();
476 }
477 break;
478
479 case 9: // ping
480 {
481 // send pong - we assume ping messages are <64k
482 // as we can't handle >10k at the moment anyway.
483 uint8 hdr [] = { 0x8a, 126, len >> 8, len };
484 send (hdr, sizeof (hdr));
485 send (inbuf + inbuf_len, len);
486 }
487 break;
488
489 case 10: // pong
490 break;
491
492 case 8: // close
493 default:
494 destroy ();
495 return;
496 }
194 } 497 }
195#else
196 if (errno != EAGAIN && errno != EWOULDBLOCK)
197 {
198 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
199 }
200#endif
201 return 0; /*Error */
202 }
203 if (stat == 0)
204 return -1;
205 sl->len += stat;
206#ifdef CS_LOGSTATS
207 cst_tot.ibytes += stat;
208 cst_lst.ibytes += stat;
209#endif
210 if (stat < 2)
211 return 0; /* Still don't have a full packet */
212 }
213 /* Figure out how much more data we need to read. Add 2 from the
214 * end of this - size header information is not included.
215 */
216 toread = 2 + (sl->buf[0] << 8) + sl->buf[1] - sl->len;
217 if ((toread + sl->len) >= len)
218 {
219 LOG (llevError, "SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", toread + sl->len, len);
220 /* Quick hack in case for 'oldsocketmode' input. If we are
221 * closing the socket anyways, then reading this extra 100 bytes
222 * shouldn't hurt.
223 */
224#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
225 recv (fd, sl->buf + 2, 100, 0);
226#else
227 read (fd, sl->buf + 2, 100);
228#endif /* end win32 */
229
230 /* return error so the socket is closed */
231 return -1;
232 }
233 do
234 {
235#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
236 stat = recv (fd, sl->buf + sl->len, toread, 0);
237#else
238 do
239 { 498 }
240 stat = read (fd, sl->buf + sl->len, toread); 499 else
241 } 500 {
242 while ((stat < 0) && (errno == EINTR)); 501 inbuf_len += amount;
243#endif 502 inbuf_handle ();
244 if (stat < 0)
245 { 503 }
246
247#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
248 if ((stat == -1) && WSAGetLastError () != WSAEWOULDBLOCK)
249 {
250 if (WSAGetLastError () == WSAECONNRESET)
251 LOG (llevDebug, "Connection closed by client\n");
252 else
253 {
254 LOG (llevDebug, "ReadPacket got error %d, returning 0\n", WSAGetLastError ());
255 }
256 return -1; /* kick this user! */
257 }
258#else
259 if (errno != EAGAIN && errno != EWOULDBLOCK)
260 {
261 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
262 }
263#endif
264 return 0; /*Error */
265 }
266 if (stat == 0)
267 return -1;
268 sl->len += stat;
269#ifdef CS_LOGSTATS
270 cst_tot.ibytes += stat;
271 cst_lst.ibytes += stat;
272#endif
273 toread -= stat;
274 if (toread == 0)
275 return 1;
276 if (toread < 0)
277 {
278 LOG (llevError, "SockList_ReadPacket: Read more bytes than desired.\n");
279 return 1;
280 }
281 } 504 }
282 while (toread > 0);
283 return 0;
284} 505}
285 506
286/******************************************************************************* 507/*******************************************************************************
287 * 508 *
288 * Start of write related routines. 509 * Start of write related routines.
293 * Adds data to a socket buffer for whatever reason. 514 * Adds data to a socket buffer for whatever reason.
294 * 515 *
295 * ns is the socket we are adding the data to, buf is the start of the 516 * ns is the socket we are adding the data to, buf is the start of the
296 * data, and len is the number of bytes to add. 517 * data, and len is the number of bytes to add.
297 */ 518 */
298 519void
299static void 520client::send (void *buf_, int len)
300add_to_buffer (NewSocket * ns, char *buf, int len)
301{ 521{
522 char *buf = (char *)buf_;
523
524 if (destroyed () || !buf)
525 return;
526
527 if (len + outputbuffer.len > SOCKETBUFSIZE)
528 {
529 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
530 // shutdown the socket, this is safer than destroying it immediately
531 // as lots of code in the callchain might still access the map etc.
532 shutdown (fd, SHUT_RDWR);
533 return;
534 }
535
302 int avail, end; 536 int avail, end;
303
304 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
305 {
306 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
307 ns->status = Ns_Dead;
308 return;
309 }
310 537
311 /* data + end is where we start putting the new data. The last byte 538 /* data + end is where we start putting the new data. The last byte
312 * currently in use is actually data + end -1 539 * currently in use is actually data + end -1
313 */ 540 */
314
315 end = ns->outputbuffer.start + ns->outputbuffer.len; 541 end = outputbuffer.start + outputbuffer.len;
316 /* The buffer is already in a wrapped state, so adjust end */ 542 /* The buffer is already in a wrapped state, so adjust end */
317 if (end >= SOCKETBUFSIZE) 543 if (end >= SOCKETBUFSIZE)
318 end -= SOCKETBUFSIZE; 544 end -= SOCKETBUFSIZE;
545
319 avail = SOCKETBUFSIZE - end; 546 avail = SOCKETBUFSIZE - end;
320 547
321 /* We can all fit it behind the current data without wrapping */ 548 /* We can all fit it behind the current data without wrapping */
322 if (avail >= len) 549 if (avail >= len)
323 {
324 memcpy (ns->outputbuffer.data + end, buf, len); 550 memcpy (outputbuffer.data + end, buf, len);
325 }
326 else 551 else
327 { 552 {
328 memcpy (ns->outputbuffer.data + end, buf, avail); 553 memcpy (outputbuffer.data + end, buf, avail);
329 memcpy (ns->outputbuffer.data, buf + avail, len - avail); 554 memcpy (outputbuffer.data, buf + avail, len - avail);
330 } 555 }
556
331 ns->outputbuffer.len += len; 557 outputbuffer.len += len;
332#if 0
333 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
334#endif
335} 558}
336
337/**
338 * Writes data to socket.
339 *
340 * When the socket is clear to write, and we have backlogged data, this
341 * is called to write it out.
342 */
343void
344write_socket_buffer (NewSocket * ns)
345{
346 int amt, max;
347
348 if (ns->outputbuffer.len == 0)
349 {
350 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
351 return;
352 }
353
354 do
355 {
356 max = SOCKETBUFSIZE - ns->outputbuffer.start;
357 if (ns->outputbuffer.len < max)
358 max = ns->outputbuffer.len;
359
360#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
361 amt = send (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max, 0);
362#else
363 do
364 {
365 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
366 }
367 while ((amt < 0) && (errno == EINTR));
368#endif
369
370 if (amt < 0)
371 { /* We got an error */
372
373#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
374 if (amt == -1 && WSAGetLastError () != WSAEWOULDBLOCK)
375 {
376 LOG (llevError, "New socket write failed (wsb) (%d).\n", WSAGetLastError ());
377#else
378 if (errno != EWOULDBLOCK)
379 {
380 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
381#endif
382 ns->status = Ns_Dead;
383 return;
384 }
385 else
386 { /* EWOULDBLOCK */
387 /* can't write it, so store it away. */
388 ns->can_write = 0;
389 return;
390 }
391 }
392 ns->outputbuffer.start += amt;
393 /* wrap back to start of buffer */
394 if (ns->outputbuffer.start == SOCKETBUFSIZE)
395 ns->outputbuffer.start = 0;
396 ns->outputbuffer.len -= amt;
397#ifdef CS_LOGSTATS
398 cst_tot.obytes += amt;
399 cst_lst.obytes += amt;
400#endif
401 }
402 while (ns->outputbuffer.len > 0);
403}
404
405/**
406 * This writes data to the socket. - It is very low level -
407 * all we try and do is write out the data to the socket
408 * provided (ns). buf is the data to write, len is the number
409 * of bytes to write. IT doesn't return anything - rather, it
410 * updates the ns structure if we get an error.
411 */
412void
413Write_To_Socket (NewSocket * ns, char *buf, int len)
414{
415 int amt = 0;
416 char *pos = buf;
417
418 if (ns->status == Ns_Dead || !buf)
419 {
420 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
421 return;
422 }
423
424#ifndef __GNU__ /* This caused problems on Hurd */
425 if (!ns->can_write)
426 {
427 add_to_buffer (ns, buf, len);
428 return;
429 }
430#endif
431 /* If we manage to write more than we wanted, take it as a bonus */
432 while (len > 0)
433 {
434
435#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
436 amt = send (ns->fd, pos, len, 0);
437#else
438 do
439 {
440 amt = write (ns->fd, pos, len);
441 }
442 while ((amt < 0) && (errno == EINTR));
443#endif
444
445 if (amt < 0)
446 { /* We got an error */
447#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
448 if (amt == -1 && WSAGetLastError () != WSAEWOULDBLOCK)
449 {
450 LOG (llevError, "New socket write failed WTS (%d).\n", WSAGetLastError ());
451#else
452 if (errno != EWOULDBLOCK)
453 {
454 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
455 errno, strerror (errno));
456#endif
457 ns->status = Ns_Dead;
458 return;
459 }
460 else
461 { /* EWOULDBLOCK */
462 /* can't write it, so store it away. */
463 add_to_buffer (ns, pos, len);
464 ns->can_write = 0;
465 return;
466 }
467 }
468 /* amt gets set to 0 above in blocking code, so we do this as
469 * an else if to make sure we don't reprocess it.
470 */
471 else if (amt == 0)
472 {
473 LOG (llevError, "Write_To_Socket: No data written out.\n");
474 }
475 len -= amt;
476 pos += amt;
477#ifdef CS_LOGSTATS
478 cst_tot.obytes += amt;
479 cst_lst.obytes += amt;
480#endif
481 }
482}
483
484 559
485/** 560/**
486 * Takes a string of data, and writes it out to the socket. A very handy 561 * Takes a string of data, and writes it out to the socket. A very handy
487 * shortcut function. 562 * shortcut function.
488 */ 563 */
489void 564void
490cs_write_string (NewSocket * ns, const char *buf, int len) 565client::send_packet (packet &sl)
491{ 566{
492 SockList sl; 567 if (destroyed ())
493
494 sl.len = len;
495 sl.buf = (unsigned char *) buf;
496 Send_With_Handling (ns, &sl);
497}
498
499
500/**
501 * Calls Write_To_Socket to send data to the client.
502 *
503 * The only difference in this function is that we take a SockList
504 *, and we prepend the length information.
505 */
506void
507Send_With_Handling (NewSocket * ns, SockList * msg)
508{
509 unsigned char sbuf[4];
510
511 if (ns->status == Ns_Dead || !msg)
512 return; 568 return;
513 569
514 if (msg->len >= MAXSOCKBUF) 570 if (sl.length () > MAXSOCKBUF)
515 { 571 {
516 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->len); 572 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
517 /* Almost certainly we've overflowed a buffer, so quite now to make 573 /* Almost certainly we've overflowed a buffer, so quit now to make
518 * it easier to debug. 574 * it easier to debug.
519 */ 575 */
520 abort (); 576 abort ();
521 } 577 }
522 sbuf[0] = ((uint32) (msg->len) >> 8) & 0xFF;
523 sbuf[1] = ((uint32) (msg->len)) & 0xFF;
524 if (ns->status != Ns_Old)
525 Write_To_Socket (ns, (char *) sbuf, 2);
526 Write_To_Socket (ns, (char *) msg->buf, msg->len);
527}
528 578
529/** 579 if (!sl.length ())
530 * Takes a string of data, and writes it out to the socket. A very handy
531 * shortcut function.
532 */
533void
534Write_String_To_Socket (NewSocket * ns, char *buf, int len)
535{
536 SockList sl;
537
538 sl.len = len;
539 sl.buf = (unsigned char *) buf;
540 Send_With_Handling (ns, &sl);
541}
542
543
544/******************************************************************************
545 *
546 * statistics logging functions.
547 *
548 ******************************************************************************/
549
550#ifdef CS_LOGSTATS
551
552/* cst_tot is for the life of the server, cst_last is for the last series of
553 * stats
554 */
555CS_Stats cst_tot, cst_lst;
556
557/**
558 * Writes out the gathered stats. We clear cst_lst.
559 */
560void
561write_cs_stats (void)
562{
563 time_t now = time (NULL);
564
565 /* If no connections recently, don't both to log anything */
566 if (cst_lst.ibytes == 0 && cst_lst.obytes == 0)
567 return; 580 return;
568 581
569 /* CSSTAT is put in so scripts can easily find the line */ 582 if (ws_version == 8)
570 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n", 583 {
571 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn, 584 static uint8 buf [MAXSOCKBUF * 2 + 4];
572 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start); 585
573 cst_lst.ibytes = 0; 586 uint8 *b = buf + 4;
574 cst_lst.obytes = 0; 587 for (uint8 *a = sl.buf_ + sl.hdrlen; a < sl.cur; ++a)
575 cst_lst.max_conn = socket_info.nconns; 588 {
576 cst_lst.time_start = now; 589 if (*a < 0x80)
590 *b++ = *a;
591 else
592 {
593 *b++ = 0xc0 | ((*a >> 6) & 0x1f);
594 *b++ = 0x80 | ( *a & 0x3f);
595 }
596 }
597
598 assert (b - buf < sizeof (buf));
599
600 int len = b - (buf + 4);
601
602 if (len < 126)
603 {
604 buf [2] = 0x81;
605 buf [3] = len;
606
607 send (buf + 2, len + 2);
608 }
609 else
610 {
611 buf [0] = 0x81;
612 buf [1] = 126;
613 buf [2] = len >> 8;
614 buf [3] = len;
615
616 send (buf, len + 4);
617 }
618 }
619 else if (ws_version == 13)
620 {
621 int len = sl.length ();
622
623 if (len < 126)
624 {
625 uint8 hdr [] = { 0x82, len };
626 send (hdr, sizeof (hdr));
627 }
628 else
629 {
630 uint8 hdr [] = { 0x82, 126, len >> 8, len };
631 send (hdr, sizeof (hdr));
632 }
633
634 send (sl.buf_ + sl.hdrlen, len);
635 }
636 else
637 {
638 assert (sl.hdrlen == 2);
639
640 sl.buf_ [0] = sl.length () >> 8;
641 sl.buf_ [1] = sl.length () ;
642
643 send (sl.buf_, sl.length () + sl.hdrlen);
644 }
577} 645}
578#endif 646
647void
648client::send_packet (const char *buf, int len)
649{
650 packet sl;
651
652 sl << data_n (buf, len);
653 send_packet (sl);
654}
655
656void
657client::send_packet (const char *buf)
658{
659 send_packet (buf, strlen (buf));
660}
661
662void
663client::send_packet_printf (const char *format, ...)
664{
665 packet sl;
666
667 va_list ap;
668 va_start (ap, format);
669 sl.vprintf (format, ap);
670 va_end (ap);
671
672 send_packet (sl);
673}
674
675void
676client::send_msg (int color, const char *type, const char *msg)
677{
678 if (!msg || !type) // it can happen (for example, missing attack messages cause this)
679 {
680 LOG (logBacktrace | llevError, "send_msg(%d,%p,%p) called with NULL msg or type.\n", color, type, msg);
681 return;
682 }
683
684 int len = strlen (msg);
685
686 if (!(color & NDI_VERBATIM)
687 && (msg_is_special (msg)
688 || (type [0] == 'c' && type [1] == '/') || len > (MAXSOCKBUF - 128)))
689 cfperl_send_msg (this, color, type, msg);
690 else
691 send_packet_printf ("msg %d %s %s", color & NDI_CLIENT_MASK, type, msg);
692}
693
694/***********************************************************************
695 *
696 * packet functions/utilities
697 *
698 **********************************************************************/
699
700packet::packet (const char *name)
701{
702 reset ();
703
704 int len = strlen (name);
705 memcpy (cur, name, len); cur += len;
706 *cur++ = ' ';
707}
708
709packet &packet::operator <<(const ber32 v)
710{
711 enum { maxlen = 32 / 7 + 1 };
712 uint8 buf[maxlen];
713 uint8 *p = buf + maxlen;
714 uint32 val = v.val;
715
716 *--p = val & 0x7F;
717
718 while (val > 0x7F)
719 {
720 val >>= 7;
721 *--p = (val & 0x7F) | 0x80;
722 }
723
724 return *this << data_n (p, buf + maxlen - p);
725}
726
727packet &packet::operator <<(const data_n &v)
728{
729 if (room () < v.len)
730 reset ();
731 else
732 {
733 if (v.len)
734 {
735 memcpy (cur, v.ptr, v.len);
736 cur += v.len;
737 }
738 }
739
740 return *this;
741}
742
743packet &packet::operator <<(const data8 &v)
744{
745 unsigned int len = min (v.len, 0x00FF);
746 return *this << uint8 (len) << data_n (v.ptr, len);
747}
748
749packet &packet::operator <<(const data16 &v)
750{
751 unsigned int len = min (v.len, 0xFFFF);
752 return *this << uint16 (len) << data_n (v.ptr, len);
753}
754
755packet &packet::operator <<(const char *v)
756{
757 return *this << data_n (v, v ? strlen (v) : 0);
758}
759
760void
761packet::vprintf (const char *format, va_list ap)
762{
763 int size = room ();
764
765 int len = vsnprintf ((char *)cur, size, format, ap);
766
767 if (len >= size)
768 return reset ();
769
770 cur += len;
771}
772

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