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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.5 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.43 by root, Sat Jun 9 22:54:04 2007 UTC

1
2/* 1/*
3 * static char *rcsid_sockets_c = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
4 * "$Id: lowlevel.C,v 1.5 2006/09/10 13:43:33 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 1992,2007 Frank Tore Johansen
6 *
7 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License as published by the Free
9 * Software Foundation; either version 2 of the License, or (at your option)
10 * any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 * for more details.
16 *
17 * You should have received a copy of the GNU General Public License along
18 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
5 */ 22 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to mark@pyramid.com
27*/
28 23
29/** 24/**
30 * \file 25 * \file
31 * Low-level socket-related functions. 26 * Low-level socket-related functions.
32 * 27 *
39 */ 34 */
40 35
41using namespace std; 36using namespace std;
42 37
43#include <global.h> 38#include <global.h>
44#include <newclient.h>
45#include <sproto.h> 39#include <sproto.h>
40#include <cstdarg>
46 41
47#ifdef __linux__ 42#ifdef __linux__
48# include <sys/types.h> 43# include <sys/types.h>
49# include <sys/socket.h> 44# include <sys/socket.h>
50# include <netinet/in.h> 45# include <netinet/in.h>
51# define TCP_HZ 1000 // sorry...
52# include <netinet/tcp.h> 46# include <netinet/tcp.h>
53#endif 47#endif
54 48
55// use a really low timeout, as it doesn't cost any bandwidth, and you can 49// disconnect a socket after this many seconds without an ack
56// easily die in 20 seconds...
57#define SOCKET_TIMEOUT1 10 50#define SOCKET_TIMEOUT 8.
58#define SOCKET_TIMEOUT2 20
59 51
52// force a packet when idle for more than this many seconds,
53// forcing an ack regularly.
54#define IDLE_PING 2.
55
60void 56void
61Socket_Flush (NewSocket * ns) 57client::flush ()
62{ 58{
59 if (destroyed ())
60 return;
61
63#ifdef __linux__ 62#ifdef __linux__
63 // check about once per second, spread evenly over all clients
64 if (!((pticks + fd) & 7))
65 {
64 // check time of last ack, and, if too old, kill connection 66 // check time of last ack, and, if too old, kill connection
65 struct tcp_info tcpi; 67 struct tcp_info tcpi;
66 socklen_t len = sizeof (tcpi); 68 socklen_t len = sizeof (tcpi);
67 69
68 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 70 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
69 { 71 {
70 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; 72 rtt = tcpi.tcpi_rtt;
73 rttvar = tcpi.tcpi_rttvar;
71 74
72 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 75 if (tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))
73 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s
74 { 76 {
77 send_msg (NDI_RED, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
78 write_outputbuffer ();
79
75 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 80 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
76 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked); 81 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
77 ns->status = Ns_Dead; 82 destroy ();
78 } 83 }
84 }
79 } 85 }
80
81 int val;
82
83 val = 0;
84 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
85 val = 1;
86 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
87#endif 86#endif
88}
89 87
88 /**
89 * Writes data to socket.
90 *
91 * When the socket is clear to write, and we have backlogged data, this
92 * is called to write it out.
93 */
94
95 // write a nop to the socket at least every IDLE_NOP seconds.
96 if (!outputbuffer.len)
97 {
98 if (last_send + IDLE_PING <= NOW)
99 {
100 // this is a bit ugly, but map1/map1a seem to be the only
101 // nop'able commands and they are quite small.
102 packet sl (mapmode == Map1Cmd ? "map1" : "map1a");
103 send_packet (sl);
104 }
105 else
106 return;
107 }
108
109 if (socket_ev.poll () & PE_W)
110 return;
111
112 last_send = NOW;
113 write_outputbuffer ();
114}
115
116void
117client::write_outputbuffer ()
118{
119 while (outputbuffer.len)
120 {
121 int res = write (fd, outputbuffer.data + outputbuffer.start,
122 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
123
124 if (res > 0)
125 {
126 outputbuffer.start += res;
127 /* wrap back to start of buffer */
128 if (outputbuffer.start == SOCKETBUFSIZE)
129 outputbuffer.start = 0;
130
131 outputbuffer.len -= res;
132 }
133 else if (res == 0)
134 {
135 LOG (llevError, "socket write failed, connection closed.\n");
136 destroy ();
137 return;
138 }
139 else if (errno == EINTR)
140 {
141 // just retry
142 }
143 else if (errno == EAGAIN)
144 {
145 // delay till ready
146 socket_ev.poll (socket_ev.poll () | PE_W);
147 socket_ev.start ();
148 return;
149 }
150 else
151 {
152 LOG (llevError, "socket write failed: %s\n", strerror (errno));
153 destroy ();
154 return;
155 }
156 }
157
158 socket_ev.poll (socket_ev.poll () & ~PE_W);
159}
160
161/******************************************************************************
162 *
163 * Start of read routines.
164 *
165 ******************************************************************************/
166
167int
168client::next_packet ()
169{
170 if (inbuf_len >= 2)
171 {
172 int pkt_len = (inbuf [0] << 8) | inbuf [1];
173
174 if (inbuf_len >= 2 + pkt_len)
175 return 2 + pkt_len;
176
177 if (inbuf_len == sizeof (inbuf))
178 {
179 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED);
180 destroy ();
181 return -1;
182 }
183 }
184
185 return 0;
186}
187
188void
189client::skip_packet (int len)
190{
191 inbuf_len -= len;
192 memmove (inbuf, inbuf + len, inbuf_len);
193}
194
90/*********************************************************************** 195/*****************************************************************************
91 * 196 * Start of command dispatch area.
92 * SockList functions/utilities 197 * The commands here are protocol commands.
93 *
94 **********************************************************************/ 198 ****************************************************************************/
95 199
96void 200// SocketCommand, PlayingCommand, should not exist with those ugly casts
97SockList_Init (SockList * sl) 201#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
98{ 202#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
99 sl->len = 0;
100 sl->buf = NULL;
101}
102 203
103void 204/**
104SockList_AddInt (SockList * sl, uint32 data) 205 * Dispatch table for the server.
105{
106 sl->buf[sl->len++] = (data >> 24) & 0xff;
107 sl->buf[sl->len++] = (data >> 16) & 0xff;
108 sl->buf[sl->len++] = (data >> 8) & 0xff;
109 sl->buf[sl->len++] = data & 0xff;
110}
111
112void
113SockList_AddInt64 (SockList * sl, uint64 data)
114{
115 sl->buf[sl->len++] = (char) ((data >> 56) & 0xff);
116 sl->buf[sl->len++] = (char) ((data >> 48) & 0xff);
117 sl->buf[sl->len++] = (char) ((data >> 40) & 0xff);
118 sl->buf[sl->len++] = (char) ((data >> 32) & 0xff);
119
120 sl->buf[sl->len++] = (char) ((data >> 24) & 0xff);
121 sl->buf[sl->len++] = (char) ((data >> 16) & 0xff);
122 sl->buf[sl->len++] = (char) ((data >> 8) & 0xff);
123 sl->buf[sl->len++] = (char) (data & 0xff);
124}
125
126/* Basically does the reverse of SockList_AddInt, but on
127 * strings instead. Same for the GetShort, but for 16 bits.
128 */ 206 */
129int 207static struct packet_type packets[] = {
130GetInt_String (unsigned char *data) 208 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
131{ 209 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
132 return ((data[0] << 24) + (data[1] << 16) + (data[2] << 8) + data[3]);
133}
134 210
135short 211 {"examine", PC(ExamineCmd) PF_PLAYING },
136GetShort_String (unsigned char *data) 212 {"ex", PC(ExCmd) PF_PLAYING },
137{ 213 {"apply", PC(ApplyCmd) PF_PLAYING },
138 return ((data[0] << 8) + data[1]); 214 {"lookat", PC(LookAt) PF_PLAYING },
139} 215 {"lock", PC(LockItem) PF_PLAYING },
216 {"mark", PC(MarkItem) PF_PLAYING },
217 {"move", PC(MoveCmd) PF_PLAYING },
218 {"ext", PC(ExtCmd) 0 }, // CF+
219 {"mapredraw", PC(MapRedrawCmd) 0 },
220 {"mapinfo", PC(MapInfoCmd) 0 }, // CF+
140 221
141/****************************************************************************** 222 {"reply", SC(ReplyCmd) 0 },
142 * 223 {"exti", SC(ExtiCmd) 0 }, // CF+
143 * Start of read routines. 224 {"addme", SC(AddMeCmd) 0 },
144 * 225 {"askface", SC(AskFaceCmd) 0 },
145 ******************************************************************************/ 226 {"requestinfo", SC(RequestInfo) 0 },
227 {"setfacemode", SC(SetFaceMode) 0 },
228 {"setsound", SC(SetSound) 0 },
229 {"setup", SC(SetUp) 0 },
230 {"version", SC(VersionCmd) 0 },
231 {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */
232 {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */
233 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
234};
146 235
147/** 236bool
148 * This reads from fd and puts the data in sl. We return true if we think 237client::may_execute (const packet_type *pkt) const
149 * we have a full packet, 0 if we have a partial packet. The only processing
150 * we do is remove the intial size value. len (As passed) is the size of the
151 * buffer allocated in the socklist. We make the assumption the buffer is
152 * at least 2 bytes long.
153 */
154
155int
156SockList_ReadPacket (int fd, SockList * sl, int len)
157{ 238{
158 int stat, toread; 239 return (!(pkt->flags & PF_PLAYER) || pl)
240 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
241}
159 242
160 /* Sanity check - shouldn't happen */ 243// HACK: some commands currently should be executed
161 if (sl->len < 0) 244// even when the player is frozen. this hack detects
162 { 245// those commands. it should be folded into may_execute,
163 abort (); 246// but kept seperate to emphasise the hack aspect, i.e.
247// do it better, then remove.
248static bool
249always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
250{
251 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
252 return false;
253
254 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
255 return false;
256
257 if (pkt->flags & PF_COMMAND6)
164 } 258 {
165 /* We already have a partial packet */ 259 data += 6;
166 if (sl->len < 2) 260 len -= 6;
167 { 261 }
168#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */
169 262
170 stat = recv (fd, sl->buf + sl->len, 2 - sl->len, 0); 263 if (len > 4 && !strncmp (data, "say " , 4))
264 return true;
265 if (len > 5 && !strncmp (data, "chat ", 5))
266 return true;
171 267
172#else 268 return false;
173 do 269}
270
271void
272client::execute (const packet_type *pkt, char *data, int datalen)
273{
274 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
275 {
276 //TODO: only one format
277 if (pkt->flags & PF_PLAYER)
278 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
279 else
280 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
281 }
282 else
283 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED, pkt->name);
284}
285
286bool
287client::handle_packet ()
288{
289 int pkt_len = next_packet ();
290
291 if (!pkt_len)
292 return false;
293 else if (pkt_len < 0)
294 {
295 LOG (llevError, "read error on player %s\n",
296 pl && pl->ob ? &pl->ob->name : "[anonymous]");
297 destroy ();
298 return false;
299 }
300
301 inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
302
303 /* First, break out beginning word. There are at least
304 * a few commands that do not have any paremeters. If
305 * we get such a command, don't worry about trying
306 * to break it up.
307 */
308 int datalen;
309 char *data = strchr ((char *)inbuf + 2, ' ');
310
311 if (data)
312 {
313 *data++ = 0;
314 datalen = pkt_len - (data - (char *)inbuf);
315 }
316 else
317 {
318 data = (char *)inbuf + 2; // better read garbage than segfault
319 datalen = 0;
320 }
321
322 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
323 if (!strcmp ((char *)inbuf + 2, pkt->name))
174 { 324 {
175 stat = read (fd, sl->buf + sl->len, 2 - sl->len); 325 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
326 queue_command (pkt, data, datalen);
327 else
328 execute (pkt, data, datalen);
329
330 goto next_packet;
331 }
332
333 // If we get here, we didn't find a valid command.
334 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED, (char *)inbuf + 2);
335next_packet:
336 skip_packet (pkt_len);
337
338 // input buffer has space again
339 socket_ev.poll (socket_ev.poll () | PE_R);
340
341 return true;
342}
343
344// callback called when socket is either readable or writable
345void
346client::socket_cb (iow &w, int got)
347{
348 //TODO remove when we have better socket cleanup logic
349 if (destroyed ())
350 {
351 socket_ev.poll (0);
352 return;
353 }
354
355 if (got & PE_W)
356 {
357 write_outputbuffer ();
358
359 if (!outputbuffer.len)
360 socket_ev.poll (socket_ev.poll () & ~PE_W);
361 }
362
363 if (got & PE_R)
364 {
365 //TODO: rate-limit tcp connection in better ways, important
366
367 int amount = sizeof (inbuf) - inbuf_len;
368
369 if (!amount)
176 } 370 {
177 while ((stat == -1) && (errno == EINTR)); 371 // input buffer full
178#endif 372 socket_ev.poll (socket_ev.poll () & ~PE_R);
179 if (stat < 0) 373 return;
180 { 374 }
181 /* In non blocking mode, EAGAIN is set when there is no 375
182 * data available. 376 amount = read (fd, inbuf + inbuf_len, amount);
183 */ 377
184#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ 378 if (!amount)
185 if ((stat == -1) && WSAGetLastError () != WSAEWOULDBLOCK) 379 {
380 destroy ();
381 return;
382 }
383 else if (amount < 0)
384 {
385 if (errno != EAGAIN && errno != EINTR)
186 { 386 {
187 if (WSAGetLastError () == WSAECONNRESET) 387 LOG (llevError, "read error: %s\n", strerror (errno));
188 LOG (llevDebug, "Connection closed by client\n"); 388 destroy ();
189 else 389 return;
190 {
191 LOG (llevDebug, "ReadPacket got error %d, returning 0\n", WSAGetLastError ());
192 }
193 return -1; /* kick this user! */
194 } 390 }
195#else
196 if (errno != EAGAIN && errno != EWOULDBLOCK)
197 {
198 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
199 }
200#endif
201 return 0; /*Error */
202 }
203 if (stat == 0)
204 return -1;
205 sl->len += stat;
206#ifdef CS_LOGSTATS
207 cst_tot.ibytes += stat;
208 cst_lst.ibytes += stat;
209#endif
210 if (stat < 2)
211 return 0; /* Still don't have a full packet */
212 }
213 /* Figure out how much more data we need to read. Add 2 from the
214 * end of this - size header information is not included.
215 */
216 toread = 2 + (sl->buf[0] << 8) + sl->buf[1] - sl->len;
217 if ((toread + sl->len) >= len)
218 {
219 LOG (llevError, "SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", toread + sl->len, len);
220 /* Quick hack in case for 'oldsocketmode' input. If we are
221 * closing the socket anyways, then reading this extra 100 bytes
222 * shouldn't hurt.
223 */
224#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
225 recv (fd, sl->buf + 2, 100, 0);
226#else
227 read (fd, sl->buf + 2, 100);
228#endif /* end win32 */
229 391
230 /* return error so the socket is closed */ 392 // should not be here, normally
231 return -1;
232 }
233 do
234 {
235#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
236 stat = recv (fd, sl->buf + sl->len, toread, 0);
237#else
238 do
239 { 393 }
240 stat = read (fd, sl->buf + sl->len, toread); 394 else
241 } 395 {
242 while ((stat < 0) && (errno == EINTR)); 396 inbuf_len += amount;
243#endif 397
244 if (stat < 0) 398 cmd_ev.start ();
245 { 399 }
246
247#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
248 if ((stat == -1) && WSAGetLastError () != WSAEWOULDBLOCK)
249 {
250 if (WSAGetLastError () == WSAECONNRESET)
251 LOG (llevDebug, "Connection closed by client\n");
252 else
253 {
254 LOG (llevDebug, "ReadPacket got error %d, returning 0\n", WSAGetLastError ());
255 }
256 return -1; /* kick this user! */
257 }
258#else
259 if (errno != EAGAIN && errno != EWOULDBLOCK)
260 {
261 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
262 }
263#endif
264 return 0; /*Error */
265 }
266 if (stat == 0)
267 return -1;
268 sl->len += stat;
269#ifdef CS_LOGSTATS
270 cst_tot.ibytes += stat;
271 cst_lst.ibytes += stat;
272#endif
273 toread -= stat;
274 if (toread == 0)
275 return 1;
276 if (toread < 0)
277 {
278 LOG (llevError, "SockList_ReadPacket: Read more bytes than desired.\n");
279 return 1;
280 }
281 } 400 }
282 while (toread > 0); 401}
283 return 0; 402
403// called whenever we have additional commands to process
404void
405client::cmd_cb (iw &w)
406{
407 if (handle_packet ())
408 w.start ();
409 else
410 flush ();
284} 411}
285 412
286/******************************************************************************* 413/*******************************************************************************
287 * 414 *
288 * Start of write related routines. 415 * Start of write related routines.
293 * Adds data to a socket buffer for whatever reason. 420 * Adds data to a socket buffer for whatever reason.
294 * 421 *
295 * ns is the socket we are adding the data to, buf is the start of the 422 * ns is the socket we are adding the data to, buf is the start of the
296 * data, and len is the number of bytes to add. 423 * data, and len is the number of bytes to add.
297 */ 424 */
298 425void
299static void 426client::send (void *buf_, int len)
300add_to_buffer (NewSocket * ns, char *buf, int len)
301{ 427{
428 char *buf = (char *)buf_;
429
430 if (destroyed () || !buf)
431 return;
432
433 if (len + outputbuffer.len > SOCKETBUFSIZE)
434 {
435 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
436 // shutdown the socket, this is safer than destroying it immediately
437 // as lots of code in the callchain might still access the map etc.
438 shutdown (fd, SHUT_RDWR);
439 return;
440 }
441
302 int avail, end; 442 int avail, end;
303
304 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
305 {
306 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
307 ns->status = Ns_Dead;
308 return;
309 }
310 443
311 /* data + end is where we start putting the new data. The last byte 444 /* data + end is where we start putting the new data. The last byte
312 * currently in use is actually data + end -1 445 * currently in use is actually data + end -1
313 */ 446 */
314
315 end = ns->outputbuffer.start + ns->outputbuffer.len; 447 end = outputbuffer.start + outputbuffer.len;
316 /* The buffer is already in a wrapped state, so adjust end */ 448 /* The buffer is already in a wrapped state, so adjust end */
317 if (end >= SOCKETBUFSIZE) 449 if (end >= SOCKETBUFSIZE)
318 end -= SOCKETBUFSIZE; 450 end -= SOCKETBUFSIZE;
451
319 avail = SOCKETBUFSIZE - end; 452 avail = SOCKETBUFSIZE - end;
320 453
321 /* We can all fit it behind the current data without wrapping */ 454 /* We can all fit it behind the current data without wrapping */
322 if (avail >= len) 455 if (avail >= len)
323 {
324 memcpy (ns->outputbuffer.data + end, buf, len); 456 memcpy (outputbuffer.data + end, buf, len);
325 }
326 else 457 else
327 { 458 {
328 memcpy (ns->outputbuffer.data + end, buf, avail); 459 memcpy (outputbuffer.data + end, buf, avail);
329 memcpy (ns->outputbuffer.data, buf + avail, len - avail); 460 memcpy (outputbuffer.data, buf + avail, len - avail);
330 } 461 }
462
331 ns->outputbuffer.len += len; 463 outputbuffer.len += len;
332#if 0
333 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
334#endif
335} 464}
336
337/**
338 * Writes data to socket.
339 *
340 * When the socket is clear to write, and we have backlogged data, this
341 * is called to write it out.
342 */
343void
344write_socket_buffer (NewSocket * ns)
345{
346 int amt, max;
347
348 if (ns->outputbuffer.len == 0)
349 {
350 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
351 return;
352 }
353
354 do
355 {
356 max = SOCKETBUFSIZE - ns->outputbuffer.start;
357 if (ns->outputbuffer.len < max)
358 max = ns->outputbuffer.len;
359
360#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
361 amt = send (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max, 0);
362#else
363 do
364 {
365 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
366 }
367 while ((amt < 0) && (errno == EINTR));
368#endif
369
370 if (amt < 0)
371 { /* We got an error */
372
373#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
374 if (amt == -1 && WSAGetLastError () != WSAEWOULDBLOCK)
375 {
376 LOG (llevError, "New socket write failed (wsb) (%d).\n", WSAGetLastError ());
377#else
378 if (errno != EWOULDBLOCK)
379 {
380 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
381#endif
382 ns->status = Ns_Dead;
383 return;
384 }
385 else
386 { /* EWOULDBLOCK */
387 /* can't write it, so store it away. */
388 ns->can_write = 0;
389 return;
390 }
391 }
392 ns->outputbuffer.start += amt;
393 /* wrap back to start of buffer */
394 if (ns->outputbuffer.start == SOCKETBUFSIZE)
395 ns->outputbuffer.start = 0;
396 ns->outputbuffer.len -= amt;
397#ifdef CS_LOGSTATS
398 cst_tot.obytes += amt;
399 cst_lst.obytes += amt;
400#endif
401 }
402 while (ns->outputbuffer.len > 0);
403}
404
405/**
406 * This writes data to the socket. - It is very low level -
407 * all we try and do is write out the data to the socket
408 * provided (ns). buf is the data to write, len is the number
409 * of bytes to write. IT doesn't return anything - rather, it
410 * updates the ns structure if we get an error.
411 */
412void
413Write_To_Socket (NewSocket * ns, char *buf, int len)
414{
415 int amt = 0;
416 char *pos = buf;
417
418 if (ns->status == Ns_Dead || !buf)
419 {
420 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
421 return;
422 }
423
424#ifndef __GNU__ /* This caused problems on Hurd */
425 if (!ns->can_write)
426 {
427 add_to_buffer (ns, buf, len);
428 return;
429 }
430#endif
431 /* If we manage to write more than we wanted, take it as a bonus */
432 while (len > 0)
433 {
434
435#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
436 amt = send (ns->fd, pos, len, 0);
437#else
438 do
439 {
440 amt = write (ns->fd, pos, len);
441 }
442 while ((amt < 0) && (errno == EINTR));
443#endif
444
445 if (amt < 0)
446 { /* We got an error */
447#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
448 if (amt == -1 && WSAGetLastError () != WSAEWOULDBLOCK)
449 {
450 LOG (llevError, "New socket write failed WTS (%d).\n", WSAGetLastError ());
451#else
452 if (errno != EWOULDBLOCK)
453 {
454 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
455 errno, strerror (errno));
456#endif
457 ns->status = Ns_Dead;
458 return;
459 }
460 else
461 { /* EWOULDBLOCK */
462 /* can't write it, so store it away. */
463 add_to_buffer (ns, pos, len);
464 ns->can_write = 0;
465 return;
466 }
467 }
468 /* amt gets set to 0 above in blocking code, so we do this as
469 * an else if to make sure we don't reprocess it.
470 */
471 else if (amt == 0)
472 {
473 LOG (llevError, "Write_To_Socket: No data written out.\n");
474 }
475 len -= amt;
476 pos += amt;
477#ifdef CS_LOGSTATS
478 cst_tot.obytes += amt;
479 cst_lst.obytes += amt;
480#endif
481 }
482}
483
484 465
485/** 466/**
486 * Takes a string of data, and writes it out to the socket. A very handy 467 * Takes a string of data, and writes it out to the socket. A very handy
487 * shortcut function. 468 * shortcut function.
488 */ 469 */
489void 470void
490cs_write_string (NewSocket * ns, const char *buf, int len) 471client::send_packet (packet &sl)
491{ 472{
492 SockList sl; 473 if (destroyed ())
493
494 sl.len = len;
495 sl.buf = (unsigned char *) buf;
496 Send_With_Handling (ns, &sl);
497}
498
499
500/**
501 * Calls Write_To_Socket to send data to the client.
502 *
503 * The only difference in this function is that we take a SockList
504 *, and we prepend the length information.
505 */
506void
507Send_With_Handling (NewSocket * ns, SockList * msg)
508{
509 unsigned char sbuf[4];
510
511 if (ns->status == Ns_Dead || !msg)
512 return; 474 return;
513 475
514 if (msg->len >= MAXSOCKBUF) 476 if (sl.length () >= MAXSOCKBUF)
515 { 477 {
516 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->len); 478 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
517 /* Almost certainly we've overflowed a buffer, so quite now to make 479 /* Almost certainly we've overflowed a buffer, so quit now to make
518 * it easier to debug. 480 * it easier to debug.
519 */ 481 */
520 abort (); 482 abort ();
521 } 483 }
522 sbuf[0] = ((uint32) (msg->len) >> 8) & 0xFF;
523 sbuf[1] = ((uint32) (msg->len)) & 0xFF;
524 if (ns->status != Ns_Old)
525 Write_To_Socket (ns, (char *) sbuf, 2);
526 Write_To_Socket (ns, (char *) msg->buf, msg->len);
527}
528 484
529/** 485 if (!sl.length ())
530 * Takes a string of data, and writes it out to the socket. A very handy
531 * shortcut function.
532 */
533void
534Write_String_To_Socket (NewSocket * ns, char *buf, int len)
535{
536 SockList sl;
537
538 sl.len = len;
539 sl.buf = (unsigned char *) buf;
540 Send_With_Handling (ns, &sl);
541}
542
543
544/******************************************************************************
545 *
546 * statistics logging functions.
547 *
548 ******************************************************************************/
549
550#ifdef CS_LOGSTATS
551
552/* cst_tot is for the life of the server, cst_last is for the last series of
553 * stats
554 */
555CS_Stats cst_tot, cst_lst;
556
557/**
558 * Writes out the gathered stats. We clear cst_lst.
559 */
560void
561write_cs_stats (void)
562{
563 time_t now = time (NULL);
564
565 /* If no connections recently, don't both to log anything */
566 if (cst_lst.ibytes == 0 && cst_lst.obytes == 0)
567 return; 486 return;
568 487
569 /* CSSTAT is put in so scripts can easily find the line */ 488 assert (sl.hdrlen == 2);
570 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n", 489
571 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn, 490 sl.buf_ [0] = sl.length () >> 8;
572 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start); 491 sl.buf_ [1] = sl.length () ;
573 cst_lst.ibytes = 0; 492
574 cst_lst.obytes = 0; 493 send (sl.buf_, sl.length () + sl.hdrlen);
575 cst_lst.max_conn = socket_info.nconns;
576 cst_lst.time_start = now;
577} 494}
578#endif 495
496void
497client::send_packet (const char *buf, int len)
498{
499 packet sl;
500
501 sl << data (buf, len);
502 send_packet (sl);
503}
504
505void
506client::send_packet (const char *buf)
507{
508 send_packet (buf, strlen (buf));
509}
510
511void
512client::send_packet_printf (const char *format, ...)
513{
514 packet sl;
515
516 va_list ap;
517 va_start (ap, format);
518 sl.vprintf (format, ap);
519 va_end (ap);
520
521 send_packet (sl);
522}
523
524void
525client::send_drawinfo (const char *msg, int flags)
526{
527 send_packet_printf ("drawinfo %d %s", flags, msg);
528}
529
530void
531client::send_msg (int color, const char *type, const char *msg)
532{
533 if (can_msg)
534 send_packet_printf ("msg %d %s %s", color, type, msg);
535 else if (color < 0)
536 return; // client cannot handle this
537 else if (strchr (msg, '<') || strchr (msg, '&'))
538 {
539 //TODO: should escape/modify to old syntax
540 send_packet_printf ("drawinfo %d %s", color, msg);
541 }
542 else
543 send_packet_printf ("drawinfo %d %s", color, msg);
544}
545
546/***********************************************************************
547 *
548 * packet functions/utilities
549 *
550 **********************************************************************/
551
552packet::packet (const char *name)
553{
554 reset ();
555
556 int len = strlen (name);
557 memcpy (cur, name, len); cur += len;
558 *cur++ = ' ';
559}
560
561packet &packet::operator <<(const ber32 v)
562{
563 enum { maxlen = 32 / 7 + 1};
564 uint8 buf[maxlen];
565 uint8 *p = buf + maxlen;
566 uint32 val = v.val;
567
568 *--p = val & 0x7F;
569
570 while (val > 0x7F)
571 {
572 val >>= 7;
573 *--p = (val & 0x7F) | 0x80;
574 }
575
576 return *this << data (p, buf + maxlen - p);
577}
578
579packet &packet::operator <<(const data &v)
580{
581 if (room () < v.len)
582 reset ();
583 else
584 {
585 if (v.len)
586 {
587 memcpy (cur, v.ptr, v.len);
588 cur += v.len;
589 }
590 }
591
592 return *this;
593}
594
595packet &packet::operator <<(const data8 &v)
596{
597 unsigned int len = min (v.len, 0x00FF);
598 return *this << uint8 (len) << data (v.ptr, len);
599}
600
601packet &packet::operator <<(const data16 &v)
602{
603 unsigned int len = min (v.len, 0xFFFF);
604 return *this << uint16 (len) << data (v.ptr, len);
605}
606
607packet &packet::operator <<(const char *v)
608{
609 return *this << data (v, strlen (v ? v : 0));
610}
611
612void
613packet::vprintf (const char *format, va_list ap)
614{
615 int size = room ();
616
617 int len = vsnprintf ((char *)cur, size, format, ap);
618
619 if (len >= size)
620 return reset ();
621
622 cur += len;
623}
624

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