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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.5 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.49 by root, Sun Jul 1 05:00:20 2007 UTC

1
2/* 1/*
3 * static char *rcsid_sockets_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: lowlevel.C,v 1.5 2006/09/10 13:43:33 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 1992,2007 Frank Tore Johansen
6 *
7 * Crossfire TRT is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
5 */ 21 */
6 22
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to mark@pyramid.com
27*/
28
29/**
30 * \file
31 * Low-level socket-related functions.
32 *
33 * \date 2003-12-02
34 *
35 * Contains some base functions that both the client and server
36 * can use. As such, depending what we are being compiled for will
37 * determine what we can include. the client is designed have
38 * CFCLIENT defined as part of its compile flags.
39 */
40
41using namespace std; 23using namespace std;
42 24
43#include <global.h> 25#include <global.h>
44#include <newclient.h>
45#include <sproto.h> 26#include <sproto.h>
27#include <cstdarg>
46 28
47#ifdef __linux__ 29#if HAVE_TCP_INFO
48# include <sys/types.h> 30# include <sys/types.h>
49# include <sys/socket.h> 31# include <sys/socket.h>
50# include <netinet/in.h> 32# include <netinet/in.h>
51# define TCP_HZ 1000 // sorry...
52# include <netinet/tcp.h> 33# include <netinet/tcp.h>
53#endif 34#endif
54 35
55// use a really low timeout, as it doesn't cost any bandwidth, and you can 36// disconnect a socket after this many seconds without an ack
56// easily die in 20 seconds...
57#define SOCKET_TIMEOUT1 10 37#define SOCKET_TIMEOUT 8.
58#define SOCKET_TIMEOUT2 20
59 38
39// force a packet when idle for more than this many seconds,
40// forcing an ack regularly.
41#define IDLE_PING 2.
42
60void 43void
61Socket_Flush (NewSocket * ns) 44client::flush ()
62{ 45{
63#ifdef __linux__ 46 if (destroyed ())
47 return;
48
49#if HAVE_TCP_INFO
50 // check about once per second, spread evenly over all clients
51 // do this only when player is active
52 if (!((pticks + fd) & 7) && pl && pl->active)
53 {
64 // check time of last ack, and, if too old, kill connection 54 // check time of last ack, and, if too old, kill connection
65 struct tcp_info tcpi; 55 struct tcp_info tcpi;
66 socklen_t len = sizeof (tcpi); 56 socklen_t len = sizeof (tcpi);
67 57
68 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 58 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
69 { 59 {
70 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; 60 if (tcpi.tcpi_snd_mss)
61 mss = tcpi.tcpi_snd_mss;
71 62
72 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 63 rtt = tcpi.tcpi_rtt;
73 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s 64 rttvar = tcpi.tcpi_rttvar;
65
66 if (tcpi.tcpi_last_ack_recv > int (SOCKET_TIMEOUT * 1000))
74 { 67 {
68 send_msg (NDI_RED, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
69 write_outputbuffer ();
70
75 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 71 LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
76 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked); 72 (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
77 ns->status = Ns_Dead; 73 destroy ();
78 } 74 }
75 }
79 } 76 }
80
81 int val;
82
83 val = 0;
84 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
85 val = 1;
86 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
87#endif 77#endif
88}
89 78
90/*********************************************************************** 79 /**
91 * 80 * Writes data to socket.
92 * SockList functions/utilities 81 *
93 * 82 * When the socket is clear to write, and we have backlogged data, this
94 **********************************************************************/ 83 * is called to write it out.
95
96void
97SockList_Init (SockList * sl)
98{
99 sl->len = 0;
100 sl->buf = NULL;
101}
102
103void
104SockList_AddInt (SockList * sl, uint32 data)
105{
106 sl->buf[sl->len++] = (data >> 24) & 0xff;
107 sl->buf[sl->len++] = (data >> 16) & 0xff;
108 sl->buf[sl->len++] = (data >> 8) & 0xff;
109 sl->buf[sl->len++] = data & 0xff;
110}
111
112void
113SockList_AddInt64 (SockList * sl, uint64 data)
114{
115 sl->buf[sl->len++] = (char) ((data >> 56) & 0xff);
116 sl->buf[sl->len++] = (char) ((data >> 48) & 0xff);
117 sl->buf[sl->len++] = (char) ((data >> 40) & 0xff);
118 sl->buf[sl->len++] = (char) ((data >> 32) & 0xff);
119
120 sl->buf[sl->len++] = (char) ((data >> 24) & 0xff);
121 sl->buf[sl->len++] = (char) ((data >> 16) & 0xff);
122 sl->buf[sl->len++] = (char) ((data >> 8) & 0xff);
123 sl->buf[sl->len++] = (char) (data & 0xff);
124}
125
126/* Basically does the reverse of SockList_AddInt, but on
127 * strings instead. Same for the GetShort, but for 16 bits.
128 */ 84 */
129int
130GetInt_String (unsigned char *data)
131{
132 return ((data[0] << 24) + (data[1] << 16) + (data[2] << 8) + data[3]);
133}
134 85
135short 86 // write a nop to the socket at least every IDLE_NOP seconds.
136GetShort_String (unsigned char *data) 87 if (!outputbuffer.len)
88 {
89 if (last_send + IDLE_PING <= NOW && pl && pl->active)
90 {
91 // this is a bit ugly, but map1/map1a seem to be the only
92 // nop'able commands and they are quite small.
93 packet sl (mapmode == Map1Cmd ? "map1" : "map1a");
94 send_packet (sl);
95 }
96 else
97 return;
98 }
99
100 if (socket_ev.poll () & PE_W)
101 return;
102
103 last_send = NOW;
104 write_outputbuffer ();
105}
106
107void
108client::write_outputbuffer ()
137{ 109{
138 return ((data[0] << 8) + data[1]); 110 while (outputbuffer.len)
111 {
112 int res = write (fd, outputbuffer.data + outputbuffer.start,
113 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
114
115 if (res > 0)
116 {
117 outputbuffer.start += res;
118 /* wrap back to start of buffer */
119 if (outputbuffer.start == SOCKETBUFSIZE)
120 outputbuffer.start = 0;
121
122 outputbuffer.len -= res;
123 }
124 else if (res == 0)
125 {
126 LOG (llevError, "socket write failed, connection closed.\n");
127 destroy ();
128 return;
129 }
130 else if (errno == EINTR)
131 {
132 // just retry
133 }
134 else if (errno == EAGAIN)
135 {
136 // delay till ready
137 socket_ev.poll (socket_ev.poll () | PE_W);
138 socket_ev.start ();
139 return;
140 }
141 else
142 {
143 LOG (llevError, "socket write failed: %s\n", strerror (errno));
144 destroy ();
145 return;
146 }
147 }
148
149 socket_ev.poll (socket_ev.poll () & ~PE_W);
139} 150}
140 151
141/****************************************************************************** 152/******************************************************************************
142 * 153 *
143 * Start of read routines. 154 * Start of read routines.
144 * 155 *
145 ******************************************************************************/ 156 ******************************************************************************/
146 157
158int
159client::next_packet ()
160{
161 if (inbuf_len >= 2)
162 {
163 int pkt_len = (inbuf [0] << 8) | inbuf [1];
164
165 if (inbuf_len >= 2 + pkt_len)
166 return 2 + pkt_len;
167
168 if (inbuf_len == sizeof (inbuf))
169 {
170 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED);
171 destroy ();
172 return -1;
173 }
174 }
175
176 return 0;
177}
178
179void
180client::skip_packet (int len)
181{
182 inbuf_len -= len;
183 memmove (inbuf, inbuf + len, inbuf_len);
184}
185
186/*****************************************************************************
187 * Start of command dispatch area.
188 * The commands here are protocol commands.
189 ****************************************************************************/
190
191// SocketCommand, PlayingCommand, should not exist with those ugly casts
192#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
193#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
194
147/** 195/**
148 * This reads from fd and puts the data in sl. We return true if we think 196 * Dispatch table for the server.
149 * we have a full packet, 0 if we have a partial packet. The only processing
150 * we do is remove the intial size value. len (As passed) is the size of the
151 * buffer allocated in the socklist. We make the assumption the buffer is
152 * at least 2 bytes long.
153 */ 197 */
198static struct packet_type packets[] = {
199 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
200 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
154 201
155int 202 {"examine", PC(ExamineCmd) PF_PLAYING },
156SockList_ReadPacket (int fd, SockList * sl, int len) 203 {"ex", PC(ExCmd) PF_PLAYING },
157{ 204 {"apply", PC(ApplyCmd) PF_PLAYING },
158 int stat, toread; 205 {"lookat", PC(LookAt) PF_PLAYING },
206 {"lock", PC(LockItem) PF_PLAYING },
207 {"mark", PC(MarkItem) PF_PLAYING },
208 {"move", PC(MoveCmd) PF_PLAYING },
209 {"ext", PC(ExtCmd) 0 }, // CF+
210 {"mapredraw", PC(MapRedrawCmd) 0 },
211 {"mapinfo", PC(MapInfoCmd) 0 }, // CF+
159 212
160 /* Sanity check - shouldn't happen */ 213 {"reply", SC(ReplyCmd) 0 },
161 if (sl->len < 0) 214 {"exti", SC(ExtiCmd) 0 }, // CF+
162 { 215 {"addme", SC(AddMeCmd) 0 },
163 abort (); 216 {"askface", SC(AskFaceCmd) 0 },
217 {"requestinfo", SC(RequestInfo) 0 },
218 {"setfacemode", SC(SetFaceMode) 0 },
219 {"setsound", SC(SetSound) 0 },
220 {"setup", SC(SetUp) 0 },
221 {"version", SC(VersionCmd) 0 },
222 {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */
223 {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */
224 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
225};
226
227bool
228client::may_execute (const packet_type *pkt) const
229{
230 return (!(pkt->flags & PF_PLAYER) || pl)
231 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
232}
233
234// HACK: some commands currently should be executed
235// even when the player is frozen. this hack detects
236// those commands. it should be folded into may_execute,
237// but kept seperate to emphasise the hack aspect, i.e.
238// do it better, then remove.
239static bool
240always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
241{
242 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
243 return false;
244
245 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
246 return false;
247
248 if (pkt->flags & PF_COMMAND6)
164 } 249 {
165 /* We already have a partial packet */ 250 data += 6;
166 if (sl->len < 2) 251 len -= 6;
167 { 252 }
168#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */
169 253
170 stat = recv (fd, sl->buf + sl->len, 2 - sl->len, 0); 254 if (len > 4 && !strncmp (data, "say " , 4))
255 return true;
256 if (len > 5 && !strncmp (data, "chat ", 5))
257 return true;
171 258
172#else 259 return false;
173 do 260}
261
262void
263client::execute (const packet_type *pkt, char *data, int datalen)
264{
265 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
266 {
267 //TODO: only one format
268 if (pkt->flags & PF_PLAYER)
269 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
270 else
271 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
272 }
273 else
274 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED, pkt->name);
275}
276
277bool
278client::handle_packet ()
279{
280 int pkt_len = next_packet ();
281
282 if (!pkt_len)
283 return false;
284 else if (pkt_len < 0)
285 {
286 LOG (llevError, "read error on player %s\n",
287 pl && pl->ob ? &pl->ob->name : "[anonymous]");
288 destroy ();
289 return false;
290 }
291
292 inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
293
294 /* First, break out beginning word. There are at least
295 * a few commands that do not have any paremeters. If
296 * we get such a command, don't worry about trying
297 * to break it up.
298 */
299 int datalen;
300 char *data = strchr ((char *)inbuf + 2, ' ');
301
302 if (data)
303 {
304 *data++ = 0;
305 datalen = pkt_len - (data - (char *)inbuf);
306 }
307 else
308 {
309 data = (char *)inbuf + 2; // better read garbage than segfault
310 datalen = 0;
311 }
312
313 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
314 if (!strcmp ((char *)inbuf + 2, pkt->name))
174 { 315 {
175 stat = read (fd, sl->buf + sl->len, 2 - sl->len); 316 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
317 queue_command (pkt, data, datalen);
318 else
319 execute (pkt, data, datalen);
320
321 goto next_packet;
322 }
323
324 // If we get here, we didn't find a valid command.
325 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED, (char *)inbuf + 2);
326next_packet:
327 skip_packet (pkt_len);
328
329 // input buffer has space again
330 socket_ev.poll (socket_ev.poll () | PE_R);
331
332 return true;
333}
334
335// callback called when socket is either readable or writable
336void
337client::socket_cb (iow &w, int got)
338{
339 //TODO remove when we have better socket cleanup logic
340 if (destroyed ())
341 {
342 socket_ev.poll (0);
343 return;
344 }
345
346 if (got & PE_W)
347 {
348 write_outputbuffer ();
349
350 if (!outputbuffer.len)
351 socket_ev.poll (socket_ev.poll () & ~PE_W);
352 }
353
354 if (got & PE_R)
355 {
356 //TODO: rate-limit tcp connection in better ways, important
357
358 int amount = sizeof (inbuf) - inbuf_len;
359
360 if (!amount)
176 } 361 {
177 while ((stat == -1) && (errno == EINTR)); 362 // input buffer full
178#endif 363 socket_ev.poll (socket_ev.poll () & ~PE_R);
179 if (stat < 0) 364 return;
180 { 365 }
181 /* In non blocking mode, EAGAIN is set when there is no 366
182 * data available. 367 amount = read (fd, inbuf + inbuf_len, amount);
183 */ 368
184#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ 369 if (!amount)
185 if ((stat == -1) && WSAGetLastError () != WSAEWOULDBLOCK) 370 {
371 destroy ();
372 return;
373 }
374 else if (amount < 0)
375 {
376 if (errno != EAGAIN && errno != EINTR)
186 { 377 {
187 if (WSAGetLastError () == WSAECONNRESET) 378 LOG (llevError, "read error: %s\n", strerror (errno));
188 LOG (llevDebug, "Connection closed by client\n"); 379 destroy ();
189 else 380 return;
190 {
191 LOG (llevDebug, "ReadPacket got error %d, returning 0\n", WSAGetLastError ());
192 }
193 return -1; /* kick this user! */
194 } 381 }
195#else
196 if (errno != EAGAIN && errno != EWOULDBLOCK)
197 {
198 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
199 }
200#endif
201 return 0; /*Error */
202 }
203 if (stat == 0)
204 return -1;
205 sl->len += stat;
206#ifdef CS_LOGSTATS
207 cst_tot.ibytes += stat;
208 cst_lst.ibytes += stat;
209#endif
210 if (stat < 2)
211 return 0; /* Still don't have a full packet */
212 }
213 /* Figure out how much more data we need to read. Add 2 from the
214 * end of this - size header information is not included.
215 */
216 toread = 2 + (sl->buf[0] << 8) + sl->buf[1] - sl->len;
217 if ((toread + sl->len) >= len)
218 {
219 LOG (llevError, "SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", toread + sl->len, len);
220 /* Quick hack in case for 'oldsocketmode' input. If we are
221 * closing the socket anyways, then reading this extra 100 bytes
222 * shouldn't hurt.
223 */
224#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
225 recv (fd, sl->buf + 2, 100, 0);
226#else
227 read (fd, sl->buf + 2, 100);
228#endif /* end win32 */
229 382
230 /* return error so the socket is closed */ 383 // should not be here, normally
231 return -1;
232 }
233 do
234 {
235#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
236 stat = recv (fd, sl->buf + sl->len, toread, 0);
237#else
238 do
239 { 384 }
240 stat = read (fd, sl->buf + sl->len, toread); 385 else
241 } 386 {
242 while ((stat < 0) && (errno == EINTR)); 387 inbuf_len += amount;
243#endif 388
244 if (stat < 0) 389 cmd_ev.start ();
245 { 390 }
246
247#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
248 if ((stat == -1) && WSAGetLastError () != WSAEWOULDBLOCK)
249 {
250 if (WSAGetLastError () == WSAECONNRESET)
251 LOG (llevDebug, "Connection closed by client\n");
252 else
253 {
254 LOG (llevDebug, "ReadPacket got error %d, returning 0\n", WSAGetLastError ());
255 }
256 return -1; /* kick this user! */
257 }
258#else
259 if (errno != EAGAIN && errno != EWOULDBLOCK)
260 {
261 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
262 }
263#endif
264 return 0; /*Error */
265 }
266 if (stat == 0)
267 return -1;
268 sl->len += stat;
269#ifdef CS_LOGSTATS
270 cst_tot.ibytes += stat;
271 cst_lst.ibytes += stat;
272#endif
273 toread -= stat;
274 if (toread == 0)
275 return 1;
276 if (toread < 0)
277 {
278 LOG (llevError, "SockList_ReadPacket: Read more bytes than desired.\n");
279 return 1;
280 }
281 } 391 }
282 while (toread > 0); 392}
283 return 0; 393
394// called whenever we have additional commands to process
395void
396client::cmd_cb (iw &w)
397{
398 if (handle_packet ())
399 w.start ();
400 else
401 flush ();
284} 402}
285 403
286/******************************************************************************* 404/*******************************************************************************
287 * 405 *
288 * Start of write related routines. 406 * Start of write related routines.
293 * Adds data to a socket buffer for whatever reason. 411 * Adds data to a socket buffer for whatever reason.
294 * 412 *
295 * ns is the socket we are adding the data to, buf is the start of the 413 * ns is the socket we are adding the data to, buf is the start of the
296 * data, and len is the number of bytes to add. 414 * data, and len is the number of bytes to add.
297 */ 415 */
298 416void
299static void 417client::send (void *buf_, int len)
300add_to_buffer (NewSocket * ns, char *buf, int len)
301{ 418{
419 char *buf = (char *)buf_;
420
421 if (destroyed () || !buf)
422 return;
423
424 if (len + outputbuffer.len > SOCKETBUFSIZE)
425 {
426 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
427 // shutdown the socket, this is safer than destroying it immediately
428 // as lots of code in the callchain might still access the map etc.
429 shutdown (fd, SHUT_RDWR);
430 return;
431 }
432
302 int avail, end; 433 int avail, end;
303
304 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
305 {
306 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
307 ns->status = Ns_Dead;
308 return;
309 }
310 434
311 /* data + end is where we start putting the new data. The last byte 435 /* data + end is where we start putting the new data. The last byte
312 * currently in use is actually data + end -1 436 * currently in use is actually data + end -1
313 */ 437 */
314
315 end = ns->outputbuffer.start + ns->outputbuffer.len; 438 end = outputbuffer.start + outputbuffer.len;
316 /* The buffer is already in a wrapped state, so adjust end */ 439 /* The buffer is already in a wrapped state, so adjust end */
317 if (end >= SOCKETBUFSIZE) 440 if (end >= SOCKETBUFSIZE)
318 end -= SOCKETBUFSIZE; 441 end -= SOCKETBUFSIZE;
442
319 avail = SOCKETBUFSIZE - end; 443 avail = SOCKETBUFSIZE - end;
320 444
321 /* We can all fit it behind the current data without wrapping */ 445 /* We can all fit it behind the current data without wrapping */
322 if (avail >= len) 446 if (avail >= len)
323 {
324 memcpy (ns->outputbuffer.data + end, buf, len); 447 memcpy (outputbuffer.data + end, buf, len);
325 }
326 else 448 else
327 { 449 {
328 memcpy (ns->outputbuffer.data + end, buf, avail); 450 memcpy (outputbuffer.data + end, buf, avail);
329 memcpy (ns->outputbuffer.data, buf + avail, len - avail); 451 memcpy (outputbuffer.data, buf + avail, len - avail);
330 } 452 }
453
331 ns->outputbuffer.len += len; 454 outputbuffer.len += len;
332#if 0
333 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
334#endif
335} 455}
336
337/**
338 * Writes data to socket.
339 *
340 * When the socket is clear to write, and we have backlogged data, this
341 * is called to write it out.
342 */
343void
344write_socket_buffer (NewSocket * ns)
345{
346 int amt, max;
347
348 if (ns->outputbuffer.len == 0)
349 {
350 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
351 return;
352 }
353
354 do
355 {
356 max = SOCKETBUFSIZE - ns->outputbuffer.start;
357 if (ns->outputbuffer.len < max)
358 max = ns->outputbuffer.len;
359
360#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
361 amt = send (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max, 0);
362#else
363 do
364 {
365 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
366 }
367 while ((amt < 0) && (errno == EINTR));
368#endif
369
370 if (amt < 0)
371 { /* We got an error */
372
373#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
374 if (amt == -1 && WSAGetLastError () != WSAEWOULDBLOCK)
375 {
376 LOG (llevError, "New socket write failed (wsb) (%d).\n", WSAGetLastError ());
377#else
378 if (errno != EWOULDBLOCK)
379 {
380 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
381#endif
382 ns->status = Ns_Dead;
383 return;
384 }
385 else
386 { /* EWOULDBLOCK */
387 /* can't write it, so store it away. */
388 ns->can_write = 0;
389 return;
390 }
391 }
392 ns->outputbuffer.start += amt;
393 /* wrap back to start of buffer */
394 if (ns->outputbuffer.start == SOCKETBUFSIZE)
395 ns->outputbuffer.start = 0;
396 ns->outputbuffer.len -= amt;
397#ifdef CS_LOGSTATS
398 cst_tot.obytes += amt;
399 cst_lst.obytes += amt;
400#endif
401 }
402 while (ns->outputbuffer.len > 0);
403}
404
405/**
406 * This writes data to the socket. - It is very low level -
407 * all we try and do is write out the data to the socket
408 * provided (ns). buf is the data to write, len is the number
409 * of bytes to write. IT doesn't return anything - rather, it
410 * updates the ns structure if we get an error.
411 */
412void
413Write_To_Socket (NewSocket * ns, char *buf, int len)
414{
415 int amt = 0;
416 char *pos = buf;
417
418 if (ns->status == Ns_Dead || !buf)
419 {
420 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
421 return;
422 }
423
424#ifndef __GNU__ /* This caused problems on Hurd */
425 if (!ns->can_write)
426 {
427 add_to_buffer (ns, buf, len);
428 return;
429 }
430#endif
431 /* If we manage to write more than we wanted, take it as a bonus */
432 while (len > 0)
433 {
434
435#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
436 amt = send (ns->fd, pos, len, 0);
437#else
438 do
439 {
440 amt = write (ns->fd, pos, len);
441 }
442 while ((amt < 0) && (errno == EINTR));
443#endif
444
445 if (amt < 0)
446 { /* We got an error */
447#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
448 if (amt == -1 && WSAGetLastError () != WSAEWOULDBLOCK)
449 {
450 LOG (llevError, "New socket write failed WTS (%d).\n", WSAGetLastError ());
451#else
452 if (errno != EWOULDBLOCK)
453 {
454 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
455 errno, strerror (errno));
456#endif
457 ns->status = Ns_Dead;
458 return;
459 }
460 else
461 { /* EWOULDBLOCK */
462 /* can't write it, so store it away. */
463 add_to_buffer (ns, pos, len);
464 ns->can_write = 0;
465 return;
466 }
467 }
468 /* amt gets set to 0 above in blocking code, so we do this as
469 * an else if to make sure we don't reprocess it.
470 */
471 else if (amt == 0)
472 {
473 LOG (llevError, "Write_To_Socket: No data written out.\n");
474 }
475 len -= amt;
476 pos += amt;
477#ifdef CS_LOGSTATS
478 cst_tot.obytes += amt;
479 cst_lst.obytes += amt;
480#endif
481 }
482}
483
484 456
485/** 457/**
486 * Takes a string of data, and writes it out to the socket. A very handy 458 * Takes a string of data, and writes it out to the socket. A very handy
487 * shortcut function. 459 * shortcut function.
488 */ 460 */
489void 461void
490cs_write_string (NewSocket * ns, const char *buf, int len) 462client::send_packet (packet &sl)
491{ 463{
492 SockList sl; 464 if (destroyed ())
493
494 sl.len = len;
495 sl.buf = (unsigned char *) buf;
496 Send_With_Handling (ns, &sl);
497}
498
499
500/**
501 * Calls Write_To_Socket to send data to the client.
502 *
503 * The only difference in this function is that we take a SockList
504 *, and we prepend the length information.
505 */
506void
507Send_With_Handling (NewSocket * ns, SockList * msg)
508{
509 unsigned char sbuf[4];
510
511 if (ns->status == Ns_Dead || !msg)
512 return; 465 return;
513 466
514 if (msg->len >= MAXSOCKBUF) 467 if (sl.length () >= MAXSOCKBUF)
515 { 468 {
516 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->len); 469 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
517 /* Almost certainly we've overflowed a buffer, so quite now to make 470 /* Almost certainly we've overflowed a buffer, so quit now to make
518 * it easier to debug. 471 * it easier to debug.
519 */ 472 */
520 abort (); 473 abort ();
521 } 474 }
522 sbuf[0] = ((uint32) (msg->len) >> 8) & 0xFF;
523 sbuf[1] = ((uint32) (msg->len)) & 0xFF;
524 if (ns->status != Ns_Old)
525 Write_To_Socket (ns, (char *) sbuf, 2);
526 Write_To_Socket (ns, (char *) msg->buf, msg->len);
527}
528 475
529/** 476 if (!sl.length ())
530 * Takes a string of data, and writes it out to the socket. A very handy 477 return;
531 * shortcut function.
532 */
533void
534Write_String_To_Socket (NewSocket * ns, char *buf, int len)
535{
536 SockList sl;
537 478
538 sl.len = len; 479 assert (sl.hdrlen == 2);
539 sl.buf = (unsigned char *) buf;
540 Send_With_Handling (ns, &sl);
541}
542 480
481 sl.buf_ [0] = sl.length () >> 8;
482 sl.buf_ [1] = sl.length () ;
543 483
484 send (sl.buf_, sl.length () + sl.hdrlen);
485}
486
487void
488client::send_packet (const char *buf, int len)
489{
490 packet sl;
491
492 sl << data (buf, len);
493 send_packet (sl);
494}
495
496void
497client::send_packet (const char *buf)
498{
499 send_packet (buf, strlen (buf));
500}
501
502void
503client::send_packet_printf (const char *format, ...)
504{
505 packet sl;
506
507 va_list ap;
508 va_start (ap, format);
509 sl.vprintf (format, ap);
510 va_end (ap);
511
512 send_packet (sl);
513}
514
515// returns true when the message needs special (read: perl) treatment
516static bool
517msg_is_special (const char *msg)
518{
519 return msg [strcspn (msg, "<[&\n")];
520}
521
522void
523client::send_msg (int color, const char *type, const char *msg)
524{
525 if (msg_is_special (msg))
526 cfperl_send_msg (this, color, type, msg);
527 else if (can_msg)
528 send_packet_printf ("msg %d %s %s", color, type, msg);
529 else if (color < 0)
530 return; // client cannot handle this
531 else
532 send_packet_printf ("drawinfo %d %s", color, msg);
533}
534
535void
536client::send_drawinfo (const char *msg, int flags)
537{
538 send_msg (flags, "log", msg);
539}
540
544/****************************************************************************** 541/***********************************************************************
545 * 542 *
546 * statistics logging functions. 543 * packet functions/utilities
547 * 544 *
548 ******************************************************************************/ 545 **********************************************************************/
549 546
550#ifdef CS_LOGSTATS 547packet::packet (const char *name)
551
552/* cst_tot is for the life of the server, cst_last is for the last series of
553 * stats
554 */
555CS_Stats cst_tot, cst_lst;
556
557/**
558 * Writes out the gathered stats. We clear cst_lst.
559 */
560void
561write_cs_stats (void)
562{ 548{
563 time_t now = time (NULL); 549 reset ();
564 550
565 /* If no connections recently, don't both to log anything */ 551 int len = strlen (name);
566 if (cst_lst.ibytes == 0 && cst_lst.obytes == 0) 552 memcpy (cur, name, len); cur += len;
567 return; 553 *cur++ = ' ';
568
569 /* CSSTAT is put in so scripts can easily find the line */
570 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
571 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
572 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start);
573 cst_lst.ibytes = 0;
574 cst_lst.obytes = 0;
575 cst_lst.max_conn = socket_info.nconns;
576 cst_lst.time_start = now;
577} 554}
578#endif 555
556packet &packet::operator <<(const ber32 v)
557{
558 enum { maxlen = 32 / 7 + 1};
559 uint8 buf[maxlen];
560 uint8 *p = buf + maxlen;
561 uint32 val = v.val;
562
563 *--p = val & 0x7F;
564
565 while (val > 0x7F)
566 {
567 val >>= 7;
568 *--p = (val & 0x7F) | 0x80;
569 }
570
571 return *this << data (p, buf + maxlen - p);
572}
573
574packet &packet::operator <<(const data &v)
575{
576 if (room () < v.len)
577 reset ();
578 else
579 {
580 if (v.len)
581 {
582 memcpy (cur, v.ptr, v.len);
583 cur += v.len;
584 }
585 }
586
587 return *this;
588}
589
590packet &packet::operator <<(const data8 &v)
591{
592 unsigned int len = min (v.len, 0x00FF);
593 return *this << uint8 (len) << data (v.ptr, len);
594}
595
596packet &packet::operator <<(const data16 &v)
597{
598 unsigned int len = min (v.len, 0xFFFF);
599 return *this << uint16 (len) << data (v.ptr, len);
600}
601
602packet &packet::operator <<(const char *v)
603{
604 return *this << data (v, strlen (v ? v : 0));
605}
606
607void
608packet::vprintf (const char *format, va_list ap)
609{
610 int size = room ();
611
612 int len = vsnprintf ((char *)cur, size, format, ap);
613
614 if (len >= size)
615 return reset ();
616
617 cur += len;
618}
619

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