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Revision 1.13 by root, Thu Dec 14 01:12:35 2006 UTC vs.
Revision 1.66 by root, Fri Sep 19 01:39:45 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 1992 Frank Tore Johansen 5 * Copyright (©) 1992,2007 Frank Tore Johansen
5 6 *
6 This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by 8 * it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or 9 * the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version. 10 * (at your option) any later version.
10 11 *
11 This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details. 15 * GNU General Public License for more details.
15 16 *
16 You should have received a copy of the GNU General Public License 17 * You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software 18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20 The author can be reached via e-mail to mark@pyramid.com
21*/
22
23/**
24 * \file
25 * Low-level socket-related functions.
26 * 19 *
27 * \date 2003-12-02 20 * The authors can be reached via e-mail to <support@deliantra.net>
28 *
29 * Contains some base functions that both the client and server
30 * can use. As such, depending what we are being compiled for will
31 * determine what we can include. the client is designed have
32 * CFCLIENT defined as part of its compile flags.
33 */ 21 */
34 22
35using namespace std; 23using namespace std;
36 24
37#include <global.h> 25#include <global.h>
38#include <newclient.h>
39#include <sproto.h> 26#include <sproto.h>
40#include <cstdarg> 27#include <cstdarg>
41 28
42#ifdef __linux__ 29#if HAVE_TCP_INFO
43# include <sys/types.h> 30# include <sys/types.h>
44# include <sys/socket.h> 31# include <sys/socket.h>
45# include <netinet/in.h> 32# include <netinet/in.h>
46# define TCP_HZ 1000 // sorry...
47# include <netinet/tcp.h> 33# include <netinet/tcp.h>
48#endif 34#endif
49 35
50// use a really low timeout, as it doesn't cost any bandwidth, and you can 36// force a packet when idle for more than this many seconds,
51// easily die in 20 seconds... 37// forcing an ack regularly.
52#define SOCKET_TIMEOUT1 10 38#define IDLE_PING 2.
53#define SOCKET_TIMEOUT2 20
54 39
55void 40void
56Socket_Flush (NewSocket * ns) 41client::flush ()
57{ 42{
58#ifdef __linux__ 43 if (destroyed ())
59 // check time of last ack, and, if too old, kill connection 44 return;
60 struct tcp_info tcpi;
61 socklen_t len = sizeof (tcpi);
62 45
63 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 46 /**
64 { 47 * Writes data to socket.
65 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; 48 *
49 * When the socket is clear to write, and we have backlogged data, this
50 * is called to write it out.
51 */
66 52
67 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 53 // write a nop to the socket at least every IDLE_NOP seconds.
68 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s 54 if (!outputbuffer.len)
69 { 55 {
70 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 56 if (last_send + IDLE_PING <= NOW && pl && pl->active)
71 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked);
72 ns->status = Ns_Dead;
73 } 57 {
74 } 58 // this is a bit ugly, but map1/map1a seem to be the only
75 59 // nop'able commands and they are quite small.
76 int val; 60 packet sl (mapmode == Map1Cmd ? "map1" : "map1a");
77 61 send_packet (sl);
78 val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); 62 }
79 val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); 63 else
80#endif 64 return;
81}
82
83/***********************************************************************
84 *
85 * SockList functions/utilities
86 *
87 **********************************************************************/
88
89SockList &SockList::operator <<(const data &v)
90{
91 if (v.len)
92 { 65 }
93 memcpy (buf + len, v.ptr, v.len); 66
94 len += v.len; 67 if (socket_ev.poll () & EV_WRITE)
68 return;
69
70 last_send = NOW;
71 write_outputbuffer ();
72}
73
74void
75client::write_outputbuffer ()
76{
77 while (outputbuffer.len)
95 } 78 {
79 int res = write (fd, outputbuffer.data + outputbuffer.start,
80 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
96 81
97 return *this; 82 if (res > 0)
98} 83 {
84 outputbuffer.start += res;
85 /* wrap back to start of buffer */
86 if (outputbuffer.start == SOCKETBUFSIZE)
87 outputbuffer.start = 0;
99 88
100SockList &SockList::operator <<(const data8 &v) 89 outputbuffer.len -= res;
101{ 90 }
102 unsigned int len = min (v.len, 0x00FF); 91 else if (res == 0)
103 return *this << uint8 (len) << data (v.ptr, len); 92 {
104} 93 LOG (llevError, "socket write failed, connection closed.\n");
94 destroy ();
95 return;
96 }
97 else if (errno == EINTR)
98 {
99 // just retry
100 }
101 else if (errno == EAGAIN)
102 {
103 // delay till ready
104 socket_ev.poll (socket_ev.poll () | EV_WRITE);
105 socket_ev.start ();
106 return;
107 }
108 else
109 {
110 LOG (llevError, "socket write failed: %s\n", strerror (errno));
111 destroy ();
112 return;
113 }
114 }
105 115
106SockList &SockList::operator <<(const data16 &v) 116 socket_ev.poll (socket_ev.poll () & ~EV_WRITE);
107{
108 unsigned int len = min (v.len, 0xFFFF);
109 return *this << uint16 (len) << data (v.ptr, len);
110}
111
112SockList &SockList::operator <<(const char *v)
113{
114 return *this << data (v, strlen (v ? v : 0));
115}
116
117void
118SockList::printf (const char *format, ...)
119{
120 va_list ap;
121 va_start (ap, format);
122
123 len += vsnprintf ((char *)buf + len, MAXSOCKBUF, format, ap);
124
125 va_end (ap);
126} 117}
127 118
128/****************************************************************************** 119/******************************************************************************
129 * 120 *
130 * Start of read routines. 121 * Start of read routines.
131 * 122 *
132 ******************************************************************************/ 123 ******************************************************************************/
133 124
134int 125int
135NewSocket::read_packet () 126client::next_packet ()
136{ 127{
137 for (;;)
138 {
139 if (inbuf_len >= 2) 128 if (inbuf_len >= 2)
140 { 129 {
141 unsigned int pkt_len = (inbuf [0] << 8) | inbuf [1]; 130 int pkt_len = (inbuf [0] << 8) | inbuf [1];
142 131
143 if (inbuf_len >= 2 + pkt_len) 132 if (inbuf_len >= 2 + pkt_len)
144 return pkt_len + 2; 133 return 2 + pkt_len;
134
135 if (inbuf_len == sizeof (inbuf))
145 } 136 {
137 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED | NDI_REPLY);
138 destroy ();
139 return -1;
140 }
141 }
142
143 return 0;
144}
145
146void
147client::skip_packet (int len)
148{
149 inbuf_len -= len;
150 memmove (inbuf, inbuf + len, inbuf_len);
151}
152
153/*****************************************************************************
154 * Start of command dispatch area.
155 * The commands here are protocol commands.
156 ****************************************************************************/
157
158// SocketCommand, PlayingCommand, should not exist with those ugly casts
159#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
160#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
161
162/**
163 * Dispatch table for the server.
164 */
165static struct packet_type packets[] = {
166 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
167 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
168
169 {"examine", PC(ExamineCmd) PF_PLAYING },
170 {"ex", PC(ExCmd) PF_PLAYING },
171 {"apply", PC(ApplyCmd) PF_PLAYING },
172 {"lookat", PC(LookAt) PF_PLAYING },
173 {"lock", PC(LockItem) PF_PLAYING },
174 {"mark", PC(MarkItem) PF_PLAYING },
175 {"move", PC(MoveCmd) PF_PLAYING },
176 {"ext", PC(ExtCmd) 0 }, // CF+
177 {"mapredraw", PC(MapRedrawCmd) 0 },
178 {"mapinfo", PC(MapInfoCmd) 0 }, // CF+
179
180 {"reply", SC(ReplyCmd) 0 },
181 {"exti", SC(ExtiCmd) 0 }, // CF+
182 {"addme", SC(AddMeCmd) 0 },
183 {"askface", SC(AskFaceCmd) 0 },
184 {"requestinfo", SC(RequestInfo) 0 },
185 {"setfacemode", SC(SetFaceMode) 0 },
186 {"setsound", SC(SetSound) 0 },
187 {"setup", SC(SetUp) 0 },
188 {"version", SC(VersionCmd) 0 },
189 {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */
190 {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */
191 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
192};
193
194bool
195client::may_execute (const packet_type *pkt) const
196{
197 return (!(pkt->flags & PF_PLAYER) || pl)
198 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
199}
200
201// HACK: some commands currently should be executed
202// even when the player is frozen. this hack detects
203// those commands. it should be folded into may_execute,
204// but kept seperate to emphasise the hack aspect, i.e.
205// do it better, then remove.
206static bool
207always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
208{
209 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
210 return false;
211
212 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
213 return false;
214
215 if (pkt->flags & PF_COMMAND6)
216 {
217 data += 6;
218 len -= 6;
219 }
220
221 if (len > 4 && data [3] == ' ' && !strncmp (data, "say " , 4)) return true;
222 if (len > 5 && data [4] == ' ' && !strncmp (data, "chat " , 5)) return true;
223 if (len > 6 && data [5] == ' ' && !strncmp (data, "shout ", 6)) return true;
224
225 if (len == 7 && !strcmp (data, "suicide")) return true;
226
227 return false;
228}
229
230void
231client::execute (const packet_type *pkt, char *data, int datalen)
232{
233 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
234 {
235 //TODO: only one format
236 if (pkt->flags & PF_PLAYER)
237 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
238 else
239 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
240 }
241 else
242 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED | NDI_REPLY, pkt->name);
243}
244
245bool
246client::handle_packet ()
247{
248 int pkt_len = next_packet ();
249
250 if (!pkt_len)
251 return false;
252 else if (pkt_len < 0)
253 {
254 LOG (llevError, "read error on player %s\n",
255 pl && pl->ob ? &pl->ob->name : "[anonymous]");
256 destroy ();
257 return false;
258 }
259
260 inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
261
262 /* First, break out beginning word. There are at least
263 * a few commands that do not have any paremeters. If
264 * we get such a command, don't worry about trying
265 * to break it up.
266 */
267 int datalen;
268 char *data = strchr ((char *)inbuf + 2, ' ');
269
270 if (data)
271 {
272 *data++ = 0;
273 datalen = pkt_len - (data - (char *)inbuf);
274 }
275 else
276 {
277 data = (char *)inbuf + 2; // better read garbage than segfault
278 datalen = 0;
279 }
280
281 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
282 if (!strcmp ((char *)inbuf + 2, pkt->name))
283 {
284 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
285 queue_command (pkt, data, datalen);
286 else
287 execute (pkt, data, datalen);
288
289 goto next_packet;
290 }
291
292 // If we get here, we didn't find a valid command.
293 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED | NDI_REPLY, (char *)inbuf + 2);
294next_packet:
295 skip_packet (pkt_len);
296
297 // input buffer has space again
298 socket_ev.poll (socket_ev.poll () | EV_READ);
299
300 return true;
301}
302
303// callback called when socket is either readable or writable
304void
305client::socket_cb (iow &w, int revents)
306{
307 //TODO remove when we have better socket cleanup logic
308 if (destroyed ())
309 {
310 socket_ev.poll (0);
311 return;
312 }
313
314 if (revents & EV_WRITE)
315 {
316 write_outputbuffer ();
317
318 if (!outputbuffer.len)
319 socket_ev.poll (socket_ev.poll () & ~EV_WRITE);
320 }
321
322 if (revents & EV_READ)
323 {
324 //TODO: rate-limit tcp connection in better ways, important
146 325
147 int amount = sizeof (inbuf) - inbuf_len; 326 int amount = sizeof (inbuf) - inbuf_len;
148 327
149 if (amount <= 0) 328 if (!amount)
150 { 329 {
151 LOG (llevError, "packet too large");//TODO 330 // input buffer full
331 socket_ev.poll (socket_ev.poll () & ~EV_READ);
152 return -1; 332 return;
153 } 333 }
154 334
155 amount = read (fd, inbuf + inbuf_len, amount); 335 amount = read (fd, inbuf + inbuf_len, amount);
156 336
157 if (!amount) 337 if (!amount)
158 { 338 {
159 status = Ns_Dead; 339 destroy ();
160 return -1; 340 return;
161 } 341 }
162 else if (amount < 0) 342 else if (amount < 0)
163 { 343 {
164 if (errno != EAGAIN && errno != EINTR) 344 if (errno != EAGAIN && errno != EINTR)
165 { 345 {
166 LOG (llevError, "read error: %s", strerror (errno)); 346 LOG (llevError, "read error: %s\n", strerror (errno));
347 destroy ();
167 return -1; 348 return;
168 } 349 }
169 350
170 return 0; 351 // should not be here, normally
352 }
353 else
171 } 354 {
172
173 inbuf_len += amount; 355 inbuf_len += amount;
174 356
175 cst_tot.ibytes += amount; 357 if (handle_packet ())
176 cst_lst.ibytes += amount; 358 {
177 } 359 while (handle_packet ())
178} 360 ;
179 361
180void 362 flush ();
181NewSocket::skip_packet (int len) 363 }
182{ 364 }
183 inbuf_len -= len; 365 }
184 memmove (inbuf, inbuf + len, inbuf_len);
185} 366}
186 367
187/******************************************************************************* 368/*******************************************************************************
188 * 369 *
189 * Start of write related routines. 370 * Start of write related routines.
194 * Adds data to a socket buffer for whatever reason. 375 * Adds data to a socket buffer for whatever reason.
195 * 376 *
196 * ns is the socket we are adding the data to, buf is the start of the 377 * ns is the socket we are adding the data to, buf is the start of the
197 * data, and len is the number of bytes to add. 378 * data, and len is the number of bytes to add.
198 */ 379 */
199 380void
200static void 381client::send (void *buf_, int len)
201add_to_buffer (NewSocket *ns, char *buf, int len)
202{ 382{
383 char *buf = (char *)buf_;
384
385 if (destroyed () || !buf)
386 return;
387
388 if (len + outputbuffer.len > SOCKETBUFSIZE)
389 {
390 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
391 // shutdown the socket, this is safer than destroying it immediately
392 // as lots of code in the callchain might still access the map etc.
393 shutdown (fd, SHUT_RDWR);
394 return;
395 }
396
203 int avail, end; 397 int avail, end;
204
205 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
206 {
207 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
208 ns->status = Ns_Dead;
209 return;
210 }
211 398
212 /* data + end is where we start putting the new data. The last byte 399 /* data + end is where we start putting the new data. The last byte
213 * currently in use is actually data + end -1 400 * currently in use is actually data + end -1
214 */ 401 */
215
216 end = ns->outputbuffer.start + ns->outputbuffer.len; 402 end = outputbuffer.start + outputbuffer.len;
217 /* The buffer is already in a wrapped state, so adjust end */ 403 /* The buffer is already in a wrapped state, so adjust end */
218 if (end >= SOCKETBUFSIZE) 404 if (end >= SOCKETBUFSIZE)
219 end -= SOCKETBUFSIZE; 405 end -= SOCKETBUFSIZE;
220 406
221 avail = SOCKETBUFSIZE - end; 407 avail = SOCKETBUFSIZE - end;
222 408
223 /* We can all fit it behind the current data without wrapping */ 409 /* We can all fit it behind the current data without wrapping */
224 if (avail >= len) 410 if (avail >= len)
225 memcpy (ns->outputbuffer.data + end, buf, len); 411 memcpy (outputbuffer.data + end, buf, len);
226 else 412 else
227 { 413 {
228 memcpy (ns->outputbuffer.data + end, buf, avail); 414 memcpy (outputbuffer.data + end, buf, avail);
229 memcpy (ns->outputbuffer.data, buf + avail, len - avail); 415 memcpy (outputbuffer.data, buf + avail, len - avail);
230 } 416 }
231 417
232 ns->outputbuffer.len += len; 418 outputbuffer.len += len;
233#if 0
234 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
235#endif
236}
237
238/**
239 * Writes data to socket.
240 *
241 * When the socket is clear to write, and we have backlogged data, this
242 * is called to write it out.
243 */
244void
245write_socket_buffer (NewSocket * ns)
246{
247 int amt, max;
248
249 if (ns->outputbuffer.len == 0)
250 {
251 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
252 return;
253 }
254
255 do
256 {
257 max = SOCKETBUFSIZE - ns->outputbuffer.start;
258 if (ns->outputbuffer.len < max)
259 max = ns->outputbuffer.len;
260
261 do
262 {
263 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
264 }
265 while ((amt < 0) && (errno == EINTR));
266
267 if (amt < 0)
268 { /* We got an error */
269
270 if (errno != EWOULDBLOCK)
271 {
272 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
273 ns->status = Ns_Dead;
274 return;
275 }
276 else
277 { /* EWOULDBLOCK */
278 /* can't write it, so store it away. */
279 ns->can_write = 0;
280 return;
281 }
282 }
283 ns->outputbuffer.start += amt;
284 /* wrap back to start of buffer */
285 if (ns->outputbuffer.start == SOCKETBUFSIZE)
286 ns->outputbuffer.start = 0;
287 ns->outputbuffer.len -= amt;
288#ifdef CS_LOGSTATS
289 cst_tot.obytes += amt;
290 cst_lst.obytes += amt;
291#endif
292 }
293 while (ns->outputbuffer.len > 0);
294}
295
296/**
297 * This writes data to the socket. - It is very low level -
298 * all we try and do is write out the data to the socket
299 * provided (ns). buf is the data to write, len is the number
300 * of bytes to write. IT doesn't return anything - rather, it
301 * updates the ns structure if we get an error.
302 */
303void
304Write_To_Socket (NewSocket * ns, char *buf, int len)
305{
306 int amt = 0;
307 char *pos = buf;
308
309 if (ns->status == Ns_Dead || !buf)
310 {
311 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
312 return;
313 }
314
315#ifndef __GNU__ /* This caused problems on Hurd */
316 if (!ns->can_write)
317 {
318 add_to_buffer (ns, buf, len);
319 return;
320 }
321#endif
322 /* If we manage to write more than we wanted, take it as a bonus */
323 while (len > 0)
324 {
325
326 do
327 {
328 amt = write (ns->fd, pos, len);
329 }
330 while ((amt < 0) && (errno == EINTR));
331
332 if (amt < 0)
333 { /* We got an error */
334 if (errno != EWOULDBLOCK)
335 {
336 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
337 errno, strerror (errno));
338 ns->status = Ns_Dead;
339 return;
340 }
341 else
342 { /* EWOULDBLOCK */
343 /* can't write it, so store it away. */
344 add_to_buffer (ns, pos, len);
345 ns->can_write = 0;
346 return;
347 }
348 }
349 /* amt gets set to 0 above in blocking code, so we do this as
350 * an else if to make sure we don't reprocess it.
351 */
352 else if (amt == 0)
353 {
354 LOG (llevError, "Write_To_Socket: No data written out.\n");
355 }
356 len -= amt;
357 pos += amt;
358#ifdef CS_LOGSTATS
359 cst_tot.obytes += amt;
360 cst_lst.obytes += amt;
361#endif
362 }
363} 419}
364 420
365/** 421/**
366 * Takes a string of data, and writes it out to the socket. A very handy 422 * Takes a string of data, and writes it out to the socket. A very handy
367 * shortcut function. 423 * shortcut function.
368 */ 424 */
369
370void 425void
371NewSocket::send_packet (SockList &sl) 426client::send_packet (packet &sl)
372{ 427{
373 Send_With_Handling (this, &sl); 428 if (destroyed ())
374}
375
376void
377NewSocket::send_packet (const char *buf, int len)
378{
379 SockList sl (MAXSOCKBUF);
380
381 sl << data (buf, len);
382 send_packet (sl);
383 sl.free ();
384}
385
386void
387NewSocket::send_packet (const char *buf)
388{
389 send_packet (buf, strlen (buf));
390}
391
392/**
393 * Calls Write_To_Socket to send data to the client.
394 *
395 * The only difference in this function is that we take a SockList
396 *, and we prepend the length information.
397 */
398void
399Send_With_Handling (NewSocket *ns, SockList *msg)
400{
401 unsigned char sbuf[4];
402
403 if (ns->status == Ns_Dead || !msg)
404 return; 429 return;
405 430
406 if (msg->len >= MAXSOCKBUF) 431 if (sl.length () > MAXSOCKBUF)
407 { 432 {
408 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->len); 433 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
409 /* Almost certainly we've overflowed a buffer, so quite now to make 434 /* Almost certainly we've overflowed a buffer, so quit now to make
410 * it easier to debug. 435 * it easier to debug.
411 */ 436 */
412 abort (); 437 abort ();
413 } 438 }
414 sbuf[0] = ((uint32) (msg->len) >> 8) & 0xFF;
415 sbuf[1] = ((uint32) (msg->len)) & 0xFF;
416 if (ns->status != Ns_Old)
417 Write_To_Socket (ns, (char *) sbuf, 2);
418 Write_To_Socket (ns, (char *) msg->buf, msg->len);
419}
420 439
421/****************************************************************************** 440 if (!sl.length ())
422 *
423 * statistics logging functions.
424 *
425 ******************************************************************************/
426
427#ifdef CS_LOGSTATS
428
429/* cst_tot is for the life of the server, cst_last is for the last series of
430 * stats
431 */
432CS_Stats cst_tot, cst_lst;
433
434/**
435 * Writes out the gathered stats. We clear cst_lst.
436 */
437void
438write_cs_stats (void)
439{
440 time_t now = time (NULL);
441
442 /* If no connections recently, don't both to log anything */
443 if (cst_lst.ibytes == 0 && cst_lst.obytes == 0)
444 return; 441 return;
445 442
446 /* CSSTAT is put in so scripts can easily find the line */ 443 assert (sl.hdrlen == 2);
447 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
448 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
449 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start);
450 cst_lst.ibytes = 0;
451 cst_lst.obytes = 0;
452 cst_lst.max_conn = socket_info.nconns;
453 cst_lst.time_start = now;
454}
455#endif
456 444
445 sl.buf_ [0] = sl.length () >> 8;
446 sl.buf_ [1] = sl.length () ;
447
448 send (sl.buf_, sl.length () + sl.hdrlen);
449}
450
451void
452client::send_packet (const char *buf, int len)
453{
454 packet sl;
455
456 sl << data (buf, len);
457 send_packet (sl);
458}
459
460void
461client::send_packet (const char *buf)
462{
463 send_packet (buf, strlen (buf));
464}
465
466void
467client::send_packet_printf (const char *format, ...)
468{
469 packet sl;
470
471 va_list ap;
472 va_start (ap, format);
473 sl.vprintf (format, ap);
474 va_end (ap);
475
476 send_packet (sl);
477}
478
479void
480client::send_msg (int color, const char *type, const char *msg)
481{
482 if (!msg || !type) // it can happen (for example, missing attack messages cause this)
483 {
484 LOG (logBacktrace | llevError, "send_msg(%d,%p,%p) called with NULL msg or type.\n", color, type, msg);
485 return;
486 }
487
488 int len = strlen (msg);
489
490 if (!(color & NDI_VERBATIM)
491 && (msg_is_special (msg)
492 || (type [0] == 'c' && type [1] == '/') || len > (MAXSOCKBUF - 128)))
493 cfperl_send_msg (this, color, type, msg);
494 else if (can_msg)
495 send_packet_printf ("msg %d %s %s", color & NDI_CLIENT_MASK, type, msg);
496 else if (color < 0)
497 return; // client cannot handle this
498 else
499 send_packet_printf ("drawinfo %d %s", color & NDI_COLOR_MASK, msg);
500}
501
502void
503client::send_drawinfo (const char *msg, int flags)
504{
505 send_msg (flags, "log", msg);
506}
507
508/***********************************************************************
509 *
510 * packet functions/utilities
511 *
512 **********************************************************************/
513
514packet::packet (const char *name)
515{
516 reset ();
517
518 int len = strlen (name);
519 memcpy (cur, name, len); cur += len;
520 *cur++ = ' ';
521}
522
523packet &packet::operator <<(const ber32 v)
524{
525 enum { maxlen = 32 / 7 + 1};
526 uint8 buf[maxlen];
527 uint8 *p = buf + maxlen;
528 uint32 val = v.val;
529
530 *--p = val & 0x7F;
531
532 while (val > 0x7F)
533 {
534 val >>= 7;
535 *--p = (val & 0x7F) | 0x80;
536 }
537
538 return *this << data (p, buf + maxlen - p);
539}
540
541packet &packet::operator <<(const data &v)
542{
543 if (room () < v.len)
544 reset ();
545 else
546 {
547 if (v.len)
548 {
549 memcpy (cur, v.ptr, v.len);
550 cur += v.len;
551 }
552 }
553
554 return *this;
555}
556
557packet &packet::operator <<(const data8 &v)
558{
559 unsigned int len = min (v.len, 0x00FF);
560 return *this << uint8 (len) << data (v.ptr, len);
561}
562
563packet &packet::operator <<(const data16 &v)
564{
565 unsigned int len = min (v.len, 0xFFFF);
566 return *this << uint16 (len) << data (v.ptr, len);
567}
568
569packet &packet::operator <<(const char *v)
570{
571 return *this << data (v, strlen (v ? v : 0));
572}
573
574void
575packet::vprintf (const char *format, va_list ap)
576{
577 int size = room ();
578
579 int len = vsnprintf ((char *)cur, size, format, ap);
580
581 if (len >= size)
582 return reset ();
583
584 cur += len;
585}
586

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