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Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.9 by root, Wed Dec 13 18:08:02 2006 UTC vs.
Revision 1.69 by root, Sun Dec 28 06:59:27 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 1992 Frank Tore Johansen 5 * Copyright (©) 1992,2007 Frank Tore Johansen
5 6 *
6 This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by 8 * it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or 9 * the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version. 10 * (at your option) any later version.
10 11 *
11 This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details. 15 * GNU General Public License for more details.
15 16 *
16 You should have received a copy of the GNU General Public License 17 * You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software 18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20 The author can be reached via e-mail to mark@pyramid.com
21*/
22
23/**
24 * \file
25 * Low-level socket-related functions.
26 * 19 *
27 * \date 2003-12-02 20 * The authors can be reached via e-mail to <support@deliantra.net>
28 *
29 * Contains some base functions that both the client and server
30 * can use. As such, depending what we are being compiled for will
31 * determine what we can include. the client is designed have
32 * CFCLIENT defined as part of its compile flags.
33 */ 21 */
34 22
35using namespace std; 23using namespace std;
36 24
37#include <global.h> 25#include <global.h>
38#include <newclient.h>
39#include <sproto.h> 26#include <sproto.h>
27#include <cstdarg>
40 28
41#ifdef __linux__ 29#if HAVE_TCP_INFO
42# include <sys/types.h> 30# include <sys/types.h>
43# include <sys/socket.h> 31# include <sys/socket.h>
44# include <netinet/in.h> 32# include <netinet/in.h>
45# define TCP_HZ 1000 // sorry...
46# include <netinet/tcp.h> 33# include <netinet/tcp.h>
47#endif 34#endif
48 35
49// use a really low timeout, as it doesn't cost any bandwidth, and you can 36// force a packet when idle for more than this many seconds,
50// easily die in 20 seconds... 37// forcing an ack regularly.
51#define SOCKET_TIMEOUT1 10 38#define IDLE_PING 2.
52#define SOCKET_TIMEOUT2 20
53 39
54void 40void
55Socket_Flush (NewSocket * ns) 41client::flush ()
56{ 42{
57#ifdef __linux__ 43 if (destroyed ())
58 // check time of last ack, and, if too old, kill connection 44 return;
59 struct tcp_info tcpi;
60 socklen_t len = sizeof (tcpi);
61 45
62 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 46 /**
63 { 47 * Writes data to socket.
64 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; 48 *
49 * When the socket is clear to write, and we have backlogged data, this
50 * is called to write it out.
51 */
65 52
66 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 53 // write a nop to the socket at least every IDLE_NOP seconds.
67 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s 54 if (!outputbuffer.len)
68 { 55 {
69 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 56 if (last_send + IDLE_PING <= NOW && pl && pl->active)
70 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked);
71 ns->status = Ns_Dead;
72 } 57 {
58 // this is a bit ugly, but map1/map1a seem to be the only
59 // nop'able commands and they are quite small.
60 packet sl (mapmode == Map1Cmd ? "map1" : "map1a");
61 send_packet (sl);
62 }
63 else
64 return;
65 }
66
67 if (socket_ev.poll () & EV_WRITE)
68 return;
69
70 last_send = NOW;
71 write_outputbuffer ();
72}
73
74void
75client::write_outputbuffer ()
76{
77 while (outputbuffer.len)
73 } 78 {
79 int res = write (fd, outputbuffer.data + outputbuffer.start,
80 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
74 81
75 int val; 82 if (res > 0)
83 {
84 outputbuffer.start += res;
85 /* wrap back to start of buffer */
86 if (outputbuffer.start == SOCKETBUFSIZE)
87 outputbuffer.start = 0;
76 88
77 val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); 89 outputbuffer.len -= res;
78 val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); 90 }
79#endif 91 else if (res == 0)
80} 92 {
93 LOG (llevError, "socket write failed, connection closed.\n");
94 destroy ();
95 return;
96 }
97 else if (errno == EINTR)
98 {
99 // just retry
100 }
101 else if (errno == EAGAIN)
102 {
103 // delay till ready
104 socket_ev.poll (socket_ev.poll () | EV_WRITE);
105 socket_ev.start ();
106 return;
107 }
108 else
109 {
110 LOG (llevError, "socket write failed: %s\n", strerror (errno));
111 destroy ();
112 return;
113 }
114 }
81 115
116 socket_ev.poll (socket_ev.poll () & ~EV_WRITE);
117}
118
119/******************************************************************************
120 *
121 * Start of read routines.
122 *
123 ******************************************************************************/
124
125int
126client::next_packet ()
127{
128 if (inbuf_len >= 2)
129 {
130 int pkt_len = (inbuf [0] << 8) | inbuf [1];
131
132 if (inbuf_len >= 2 + pkt_len)
133 return 2 + pkt_len;
134
135 if (inbuf_len == sizeof (inbuf))
136 {
137 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED | NDI_REPLY);
138 destroy ();
139 return -1;
140 }
141 }
142
143 return 0;
144}
145
146void
147client::skip_packet (int len)
148{
149 inbuf_len -= len;
150 memmove (inbuf, inbuf + len, inbuf_len);
151}
152
82/*********************************************************************** 153/*****************************************************************************
83 * 154 * Start of command dispatch area.
84 * SockList functions/utilities 155 * The commands here are protocol commands.
85 *
86 **********************************************************************/ 156 ****************************************************************************/
87 157
88SockList &SockList::operator <<(const data8 &v) 158// SocketCommand, PlayingCommand, should not exist with those ugly casts
89{ 159#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
90 *this << uint8 (v.len); 160#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
91 161
92 memcpy (buf + len, v.data, v.len); 162/**
93 len += v.len; 163 * Dispatch table for the server.
94
95 return *this;
96}
97
98SockList &SockList::operator <<(const data16 &v)
99{
100 *this << uint16 (v.len);
101
102 memcpy (buf + len, v.data, v.len);
103 len += v.len;
104
105 return *this;
106}
107
108/* Basically does the reverse of SockList_AddInt, but on
109 * strings instead. Same for the GetShort, but for 16 bits.
110 */ 164 */
111int 165static struct packet_type packets[] = {
112GetInt_String (unsigned char *data) 166 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
113{ 167 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
114 return ((data[0] << 24) + (data[1] << 16) + (data[2] << 8) + data[3]);
115}
116 168
117short 169 {"examine", PC(ExamineCmd) PF_PLAYING },
118GetShort_String (unsigned char *data) 170 {"ex", PC(ExCmd) PF_PLAYING },
119{ 171 {"apply", PC(ApplyCmd) PF_PLAYING },
120 return ((data[0] << 8) + data[1]); 172 {"lookat", PC(LookAt) PF_PLAYING },
121} 173 {"lock", PC(LockItem) PF_PLAYING },
174 {"mark", PC(MarkItem) PF_PLAYING },
175 {"move", PC(MoveCmd) PF_PLAYING },
176 {"ext", PC(ExtCmd) 0 }, // CF+
177 {"mapredraw", PC(MapRedrawCmd) 0 },
178 {"mapinfo", PC(MapInfoCmd) 0 }, // CF+
122 179
123/****************************************************************************** 180 {"reply", SC(ReplyCmd) 0 },
124 * 181 {"exti", SC(ExtiCmd) 0 }, // CF+
125 * Start of read routines. 182 {"addme", SC(AddMeCmd) 0 },
126 * 183 {"askface", SC(AskFaceCmd) 0 },
127 ******************************************************************************/ 184 {"requestinfo", SC(RequestInfo) 0 },
185 {"setsound", SC(SetSound) 0 },
186 {"setup", SC(SetUp) 0 },
187 {"version", SC(VersionCmd) 0 },
188 {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */
189};
128 190
129/** 191bool
130 * This reads from fd and puts the data in sl. We return true if we think 192client::may_execute (const packet_type *pkt) const
131 * we have a full packet, 0 if we have a partial packet. The only processing
132 * we do is remove the intial size value. len (As passed) is the size of the
133 * buffer allocated in the socklist. We make the assumption the buffer is
134 * at least 2 bytes long.
135 */
136
137int
138SockList_ReadPacket (int fd, SockList * sl, int len)
139{ 193{
140 int stat, toread; 194 return (!(pkt->flags & PF_PLAYER) || pl)
195 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
196}
141 197
142 /* Sanity check - shouldn't happen */ 198// HACK: some commands currently should be executed
143 if (sl->len < 0) 199// even when the player is frozen. this hack detects
144 { 200// those commands. it should be folded into may_execute,
145 abort (); 201// but kept seperate to emphasise the hack aspect, i.e.
202// do it better, then remove.
203static bool
204always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
205{
206 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
207 return false;
208
209 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
210 return false;
211
212 if (pkt->flags & PF_COMMAND6)
146 } 213 {
147 /* We already have a partial packet */ 214 data += 6;
148 if (sl->len < 2) 215 len -= 6;
149 { 216 }
150 do 217
218 if (len > 4 && data [3] == ' ' && !strncmp (data, "say " , 4)) return true;
219 if (len > 5 && data [4] == ' ' && !strncmp (data, "chat " , 5)) return true;
220 if (len > 6 && data [5] == ' ' && !strncmp (data, "shout ", 6)) return true;
221
222 if (len == 7 && !strcmp (data, "suicide")) return true;
223
224 return false;
225}
226
227void
228client::execute (const packet_type *pkt, char *data, int datalen)
229{
230 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
231 {
232 //TODO: only one format
233 if (pkt->flags & PF_PLAYER)
234 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
235 else
236 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
237 }
238 else
239 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED | NDI_REPLY, pkt->name);
240}
241
242bool
243client::handle_packet ()
244{
245 int pkt_len = next_packet ();
246
247 if (!pkt_len)
248 return false;
249 else if (pkt_len < 0)
250 {
251 LOG (llevError, "read error on player %s\n",
252 pl && pl->ob ? &pl->ob->name : "[anonymous]");
253 destroy ();
254 return false;
255 }
256
257 inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
258
259 /* First, break out beginning word. There are at least
260 * a few commands that do not have any paremeters. If
261 * we get such a command, don't worry about trying
262 * to break it up.
263 */
264 int datalen;
265 char *data = strchr ((char *)inbuf + 2, ' ');
266
267 if (data)
268 {
269 *data++ = 0;
270 datalen = pkt_len - (data - (char *)inbuf);
271 }
272 else
273 {
274 data = (char *)inbuf + 2; // better read garbage than segfault
275 datalen = 0;
276 }
277
278 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
279 if (!strcmp ((char *)inbuf + 2, pkt->name))
151 { 280 {
152 stat = read (fd, sl->buf + sl->len, 2 - sl->len); 281 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
282 queue_command (pkt, data, datalen);
283 else
284 execute (pkt, data, datalen);
285
286 goto next_packet;
287 }
288
289 // If we get here, we didn't find a valid command.
290 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED | NDI_REPLY, (char *)inbuf + 2);
291next_packet:
292 skip_packet (pkt_len);
293
294 // input buffer has space again
295 socket_ev.poll (socket_ev.poll () | EV_READ);
296
297 return true;
298}
299
300// callback called when socket is either readable or writable
301void
302client::socket_cb (iow &w, int revents)
303{
304 //TODO remove when we have better socket cleanup logic
305 if (destroyed ())
306 {
307 socket_ev.poll (0);
308 return;
309 }
310
311 if (revents & EV_WRITE)
312 {
313 write_outputbuffer ();
314
315 if (!outputbuffer.len)
316 socket_ev.poll (socket_ev.poll () & ~EV_WRITE);
317 }
318
319 if (revents & EV_READ)
320 {
321 //TODO: rate-limit tcp connection in better ways, important
322
323 int amount = sizeof (inbuf) - inbuf_len;
324
325 if (!amount)
153 } 326 {
154 while ((stat == -1) && (errno == EINTR)); 327 // input buffer full
155 328 socket_ev.poll (socket_ev.poll () & ~EV_READ);
156 if (stat < 0) 329 return;
157 { 330 }
158 /* In non blocking mode, EAGAIN is set when there is no 331
159 * data available. 332 amount = read (fd, inbuf + inbuf_len, amount);
160 */ 333
334 if (!amount)
335 {
336 destroy ();
337 return;
338 }
339 else if (amount < 0)
340 {
161 if (errno != EAGAIN && errno != EWOULDBLOCK) 341 if (errno != EAGAIN && errno != EINTR)
162 { 342 {
163 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno)); 343 LOG (llevError, "read error: %s\n", strerror (errno));
344 destroy ();
345 return;
164 } 346 }
165 return 0; /*Error */
166 }
167 if (stat == 0)
168 return -1;
169 sl->len += stat;
170#ifdef CS_LOGSTATS
171 cst_tot.ibytes += stat;
172 cst_lst.ibytes += stat;
173#endif
174 if (stat < 2)
175 return 0; /* Still don't have a full packet */
176 }
177 /* Figure out how much more data we need to read. Add 2 from the
178 * end of this - size header information is not included.
179 */
180 toread = 2 + (sl->buf[0] << 8) + sl->buf[1] - sl->len;
181 if ((toread + sl->len) >= len)
182 {
183 LOG (llevError, "SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", toread + sl->len, len);
184 /* Quick hack in case for 'oldsocketmode' input. If we are
185 * closing the socket anyways, then reading this extra 100 bytes
186 * shouldn't hurt.
187 */
188 read (fd, sl->buf + 2, 100);
189 347
190 /* return error so the socket is closed */ 348 // should not be here, normally
191 return -1;
192 }
193 do
194 {
195 do
196 { 349 }
197 stat = read (fd, sl->buf + sl->len, toread); 350 else
198 } 351 {
199 while ((stat < 0) && (errno == EINTR)); 352 inbuf_len += amount;
200 if (stat < 0)
201 {
202 353
203 if (errno != EAGAIN && errno != EWOULDBLOCK) 354 if (handle_packet ())
204 { 355 {
205 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno)); 356 while (handle_packet ())
357 ;
358
359 flush ();
206 } 360 }
207 return 0; /*Error */
208 }
209 if (stat == 0)
210 return -1;
211 sl->len += stat;
212#ifdef CS_LOGSTATS
213 cst_tot.ibytes += stat;
214 cst_lst.ibytes += stat;
215#endif
216 toread -= stat;
217 if (toread == 0)
218 return 1;
219 if (toread < 0)
220 { 361 }
221 LOG (llevError, "SockList_ReadPacket: Read more bytes than desired.\n");
222 return 1;
223 }
224 } 362 }
225 while (toread > 0);
226 return 0;
227} 363}
228 364
229/******************************************************************************* 365/*******************************************************************************
230 * 366 *
231 * Start of write related routines. 367 * Start of write related routines.
236 * Adds data to a socket buffer for whatever reason. 372 * Adds data to a socket buffer for whatever reason.
237 * 373 *
238 * ns is the socket we are adding the data to, buf is the start of the 374 * ns is the socket we are adding the data to, buf is the start of the
239 * data, and len is the number of bytes to add. 375 * data, and len is the number of bytes to add.
240 */ 376 */
241 377void
242static void 378client::send (void *buf_, int len)
243add_to_buffer (NewSocket * ns, char *buf, int len)
244{ 379{
380 char *buf = (char *)buf_;
381
382 if (destroyed () || !buf)
383 return;
384
385 if (len + outputbuffer.len > SOCKETBUFSIZE)
386 {
387 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
388 // shutdown the socket, this is safer than destroying it immediately
389 // as lots of code in the callchain might still access the map etc.
390 shutdown (fd, SHUT_RDWR);
391 return;
392 }
393
245 int avail, end; 394 int avail, end;
246
247 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
248 {
249 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
250 ns->status = Ns_Dead;
251 return;
252 }
253 395
254 /* data + end is where we start putting the new data. The last byte 396 /* data + end is where we start putting the new data. The last byte
255 * currently in use is actually data + end -1 397 * currently in use is actually data + end -1
256 */ 398 */
257
258 end = ns->outputbuffer.start + ns->outputbuffer.len; 399 end = outputbuffer.start + outputbuffer.len;
259 /* The buffer is already in a wrapped state, so adjust end */ 400 /* The buffer is already in a wrapped state, so adjust end */
260 if (end >= SOCKETBUFSIZE) 401 if (end >= SOCKETBUFSIZE)
261 end -= SOCKETBUFSIZE; 402 end -= SOCKETBUFSIZE;
262 403
263 avail = SOCKETBUFSIZE - end; 404 avail = SOCKETBUFSIZE - end;
264 405
265 /* We can all fit it behind the current data without wrapping */ 406 /* We can all fit it behind the current data without wrapping */
266 if (avail >= len) 407 if (avail >= len)
267 memcpy (ns->outputbuffer.data + end, buf, len); 408 memcpy (outputbuffer.data + end, buf, len);
268 else 409 else
269 { 410 {
270 memcpy (ns->outputbuffer.data + end, buf, avail); 411 memcpy (outputbuffer.data + end, buf, avail);
271 memcpy (ns->outputbuffer.data, buf + avail, len - avail); 412 memcpy (outputbuffer.data, buf + avail, len - avail);
272 } 413 }
273 414
274 ns->outputbuffer.len += len; 415 outputbuffer.len += len;
275#if 0
276 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
277#endif
278} 416}
279
280/**
281 * Writes data to socket.
282 *
283 * When the socket is clear to write, and we have backlogged data, this
284 * is called to write it out.
285 */
286void
287write_socket_buffer (NewSocket * ns)
288{
289 int amt, max;
290
291 if (ns->outputbuffer.len == 0)
292 {
293 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
294 return;
295 }
296
297 do
298 {
299 max = SOCKETBUFSIZE - ns->outputbuffer.start;
300 if (ns->outputbuffer.len < max)
301 max = ns->outputbuffer.len;
302
303 do
304 {
305 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
306 }
307 while ((amt < 0) && (errno == EINTR));
308
309 if (amt < 0)
310 { /* We got an error */
311
312 if (errno != EWOULDBLOCK)
313 {
314 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
315 ns->status = Ns_Dead;
316 return;
317 }
318 else
319 { /* EWOULDBLOCK */
320 /* can't write it, so store it away. */
321 ns->can_write = 0;
322 return;
323 }
324 }
325 ns->outputbuffer.start += amt;
326 /* wrap back to start of buffer */
327 if (ns->outputbuffer.start == SOCKETBUFSIZE)
328 ns->outputbuffer.start = 0;
329 ns->outputbuffer.len -= amt;
330#ifdef CS_LOGSTATS
331 cst_tot.obytes += amt;
332 cst_lst.obytes += amt;
333#endif
334 }
335 while (ns->outputbuffer.len > 0);
336}
337
338/**
339 * This writes data to the socket. - It is very low level -
340 * all we try and do is write out the data to the socket
341 * provided (ns). buf is the data to write, len is the number
342 * of bytes to write. IT doesn't return anything - rather, it
343 * updates the ns structure if we get an error.
344 */
345void
346Write_To_Socket (NewSocket * ns, char *buf, int len)
347{
348 int amt = 0;
349 char *pos = buf;
350
351 if (ns->status == Ns_Dead || !buf)
352 {
353 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
354 return;
355 }
356
357#ifndef __GNU__ /* This caused problems on Hurd */
358 if (!ns->can_write)
359 {
360 add_to_buffer (ns, buf, len);
361 return;
362 }
363#endif
364 /* If we manage to write more than we wanted, take it as a bonus */
365 while (len > 0)
366 {
367
368 do
369 {
370 amt = write (ns->fd, pos, len);
371 }
372 while ((amt < 0) && (errno == EINTR));
373
374 if (amt < 0)
375 { /* We got an error */
376 if (errno != EWOULDBLOCK)
377 {
378 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
379 errno, strerror (errno));
380 ns->status = Ns_Dead;
381 return;
382 }
383 else
384 { /* EWOULDBLOCK */
385 /* can't write it, so store it away. */
386 add_to_buffer (ns, pos, len);
387 ns->can_write = 0;
388 return;
389 }
390 }
391 /* amt gets set to 0 above in blocking code, so we do this as
392 * an else if to make sure we don't reprocess it.
393 */
394 else if (amt == 0)
395 {
396 LOG (llevError, "Write_To_Socket: No data written out.\n");
397 }
398 len -= amt;
399 pos += amt;
400#ifdef CS_LOGSTATS
401 cst_tot.obytes += amt;
402 cst_lst.obytes += amt;
403#endif
404 }
405}
406
407 417
408/** 418/**
409 * Takes a string of data, and writes it out to the socket. A very handy 419 * Takes a string of data, and writes it out to the socket. A very handy
410 * shortcut function. 420 * shortcut function.
411 */ 421 */
412void 422void
413cs_write_string (NewSocket * ns, const char *buf, int len) 423client::send_packet (packet &sl)
414{ 424{
415 SockList sl; 425 if (destroyed ())
416
417 sl.len = len;
418 sl.buf = (unsigned char *) buf;
419 Send_With_Handling (ns, &sl);
420}
421
422
423/**
424 * Calls Write_To_Socket to send data to the client.
425 *
426 * The only difference in this function is that we take a SockList
427 *, and we prepend the length information.
428 */
429void
430Send_With_Handling (NewSocket * ns, SockList * msg)
431{
432 unsigned char sbuf[4];
433
434 if (ns->status == Ns_Dead || !msg)
435 return; 426 return;
436 427
437 if (msg->len >= MAXSOCKBUF) 428 if (sl.length () > MAXSOCKBUF)
438 { 429 {
439 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->len); 430 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
440 /* Almost certainly we've overflowed a buffer, so quite now to make 431 /* Almost certainly we've overflowed a buffer, so quit now to make
441 * it easier to debug. 432 * it easier to debug.
442 */ 433 */
443 abort (); 434 abort ();
444 } 435 }
445 sbuf[0] = ((uint32) (msg->len) >> 8) & 0xFF;
446 sbuf[1] = ((uint32) (msg->len)) & 0xFF;
447 if (ns->status != Ns_Old)
448 Write_To_Socket (ns, (char *) sbuf, 2);
449 Write_To_Socket (ns, (char *) msg->buf, msg->len);
450}
451 436
452/** 437 if (!sl.length ())
453 * Takes a string of data, and writes it out to the socket. A very handy
454 * shortcut function.
455 */
456void
457Write_String_To_Socket (NewSocket * ns, char *buf, int len)
458{
459 SockList sl;
460
461 sl.len = len;
462 sl.buf = (unsigned char *) buf;
463 Send_With_Handling (ns, &sl);
464}
465
466
467/******************************************************************************
468 *
469 * statistics logging functions.
470 *
471 ******************************************************************************/
472
473#ifdef CS_LOGSTATS
474
475/* cst_tot is for the life of the server, cst_last is for the last series of
476 * stats
477 */
478CS_Stats cst_tot, cst_lst;
479
480/**
481 * Writes out the gathered stats. We clear cst_lst.
482 */
483void
484write_cs_stats (void)
485{
486 time_t now = time (NULL);
487
488 /* If no connections recently, don't both to log anything */
489 if (cst_lst.ibytes == 0 && cst_lst.obytes == 0)
490 return; 438 return;
491 439
492 /* CSSTAT is put in so scripts can easily find the line */ 440 assert (sl.hdrlen == 2);
493 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
494 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
495 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start);
496 cst_lst.ibytes = 0;
497 cst_lst.obytes = 0;
498 cst_lst.max_conn = socket_info.nconns;
499 cst_lst.time_start = now;
500}
501#endif
502 441
442 sl.buf_ [0] = sl.length () >> 8;
443 sl.buf_ [1] = sl.length () ;
444
445 send (sl.buf_, sl.length () + sl.hdrlen);
446}
447
448void
449client::send_packet (const char *buf, int len)
450{
451 packet sl;
452
453 sl << data (buf, len);
454 send_packet (sl);
455}
456
457void
458client::send_packet (const char *buf)
459{
460 send_packet (buf, strlen (buf));
461}
462
463void
464client::send_packet_printf (const char *format, ...)
465{
466 packet sl;
467
468 va_list ap;
469 va_start (ap, format);
470 sl.vprintf (format, ap);
471 va_end (ap);
472
473 send_packet (sl);
474}
475
476void
477client::send_msg (int color, const char *type, const char *msg)
478{
479 if (!msg || !type) // it can happen (for example, missing attack messages cause this)
480 {
481 LOG (logBacktrace | llevError, "send_msg(%d,%p,%p) called with NULL msg or type.\n", color, type, msg);
482 return;
483 }
484
485 int len = strlen (msg);
486
487 if (!(color & NDI_VERBATIM)
488 && (msg_is_special (msg)
489 || (type [0] == 'c' && type [1] == '/') || len > (MAXSOCKBUF - 128)))
490 cfperl_send_msg (this, color, type, msg);
491 else
492 send_packet_printf ("msg %d %s %s", color & NDI_CLIENT_MASK, type, msg);
493}
494
495void
496client::send_drawinfo (const char *msg, int flags)
497{
498 send_msg (flags, "log", msg);
499}
500
501/***********************************************************************
502 *
503 * packet functions/utilities
504 *
505 **********************************************************************/
506
507packet::packet (const char *name)
508{
509 reset ();
510
511 int len = strlen (name);
512 memcpy (cur, name, len); cur += len;
513 *cur++ = ' ';
514}
515
516packet &packet::operator <<(const ber32 v)
517{
518 enum { maxlen = 32 / 7 + 1};
519 uint8 buf[maxlen];
520 uint8 *p = buf + maxlen;
521 uint32 val = v.val;
522
523 *--p = val & 0x7F;
524
525 while (val > 0x7F)
526 {
527 val >>= 7;
528 *--p = (val & 0x7F) | 0x80;
529 }
530
531 return *this << data (p, buf + maxlen - p);
532}
533
534packet &packet::operator <<(const data &v)
535{
536 if (room () < v.len)
537 reset ();
538 else
539 {
540 if (v.len)
541 {
542 memcpy (cur, v.ptr, v.len);
543 cur += v.len;
544 }
545 }
546
547 return *this;
548}
549
550packet &packet::operator <<(const data8 &v)
551{
552 unsigned int len = min (v.len, 0x00FF);
553 return *this << uint8 (len) << data (v.ptr, len);
554}
555
556packet &packet::operator <<(const data16 &v)
557{
558 unsigned int len = min (v.len, 0xFFFF);
559 return *this << uint16 (len) << data (v.ptr, len);
560}
561
562packet &packet::operator <<(const char *v)
563{
564 return *this << data (v, strlen (v ? v : 0));
565}
566
567void
568packet::vprintf (const char *format, va_list ap)
569{
570 int size = room ();
571
572 int len = vsnprintf ((char *)cur, size, format, ap);
573
574 if (len >= size)
575 return reset ();
576
577 cur += len;
578}
579

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