ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/lowlevel.C
(Generate patch)

Comparing deliantra/server/socket/lowlevel.C (file contents):
Revision 1.8 by pippijn, Mon Dec 11 19:46:47 2006 UTC vs.
Revision 1.91 by root, Thu Nov 8 02:50:14 2012 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 1992 Frank Tore Johansen 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 5 *
6 This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 (at your option) any later version. 9 * option) any later version.
10 10 *
11 This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details. 14 * GNU General Public License for more details.
15 15 *
16 You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
19
20 The author can be reached via e-mail to mark@pyramid.com
21*/
22
23/**
24 * \file
25 * Low-level socket-related functions.
26 * 19 *
27 * \date 2003-12-02 20 * The authors can be reached via e-mail to <support@deliantra.net>
28 *
29 * Contains some base functions that both the client and server
30 * can use. As such, depending what we are being compiled for will
31 * determine what we can include. the client is designed have
32 * CFCLIENT defined as part of its compile flags.
33 */ 21 */
34 22
35using namespace std; 23using namespace std;
36 24
37#include <global.h> 25#include <global.h>
38#include <newclient.h>
39#include <sproto.h> 26#include <sproto.h>
27#include <cstdarg>
40 28
41#ifdef __linux__ 29#if HAVE_TCP_INFO
42# include <sys/types.h> 30# include <sys/types.h>
43# include <sys/socket.h> 31# include <sys/socket.h>
44# include <netinet/in.h> 32# include <netinet/in.h>
45# define TCP_HZ 1000 // sorry...
46# include <netinet/tcp.h> 33# include <netinet/tcp.h>
47#endif 34#endif
48 35
49// use a really low timeout, as it doesn't cost any bandwidth, and you can 36// force a packet when idle for more than this many seconds,
50// easily die in 20 seconds... 37// forcing an ack regularly.
51#define SOCKET_TIMEOUT1 10 38#define IDLE_PING 2.
52#define SOCKET_TIMEOUT2 20
53 39
54void 40void
55Socket_Flush (NewSocket * ns) 41client::flush ()
56{ 42{
57#ifdef __linux__ 43 if (destroyed ())
58 // check time of last ack, and, if too old, kill connection 44 return;
59 struct tcp_info tcpi;
60 socklen_t len = sizeof (tcpi);
61 45
62 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) 46 /**
63 { 47 * Writes data to socket.
64 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; 48 *
49 * When the socket is clear to write, and we have backlogged data, this
50 * is called to write it out.
51 */
65 52
66 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s 53 // write a nop to the socket at least every IDLE_PING seconds.
67 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s 54 if (!outputbuffer.len)
68 { 55 {
69 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, 56 if (last_send + IDLE_PING <= NOW && pl && pl->active)
70 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked);
71 ns->status = Ns_Dead;
72 } 57 {
58 // this is a bit ugly, but map1a seems to be the only
59 // nop'able command and it is quite small.
60 packet sl ("map1a");
61 send_packet (sl);
62 }
63 else
64 return;
65 }
66
67 if (socket_ev.poll () & EV_WRITE)
68 return;
69
70 last_send = NOW;
71 write_outputbuffer ();
72}
73
74void
75client::write_outputbuffer ()
76{
77 while (outputbuffer.len)
73 } 78 {
79 int res = write (fd, outputbuffer.data + outputbuffer.start,
80 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
74 81
75 int val; 82 if (res > 0)
83 {
84 outputbuffer.start += res;
85 /* wrap back to start of buffer */
86 if (outputbuffer.start == SOCKETBUFSIZE)
87 outputbuffer.start = 0;
76 88
77 val = 0; 89 outputbuffer.len -= res;
78 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); 90 }
79 val = 1; 91 else if (res == 0)
80 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); 92 {
81#endif 93 LOG (llevError, "socket write failed, connection closed.\n");
82} 94 destroy ();
95 return;
96 }
97 else if (errno == EINTR)
98 {
99 // just retry
100 }
101 else if (errno == EAGAIN)
102 {
103 // delay till ready
104 socket_ev.poll (socket_ev.poll () | EV_WRITE);
105 socket_ev.start ();
106 return;
107 }
108 else
109 {
110 LOG (llevError, "socket write failed: %s\n", strerror (errno));
111 destroy ();
112 return;
113 }
114 }
83 115
116 socket_ev.poll (socket_ev.poll () & ~EV_WRITE);
117}
118
119/******************************************************************************
120 *
121 * Start of read routines.
122 *
123 ******************************************************************************/
124
125int
126client::next_packet ()
127{
128 if (inbuf_len >= 2)
129 {
130 int pkt_len = (inbuf [0] << 8) | inbuf [1];
131
132 if (inbuf_len >= 2 + pkt_len)
133 return 2 + pkt_len;
134
135 if (inbuf_len == sizeof (inbuf))
136 {
137 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED | NDI_REPLY);
138 destroy ();
139 return -1;
140 }
141 }
142
143 return 0;
144}
145
146void
147client::skip_packet (int len)
148{
149 inbuf_len -= len;
150 memmove (inbuf, inbuf + len, inbuf_len);
151}
152
84/*********************************************************************** 153/*****************************************************************************
85 * 154 * Start of command dispatch area.
86 * SockList functions/utilities 155 * The commands here are protocol commands.
87 *
88 **********************************************************************/ 156 ****************************************************************************/
89 157
90void 158// SocketCommand, PlayingCommand, should not exist with those ugly casts
91SockList_Init (SockList * sl) 159#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
92{ 160#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
93 sl->len = 0;
94 sl->buf = NULL;
95}
96 161
97void 162static void
98SockList_AddInt (SockList * sl, uint32 data) 163NopCmd (char *, int, client *)
99{ 164{
100 sl->buf[sl->len++] = (data >> 24) & 0xff; 165 // do nothing
101 sl->buf[sl->len++] = (data >> 16) & 0xff;
102 sl->buf[sl->len++] = (data >> 8) & 0xff;
103 sl->buf[sl->len++] = data & 0xff;
104} 166}
105 167
106void 168/**
107SockList_AddInt64 (SockList * sl, uint64 data) 169 * Dispatch table for the server.
108{
109 sl->buf[sl->len++] = (char) ((data >> 56) & 0xff);
110 sl->buf[sl->len++] = (char) ((data >> 48) & 0xff);
111 sl->buf[sl->len++] = (char) ((data >> 40) & 0xff);
112 sl->buf[sl->len++] = (char) ((data >> 32) & 0xff);
113
114 sl->buf[sl->len++] = (char) ((data >> 24) & 0xff);
115 sl->buf[sl->len++] = (char) ((data >> 16) & 0xff);
116 sl->buf[sl->len++] = (char) ((data >> 8) & 0xff);
117 sl->buf[sl->len++] = (char) (data & 0xff);
118}
119
120/* Basically does the reverse of SockList_AddInt, but on
121 * strings instead. Same for the GetShort, but for 16 bits.
122 */ 170 */
123int 171static struct packet_type packets[] = {
124GetInt_String (unsigned char *data) 172 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
125{ 173 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
126 return ((data[0] << 24) + (data[1] << 16) + (data[2] << 8) + data[3]);
127}
128 174
129short 175 {"examine", PC(ExamineCmd) PF_PLAYING },
130GetShort_String (unsigned char *data) 176 {"ex", PC(ExCmd) PF_PLAYING },
131{ 177 {"apply", PC(ApplyCmd) PF_PLAYING },
132 return ((data[0] << 8) + data[1]); 178 {"lookat", PC(LookAt) PF_PLAYING },
133} 179 {"lock", PC(LockItem) PF_PLAYING },
180 {"mark", PC(MarkItem) PF_PLAYING },
181 {"move", PC(MoveCmd) PF_PLAYING },
182 {"ext", PC(ExtCmd) 0 }, // CF+/Deliantra
183 {"mapredraw", PC(MapRedrawCmd) 0 },
184 {"mapinfo", PC(MapInfoCmd) 0 }, // CF+/Deliantra
134 185
135/****************************************************************************** 186 {"reply", SC(ReplyCmd) 0 },
136 * 187 {"exti", SC(ExtiCmd) 0 }, // CF+/Deliantra
137 * Start of read routines. 188 {"addme", SC(AddMeCmd) 0 },
138 * 189 {"askface", SC(AskFaceCmd) 0 },
139 ******************************************************************************/ 190 {"requestinfo", SC(RequestInfo) 0 },
191 {"setsound", SC(SetSound) 0 },
192 {"setup", SC(SetUp) 0 },
193 {"version", SC(VersionCmd) 0 },
140 194
141/** 195 {"toggleextendedtext", SC(NopCmd) 0 }, // deliantra: disabled
142 * This reads from fd and puts the data in sl. We return true if we think 196};
143 * we have a full packet, 0 if we have a partial packet. The only processing
144 * we do is remove the intial size value. len (As passed) is the size of the
145 * buffer allocated in the socklist. We make the assumption the buffer is
146 * at least 2 bytes long.
147 */
148 197
149int 198bool
150SockList_ReadPacket (int fd, SockList * sl, int len) 199client::may_execute (const packet_type *pkt) const
151{ 200{
152 int stat, toread; 201 return (!(pkt->flags & PF_PLAYER) || pl)
202 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
203}
153 204
154 /* Sanity check - shouldn't happen */ 205// HACK: some commands currently should be executed
155 if (sl->len < 0) 206// even when the player is frozen. this hack detects
156 { 207// those commands. it should be folded into may_execute,
157 abort (); 208// but kept seperate to emphasise the hack aspect, i.e.
209// do it better, then remove.
210static bool
211always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
212{
213 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
214 return false;
215
216 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
217 return false;
218
219 if (pkt->flags & PF_COMMAND6)
158 } 220 {
159 /* We already have a partial packet */ 221 data += 6;
160 if (sl->len < 2) 222 len -= 6;
161 { 223 }
162 do 224
163 { 225 if (len > 4 && data [ 3] == ' ' && !strncmp (data, "say " , 4)) return true;
164 stat = read (fd, sl->buf + sl->len, 2 - sl->len); 226 if (len > 5 && data [ 4] == ' ' && !strncmp (data, "chat " , 5)) return true;
227 if (len > 6 && data [ 5] == ' ' && !strncmp (data, "shout " , 6)) return true;
228 if (len > 8 && data [ 7] == ' ' && !strncmp (data, "suicide " , 8)) return true;
229 if (len > 18 && data [17] == ' ' && !strncmp (data, "accept-invitation ", 18)) return true;
230
231 if (len == 7 && !strcmp (data, "suicide")) return true;
232
233 return false;
234}
235
236void
237client::execute (const packet_type *pkt, char *data, int datalen)
238{
239 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
240 {
241 //TODO: only one format
242 if (pkt->flags & PF_PLAYER)
165 } 243 {
166 while ((stat == -1) && (errno == EINTR)); 244 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
167 245 pl->need_updated_stats ();
168 if (stat < 0)
169 { 246 }
170 /* In non blocking mode, EAGAIN is set when there is no 247 else
171 * data available. 248 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
172 */ 249 }
250 else
251 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED | NDI_REPLY, pkt->name);
252}
253
254bool
255client::handle_packet ()
256{
257 int pkt_len = next_packet ();
258
259 if (!pkt_len)
260 return false;
261 else if (pkt_len < 0)
262 {
263 LOG (llevError, "read error on player %s\n",
264 pl && pl->ob ? &pl->ob->name : "[anonymous]");
265 destroy ();
266 return false;
267 }
268
269 uint8_t save_byte = inbuf [pkt_len]; // rather ugly
270 inbuf [pkt_len] = 0; /* temporarily terminate buffer - useful for string data */
271
272 /* First, break out beginning word. There are at least
273 * a few commands that do not have any paremeters. If
274 * we get such a command, don't worry about trying
275 * to break it up.
276 */
277 int datalen;
278 char *data = strchr ((char *)inbuf + 2, ' ');
279
280 if (data)
281 {
282 *data++ = 0;
283 datalen = pkt_len - (data - (char *)inbuf);
284 }
285 else
286 {
287 data = (char *)inbuf + 2; // better read garbage than segfault
288 datalen = 0;
289 }
290
291 for (packet_type *pkt = packets; pkt < packets + array_length (packets); ++pkt)
292 if (!strcmp ((char *)inbuf + 2, pkt->name))
293 {
294 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
295 queue_command (pkt, data, datalen);
296 else
297 execute (pkt, data, datalen);
298
299 goto next_packet;
300 }
301
302 // If we get here, we didn't find a valid command.
303 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED | NDI_REPLY, (char *)inbuf + 2);
304
305next_packet:
306 inbuf [pkt_len] = save_byte; // rather ugly
307 skip_packet (pkt_len);
308
309 // input buffer has space again
310 socket_ev.poll (socket_ev.poll () | EV_READ);
311
312 return true;
313}
314
315void
316client::inbuf_handle ()
317{
318 if (!handle_packet ())
319 return;
320
321 while (handle_packet ())
322 ;
323
324 flush ();
325}
326
327// callback called when socket is either readable or writable
328void
329client::socket_cb (iow &w, int revents)
330{
331 //TODO remove when we have better socket cleanup logic
332 if (destroyed ())
333 {
334 socket_ev.poll (0);
335 return;
336 }
337
338 if (revents & EV_WRITE)
339 {
340 write_outputbuffer ();
341
342 if (!outputbuffer.len)
343 socket_ev.poll (socket_ev.poll () & ~EV_WRITE);
344 }
345
346 if (revents & EV_READ)
347 {
348 int amount;
349 uint8 *rbuf;
350
351 if (ws_version)
352 {
353 if (ws_inbuf_len + 2048 > ws_inbuf_alloc)
354 ws_inbuf = (uint8 *)realloc (ws_inbuf, ws_inbuf_alloc += 4096);
355
356 rbuf = ws_inbuf + ws_inbuf_len;
357 amount = ws_inbuf_alloc - ws_inbuf_len;
358 }
359 else
360 {
361 rbuf = inbuf + inbuf_len;
362 amount = sizeof (inbuf) - inbuf_len;
363 }
364
365 if (!amount)
366 {
367 // input buffer full
368 LOG (llevError, "input buffer overflow.");
369 destroy ();
370 return;
371 }
372
373 amount = read (fd, rbuf, amount);
374
375 if (!amount)
376 {
377 destroy ();
378 return;
379 }
380 else if (amount < 0)
381 {
173 if (errno != EAGAIN && errno != EWOULDBLOCK) 382 if (errno != EAGAIN && errno != EINTR)
174 { 383 {
175 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno)); 384 LOG (llevError, "read error: %s\n", strerror (errno));
385 destroy ();
386 return;
176 } 387 }
177 return 0; /*Error */
178 }
179 if (stat == 0)
180 return -1;
181 sl->len += stat;
182#ifdef CS_LOGSTATS
183 cst_tot.ibytes += stat;
184 cst_lst.ibytes += stat;
185#endif
186 if (stat < 2)
187 return 0; /* Still don't have a full packet */
188 }
189 /* Figure out how much more data we need to read. Add 2 from the
190 * end of this - size header information is not included.
191 */
192 toread = 2 + (sl->buf[0] << 8) + sl->buf[1] - sl->len;
193 if ((toread + sl->len) >= len)
194 {
195 LOG (llevError, "SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", toread + sl->len, len);
196 /* Quick hack in case for 'oldsocketmode' input. If we are
197 * closing the socket anyways, then reading this extra 100 bytes
198 * shouldn't hurt.
199 */
200 read (fd, sl->buf + 2, 100);
201 388
202 /* return error so the socket is closed */ 389 // should not be here, normally
203 return -1;
204 }
205 do
206 {
207 do
208 { 390 }
209 stat = read (fd, sl->buf + sl->len, toread); 391
392 if (ws_version)
210 } 393 {
211 while ((stat < 0) && (errno == EINTR)); 394 ws_inbuf_len += amount;
212 if (stat < 0)
213 {
214 395
215 if (errno != EAGAIN && errno != EWOULDBLOCK) 396 while (ws_inbuf_len)
216 { 397 {
217 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno)); 398 if (ws_inbuf_len < 2 + 4) // 6 is minimum length: op, len, mask
399 break;
400
401 int d = 2;
402 int fin = ws_inbuf [0] & 0x80;
403 int op = ws_inbuf [0] & 0x0f;
404 int len = ws_inbuf [1] & 0x7f;
405
406 if (len == 126)
407 {
408 len = (ws_inbuf [2] << 8) | ws_inbuf [3];
409 d += 2;
410 }
411 else if (len == 127)
412 {
413 if (ws_inbuf_len < 2 + 8)
414 return;
415
416 // we don't do extra long frames, if a browser wants to send >2**32 bytes,
417 // there are bigger issues to fix.
418 len = (ws_inbuf [8] << 8) | ws_inbuf [9];
419 d += 8;
420 }
421
422 // we only continue if we have a complete frame
423 if (ws_inbuf_len < d + 4 + len)
424 return;
425
426 switch (op)
427 {
428 case 0: op = ws_inbuf_type; break; // continuation
429 case 1: ws_inbuf_type = 1; break; // utf-8
430 case 2: ws_inbuf_type = 2; break; // binary
431 }
432
433 if (len > sizeof (inbuf) - inbuf_len)
434 {
435 // input buffer full
436 LOG (llevError, "input buffer overflow (ws).");
437 destroy ();
438 return;
439 }
440
441 uint8 *buf = inbuf + inbuf_len + 2;
442
443 for (int i = 0; i < len; ++i)
444 buf [i] = ws_inbuf [d + 4 + i] ^ ws_inbuf [d + (i & 3)];
445
446 // remove frame
447 ws_inbuf_len -= d + 4 + len;
448 memmove (ws_inbuf, ws_inbuf + d + 4 + len, ws_inbuf_len);
449
450 switch (op)
451 {
452 case 1: // utf-8
453 // utf-8 encoded frames cannot have full length (MAXSOCKBUF) in all cases
454 // but we assume that these extra-long packets will be rare.
455 {
456 uint8 *a = buf;
457 uint8 *b = a;
458 uint8 *c = a + len;
459
460 for (; a < c; ++a, ++b)
461 {
462 *b = *a;
463
464 if (*a >= 0x80)
465 *b = (a [0] & 0x1f) << 6 | (a [1] & 0x3f), ++a;
466 }
467
468 len -= a - b;
469 }
470 /* FALLTHROUGH */
471 case 2: // binary
472 inbuf_len += len;
473
474 if (fin)
475 {
476 inbuf [0] = inbuf_len >> 8;
477 inbuf [1] = inbuf_len;
478
479 inbuf_len += 2;
480
481 inbuf_handle ();
482 }
483 break;
484
485 case 9: // ping
486 {
487 // send pong - we assume ping messages are <64k
488 // as we can't handle >10k at the moment anyway.
489 uint8 hdr [] = { 0x8a, 126, len >> 8, len };
490 send (hdr, sizeof (hdr));
491 send (inbuf + inbuf_len, len);
492 }
493 break;
494
495 case 10: // pong
496 break;
497
498 case 8: // close
499 default:
500 destroy ();
501 return;
502 }
218 } 503 }
219 return 0; /*Error */
220 }
221 if (stat == 0)
222 return -1;
223 sl->len += stat;
224#ifdef CS_LOGSTATS
225 cst_tot.ibytes += stat;
226 cst_lst.ibytes += stat;
227#endif
228 toread -= stat;
229 if (toread == 0)
230 return 1;
231 if (toread < 0)
232 { 504 }
233 LOG (llevError, "SockList_ReadPacket: Read more bytes than desired.\n"); 505 else
234 return 1;
235 } 506 {
507 inbuf_len += amount;
508 inbuf_handle ();
509 }
236 } 510 }
237 while (toread > 0);
238 return 0;
239} 511}
240 512
241/******************************************************************************* 513/*******************************************************************************
242 * 514 *
243 * Start of write related routines. 515 * Start of write related routines.
248 * Adds data to a socket buffer for whatever reason. 520 * Adds data to a socket buffer for whatever reason.
249 * 521 *
250 * ns is the socket we are adding the data to, buf is the start of the 522 * ns is the socket we are adding the data to, buf is the start of the
251 * data, and len is the number of bytes to add. 523 * data, and len is the number of bytes to add.
252 */ 524 */
253 525void
254static void 526client::send (void *buf_, int len)
255add_to_buffer (NewSocket * ns, char *buf, int len)
256{ 527{
528 char *buf = (char *)buf_;
529
530 if (destroyed () || !buf)
531 return;
532
533 if (len + outputbuffer.len > SOCKETBUFSIZE)
534 {
535 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
536 // shutdown the socket, this is safer than destroying it immediately
537 // as lots of code in the callchain might still access the map etc.
538 shutdown (fd, SHUT_RDWR);
539 return;
540 }
541
257 int avail, end; 542 int avail, end;
258
259 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
260 {
261 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
262 ns->status = Ns_Dead;
263 return;
264 }
265 543
266 /* data + end is where we start putting the new data. The last byte 544 /* data + end is where we start putting the new data. The last byte
267 * currently in use is actually data + end -1 545 * currently in use is actually data + end -1
268 */ 546 */
269
270 end = ns->outputbuffer.start + ns->outputbuffer.len; 547 end = outputbuffer.start + outputbuffer.len;
271 /* The buffer is already in a wrapped state, so adjust end */ 548 /* The buffer is already in a wrapped state, so adjust end */
272 if (end >= SOCKETBUFSIZE) 549 if (end >= SOCKETBUFSIZE)
273 end -= SOCKETBUFSIZE; 550 end -= SOCKETBUFSIZE;
274 551
275 avail = SOCKETBUFSIZE - end; 552 avail = SOCKETBUFSIZE - end;
276 553
277 /* We can all fit it behind the current data without wrapping */ 554 /* We can all fit it behind the current data without wrapping */
278 if (avail >= len) 555 if (avail >= len)
279 memcpy (ns->outputbuffer.data + end, buf, len); 556 memcpy (outputbuffer.data + end, buf, len);
280 else 557 else
281 { 558 {
282 memcpy (ns->outputbuffer.data + end, buf, avail); 559 memcpy (outputbuffer.data + end, buf, avail);
283 memcpy (ns->outputbuffer.data, buf + avail, len - avail); 560 memcpy (outputbuffer.data, buf + avail, len - avail);
284 } 561 }
285 562
286 ns->outputbuffer.len += len; 563 outputbuffer.len += len;
287#if 0
288 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
289#endif
290} 564}
291
292/**
293 * Writes data to socket.
294 *
295 * When the socket is clear to write, and we have backlogged data, this
296 * is called to write it out.
297 */
298void
299write_socket_buffer (NewSocket * ns)
300{
301 int amt, max;
302
303 if (ns->outputbuffer.len == 0)
304 {
305 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
306 return;
307 }
308
309 do
310 {
311 max = SOCKETBUFSIZE - ns->outputbuffer.start;
312 if (ns->outputbuffer.len < max)
313 max = ns->outputbuffer.len;
314
315 do
316 {
317 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
318 }
319 while ((amt < 0) && (errno == EINTR));
320
321 if (amt < 0)
322 { /* We got an error */
323
324 if (errno != EWOULDBLOCK)
325 {
326 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
327 ns->status = Ns_Dead;
328 return;
329 }
330 else
331 { /* EWOULDBLOCK */
332 /* can't write it, so store it away. */
333 ns->can_write = 0;
334 return;
335 }
336 }
337 ns->outputbuffer.start += amt;
338 /* wrap back to start of buffer */
339 if (ns->outputbuffer.start == SOCKETBUFSIZE)
340 ns->outputbuffer.start = 0;
341 ns->outputbuffer.len -= amt;
342#ifdef CS_LOGSTATS
343 cst_tot.obytes += amt;
344 cst_lst.obytes += amt;
345#endif
346 }
347 while (ns->outputbuffer.len > 0);
348}
349
350/**
351 * This writes data to the socket. - It is very low level -
352 * all we try and do is write out the data to the socket
353 * provided (ns). buf is the data to write, len is the number
354 * of bytes to write. IT doesn't return anything - rather, it
355 * updates the ns structure if we get an error.
356 */
357void
358Write_To_Socket (NewSocket * ns, char *buf, int len)
359{
360 int amt = 0;
361 char *pos = buf;
362
363 if (ns->status == Ns_Dead || !buf)
364 {
365 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
366 return;
367 }
368
369#ifndef __GNU__ /* This caused problems on Hurd */
370 if (!ns->can_write)
371 {
372 add_to_buffer (ns, buf, len);
373 return;
374 }
375#endif
376 /* If we manage to write more than we wanted, take it as a bonus */
377 while (len > 0)
378 {
379
380 do
381 {
382 amt = write (ns->fd, pos, len);
383 }
384 while ((amt < 0) && (errno == EINTR));
385
386 if (amt < 0)
387 { /* We got an error */
388 if (errno != EWOULDBLOCK)
389 {
390 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
391 errno, strerror (errno));
392 ns->status = Ns_Dead;
393 return;
394 }
395 else
396 { /* EWOULDBLOCK */
397 /* can't write it, so store it away. */
398 add_to_buffer (ns, pos, len);
399 ns->can_write = 0;
400 return;
401 }
402 }
403 /* amt gets set to 0 above in blocking code, so we do this as
404 * an else if to make sure we don't reprocess it.
405 */
406 else if (amt == 0)
407 {
408 LOG (llevError, "Write_To_Socket: No data written out.\n");
409 }
410 len -= amt;
411 pos += amt;
412#ifdef CS_LOGSTATS
413 cst_tot.obytes += amt;
414 cst_lst.obytes += amt;
415#endif
416 }
417}
418
419 565
420/** 566/**
421 * Takes a string of data, and writes it out to the socket. A very handy 567 * Takes a string of data, and writes it out to the socket. A very handy
422 * shortcut function. 568 * shortcut function.
423 */ 569 */
424void 570void
425cs_write_string (NewSocket * ns, const char *buf, int len) 571client::send_packet (packet &sl)
426{ 572{
427 SockList sl; 573 if (destroyed ())
428
429 sl.len = len;
430 sl.buf = (unsigned char *) buf;
431 Send_With_Handling (ns, &sl);
432}
433
434
435/**
436 * Calls Write_To_Socket to send data to the client.
437 *
438 * The only difference in this function is that we take a SockList
439 *, and we prepend the length information.
440 */
441void
442Send_With_Handling (NewSocket * ns, SockList * msg)
443{
444 unsigned char sbuf[4];
445
446 if (ns->status == Ns_Dead || !msg)
447 return; 574 return;
448 575
449 if (msg->len >= MAXSOCKBUF) 576 if (sl.length () > MAXSOCKBUF)
450 { 577 {
451 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->len); 578 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
452 /* Almost certainly we've overflowed a buffer, so quite now to make 579 /* Almost certainly we've overflowed a buffer, so quit now to make
453 * it easier to debug. 580 * it easier to debug.
454 */ 581 */
455 abort (); 582 abort ();
456 } 583 }
457 sbuf[0] = ((uint32) (msg->len) >> 8) & 0xFF;
458 sbuf[1] = ((uint32) (msg->len)) & 0xFF;
459 if (ns->status != Ns_Old)
460 Write_To_Socket (ns, (char *) sbuf, 2);
461 Write_To_Socket (ns, (char *) msg->buf, msg->len);
462}
463 584
464/** 585 if (!sl.length ())
465 * Takes a string of data, and writes it out to the socket. A very handy
466 * shortcut function.
467 */
468void
469Write_String_To_Socket (NewSocket * ns, char *buf, int len)
470{
471 SockList sl;
472
473 sl.len = len;
474 sl.buf = (unsigned char *) buf;
475 Send_With_Handling (ns, &sl);
476}
477
478
479/******************************************************************************
480 *
481 * statistics logging functions.
482 *
483 ******************************************************************************/
484
485#ifdef CS_LOGSTATS
486
487/* cst_tot is for the life of the server, cst_last is for the last series of
488 * stats
489 */
490CS_Stats cst_tot, cst_lst;
491
492/**
493 * Writes out the gathered stats. We clear cst_lst.
494 */
495void
496write_cs_stats (void)
497{
498 time_t now = time (NULL);
499
500 /* If no connections recently, don't both to log anything */
501 if (cst_lst.ibytes == 0 && cst_lst.obytes == 0)
502 return; 586 return;
503 587
504 /* CSSTAT is put in so scripts can easily find the line */ 588 if (ws_version == 8)
505 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n", 589 {
506 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn, 590 static uint8 buf [MAXSOCKBUF * 2 + 4];
507 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start); 591
508 cst_lst.ibytes = 0; 592 uint8 *b = buf + 4;
509 cst_lst.obytes = 0; 593 for (uint8 *a = sl.buf_ + sl.hdrlen; a < sl.cur; ++a)
510 cst_lst.max_conn = socket_info.nconns; 594 {
511 cst_lst.time_start = now; 595 if (*a < 0x80)
596 *b++ = *a;
597 else
598 {
599 *b++ = 0xc0 | ((*a >> 6) & 0x1f);
600 *b++ = 0x80 | ( *a & 0x3f);
601 }
602 }
603
604 assert (b - buf < sizeof (buf));
605
606 int len = b - (buf + 4);
607
608 if (len < 126)
609 {
610 buf [2] = 0x81;
611 buf [3] = len;
612
613 send (buf + 2, len + 2);
614 }
615 else
616 {
617 buf [0] = 0x81;
618 buf [1] = 126;
619 buf [2] = len >> 8;
620 buf [3] = len;
621
622 send (buf, len + 4);
623 }
624 }
625 else if (ws_version == 13)
626 {
627 int len = sl.length ();
628
629 if (len < 126)
630 {
631 uint8 hdr [] = { 0x82, len };
632 send (hdr, sizeof (hdr));
633 }
634 else
635 {
636 uint8 hdr [] = { 0x82, 126, len >> 8, len };
637 send (hdr, sizeof (hdr));
638 }
639
640 send (sl.buf_ + sl.hdrlen, len);
641 }
642 else
643 {
644 assert (sl.hdrlen == 2);
645
646 sl.buf_ [0] = sl.length () >> 8;
647 sl.buf_ [1] = sl.length () ;
648
649 send (sl.buf_, sl.length () + sl.hdrlen);
650 }
512} 651}
513#endif 652
653void
654client::send_packet (const char *buf, int len)
655{
656 packet sl;
657
658 sl << data (buf, len);
659 send_packet (sl);
660}
661
662void
663client::send_packet (const char *buf)
664{
665 send_packet (buf, strlen (buf));
666}
667
668void
669client::send_packet_printf (const char *format, ...)
670{
671 packet sl;
672
673 va_list ap;
674 va_start (ap, format);
675 sl.vprintf (format, ap);
676 va_end (ap);
677
678 send_packet (sl);
679}
680
681void
682client::send_msg (int color, const char *type, const char *msg)
683{
684 if (!msg || !type) // it can happen (for example, missing attack messages cause this)
685 {
686 LOG (logBacktrace | llevError, "send_msg(%d,%p,%p) called with NULL msg or type.\n", color, type, msg);
687 return;
688 }
689
690 int len = strlen (msg);
691
692 if (!(color & NDI_VERBATIM)
693 && (msg_is_special (msg)
694 || (type [0] == 'c' && type [1] == '/') || len > (MAXSOCKBUF - 128)))
695 cfperl_send_msg (this, color, type, msg);
696 else
697 send_packet_printf ("msg %d %s %s", color & NDI_CLIENT_MASK, type, msg);
698}
699
700void
701client::send_drawinfo (const char *msg, int flags)
702{
703 send_msg (flags, "log", msg);
704}
705
706/***********************************************************************
707 *
708 * packet functions/utilities
709 *
710 **********************************************************************/
711
712packet::packet (const char *name)
713{
714 reset ();
715
716 int len = strlen (name);
717 memcpy (cur, name, len); cur += len;
718 *cur++ = ' ';
719}
720
721packet &packet::operator <<(const ber32 v)
722{
723 enum { maxlen = 32 / 7 + 1 };
724 uint8 buf[maxlen];
725 uint8 *p = buf + maxlen;
726 uint32 val = v.val;
727
728 *--p = val & 0x7F;
729
730 while (val > 0x7F)
731 {
732 val >>= 7;
733 *--p = (val & 0x7F) | 0x80;
734 }
735
736 return *this << data (p, buf + maxlen - p);
737}
738
739packet &packet::operator <<(const data &v)
740{
741 if (room () < v.len)
742 reset ();
743 else
744 {
745 if (v.len)
746 {
747 memcpy (cur, v.ptr, v.len);
748 cur += v.len;
749 }
750 }
751
752 return *this;
753}
754
755packet &packet::operator <<(const data8 &v)
756{
757 unsigned int len = min (v.len, 0x00FF);
758 return *this << uint8 (len) << data (v.ptr, len);
759}
760
761packet &packet::operator <<(const data16 &v)
762{
763 unsigned int len = min (v.len, 0xFFFF);
764 return *this << uint16 (len) << data (v.ptr, len);
765}
766
767packet &packet::operator <<(const char *v)
768{
769 return *this << data (v, strlen (v ? v : 0));
770}
771
772void
773packet::vprintf (const char *format, va_list ap)
774{
775 int size = room ();
776
777 int len = vsnprintf ((char *)cur, size, format, ap);
778
779 if (len >= size)
780 return reset ();
781
782 cur += len;
783}
784

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines