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/cvs/deliantra/server/socket/lowlevel.C
Revision: 1.15
Committed: Thu Dec 14 01:59:10 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.14: +37 -24 lines
Log Message:
rewrite phase one finished

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 1992 Frank Tore Johansen
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20 The author can be reached via e-mail to mark@pyramid.com
21 */
22
23 /**
24 * \file
25 * Low-level socket-related functions.
26 *
27 * \date 2003-12-02
28 *
29 * Contains some base functions that both the client and server
30 * can use. As such, depending what we are being compiled for will
31 * determine what we can include. the client is designed have
32 * CFCLIENT defined as part of its compile flags.
33 */
34
35 using namespace std;
36
37 #include <global.h>
38 #include <newclient.h>
39 #include <sproto.h>
40 #include <cstdarg>
41
42 #ifdef __linux__
43 # include <sys/types.h>
44 # include <sys/socket.h>
45 # include <netinet/in.h>
46 # define TCP_HZ 1000 // sorry...
47 # include <netinet/tcp.h>
48 #endif
49
50 // use a really low timeout, as it doesn't cost any bandwidth, and you can
51 // easily die in 20 seconds...
52 #define SOCKET_TIMEOUT1 10
53 #define SOCKET_TIMEOUT2 20
54
55 void
56 Socket_Flush (NewSocket * ns)
57 {
58 #ifdef __linux__
59 // check time of last ack, and, if too old, kill connection
60 struct tcp_info tcpi;
61 socklen_t len = sizeof (tcpi);
62
63 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
64 {
65 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent;
66
67 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s
68 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s
69 {
70 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd,
71 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked);
72 ns->status = Ns_Dead;
73 }
74 }
75
76 int val;
77
78 val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
79 val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
80 #endif
81 }
82
83 /***********************************************************************
84 *
85 * packet functions/utilities
86 *
87 **********************************************************************/
88
89 packet &packet::operator <<(const data &v)
90 {
91 if (room () < v.len)
92 reset ();
93 else
94 {
95 if (v.len)
96 {
97 memcpy (cur, v.ptr, v.len);
98 cur += v.len;
99 }
100 }
101
102 return *this;
103 }
104
105 packet &packet::operator <<(const data8 &v)
106 {
107 unsigned int len = min (v.len, 0x00FF);
108 return *this << uint8 (len) << data (v.ptr, len);
109 }
110
111 packet &packet::operator <<(const data16 &v)
112 {
113 unsigned int len = min (v.len, 0xFFFF);
114 return *this << uint16 (len) << data (v.ptr, len);
115 }
116
117 packet &packet::operator <<(const char *v)
118 {
119 return *this << data (v, strlen (v ? v : 0));
120 }
121
122 void
123 packet::printf (const char *format, ...)
124 {
125 int size = room ();
126
127 va_list ap;
128 va_start (ap, format);
129 int len = vsnprintf ((char *)cur, size, format, ap);
130 va_end (ap);
131
132 if (len >= size)
133 return reset ();
134
135 cur += len;
136 }
137
138 /******************************************************************************
139 *
140 * Start of read routines.
141 *
142 ******************************************************************************/
143
144 int
145 NewSocket::read_packet ()
146 {
147 for (;;)
148 {
149 if (inbuf_len >= 2)
150 {
151 unsigned int pkt_len = (inbuf [0] << 8) | inbuf [1];
152
153 if (inbuf_len >= 2 + pkt_len)
154 return pkt_len + 2;
155 }
156
157 int amount = sizeof (inbuf) - inbuf_len;
158
159 if (amount <= 0)
160 {
161 LOG (llevError, "packet too large");//TODO
162 return -1;
163 }
164
165 amount = read (fd, inbuf + inbuf_len, amount);
166
167 if (!amount)
168 {
169 status = Ns_Dead;
170 return -1;
171 }
172 else if (amount < 0)
173 {
174 if (errno != EAGAIN && errno != EINTR)
175 {
176 LOG (llevError, "read error: %s", strerror (errno));
177 return -1;
178 }
179
180 return 0;
181 }
182
183 inbuf_len += amount;
184
185 cst_tot.ibytes += amount;
186 cst_lst.ibytes += amount;
187 }
188 }
189
190 void
191 NewSocket::skip_packet (int len)
192 {
193 inbuf_len -= len;
194 memmove (inbuf, inbuf + len, inbuf_len);
195 }
196
197 /*******************************************************************************
198 *
199 * Start of write related routines.
200 *
201 ******************************************************************************/
202
203 /**
204 * Adds data to a socket buffer for whatever reason.
205 *
206 * ns is the socket we are adding the data to, buf is the start of the
207 * data, and len is the number of bytes to add.
208 */
209
210 static void
211 add_to_buffer (NewSocket *ns, char *buf, int len)
212 {
213 int avail, end;
214
215 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
216 {
217 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
218 ns->status = Ns_Dead;
219 return;
220 }
221
222 /* data + end is where we start putting the new data. The last byte
223 * currently in use is actually data + end -1
224 */
225
226 end = ns->outputbuffer.start + ns->outputbuffer.len;
227 /* The buffer is already in a wrapped state, so adjust end */
228 if (end >= SOCKETBUFSIZE)
229 end -= SOCKETBUFSIZE;
230
231 avail = SOCKETBUFSIZE - end;
232
233 /* We can all fit it behind the current data without wrapping */
234 if (avail >= len)
235 memcpy (ns->outputbuffer.data + end, buf, len);
236 else
237 {
238 memcpy (ns->outputbuffer.data + end, buf, avail);
239 memcpy (ns->outputbuffer.data, buf + avail, len - avail);
240 }
241
242 ns->outputbuffer.len += len;
243 #if 0
244 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
245 #endif
246 }
247
248 /**
249 * Writes data to socket.
250 *
251 * When the socket is clear to write, and we have backlogged data, this
252 * is called to write it out.
253 */
254 void
255 write_socket_buffer (NewSocket * ns)
256 {
257 int amt, max;
258
259 if (ns->outputbuffer.len == 0)
260 {
261 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
262 return;
263 }
264
265 do
266 {
267 max = SOCKETBUFSIZE - ns->outputbuffer.start;
268 if (ns->outputbuffer.len < max)
269 max = ns->outputbuffer.len;
270
271 do
272 {
273 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
274 }
275 while ((amt < 0) && (errno == EINTR));
276
277 if (amt < 0)
278 { /* We got an error */
279
280 if (errno != EWOULDBLOCK)
281 {
282 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
283 ns->status = Ns_Dead;
284 return;
285 }
286 else
287 { /* EWOULDBLOCK */
288 /* can't write it, so store it away. */
289 ns->can_write = 0;
290 return;
291 }
292 }
293 ns->outputbuffer.start += amt;
294 /* wrap back to start of buffer */
295 if (ns->outputbuffer.start == SOCKETBUFSIZE)
296 ns->outputbuffer.start = 0;
297 ns->outputbuffer.len -= amt;
298 #ifdef CS_LOGSTATS
299 cst_tot.obytes += amt;
300 cst_lst.obytes += amt;
301 #endif
302 }
303 while (ns->outputbuffer.len > 0);
304 }
305
306 /**
307 * This writes data to the socket. - It is very low level -
308 * all we try and do is write out the data to the socket
309 * provided (ns). buf is the data to write, len is the number
310 * of bytes to write. IT doesn't return anything - rather, it
311 * updates the ns structure if we get an error.
312 */
313 void
314 NewSocket::send (void *buf_, int len)
315 {
316 char *buf = (char *)buf_;
317 char *pos = buf;
318 int amt = 0;
319
320 if (status == Ns_Dead || !buf)
321 {
322 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
323 return;
324 }
325
326 #ifndef __GNU__ /* This caused problems on Hurd */
327 if (!can_write)
328 {
329 add_to_buffer (this, buf, len);
330 return;
331 }
332 #endif
333
334 /* If we manage to write more than we wanted, take it as a bonus */
335 while (len > 0)
336 {
337 do
338 {
339 amt = write (fd, pos, len);
340 }
341 while ((amt < 0) && (errno == EINTR));
342
343 if (amt < 0)
344 { /* We got an error */
345 if (errno != EWOULDBLOCK)
346 {
347 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
348 errno, strerror (errno));
349 status = Ns_Dead;
350 return;
351 }
352 else
353 { /* EWOULDBLOCK */
354 /* can't write it, so store it away. */
355 add_to_buffer (this, pos, len);
356 can_write = 0;
357 return;
358 }
359 }
360 /* amt gets set to 0 above in blocking code, so we do this as
361 * an else if to make sure we don't reprocess it.
362 */
363 else if (amt == 0)
364 LOG (llevError, "Write_To_Socket: No data written out.\n");
365
366 len -= amt;
367 pos += amt;
368 #ifdef CS_LOGSTATS
369 cst_tot.obytes += amt;
370 cst_lst.obytes += amt;
371 #endif
372 }
373 }
374
375 /**
376 * Takes a string of data, and writes it out to the socket. A very handy
377 * shortcut function.
378 */
379
380 void
381 NewSocket::send_packet (packet &sl)
382 {
383 Send_With_Handling (this, &sl);
384 }
385
386 void
387 NewSocket::send_packet (const char *buf, int len)
388 {
389 packet sl;
390
391 sl << data (buf, len);
392 send_packet (sl);
393 }
394
395 void
396 NewSocket::send_packet (const char *buf)
397 {
398 send_packet (buf, strlen (buf));
399 }
400
401 /**
402 * Calls Write_To_Socket to send data to the client.
403 *
404 * The only difference in this function is that we take a packet
405 *, and we prepend the length information.
406 */
407 void
408 Send_With_Handling (NewSocket *ns, packet *msg)
409 {
410 unsigned char sbuf[4];
411
412 if (ns->status == Ns_Dead || !msg)
413 return;
414
415 if (msg->length () >= MAXSOCKBUF)
416 {
417 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->length ());
418 /* Almost certainly we've overflowed a buffer, so quite now to make
419 * it easier to debug.
420 */
421 abort ();
422 }
423
424 sbuf[0] = ((uint32) (msg->length ()) >> 8);
425 sbuf[1] = ((uint32) (msg->length ()) );
426
427 if (ns->status != Ns_Old)
428 ns->send (sbuf, 2);
429
430 ns->send (msg->buf, msg->length ());
431 }
432
433 /******************************************************************************
434 *
435 * statistics logging functions.
436 *
437 ******************************************************************************/
438
439 #ifdef CS_LOGSTATS
440
441 /* cst_tot is for the life of the server, cst_last is for the last series of
442 * stats
443 */
444 CS_Stats cst_tot, cst_lst;
445
446 /**
447 * Writes out the gathered stats. We clear cst_lst.
448 */
449 void
450 write_cs_stats (void)
451 {
452 time_t now = time (NULL);
453
454 /* If no connections recently, don't both to log anything */
455 if (cst_lst.ibytes == 0 && cst_lst.obytes == 0)
456 return;
457
458 /* CSSTAT is put in so scripts can easily find the line */
459 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
460 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
461 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start);
462 cst_lst.ibytes = 0;
463 cst_lst.obytes = 0;
464 cst_lst.max_conn = socket_info.nconns;
465 cst_lst.time_start = now;
466 }
467 #endif
468