| 1 |
|
| 2 |
/* |
| 3 |
* static char *rcsid_sockets_c = |
| 4 |
* "$Id: lowlevel.C,v 1.2 2006-08-18 02:06:58 root Exp $"; |
| 5 |
*/ |
| 6 |
|
| 7 |
/* |
| 8 |
CrossFire, A Multiplayer game for X-windows |
| 9 |
|
| 10 |
Copyright (C) 1992 Frank Tore Johansen |
| 11 |
|
| 12 |
This program is free software; you can redistribute it and/or modify |
| 13 |
it under the terms of the GNU General Public License as published by |
| 14 |
the Free Software Foundation; either version 2 of the License, or |
| 15 |
(at your option) any later version. |
| 16 |
|
| 17 |
This program is distributed in the hope that it will be useful, |
| 18 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 19 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 20 |
GNU General Public License for more details. |
| 21 |
|
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You should have received a copy of the GNU General Public License |
| 23 |
along with this program; if not, write to the Free Software |
| 24 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
| 25 |
|
| 26 |
The author can be reached via e-mail to mark@pyramid.com |
| 27 |
*/ |
| 28 |
|
| 29 |
/** |
| 30 |
* \file |
| 31 |
* Low-level socket-related functions. |
| 32 |
* |
| 33 |
* \date 2003-12-02 |
| 34 |
* |
| 35 |
* Contains some base functions that both the client and server |
| 36 |
* can use. As such, depending what we are being compiled for will |
| 37 |
* determine what we can include. the client is designed have |
| 38 |
* CFCLIENT defined as part of its compile flags. |
| 39 |
*/ |
| 40 |
|
| 41 |
using namespace std; |
| 42 |
|
| 43 |
#include <global.h> |
| 44 |
#include <newclient.h> |
| 45 |
#include <sproto.h> |
| 46 |
|
| 47 |
#ifdef __linux__ |
| 48 |
# include <sys/types.h> |
| 49 |
# include <sys/socket.h> |
| 50 |
# include <netinet/in.h> |
| 51 |
# define TCP_HZ 1000 // sorry... |
| 52 |
# include <netinet/tcp.h> |
| 53 |
#endif |
| 54 |
|
| 55 |
// use a really low timeout, as it doesn't cost any bandwidth, and you can |
| 56 |
// easily die in 20 seconds... |
| 57 |
#define SOCKET_TIMEOUT1 10 |
| 58 |
#define SOCKET_TIMEOUT2 20 |
| 59 |
|
| 60 |
void Socket_Flush (NewSocket *ns) |
| 61 |
{ |
| 62 |
#ifdef __linux__ |
| 63 |
// check time of last ack, and, if too old, kill connection |
| 64 |
struct tcp_info tcpi; |
| 65 |
socklen_t len = sizeof (tcpi); |
| 66 |
|
| 67 |
if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) |
| 68 |
{ |
| 69 |
unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; |
| 70 |
|
| 71 |
if (tcpi.tcpi_unacked |
| 72 |
&& SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s |
| 73 |
&& SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s |
| 74 |
{ |
| 75 |
LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, |
| 76 |
(unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked); |
| 77 |
ns->status = Ns_Dead; |
| 78 |
} |
| 79 |
} |
| 80 |
|
| 81 |
int val; |
| 82 |
val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); |
| 83 |
val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); |
| 84 |
#endif |
| 85 |
} |
| 86 |
|
| 87 |
/*********************************************************************** |
| 88 |
* |
| 89 |
* SockList functions/utilities |
| 90 |
* |
| 91 |
**********************************************************************/ |
| 92 |
|
| 93 |
void SockList_Init(SockList *sl) |
| 94 |
{ |
| 95 |
sl->len=0; |
| 96 |
sl->buf=NULL; |
| 97 |
} |
| 98 |
|
| 99 |
void SockList_AddInt(SockList *sl, uint32 data) |
| 100 |
{ |
| 101 |
sl->buf[sl->len++]= (data>>24)&0xff; |
| 102 |
sl->buf[sl->len++]= (data>>16)&0xff; |
| 103 |
sl->buf[sl->len++]= (data>>8)&0xff; |
| 104 |
sl->buf[sl->len++] = data & 0xff; |
| 105 |
} |
| 106 |
|
| 107 |
void SockList_AddInt64(SockList *sl, uint64 data) |
| 108 |
{ |
| 109 |
sl->buf[sl->len++]= ( char )( (data>>56)&0xff ); |
| 110 |
sl->buf[sl->len++]= ( char )( (data>>48)&0xff ); |
| 111 |
sl->buf[sl->len++]= ( char )( (data>>40)&0xff ); |
| 112 |
sl->buf[sl->len++]= ( char )( (data>>32)&0xff ); |
| 113 |
|
| 114 |
sl->buf[sl->len++]= ( char )( (data>>24)&0xff ); |
| 115 |
sl->buf[sl->len++]= ( char )( (data>>16)&0xff ); |
| 116 |
sl->buf[sl->len++]= ( char )( (data>>8)&0xff ); |
| 117 |
sl->buf[sl->len++] =( char )( data & 0xff ); |
| 118 |
} |
| 119 |
|
| 120 |
/* Basically does the reverse of SockList_AddInt, but on |
| 121 |
* strings instead. Same for the GetShort, but for 16 bits. |
| 122 |
*/ |
| 123 |
int GetInt_String(unsigned char *data) |
| 124 |
{ |
| 125 |
return ((data[0]<<24) + (data[1]<<16) + (data[2]<<8) + data[3]); |
| 126 |
} |
| 127 |
|
| 128 |
short GetShort_String(unsigned char *data) { |
| 129 |
return ((data[0]<<8)+data[1]); |
| 130 |
} |
| 131 |
|
| 132 |
/****************************************************************************** |
| 133 |
* |
| 134 |
* Start of read routines. |
| 135 |
* |
| 136 |
******************************************************************************/ |
| 137 |
|
| 138 |
/** |
| 139 |
* This reads from fd and puts the data in sl. We return true if we think |
| 140 |
* we have a full packet, 0 if we have a partial packet. The only processing |
| 141 |
* we do is remove the intial size value. len (As passed) is the size of the |
| 142 |
* buffer allocated in the socklist. We make the assumption the buffer is |
| 143 |
* at least 2 bytes long. |
| 144 |
*/ |
| 145 |
|
| 146 |
int SockList_ReadPacket(int fd, SockList *sl, int len) |
| 147 |
{ |
| 148 |
int stat,toread; |
| 149 |
|
| 150 |
/* Sanity check - shouldn't happen */ |
| 151 |
if (sl->len < 0) { |
| 152 |
abort(); |
| 153 |
} |
| 154 |
/* We already have a partial packet */ |
| 155 |
if (sl->len<2) { |
| 156 |
#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */ |
| 157 |
|
| 158 |
stat=recv(fd, sl->buf + sl->len, 2-sl->len,0); |
| 159 |
|
| 160 |
#else |
| 161 |
do { |
| 162 |
stat=read(fd, sl->buf + sl->len, 2-sl->len); |
| 163 |
} while ((stat==-1) && (errno==EINTR)); |
| 164 |
#endif |
| 165 |
if (stat<0) { |
| 166 |
/* In non blocking mode, EAGAIN is set when there is no |
| 167 |
* data available. |
| 168 |
*/ |
| 169 |
#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ |
| 170 |
if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) { |
| 171 |
if(WSAGetLastError() == WSAECONNRESET) |
| 172 |
LOG(llevDebug,"Connection closed by client\n"); |
| 173 |
else |
| 174 |
{ |
| 175 |
LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError()); |
| 176 |
} |
| 177 |
return -1; /* kick this user! */ |
| 178 |
} |
| 179 |
#else |
| 180 |
if (errno != EAGAIN && errno !=EWOULDBLOCK) { |
| 181 |
LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno)); |
| 182 |
} |
| 183 |
#endif |
| 184 |
return 0; /*Error */ |
| 185 |
} |
| 186 |
if (stat==0) return -1; |
| 187 |
sl->len += stat; |
| 188 |
#ifdef CS_LOGSTATS |
| 189 |
cst_tot.ibytes += stat; |
| 190 |
cst_lst.ibytes += stat; |
| 191 |
#endif |
| 192 |
if (stat<2) return 0; /* Still don't have a full packet */ |
| 193 |
} |
| 194 |
/* Figure out how much more data we need to read. Add 2 from the |
| 195 |
* end of this - size header information is not included. |
| 196 |
*/ |
| 197 |
toread = 2+(sl->buf[0] << 8) + sl->buf[1] - sl->len; |
| 198 |
if ((toread + sl->len) >= len) { |
| 199 |
LOG(llevError,"SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", |
| 200 |
toread + sl->len, len); |
| 201 |
/* Quick hack in case for 'oldsocketmode' input. If we are |
| 202 |
* closing the socket anyways, then reading this extra 100 bytes |
| 203 |
* shouldn't hurt. |
| 204 |
*/ |
| 205 |
#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */ |
| 206 |
recv(fd, sl->buf+2, 100, 0); |
| 207 |
#else |
| 208 |
read(fd, sl->buf+2, 100); |
| 209 |
#endif /* end win32 */ |
| 210 |
|
| 211 |
/* return error so the socket is closed */ |
| 212 |
return -1; |
| 213 |
} |
| 214 |
do { |
| 215 |
#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */ |
| 216 |
stat = recv(fd, sl->buf+ sl->len, toread, 0); |
| 217 |
#else |
| 218 |
do { |
| 219 |
stat = read(fd, sl->buf+ sl->len, toread); |
| 220 |
} while ((stat<0) && (errno==EINTR)); |
| 221 |
#endif |
| 222 |
if (stat<0) { |
| 223 |
|
| 224 |
#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */ |
| 225 |
if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) { |
| 226 |
if(WSAGetLastError() == WSAECONNRESET) |
| 227 |
LOG(llevDebug,"Connection closed by client\n"); |
| 228 |
else |
| 229 |
{ |
| 230 |
LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError()); |
| 231 |
} |
| 232 |
return -1; /* kick this user! */ |
| 233 |
} |
| 234 |
#else |
| 235 |
if (errno != EAGAIN && errno !=EWOULDBLOCK) { |
| 236 |
LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno)); |
| 237 |
} |
| 238 |
#endif |
| 239 |
return 0; /*Error */ |
| 240 |
} |
| 241 |
if (stat==0) return -1; |
| 242 |
sl->len += stat; |
| 243 |
#ifdef CS_LOGSTATS |
| 244 |
cst_tot.ibytes += stat; |
| 245 |
cst_lst.ibytes += stat; |
| 246 |
#endif |
| 247 |
toread -= stat; |
| 248 |
if (toread==0) return 1; |
| 249 |
if (toread < 0) { |
| 250 |
LOG(llevError,"SockList_ReadPacket: Read more bytes than desired.\n"); |
| 251 |
return 1; |
| 252 |
} |
| 253 |
} while (toread>0); |
| 254 |
return 0; |
| 255 |
} |
| 256 |
|
| 257 |
/******************************************************************************* |
| 258 |
* |
| 259 |
* Start of write related routines. |
| 260 |
* |
| 261 |
******************************************************************************/ |
| 262 |
|
| 263 |
/** |
| 264 |
* Adds data to a socket buffer for whatever reason. |
| 265 |
* |
| 266 |
* ns is the socket we are adding the data to, buf is the start of the |
| 267 |
* data, and len is the number of bytes to add. |
| 268 |
*/ |
| 269 |
|
| 270 |
static void add_to_buffer(NewSocket *ns, char *buf, int len) |
| 271 |
{ |
| 272 |
int avail, end; |
| 273 |
|
| 274 |
if ((len+ns->outputbuffer.len)>SOCKETBUFSIZE) { |
| 275 |
LOG(llevDebug,"Socket on fd %d has overrun internal buffer - marking as dead\n", |
| 276 |
ns->fd); |
| 277 |
ns->status = Ns_Dead; |
| 278 |
return; |
| 279 |
} |
| 280 |
|
| 281 |
/* data + end is where we start putting the new data. The last byte |
| 282 |
* currently in use is actually data + end -1 |
| 283 |
*/ |
| 284 |
|
| 285 |
end=ns->outputbuffer.start + ns->outputbuffer.len; |
| 286 |
/* The buffer is already in a wrapped state, so adjust end */ |
| 287 |
if (end>=SOCKETBUFSIZE) end-=SOCKETBUFSIZE; |
| 288 |
avail=SOCKETBUFSIZE - end; |
| 289 |
|
| 290 |
/* We can all fit it behind the current data without wrapping */ |
| 291 |
if (avail >=len ) { |
| 292 |
memcpy(ns->outputbuffer.data + end, buf, len); |
| 293 |
} |
| 294 |
else { |
| 295 |
memcpy(ns->outputbuffer.data + end, buf, avail); |
| 296 |
memcpy(ns->outputbuffer.data, buf+avail, len-avail); |
| 297 |
} |
| 298 |
ns->outputbuffer.len += len; |
| 299 |
#if 0 |
| 300 |
LOG(llevDebug,"Added %d to output buffer, total length now %d, start=%d\n", len, |
| 301 |
ns->outputbuffer.len, ns->outputbuffer.start); |
| 302 |
#endif |
| 303 |
} |
| 304 |
|
| 305 |
/** |
| 306 |
* Writes data to socket. |
| 307 |
* |
| 308 |
* When the socket is clear to write, and we have backlogged data, this |
| 309 |
* is called to write it out. |
| 310 |
*/ |
| 311 |
void write_socket_buffer(NewSocket *ns) |
| 312 |
{ |
| 313 |
int amt, max; |
| 314 |
|
| 315 |
if (ns->outputbuffer.len==0) { |
| 316 |
LOG(llevDebug,"write_socket_buffer called when there is no data, fd=%d\n", |
| 317 |
ns->fd); |
| 318 |
return; |
| 319 |
} |
| 320 |
|
| 321 |
do { |
| 322 |
max = SOCKETBUFSIZE - ns->outputbuffer.start; |
| 323 |
if (ns->outputbuffer.len<max) max = ns->outputbuffer.len; |
| 324 |
|
| 325 |
#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */ |
| 326 |
amt=send(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max,0); |
| 327 |
#else |
| 328 |
do { |
| 329 |
amt=write(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max); |
| 330 |
} while ((amt<0) && (errno==EINTR)); |
| 331 |
#endif |
| 332 |
|
| 333 |
if (amt < 0) { /* We got an error */ |
| 334 |
|
| 335 |
#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */ |
| 336 |
if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) { |
| 337 |
LOG(llevError,"New socket write failed (wsb) (%d).\n", WSAGetLastError()); |
| 338 |
#else |
| 339 |
if (errno !=EWOULDBLOCK) { |
| 340 |
LOG(llevError,"New socket write failed (wsb) (%d: %s).\n", |
| 341 |
errno, strerror_local(errno)); |
| 342 |
#endif |
| 343 |
ns->status=Ns_Dead; |
| 344 |
return; |
| 345 |
} |
| 346 |
else { /* EWOULDBLOCK */ |
| 347 |
/* can't write it, so store it away. */ |
| 348 |
ns->can_write=0; |
| 349 |
return; |
| 350 |
} |
| 351 |
} |
| 352 |
ns->outputbuffer.start += amt; |
| 353 |
/* wrap back to start of buffer */ |
| 354 |
if (ns->outputbuffer.start==SOCKETBUFSIZE) ns->outputbuffer.start=0; |
| 355 |
ns->outputbuffer.len -= amt; |
| 356 |
#ifdef CS_LOGSTATS |
| 357 |
cst_tot.obytes += amt; |
| 358 |
cst_lst.obytes += amt; |
| 359 |
#endif |
| 360 |
} while (ns->outputbuffer.len>0); |
| 361 |
} |
| 362 |
|
| 363 |
/** |
| 364 |
* This writes data to the socket. - It is very low level - |
| 365 |
* all we try and do is write out the data to the socket |
| 366 |
* provided (ns). buf is the data to write, len is the number |
| 367 |
* of bytes to write. IT doesn't return anything - rather, it |
| 368 |
* updates the ns structure if we get an error. |
| 369 |
*/ |
| 370 |
void Write_To_Socket(NewSocket *ns, char *buf, int len) |
| 371 |
{ |
| 372 |
int amt=0; |
| 373 |
char *pos=buf; |
| 374 |
|
| 375 |
if (ns->status == Ns_Dead || !buf) { |
| 376 |
LOG(llevDebug,"Write_To_Socket called with dead socket\n"); |
| 377 |
return; |
| 378 |
} |
| 379 |
|
| 380 |
#ifndef __GNU__ /* This caused problems on Hurd */ |
| 381 |
if (!ns->can_write) { |
| 382 |
add_to_buffer(ns, buf, len); |
| 383 |
return; |
| 384 |
} |
| 385 |
#endif |
| 386 |
/* If we manage to write more than we wanted, take it as a bonus */ |
| 387 |
while (len>0) { |
| 388 |
|
| 389 |
#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */ |
| 390 |
amt=send(ns->fd, pos, len,0); |
| 391 |
#else |
| 392 |
do { |
| 393 |
amt=write(ns->fd, pos, len); |
| 394 |
} while ((amt<0) && (errno==EINTR)); |
| 395 |
#endif |
| 396 |
|
| 397 |
if (amt < 0) { /* We got an error */ |
| 398 |
#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */ |
| 399 |
if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) { |
| 400 |
LOG(llevError,"New socket write failed WTS (%d).\n",WSAGetLastError()); |
| 401 |
#else |
| 402 |
if (errno !=EWOULDBLOCK) { |
| 403 |
LOG(llevError,"New socket write failed WTS (%d: %s).\n", /* ---WIN32 */ |
| 404 |
errno, strerror_local(errno)); |
| 405 |
#endif |
| 406 |
ns->status=Ns_Dead; |
| 407 |
return; |
| 408 |
} |
| 409 |
else { /* EWOULDBLOCK */ |
| 410 |
/* can't write it, so store it away. */ |
| 411 |
add_to_buffer(ns, pos, len); |
| 412 |
ns->can_write=0; |
| 413 |
return; |
| 414 |
} |
| 415 |
} |
| 416 |
/* amt gets set to 0 above in blocking code, so we do this as |
| 417 |
* an else if to make sure we don't reprocess it. |
| 418 |
*/ |
| 419 |
else if (amt==0) { |
| 420 |
LOG(llevError,"Write_To_Socket: No data written out.\n"); |
| 421 |
} |
| 422 |
len -= amt; |
| 423 |
pos += amt; |
| 424 |
#ifdef CS_LOGSTATS |
| 425 |
cst_tot.obytes += amt; |
| 426 |
cst_lst.obytes += amt; |
| 427 |
#endif |
| 428 |
} |
| 429 |
} |
| 430 |
|
| 431 |
|
| 432 |
/** |
| 433 |
* Takes a string of data, and writes it out to the socket. A very handy |
| 434 |
* shortcut function. |
| 435 |
*/ |
| 436 |
void cs_write_string(NewSocket *ns, const char *buf, int len) |
| 437 |
{ |
| 438 |
SockList sl; |
| 439 |
|
| 440 |
sl.len = len; |
| 441 |
sl.buf = (unsigned char*)buf; |
| 442 |
Send_With_Handling(ns, &sl); |
| 443 |
} |
| 444 |
|
| 445 |
|
| 446 |
/** |
| 447 |
* Calls Write_To_Socket to send data to the client. |
| 448 |
* |
| 449 |
* The only difference in this function is that we take a SockList |
| 450 |
*, and we prepend the length information. |
| 451 |
*/ |
| 452 |
void Send_With_Handling(NewSocket *ns,SockList *msg) |
| 453 |
{ |
| 454 |
unsigned char sbuf[4]; |
| 455 |
|
| 456 |
if (ns->status == Ns_Dead || !msg) |
| 457 |
return; |
| 458 |
|
| 459 |
if (msg->len >= MAXSOCKBUF) { |
| 460 |
LOG(llevError,"Trying to send a buffer beyond properly size, len =%d\n", |
| 461 |
msg->len); |
| 462 |
/* Almost certainly we've overflowed a buffer, so quite now to make |
| 463 |
* it easier to debug. |
| 464 |
*/ |
| 465 |
abort(); |
| 466 |
} |
| 467 |
sbuf[0] = ((uint32)(msg->len) >> 8) & 0xFF; |
| 468 |
sbuf[1] = ((uint32)(msg->len)) & 0xFF; |
| 469 |
if (ns->status != Ns_Old) |
| 470 |
Write_To_Socket(ns, (char *) sbuf, 2); |
| 471 |
Write_To_Socket(ns, (char*)msg->buf, msg->len); |
| 472 |
} |
| 473 |
|
| 474 |
/** |
| 475 |
* Takes a string of data, and writes it out to the socket. A very handy |
| 476 |
* shortcut function. |
| 477 |
*/ |
| 478 |
void Write_String_To_Socket(NewSocket *ns, char *buf, int len) |
| 479 |
{ |
| 480 |
SockList sl; |
| 481 |
|
| 482 |
sl.len = len; |
| 483 |
sl.buf = (unsigned char*) buf; |
| 484 |
Send_With_Handling(ns, &sl); |
| 485 |
} |
| 486 |
|
| 487 |
|
| 488 |
/****************************************************************************** |
| 489 |
* |
| 490 |
* statistics logging functions. |
| 491 |
* |
| 492 |
******************************************************************************/ |
| 493 |
|
| 494 |
#ifdef CS_LOGSTATS |
| 495 |
/* cst_tot is for the life of the server, cst_last is for the last series of |
| 496 |
* stats |
| 497 |
*/ |
| 498 |
CS_Stats cst_tot, cst_lst; |
| 499 |
|
| 500 |
/** |
| 501 |
* Writes out the gathered stats. We clear cst_lst. |
| 502 |
*/ |
| 503 |
void write_cs_stats(void) |
| 504 |
{ |
| 505 |
time_t now=time(NULL); |
| 506 |
|
| 507 |
/* If no connections recently, don't both to log anything */ |
| 508 |
if (cst_lst.ibytes==0 && cst_lst.obytes==0) return; |
| 509 |
|
| 510 |
/* CSSTAT is put in so scripts can easily find the line */ |
| 511 |
LOG(llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n", |
| 512 |
ctime(&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn, |
| 513 |
now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, |
| 514 |
cst_lst.max_conn, now - cst_lst.time_start); |
| 515 |
cst_lst.ibytes=0; |
| 516 |
cst_lst.obytes=0; |
| 517 |
cst_lst.max_conn=socket_info.nconns; |
| 518 |
cst_lst.time_start=now; |
| 519 |
} |
| 520 |
#endif |