/* * CrossFire, A Multiplayer game for X-windows * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 1992 Frank Tore Johansen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * The author can be reached via e-mail to mark@pyramid.com */ /** * \file * Low-level socket-related functions. * * \date 2003-12-02 * * Contains some base functions that both the client and server * can use. As such, depending what we are being compiled for will * determine what we can include. the client is designed have * CFCLIENT defined as part of its compile flags. */ using namespace std; #include #include #include #ifdef __linux__ # include # include # include # include #endif // use a really low timeout, as it doesn't cost any bandwidth, and you can // easily die in 20 seconds... #define SOCKET_TIMEOUT1 10 * 1000 #define SOCKET_TIMEOUT2 20 * 1000 void client::flush () { if (destroyed ()) return; #ifdef __linux__ // check time of last ack, and, if too old, kill connection struct tcp_info tcpi; socklen_t len = sizeof (tcpi); if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) { unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; rtt = tcpi.tcpi_rtt; rttvar = tcpi.tcpi_rttvar; if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 < diff && diff < 0x80000000UL // ack delayed for 20s && SOCKET_TIMEOUT2 < tcpi.tcpi_last_data_sent) // no data sent for 10s { LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd, (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked); destroy (); } } #endif /** * Writes data to socket. * * When the socket is clear to write, and we have backlogged data, this * is called to write it out. */ if (!outputbuffer.len || socket_ev.poll () & PE_W) return; write_outputbuffer (); } void client::write_outputbuffer () { while (outputbuffer.len) { int res = write (fd, outputbuffer.data + outputbuffer.start, min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start)); if (res > 0) { outputbuffer.start += res; /* wrap back to start of buffer */ if (outputbuffer.start == SOCKETBUFSIZE) outputbuffer.start = 0; outputbuffer.len -= res; #ifdef CS_LOGSTATS cst_tot.obytes += res; cst_lst.obytes += res; #endif } else if (res == 0) { LOG (llevError, "socket write failed, connection closed.\n"); destroy (); return; } else if (errno == EINTR) { // just retry } else if (errno == EAGAIN) { // delay till ready socket_ev.poll (socket_ev.poll () | PE_W); socket_ev.start (); return; } else { LOG (llevError, "socket write failed: %s\n", strerror (errno)); destroy (); return; } } socket_ev.poll (socket_ev.poll () & ~PE_W); } /****************************************************************************** * * Start of read routines. * ******************************************************************************/ int client::next_packet () { if (inbuf_len >= 2) { int pkt_len = (inbuf [0] << 8) | inbuf [1]; if (inbuf_len >= 2 + pkt_len) return 2 + pkt_len; if (inbuf_len == sizeof (inbuf)) { send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED); destroy (); return -1; } } return 0; } void client::skip_packet (int len) { inbuf_len -= len; memmove (inbuf, inbuf + len, inbuf_len); } /***************************************************************************** * Start of command dispatch area. * The commands here are protocol commands. ****************************************************************************/ // SocketCommand, PlayingCommand, should not exist with those ugly casts #define SC(cb) (void *)static_cast(cb), #define PC(cb) (void *)static_cast(cb), PF_PLAYER | /** * Dispatch table for the server. */ static struct packet_type packets[] = { {"ncom", PC(NewPlayerCmd) PF_PLAYING }, {"command", PC(PlayerCmd) PF_PLAYING }, {"examine", PC(ExamineCmd) PF_PLAYING }, {"apply", PC(ApplyCmd) PF_PLAYING }, {"lookat", PC(LookAt) PF_PLAYING }, {"lock", PC(LockItem) PF_PLAYING }, {"mark", PC(MarkItem) PF_PLAYING }, {"move", PC(MoveCmd) PF_PLAYING }, {"ext", PC(ExtCmd) 0 }, /* CF+ */ {"mapredraw", PC(MapRedrawCmd) 0 }, /* Added: phil */ {"mapinfo", PC(MapInfoCmd) 0 }, /* CF+ */ {"reply", SC(ReplyCmd) 0 }, {"exti", SC(ExtiCmd) 0 }, /* CF+ */ {"addme", SC(AddMeCmd) 0 }, {"askface", SC(SendFaceCmd) 0 }, /* Added: phil */ {"requestinfo", SC(RequestInfo) 0 }, {"setfacemode", SC(SetFaceMode) 0 }, {"setsound", SC(SetSound) 0 }, {"setup", SC(SetUp) 0 }, {"version", SC(VersionCmd) 0 }, {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */ {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */ {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */ }; bool client::may_execute (const packet_type *pkt) const { return (!(pkt->flags & PF_PLAYER) || pl) && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING); } void client::execute (const packet_type *pkt, char *data, int datalen) { if (may_execute (pkt)) { //TODO: only one format if (pkt->flags & PF_PLAYER) ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl); else ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this); } else send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED, pkt->name); } bool client::handle_packet () { int pkt_len = next_packet (); if (!pkt_len) return false; else if (pkt_len < 0) { LOG (llevError, "read error on player %s\n", pl && pl->ob ? &pl->ob->name : "[anonymous]"); destroy (); return false; } inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */ /* First, break out beginning word. There are at least * a few commands that do not have any paremeters. If * we get such a command, don't worry about trying * to break it up. */ int datalen; char *data = strchr ((char *)inbuf + 2, ' '); if (data) { *data++ = 0; datalen = pkt_len - (data - (char *)inbuf); } else { data = (char *)inbuf + 2; // better read garbage than segfault datalen = 0; } for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt) if (!strcmp ((char *)inbuf + 2, pkt->name)) { if (pkt->flags & PF_PLAYER) queue_command (pkt, data, datalen); else execute (pkt, data, datalen); goto next_packet; } // If we get here, we didn't find a valid command. send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED, (char *)inbuf + 2); next_packet: skip_packet (pkt_len); // input buffer has space again socket_ev.poll (socket_ev.poll () | PE_R); return true; } // callback called when socket is either readable or writable void client::socket_cb (iow &w, int got) { //TODO remove when we have better socket cleanup logic if (destroyed ()) { socket_ev.poll (0); return; } if (got & PE_W) { write_outputbuffer (); if (!outputbuffer.len) socket_ev.poll (socket_ev.poll () & ~PE_W); } if (got & PE_R) { //TODO: rate-limit tcp connection in better ways, important int amount = sizeof (inbuf) - inbuf_len; if (!amount) { // input buffer full socket_ev.poll (socket_ev.poll () & ~PE_R); return; } amount = read (fd, inbuf + inbuf_len, amount); if (!amount) { destroy (); return; } else if (amount < 0) { if (errno != EAGAIN && errno != EINTR) { LOG (llevError, "read error: %s\n", strerror (errno)); destroy (); return; } // should not be here, normally } else { inbuf_len += amount; cst_tot.ibytes += amount; cst_lst.ibytes += amount; cmd_ev.start (); } } } // called whenever we have additional commands to process void client::cmd_cb (iw &w) { if (handle_packet ()) w.start (); else flush (); } /******************************************************************************* * * Start of write related routines. * ******************************************************************************/ /** * Adds data to a socket buffer for whatever reason. * * ns is the socket we are adding the data to, buf is the start of the * data, and len is the number of bytes to add. */ void client::send (void *buf_, int len) { char *buf = (char *)buf_; char *pos = buf; int amt = 0; if (destroyed () || !buf) return; if (len + outputbuffer.len > SOCKETBUFSIZE) { LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd); destroy (); return; } int avail, end; /* data + end is where we start putting the new data. The last byte * currently in use is actually data + end -1 */ end = outputbuffer.start + outputbuffer.len; /* The buffer is already in a wrapped state, so adjust end */ if (end >= SOCKETBUFSIZE) end -= SOCKETBUFSIZE; avail = SOCKETBUFSIZE - end; /* We can all fit it behind the current data without wrapping */ if (avail >= len) memcpy (outputbuffer.data + end, buf, len); else { memcpy (outputbuffer.data + end, buf, avail); memcpy (outputbuffer.data, buf + avail, len - avail); } outputbuffer.len += len; } /** * Takes a string of data, and writes it out to the socket. A very handy * shortcut function. */ void client::send_packet (packet &sl) { if (destroyed ()) return; if (sl.length () >= MAXSOCKBUF) { LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ()); /* Almost certainly we've overflowed a buffer, so quit now to make * it easier to debug. */ abort (); } if (!sl.length ()) return; assert (sl.hdrlen == 2); sl.buf_ [0] = sl.length () >> 8; sl.buf_ [1] = sl.length () ; send (sl.buf_, sl.length () + sl.hdrlen); } void client::send_packet (const char *buf, int len) { packet sl; sl << data (buf, len); send_packet (sl); } void client::send_packet (const char *buf) { send_packet (buf, strlen (buf)); } void client::send_packet_printf (const char *format, ...) { packet sl; va_list ap; va_start (ap, format); sl.vprintf (format, ap); va_end (ap); send_packet (sl); } /*********************************************************************** * * packet functions/utilities * **********************************************************************/ packet::packet (const char *name) { reset (); int len = strlen (name); memcpy (cur, name, len); cur += len; *cur++ = ' '; } packet &packet::operator <<(const data &v) { if (room () < v.len) reset (); else { if (v.len) { memcpy (cur, v.ptr, v.len); cur += v.len; } } return *this; } packet &packet::operator <<(const data8 &v) { unsigned int len = min (v.len, 0x00FF); return *this << uint8 (len) << data (v.ptr, len); } packet &packet::operator <<(const data16 &v) { unsigned int len = min (v.len, 0xFFFF); return *this << uint16 (len) << data (v.ptr, len); } packet &packet::operator <<(const char *v) { return *this << data (v, strlen (v ? v : 0)); } void packet::vprintf (const char *format, va_list ap) { int size = room (); int len = vsnprintf ((char *)cur, size, format, ap); if (len >= size) return reset (); cur += len; } /****************************************************************************** * * statistics logging functions. * ******************************************************************************/ #ifdef CS_LOGSTATS /* cst_tot is for the life of the server, cst_last is for the last series of * stats */ CS_Stats cst_tot, cst_lst; /** * Writes out the gathered stats. We clear cst_lst. */ void write_cs_stats (void) { time_t now = time (NULL); /* If no connections recently, don't both to log anything */ if (cst_lst.ibytes == 0 && cst_lst.obytes == 0) return; /* CSSTAT is put in so scripts can easily find the line */ LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n", ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn, now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start); cst_lst.ibytes = 0; cst_lst.obytes = 0; cst_lst.time_start = now; } #endif