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/cvs/deliantra/server/socket/lowlevel.C
Revision: 1.38
Committed: Tue Apr 3 00:21:38 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.37: +3 -3 lines
Log Message:
- fix ber encoding
- reduce image checksum length to 6 bytes (from 16)
- implement fx packet, which reduces
  face overhead to amortised 10/12 bytes per face instead of
  21/32 bytes and allows an unlimited number of faces
  instead of 2**16.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 1992 Frank Tore Johansen
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 *
21 * The author can be reached via e-mail to mark@pyramid.com
22 */
23
24 /**
25 * \file
26 * Low-level socket-related functions.
27 *
28 * \date 2003-12-02
29 *
30 * Contains some base functions that both the client and server
31 * can use. As such, depending what we are being compiled for will
32 * determine what we can include. the client is designed have
33 * CFCLIENT defined as part of its compile flags.
34 */
35
36 using namespace std;
37
38 #include <global.h>
39 #include <sproto.h>
40 #include <cstdarg>
41
42 #ifdef __linux__
43 # include <sys/types.h>
44 # include <sys/socket.h>
45 # include <netinet/in.h>
46 # include <netinet/tcp.h>
47 #endif
48
49 // use a really low timeout, as it doesn't cost any bandwidth, and you can
50 // easily die in 20 seconds...
51 #define SOCKET_TIMEOUT1 10 * 1000
52 #define SOCKET_TIMEOUT2 20 * 1000
53
54 void
55 client::flush ()
56 {
57 if (destroyed ())
58 return;
59
60 #ifdef __linux__
61 // check time of last ack, and, if too old, kill connection
62 struct tcp_info tcpi;
63 socklen_t len = sizeof (tcpi);
64
65 if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
66 {
67 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent;
68
69 rtt = tcpi.tcpi_rtt;
70 rttvar = tcpi.tcpi_rttvar;
71
72 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 < diff && diff < 0x80000000UL // ack delayed for 20s
73 && SOCKET_TIMEOUT2 < tcpi.tcpi_last_data_sent) // no data sent for 10s
74 {
75 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
76 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked);
77 destroy ();
78 }
79 }
80 #endif
81
82 /**
83 * Writes data to socket.
84 *
85 * When the socket is clear to write, and we have backlogged data, this
86 * is called to write it out.
87 */
88
89 if (!outputbuffer.len || socket_ev.poll () & PE_W)
90 return;
91
92 write_outputbuffer ();
93 }
94
95 void
96 client::write_outputbuffer ()
97 {
98 while (outputbuffer.len)
99 {
100 int res = write (fd, outputbuffer.data + outputbuffer.start,
101 min (outputbuffer.len, SOCKETBUFSIZE - outputbuffer.start));
102
103 if (res > 0)
104 {
105 outputbuffer.start += res;
106 /* wrap back to start of buffer */
107 if (outputbuffer.start == SOCKETBUFSIZE)
108 outputbuffer.start = 0;
109
110 outputbuffer.len -= res;
111 #ifdef CS_LOGSTATS
112 cst_tot.obytes += res;
113 cst_lst.obytes += res;
114 #endif
115 }
116 else if (res == 0)
117 {
118 LOG (llevError, "socket write failed, connection closed.\n");
119 destroy ();
120 return;
121 }
122 else if (errno == EINTR)
123 {
124 // just retry
125 }
126 else if (errno == EAGAIN)
127 {
128 // delay till ready
129 socket_ev.poll (socket_ev.poll () | PE_W);
130 socket_ev.start ();
131 return;
132 }
133 else
134 {
135 LOG (llevError, "socket write failed: %s\n", strerror (errno));
136 destroy ();
137 return;
138 }
139 }
140
141 socket_ev.poll (socket_ev.poll () & ~PE_W);
142 }
143
144 /******************************************************************************
145 *
146 * Start of read routines.
147 *
148 ******************************************************************************/
149
150 int
151 client::next_packet ()
152 {
153 if (inbuf_len >= 2)
154 {
155 int pkt_len = (inbuf [0] << 8) | inbuf [1];
156
157 if (inbuf_len >= 2 + pkt_len)
158 return 2 + pkt_len;
159
160 if (inbuf_len == sizeof (inbuf))
161 {
162 send_packet_printf ("drawinfo %d input buffer overflow - closing connection.", NDI_RED);
163 destroy ();
164 return -1;
165 }
166 }
167
168 return 0;
169 }
170
171 void
172 client::skip_packet (int len)
173 {
174 inbuf_len -= len;
175 memmove (inbuf, inbuf + len, inbuf_len);
176 }
177
178 /*****************************************************************************
179 * Start of command dispatch area.
180 * The commands here are protocol commands.
181 ****************************************************************************/
182
183 // SocketCommand, PlayingCommand, should not exist with those ugly casts
184 #define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb),
185 #define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER |
186
187 /**
188 * Dispatch table for the server.
189 */
190 static struct packet_type packets[] = {
191 {"ncom", PC(NewPlayerCmd) PF_PLAYING | PF_COMMAND6 },
192 {"command", PC(PlayerCmd) PF_PLAYING | PF_COMMAND0 },
193
194 {"examine", PC(ExamineCmd) PF_PLAYING },
195 {"apply", PC(ApplyCmd) PF_PLAYING },
196 {"lookat", PC(LookAt) PF_PLAYING },
197 {"lock", PC(LockItem) PF_PLAYING },
198 {"mark", PC(MarkItem) PF_PLAYING },
199 {"move", PC(MoveCmd) PF_PLAYING },
200 {"ext", PC(ExtCmd) 0 }, /* CF+ */
201 {"mapredraw", PC(MapRedrawCmd) 0 }, /* Added: phil */
202 {"mapinfo", PC(MapInfoCmd) 0 }, /* CF+ */
203
204 {"reply", SC(ReplyCmd) 0 },
205 {"exti", SC(ExtiCmd) 0 }, /* CF+ */
206 {"addme", SC(AddMeCmd) 0 },
207 {"askface", SC(AskFaceCmd) 0 },
208 {"requestinfo", SC(RequestInfo) 0 },
209 {"setfacemode", SC(SetFaceMode) 0 },
210 {"setsound", SC(SetSound) 0 },
211 {"setup", SC(SetUp) 0 },
212 {"version", SC(VersionCmd) 0 },
213 {"toggleextendedinfos", SC(ToggleExtendedInfos) 0 }, /*Added: tchize */
214 {"toggleextendedtext", SC(ToggleExtendedText) 0 }, /*Added: tchize */
215 {"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */
216 };
217
218 bool
219 client::may_execute (const packet_type *pkt) const
220 {
221 return (!(pkt->flags & PF_PLAYER) || pl)
222 && (!(pkt->flags & PF_PLAYING) || state == ST_PLAYING);
223 }
224
225 // HACK: some commands currently should be executed
226 // even when the player is frozen. this hack detects
227 // those commands. it should be folded into may_execute,
228 // but kept seperate to emphasise the hack aspect, i.e.
229 // do it better, then remove.
230 static bool
231 always_immediate (const client *ns, const packet_type *pkt, const char *data, int len)
232 {
233 if (!(pkt->flags & (PF_COMMAND0 | PF_COMMAND6)))
234 return false;
235
236 if (!ns->pl || !ns->pl->ob || !ns->pl->ob->map)
237 return false;
238
239 if (pkt->flags & PF_COMMAND6)
240 {
241 data += 6;
242 len -= 6;
243 }
244
245 if (len > 4 && !strncmp (data, "say " , 4))
246 return true;
247 if (len > 5 && !strncmp (data, "chat ", 5))
248 return true;
249
250 return false;
251 }
252
253 void
254 client::execute (const packet_type *pkt, char *data, int datalen)
255 {
256 if (may_execute (pkt) || always_immediate (this, pkt, data, datalen))
257 {
258 //TODO: only one format
259 if (pkt->flags & PF_PLAYER)
260 ((void (*)(char *, int, player *))pkt->cb)((char *)data, datalen, pl);
261 else
262 ((void (*)(char *, int, client *))pkt->cb)((char *)data, datalen, this);
263 }
264 else
265 send_packet_printf ("drawinfo %d ERROR: you cannot execute '%s' now.", NDI_RED, pkt->name);
266 }
267
268 bool
269 client::handle_packet ()
270 {
271 int pkt_len = next_packet ();
272
273 if (!pkt_len)
274 return false;
275 else if (pkt_len < 0)
276 {
277 LOG (llevError, "read error on player %s\n",
278 pl && pl->ob ? &pl->ob->name : "[anonymous]");
279 destroy ();
280 return false;
281 }
282
283 inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */
284
285 /* First, break out beginning word. There are at least
286 * a few commands that do not have any paremeters. If
287 * we get such a command, don't worry about trying
288 * to break it up.
289 */
290 int datalen;
291 char *data = strchr ((char *)inbuf + 2, ' ');
292
293 if (data)
294 {
295 *data++ = 0;
296 datalen = pkt_len - (data - (char *)inbuf);
297 }
298 else
299 {
300 data = (char *)inbuf + 2; // better read garbage than segfault
301 datalen = 0;
302 }
303
304 for (packet_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt)
305 if (!strcmp ((char *)inbuf + 2, pkt->name))
306 {
307 if (pkt->flags & PF_PLAYER && !always_immediate (this, pkt, data, datalen))
308 queue_command (pkt, data, datalen);
309 else
310 execute (pkt, data, datalen);
311
312 goto next_packet;
313 }
314
315 // If we get here, we didn't find a valid command.
316 send_packet_printf ("drawinfo %d ERROR: command '%s' not supported.", NDI_RED, (char *)inbuf + 2);
317 next_packet:
318 skip_packet (pkt_len);
319
320 // input buffer has space again
321 socket_ev.poll (socket_ev.poll () | PE_R);
322
323 return true;
324 }
325
326 // callback called when socket is either readable or writable
327 void
328 client::socket_cb (iow &w, int got)
329 {
330 //TODO remove when we have better socket cleanup logic
331 if (destroyed ())
332 {
333 socket_ev.poll (0);
334 return;
335 }
336
337 if (got & PE_W)
338 {
339 write_outputbuffer ();
340
341 if (!outputbuffer.len)
342 socket_ev.poll (socket_ev.poll () & ~PE_W);
343 }
344
345 if (got & PE_R)
346 {
347 //TODO: rate-limit tcp connection in better ways, important
348
349 int amount = sizeof (inbuf) - inbuf_len;
350
351 if (!amount)
352 {
353 // input buffer full
354 socket_ev.poll (socket_ev.poll () & ~PE_R);
355 return;
356 }
357
358 amount = read (fd, inbuf + inbuf_len, amount);
359
360 if (!amount)
361 {
362 destroy ();
363 return;
364 }
365 else if (amount < 0)
366 {
367 if (errno != EAGAIN && errno != EINTR)
368 {
369 LOG (llevError, "read error: %s\n", strerror (errno));
370 destroy ();
371 return;
372 }
373
374 // should not be here, normally
375 }
376 else
377 {
378 inbuf_len += amount;
379
380 cst_tot.ibytes += amount;
381 cst_lst.ibytes += amount;
382
383 cmd_ev.start ();
384 }
385 }
386 }
387
388 // called whenever we have additional commands to process
389 void
390 client::cmd_cb (iw &w)
391 {
392 if (handle_packet ())
393 w.start ();
394 else
395 flush ();
396 }
397
398 /*******************************************************************************
399 *
400 * Start of write related routines.
401 *
402 ******************************************************************************/
403
404 /**
405 * Adds data to a socket buffer for whatever reason.
406 *
407 * ns is the socket we are adding the data to, buf is the start of the
408 * data, and len is the number of bytes to add.
409 */
410 void
411 client::send (void *buf_, int len)
412 {
413 char *buf = (char *)buf_;
414
415 if (destroyed () || !buf)
416 return;
417
418 if (len + outputbuffer.len > SOCKETBUFSIZE)
419 {
420 LOG (llevDebug, "socket on fd %d has overrun internal buffer - marking as dead\n", fd);
421 // shutdown the socket, this is safer than destroying it immediately
422 // as lots of code in the callchain might still access the map etc.
423 shutdown (fd, SHUT_RDWR);
424 return;
425 }
426
427 int avail, end;
428
429 /* data + end is where we start putting the new data. The last byte
430 * currently in use is actually data + end -1
431 */
432 end = outputbuffer.start + outputbuffer.len;
433 /* The buffer is already in a wrapped state, so adjust end */
434 if (end >= SOCKETBUFSIZE)
435 end -= SOCKETBUFSIZE;
436
437 avail = SOCKETBUFSIZE - end;
438
439 /* We can all fit it behind the current data without wrapping */
440 if (avail >= len)
441 memcpy (outputbuffer.data + end, buf, len);
442 else
443 {
444 memcpy (outputbuffer.data + end, buf, avail);
445 memcpy (outputbuffer.data, buf + avail, len - avail);
446 }
447
448 outputbuffer.len += len;
449 }
450
451 /**
452 * Takes a string of data, and writes it out to the socket. A very handy
453 * shortcut function.
454 */
455 void
456 client::send_packet (packet &sl)
457 {
458 if (destroyed ())
459 return;
460
461 if (sl.length () >= MAXSOCKBUF)
462 {
463 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", sl.length ());
464 /* Almost certainly we've overflowed a buffer, so quit now to make
465 * it easier to debug.
466 */
467 abort ();
468 }
469
470 if (!sl.length ())
471 return;
472
473 assert (sl.hdrlen == 2);
474
475 sl.buf_ [0] = sl.length () >> 8;
476 sl.buf_ [1] = sl.length () ;
477
478 send (sl.buf_, sl.length () + sl.hdrlen);
479 }
480
481 void
482 client::send_packet (const char *buf, int len)
483 {
484 packet sl;
485
486 sl << data (buf, len);
487 send_packet (sl);
488 }
489
490 void
491 client::send_packet (const char *buf)
492 {
493 send_packet (buf, strlen (buf));
494 }
495
496 void
497 client::send_packet_printf (const char *format, ...)
498 {
499 packet sl;
500
501 va_list ap;
502 va_start (ap, format);
503 sl.vprintf (format, ap);
504 va_end (ap);
505
506 send_packet (sl);
507 }
508
509 void
510 client::send_drawinfo (const char *msg, int flags)
511 {
512 send_packet_printf ("drawinfo %d %s", flags, msg);
513 }
514
515 /***********************************************************************
516 *
517 * packet functions/utilities
518 *
519 **********************************************************************/
520
521 packet::packet (const char *name)
522 {
523 reset ();
524
525 int len = strlen (name);
526 memcpy (cur, name, len); cur += len;
527 *cur++ = ' ';
528 }
529
530 packet &packet::operator <<(const ber32 v)
531 {
532 enum { maxlen = 32 / 7 + 1};
533 uint8 buf[maxlen];
534 uint8 *p = buf + maxlen;
535 uint32 val = v.val;
536
537 *--p = val & 0x7F;
538
539 while (val > 0x7F)
540 {
541 val >>= 7;
542 *--p = (val & 0x7F) | 0x80;
543 }
544
545 return *this << data (p, buf + maxlen - p);
546 }
547
548 packet &packet::operator <<(const data &v)
549 {
550 if (room () < v.len)
551 reset ();
552 else
553 {
554 if (v.len)
555 {
556 memcpy (cur, v.ptr, v.len);
557 cur += v.len;
558 }
559 }
560
561 return *this;
562 }
563
564 packet &packet::operator <<(const data8 &v)
565 {
566 unsigned int len = min (v.len, 0x00FF);
567 return *this << uint8 (len) << data (v.ptr, len);
568 }
569
570 packet &packet::operator <<(const data16 &v)
571 {
572 unsigned int len = min (v.len, 0xFFFF);
573 return *this << uint16 (len) << data (v.ptr, len);
574 }
575
576 packet &packet::operator <<(const char *v)
577 {
578 return *this << data (v, strlen (v ? v : 0));
579 }
580
581 void
582 packet::vprintf (const char *format, va_list ap)
583 {
584 int size = room ();
585
586 int len = vsnprintf ((char *)cur, size, format, ap);
587
588 if (len >= size)
589 return reset ();
590
591 cur += len;
592 }
593
594 /******************************************************************************
595 *
596 * statistics logging functions.
597 *
598 ******************************************************************************/
599
600 #ifdef CS_LOGSTATS
601
602 /* cst_tot is for the life of the server, cst_last is for the last series of
603 * stats
604 */
605 CS_Stats cst_tot, cst_lst;
606
607 /**
608 * Writes out the gathered stats. We clear cst_lst.
609 */
610 void
611 write_cs_stats (void)
612 {
613 time_t now = time (NULL);
614
615 /* If no connections recently, don't both to log anything */
616 if (cst_lst.ibytes == 0 && cst_lst.obytes == 0)
617 return;
618
619 /* CSSTAT is put in so scripts can easily find the line */
620 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
621 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
622 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start);
623 cst_lst.ibytes = 0;
624 cst_lst.obytes = 0;
625 cst_lst.time_start = now;
626 }
627 #endif
628